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=== Sakura === | === Sakura === | ||
-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP/qcb + P | |||
-d. | -Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP | ||
-d.s. | -Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK | ||
- | -c.HK, c.LK (OTG) > c.HP /\ qcb + HK | ||
Her main air combos. You may have to adjust timing and buttons depending on the height of the character to get the hurricane kick to connect. | |||
- | -d.c.LK > c.LK XX qcf + LP XX qcb + KK | ||
- | -d.c.LK > c.LK XX qcf + LP XX qcb + PP | ||
-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + KK | -Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + KK | ||
-Jump HK \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + PP | -Jump HK \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + PP | ||
-d.s.HP XX qcf + PP | |||
-(Corner) Jump HK > qcb + HK \/ c.LP XX qcb + LP XX qcf + PP | |||
-(Corner) Jump HK > qcb + HK \/ c.LK > c.HP XX qcb + KK | |||
Her main ways to land super. | |||
-Jump LK > HK \/ d.s.LP > s.LP + Assist > s.HP XX b,d,db + LK, (f,f, uf) /\ Jump LK > HK \/ d.s.LK > s.HK XX qcf + P XX qcf + PP | -Jump LK > HK \/ d.s.LP > s.LP + Assist > s.HP XX b,d,db + LK, (f,f, uf) /\ Jump LK > HK \/ d.s.LK > s.HK XX qcf + P XX qcf + PP | ||
Combo incorporating her transformation. Many capture and projectile assists will work for this combo. | |||
=== Dark Sakura === | === Dark Sakura === |
Revision as of 12:17, 8 August 2021


Introduction
The disciple to Ryu, Sakura has her powerful "Dark Sakura" form return to the franchise, although it takes three bars of meter to change into this form.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Flower kick (overhead): f + hk
Special Moves
As Regular Sakura
As Dark Sakura















Super Moves
As Regular Sakura











As Evil Sakura













Assist Moves
The Basics
Combos
Sakura
-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP/qcb + P
-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP
-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK
-c.HK, c.LK (OTG) > c.HP /\ qcb + HK
Her main air combos. You may have to adjust timing and buttons depending on the height of the character to get the hurricane kick to connect.
-d.c.LK > c.LK XX qcf + LP XX qcb + KK
-d.c.LK > c.LK XX qcf + LP XX qcb + PP
-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + KK
-Jump HK \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + PP
-d.s.HP XX qcf + PP
-(Corner) Jump HK > qcb + HK \/ c.LP XX qcb + LP XX qcf + PP
-(Corner) Jump HK > qcb + HK \/ c.LK > c.HP XX qcb + KK
Her main ways to land super.
-Jump LK > HK \/ d.s.LP > s.LP + Assist > s.HP XX b,d,db + LK, (f,f, uf) /\ Jump LK > HK \/ d.s.LK > s.HK XX qcf + P XX qcf + PP
Combo incorporating her transformation. Many capture and projectile assists will work for this combo.
Dark Sakura
-d.s.HP XX qcf + KK
-On medium/large opponent Jump LK > LK \/ /\ Jump LP > LK XX f,d,df + LP
-Jump LK > LK \/ d.s.LP > Hold LK, press Start
-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK
-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Jump HP \/ d.s.LK > s.HP XX qcf + P XX qcf + PP
-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcf + PP
-Corner Jump LK > HK \/ d.s.LK > s.LP > s.HK XX qcf + P XX qcf + KK
-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcb + KK
-Jump HP \/ d.c.LK > LK XX f,d,df + LP XX qcf + PP
-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP
-d.c.LK > c.LK XX qcf + HP XX qcb + KK
Strategies
Learn how to use the "Shouoken". This attack can block most projectile moves, and can be used in the air.
Her air hurricane kick does lots of damage (15 pts per hit), similar to the other shotos, and helps her change her jump arc. Incorporate it in her air combos and jump ins whenever you can.
Dark Sakura is very good and can do tons of damage with her Hadouken super. However, getting three levels without dying is a problem for her. If you want to build levels to become Evil, sj rh xx Shunpuu Kyaku works pretty well and is hard to catch.