No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=975 | |hp=975 | ||
|stun=1000 | |stun=1000 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.04 | |movef=0.04 | ||
|moveb=0.03 | |moveb=0.03 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* Can tick throw with this | * Can tick throw with this | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 71: | Line 72: | ||
|description= | |description= | ||
* The standard SFV stubby st.MP pressure tool / combo starter | * The standard SFV stubby st.MP pressure tool / combo starter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 96: | Line 98: | ||
* Falke's longest range special cancelable button outside of V-Triggers | * Falke's longest range special cancelable button outside of V-Triggers | ||
* Not an anti-air even though the staff's swing animation looks like it could (think like Rolento's far st:HP from SFIV) | * Not an anti-air even though the staff's swing animation looks like it could (think like Rolento's far st:HP from SFIV) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 121: | Line 124: | ||
* Her only light button that links into her other lights; good for hit confirming | * Her only light button that links into her other lights; good for hit confirming | ||
* The most range out of her light attacks | * The most range out of her light attacks | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 145: | Line 149: | ||
|description= | |description= | ||
* Decent range and combo filler | * Decent range and combo filler | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 170: | Line 175: | ||
* Can whiff on crouching from further away | * Can whiff on crouching from further away | ||
* Cannot cancel into VT1 Psycho Schrot and Psycho Panzer shots, but can cancel into activation | * Cannot cancel into VT1 Psycho Schrot and Psycho Panzer shots, but can cancel into activation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 194: | Line 200: | ||
|description= | |description= | ||
* Can tick throw with this | * Can tick throw with this | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 219: | Line 226: | ||
* Hit Confirm notes: *VT2 Specials only, **VT2 activation | * Hit Confirm notes: *VT2 Specials only, **VT2 activation | ||
* Great range poke and hitbox priority (like Alex's cr.MP in Season 1) | * Great range poke and hitbox priority (like Alex's cr.MP in Season 1) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 243: | Line 251: | ||
|description= | |description= | ||
* Active frames 2-3 have fantastic anti-air hitboxes (not so much on the 1st active frame) | * Active frames 2-3 have fantastic anti-air hitboxes (not so much on the 1st active frame) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 269: | Line 278: | ||
* Can tick throw with this | * Can tick throw with this | ||
* Not cancelable into her V-Trigger 1 specials | * Not cancelable into her V-Trigger 1 specials | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 294: | Line 304: | ||
* Hit Confirm notes: *CA and VT2 Specials only | * Hit Confirm notes: *CA and VT2 Specials only | ||
* Not cancelable into her V-Trigger 1 specials | * Not cancelable into her V-Trigger 1 specials | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 320: | Line 331: | ||
* If canceled into V-Trigger 2 on hit results in KDA: +35/-14/-9 | * If canceled into V-Trigger 2 on hit results in KDA: +35/-14/-9 | ||
* Not cancelable into her V-Trigger 1 specials | * Not cancelable into her V-Trigger 1 specials | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 325: | Line 337: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 344: | Line 356: | ||
|description= | |description= | ||
* Cancels into her enhanced Air Fireball during V-Trigger 1 | * Cancels into her enhanced Air Fireball during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 349: | Line 362: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 368: | Line 381: | ||
|description= | |description= | ||
* Cancels into her enhanced Air Fireball during V-Trigger 1 | * Cancels into her enhanced Air Fireball during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 373: | Line 387: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 392: | Line 406: | ||
|description= | |description= | ||
* Cancels into her enhanced Air Fireball during V-Trigger 1 | * Cancels into her enhanced Air Fireball during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 397: | Line 412: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 415: | Line 430: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 420: | Line 436: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 439: | Line 455: | ||
|description= | |description= | ||
* Can cross-up | * Can cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 444: | Line 461: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 465: | Line 482: | ||
* Puts opponent in limited juggle state | * Puts opponent in limited juggle state | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 499: | Line 517: | ||
* 15 landing recovery frames on landing | * 15 landing recovery frames on landing | ||
* If the divekick connects on the last frame before landing it doesn't bounce off and instead immediately lands and goes into the 15 landing recovery frames resulting in; +7 on Hit / +1 on Block | * If the divekick connects on the last frame before landing it doesn't bounce off and instead immediately lands and goes into the 15 landing recovery frames resulting in; +7 on Hit / +1 on Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Luftjagd}} | |||
}} | }} | ||
}} | }} | ||
Line 528: | Line 547: | ||
* Deals less damage (40) and stun (100) if it hits OTG | * Deals less damage (40) and stun (100) if it hits OTG | ||
* Juggle Limit: 10 | * Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Luftjagd}} | |||
}} | }} | ||
}} | }} | ||
Line 554: | Line 574: | ||
* Very far range poke (similar to Claw's f+HP but better) | * Very far range poke (similar to Claw's f+HP but better) | ||
* Cancelable into both V-Trigger 1 and V-Trigger 2 specials | * Cancelable into both V-Trigger 1 and V-Trigger 2 specials | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Luftjagd}} | |||
}} | }} | ||
}} | }} | ||
Line 581: | Line 602: | ||
* Hit Confirm notes: *VT2 Specials and Psycho Mine only | * Hit Confirm notes: *VT2 Specials and Psycho Mine only | ||
* Can be followed up with V-Skill 2 (Psycho Mine) | * Can be followed up with V-Skill 2 (Psycho Mine) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Zweitrit}} | |||
}} | }} | ||
}} | }} | ||
Line 604: | Line 626: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Seele}} | |||
}} | }} | ||
}} | }} | ||
Line 630: | Line 653: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Wirbel%20Wind}} | |||
}} | }} | ||
}} | }} | ||
Line 654: | Line 678: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Luftstrom}} | |||
}} | }} | ||
}} | }} | ||
Line 682: | Line 707: | ||
* 3 hit projectile hitboxes with a short range burst (not a traditional traveling projectile) | * 3 hit projectile hitboxes with a short range burst (not a traditional traveling projectile) | ||
* Projectile invulnerable on staff frames 17-32 | * Projectile invulnerable on staff frames 17-32 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Kugel}} | |||
}} | }} | ||
}} | }} | ||
Line 709: | Line 735: | ||
* Low profile and upper-body projectile invincible on frames 8-47 | * Low profile and upper-body projectile invincible on frames 8-47 | ||
* Crouching state for the entire duration | * Crouching state for the entire duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Kanonen}} | |||
}} | }} | ||
}} | }} | ||
Line 735: | Line 762: | ||
* 9 frames of recovery upon landing | * 9 frames of recovery upon landing | ||
* Projectile Speed 0.066 Horizontal / -0.09 Vertical | * Projectile Speed 0.066 Horizontal / -0.09 Vertical | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Feder}} | |||
}} | }} | ||
}} | }} | ||
Line 740: | Line 768: | ||
=====<font style="visibility:hidden; float:right">Psycho Schneide</font>===== | =====<font style="visibility:hidden; float:right">Psycho Schneide</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_PP.png | ||
|name=Psycho Schneide | |name=Psycho Schneide | ||
|input= | |input=PP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 764: | Line 792: | ||
* Juggle Increase: 0*1 (first hit doesn't increase the current juggle count on a juggled opponent at all | * Juggle Increase: 0*1 (first hit doesn't increase the current juggle count on a juggled opponent at all | ||
* Juggle Limit: 5 | * Juggle Limit: 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Schneide}} | |||
}} | }} | ||
}} | }} | ||
Line 769: | Line 798: | ||
=====<font style="visibility:hidden; float:right">EX Psycho Schneide</font>===== | =====<font style="visibility:hidden; float:right">EX Psycho Schneide</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_PPP.png | ||
|name=EX Psycho Schneide | |name=EX Psycho Schneide | ||
|input= | |input=PPP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 792: | Line 821: | ||
* Can hit cross-up (behind Falke) | * Can hit cross-up (behind Falke) | ||
* Falke is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Falke is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/EX%20Psycho%20Schneide}} | |||
}} | }} | ||
}} | }} | ||
Line 797: | Line 827: | ||
=====<font style="visibility:hidden; float:right">Katapult</font>===== | =====<font style="visibility:hidden; float:right">Katapult</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_KK.png | ||
|name=Katapult | |name=Katapult | ||
|input= | |input=KK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 819: | Line 849: | ||
* No actual airborne frames and hurtbox stays grounded throughout the entire animation | * No actual airborne frames and hurtbox stays grounded throughout the entire animation | ||
* If canceled into V-Trigger 2 on hit results in KDA: +95/36/41 | * If canceled into V-Trigger 2 on hit results in KDA: +95/36/41 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Katapult}} | |||
}} | }} | ||
}} | }} | ||
Line 824: | Line 855: | ||
=====<font style="visibility:hidden; float:right">EX Katapult</font>===== | =====<font style="visibility:hidden; float:right">EX Katapult</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_KKK.png | ||
|name=EX Katapult | |name=EX Katapult | ||
|input= | |input=KKK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 845: | Line 876: | ||
* Cancels into a secondary follow-up on hit only | * Cancels into a secondary follow-up on hit only | ||
* No actual airborne frames and hurtbox stays grounded throughout the entire animation | * No actual airborne frames and hurtbox stays grounded throughout the entire animation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/EX%20Katapult}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Psycho Fluegel</font>===== | =====<font style="visibility:hidden; float:right">Psycho Fluegel</font>===== | ||
Line 872: | Line 904: | ||
* Hard Knockdown | * Hard Knockdown | ||
* Fully invincible on frames 1-6 | * Fully invincible on frames 1-6 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Fluegel}} | |||
}} | }} | ||
}} | }} | ||
Line 897: | Line 930: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 935: | Line 969: | ||
* Deals 10 extra damage while in V-Trigger 2 | * Deals 10 extra damage while in V-Trigger 2 | ||
* Builds 100 / 50 V-Gauge on Hit / Block | * Builds 100 / 50 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Trombe}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>13</nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki>4*4*4*3</nowiki> | |active=<nowiki>4*4*4*3</nowiki> | ||
Line 990: | Line 1,025: | ||
* Builds 50 / 25 V-Gauge on Hit / Block | * Builds 50 / 25 V-Gauge on Hit / Block | ||
* Juggle Limit / Increase / Start: 5 / 1 / 1 | * Juggle Limit / Increase / Start: 5 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Mine}} | |||
}} | }} | ||
}} | }} | ||
Line 1,021: | Line 1,057: | ||
* Can cancel into her enhanced V-Trigger 1 Air Fireball from j.LP / j.MP / j.HP / j.HK | * Can cancel into her enhanced V-Trigger 1 Air Fireball from j.LP / j.MP / j.HP / j.HK | ||
* 5F more recovery when canceled into (11F total) | * 5F more recovery when canceled into (11F total) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Staerken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,048: | Line 1,085: | ||
* Cancels into Psycho Panzer (d+HP+HK) on hit/block | * Cancels into Psycho Panzer (d+HP+HK) on hit/block | ||
* Spends 1000 V-Timer (33% V-Timer) | * Spends 1000 V-Timer (33% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/vtOne/Psycho%20Schrot}} | |||
}} | }} | ||
}} | }} | ||
Line 1,077: | Line 1,115: | ||
* Cancels into Psycho Schrot (HP+HK) on hit/block | * Cancels into Psycho Schrot (HP+HK) on hit/block | ||
* Spends 1000 V-Timer (33% V-Timer) | * Spends 1000 V-Timer (33% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/vtOne/Psycho%20Panzer}} | |||
}} | }} | ||
}} | }} | ||
Line 1,104: | Line 1,143: | ||
* Can be canceled into from jumping punches (LP/MP/HP) on hit/block | * Can be canceled into from jumping punches (LP/MP/HP) on hit/block | ||
* Spends 1000 V-Timer (33% V-Timer) | * Spends 1000 V-Timer (33% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/vtOne/Psycho%20Jaeger}} | |||
}} | }} | ||
}} | }} | ||
Line 1,135: | Line 1,175: | ||
* Faster startup (2F) if canceled into | * Faster startup (2F) if canceled into | ||
* Gives Falke access to 2 new moves (Psycho Strum & Psycho Klinge) which can be canceled into from any grounded normal / special / V-Skill | * Gives Falke access to 2 new moves (Psycho Strum & Psycho Klinge) which can be canceled into from any grounded normal / special / V-Skill | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Angriff}} | |||
}} | }} | ||
}} | }} | ||
Line 1,163: | Line 1,204: | ||
* KDA listed in parentheses refers to canceling Psycho Strum into V-Skill 2 | * KDA listed in parentheses refers to canceling Psycho Strum into V-Skill 2 | ||
* Spends 1000 V-Timer (33% V-Timer) | * Spends 1000 V-Timer (33% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/vtTwo/Psycho%20Strum}} | |||
}} | }} | ||
}} | }} | ||
Line 1,194: | Line 1,236: | ||
* 1st active frame cannot hit grounded opponents | * 1st active frame cannot hit grounded opponents | ||
* Spends 1000 V-Timer (33% V-Timer) | * Spends 1000 V-Timer (33% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/vtTwo/Psycho%20Klinge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,201: | Line 1,244: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,227: | Line 1,270: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Aufstand</font>===== | =====<font style="visibility:hidden; float:right">Psycho Aufstand</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_5MKHP_break.png | ||
|name=Psycho Aufstand | |name=Psycho Aufstand | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>77 / 18 / 24</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
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|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Aufstand}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Strike and Projectile invincible on frames 1-29 | * Strike and Projectile invincible on frames 1-29 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Psycho%20Impulse}} | |||
}} | }} | ||
}} | }} |
Revision as of 17:37, 13 April 2021
Introduction
About Falke
Created to be another clone for M. Bison, Falke was trapped and experimented on by Shadaloo spending years training and honing her psycho powers. Eventually she is rescued by Ed, and the two of them team up to form Neo Shadaloo with the mission of finding and helping others like them.
Compared to most of the Street Fighter V cast, Falke is much slower paced and footsie oriented. With some of the longest ranged normals in the game, an amazing 1 button anti-air, and the only character with an air fireball she can use jumping in any direction, Falke is great at controlling space and wearing down her opponents. While spacing is her specialty, she can also go on the offensive and whittle down the opponents with some especially damaging combos and great corner carry. However having her fastest normal being 4f button and a 12f reversal can make getting sticky opponents away from her difficult; this is further compounded by her 4f normals hitting low to the ground meaning moves such as Dhalsim's drills or Cammy's divekicks can be especially tough to deal with. If you like long ranged normals and don't crack under pressure, Falke is a good choice.
Final Patch
Players to Watch
- Nycfurby/Sabin
- Rompepollo
- TheLifeOfKB
- The4Philzz
- Zabeth
Falke | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 20 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.494 |
Backward Dash Distance | 1.015 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.052 |
Backward Jump Distance | 2.052 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Luftjagd
Blaukraehe
Psycho Spitze
Target Combos
Zweitrit
Psycho Seele
Throws
Wirbel Wind
Luftstrom
Special Moves
Psycho Kugel
Psycho Kanonen
Psycho Feder
Psycho Schneide
EX Psycho Schneide
Katapult
EX Katapult
Critical Art
Psycho Fluegel
Taunts
Taunt
V-System
V-Skill 1
Psycho Trombe
V-Skill 2
Psycho Mine
V-Trigger 1
Staerken
Psycho Schrot
Psycho Panzer
Psycho Jaeger
V-Trigger 2
Psycho Angriff
Psycho Strum
Psycho Klinge
V-Shift
V-Shift
V-Shift Break
Psycho Aufstand
V-Reversal
Psycho Impulse