Street Fighter V/R.Mika

From SuperCombo Wiki

Introduction

About R. Mika

Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.

To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.

Final Patch

Players to Watch

  • Fuudo
  • Luffy
  • Nuckledu
R.Mika
SFV-R.Mika Portrait.jpg
Vitals
Life Points 950
Stun Points 1000
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 3 Bars
Ground Movement
Forward Walk Speed 0.042
Backward Walk Speed 0.03
Forward Dash Speed 18
Backward Dash Speed 24
Forward Dash Distance 1.342
Backward Dash Distance 1.2
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV R.Mika 5LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: su sp vt1 vt2

Cancels and combos into lp, ex peach and super. Key normal for Mika's pressure. On block, linking into itself can be a frame-trap that beats 3f normals, and can mixup with tick throws (note that command grabs not recommended due to their startup). on hit, you can convert for decent damage anyway.

FATonline.png
5MP
Stand MP
5MP
SFV R.Mika 5MP.png
Startup Active Recovery Hit
5 2 11 8
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • Specials & CA: 13
    • V-Trigger: 14
  • Cancel options: su sp vt1 vt2

Key normal for combos/punishes. Luckily its safe on block, so you don't get punished for using it after pressure. You can actually cancel it into mk wingless airplane oB to reset to neutral and potentially avoid punishes, although it may not always be a favorable position. oH you can link into st.hp.

FATonline.png
5HP
Stand HP
5HP
SFV R.Mika 5HP.png
Startup Active Recovery Hit
7 3 18 2
Damage Stun Attack Block
90 150 H -6
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: su sp vt1 vt2
Crouch sized hurtboxes on startup frames 2-6 (can dodge some high hitting attacks if timed properly)
Last active frame has decent anti-air hitboxes
FATonline.png
5LK
Stand LK
5LK
SFV R.Mika 5LK.png
Startup Active Recovery Hit
4 3 8 2
Damage Stun Attack Block
30 70 H 1
  • Confirm windows:
    • Specials & CA: 10
    • Target Combos: 16
    • V-Trigger: 10
  • Cancel options: sp vt1 vt2
FATonline.png
5MK
Stand MK
5MK
SFV R.Mika 5MK.png
Startup Active Recovery Hit
8 4 15 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 23
  • Cancel options: vt1 vt2
Crushes lows and throw invincible on frames 8-17
Not actually airborne
Can move forward on frames 4-17

One of your better pokes that, unfortunally, don't convert. moving your forward and evading lows makes it a key normal in neutral, especially since its only -2 oB. oG you are +2, so you get a mixup at best.

FATonline.png
5HK
Stand HK
5HK
SFV R.Mika 5HK.png
Startup Active Recovery Hit
13(12) 2 20 2
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 30
  • Cancel options: vt1 vt2
Airborne on frames 6-11
Crushes lows on frames 3-17
Can have 1F faster start-up (12F) if buffered into during the 5F buffer window of SFV (and having already released the HK button before the move starts)
FATonline.png
5HK (hold)
Stand HK (hold)
5HK (hold)
SFV R.Mika 5HK (hold).png
Startup Active Recovery Hit
35 2 20 4
Damage Stun Attack Block
100 150 H 2
  • Crush Counter: Spinning, 26 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 32
  • Cancel options: vt1 vt2
Airborne on frames 23-40
Lower Body Projectile invincible on frames 26-40
FATonline.png
2LP
Crouch LP
2LP
SFV R.Mika 2LP.png
Startup Active Recovery Hit
3 2 6 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: su sp vt1 vt2
FATonline.png
2MP
Crouch MP
2MP
SFV R.Mika 2MP.png
Startup Active Recovery Hit
7 4 16 1
Damage Stun Attack Block
60 100 H -1
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Cannot hit crouching opponents
FATonline.png
2HP
Crouch HP
2HP
SFV R.Mika 2HP.png
Startup Active Recovery Hit
11 6 17 -2(3)
Damage Stun Attack Block
80 150 H -6(-1)
  • Confirm windows:
    • Specials & CA: *20
    • V-Trigger: 20
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Shifts hurtbox backward on frames 2-8
+3 oH / -1 oB on last active frame
Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits

Your V-Trigger button. At any distance, you can cancel this by activating VT to either get a solid conversion oH or a great mixup oB. It has a great range, so you can basically threaten at midscreen once you have your VT full. Useful button.

FATonline.png
2LK
Crouch LK
2LK
SFV R.Mika 2LK.png
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 1
  • Cancel options: vt1 vt2

Your fastest low, and actually has a lot of range for a light attack, although doesn't convert at the furthest ranges. Maybe can be used as a safe gut check poke.

FATonline.png
2MK
Crouch MK
2MK
SFV R.Mika 2MK.png
Startup Active Recovery Hit
7 3 15 3
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: sp vt1 vt2
Not a low attack like most cr.MK are
FATonline.png
2HK
Crouch HK
2HK
SFV R.Mika 2HK.png
Startup Active Recovery Hit
12 8 21 KD
Damage Stun Attack Block
90 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 68 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 22
  • Cancel options: vt1 vt2
Low profile on frames 9-28
-5 oB on last active frame
KDA varies depending on how meaty the slide lands
VT2 initial activation KDA: +89/40/45 (release) or +85/36/41 (hold)
VT2 2nd activation KDA: +80/31/36 (release) or +75/26/31 (hold)
FATonline.png
8LP
Jump LP
8LP
SFV R.Mika 8LP.png
Startup Active Recovery Hit
3 5 - 6~9
Damage Stun Attack Block
40 70 M 3~6
FATonline.png
8MP
Jump MP
8MP
SFV R.Mika 8MP.png
Startup Active Recovery Hit
7 5 - 12
Damage Stun Attack Block
60 100 M 9
Puts airborne opponents into a free juggle state
Juggle Limit / Increase / Start: 0 / 1 / 0
FATonline.png
8HP
Jump HP
8HP
SFV R.Mika 8HP.png
Startup Active Recovery Hit
8 5 - 9~15
Damage Stun Attack Block
90 150 M 6~12
FATonline.png
8LK
Jump LK
8LK
SFV R.Mika 8LK.png
Startup Active Recovery Hit
4 8 - 5~9
Damage Stun Attack Block
40 70 M 2~6
Can cross-up
FATonline.png
8MK
Jump MK
8MK
SFV R.Mika 8MK.png
Startup Active Recovery Hit
6 5 - 11~12
Damage Stun Attack Block
70 100 M 8~9
FATonline.png
8HK
Jump HK
8HK
SFV R.Mika 8HK.png
Startup Active Recovery Hit
7 7 - 12~15
Damage Stun Attack Block
90 150 M 9~12
FATonline.png

Command Normals

9 > 2MP
Divebomb
9 > 2MP
SFV R.Mika 9 2MP.png
Startup Active Recovery Hit
16 7 27 KD
Damage Stun Attack Block
70 100 M -9(-10)
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Can cross-up
Only possible during a forward jump
Considered standing during entire landing recovery
Can be -10 on Tall characters but usually -9
FATonline.png
6HP
Lady Mika
6HP
SFV R.Mika 6HP.png
Startup Active Recovery Hit
10 3 12 KD
Damage Stun Attack Block
80 150 H 3
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 125 KD Adv, 66 Quick Rise Adv, 71 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *17/**22
    • V-Trigger: 17
    • Notes: *V-Skill 1, **HP Peach only
  • Cancel options: su sp vs1 vs2 vt1 vt2
Launches opponent into a limited juggle state on hit (free juggle state on Crush Counter)
Cancelable into Specials / Super / V-Trigger / V-Skill
VT2 initial activation KDA: +122/63/68 (release) or +118/59/64 (hold)
VT2 2nd activation KDA: +113/54/59 (release) or +108/49/54 (hold)
+10 KDA on Crush Counter VT2 Activations
Juggle Limit / Increase / Start: 0 / 2 / 1
FATonline.png
4 or 6MP
Passion Press
4 or 6MP
SFV R.Mika 4 or 6MP.png
Startup Active Recovery Hit
8 2 20 0
Damage Stun Attack Block
50 100 H -8
Clap!
FATonline.png
4 or 6MP > MP
Passion Rope Throw Forward
4 or 6MP > MP
SFV R.Mika 4 or 6MP MP.png
Startup Active Recovery Hit
2 2 50 KD
Damage Stun Attack Block
50*27 100*0 H -40
Ropes the opponent into a stumble behind R.Mika
Opponent bounces off the wall if it stumbles into a corner
Can bounce opponent off of an invisible wall midscreen if you backdash first
The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded)
KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce
FATonline.png
4 or 6MP > 4MP
Passion Rope Throw Backward
4 or 6MP > 4MP
SFV R.Mika 4 or 6MP 4MP.png
Startup Active Recovery Hit
2 2 38 KD
Damage Stun Attack Block
50*27 100*0 H -28
Ropes the opponent into a stumble behind R.Mika
Opponent bounces off the wall if it stumbles into a corner
Can bounce opponent off of an invisible wall midscreen if you backdash first
The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded)
KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce
FATonline.png

Target Combos

8MP > 8HP
Shooting Star Combo
8MP > 8HP
SFV R.Mika 8MP 8HP 1.png
SFV R.Mika 8MP 8HP 2.png
Startup Active Recovery Hit
7+8 5 - KD
Damage Stun Attack Block
60*54 100*90 M*M -
KDA varies depending on height on opponent when TC is used, the higher up when knocked down, the better amount of KDA R.Mika has
FATonline.png
LK > MP
Stomp Chomp
LK > MP
SFV R.Mika LK MP 1.png
SFV R.Mika LK MP 2.png
Startup Active Recovery Hit
4+4 2 14 1
Damage Stun Attack Block
30*45 70*90 H*H -5
  • Confirm windows:
    • Specials & CA: 13
    • Target Combos: 16
    • V-Trigger: 13
  • Cancel options: su sp vt1 vt2
Combos into HP Shooting Peach (HP Shooting Peach is 4F faster startup if canceled into from his Target Combo)
FATonline.png

Throws

LPLK
Daydream Headlock
Throw
LPLK
SFV R.Mika LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T KD
  • Knockdown: 42 KD Adv, 3 Quick Rise Adv, 3 Back Rise Adv.
FATonline.png
LPLK (crouching opponent)
Dream Driver
Throw
LPLK (crouching opponent)
SFV R.Mika LPLK crouch.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
FATonline.png
4LPLK
Sell Down
Back Throw
4LPLK
SFV R.Mika 4LPLK.png
Startup Active Recovery Hit
5 2 18 KD
Damage Stun Attack Block
140 200 T KD
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
FATonline.png

Special Moves

236LP
LP Shooting Peach
236LP
SFV R.Mika 236LP.png
Startup Active Recovery Hit
10 6 9+16 KD
Damage Stun Attack Block
80 150 H -7
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Airborne on frames 8-24
16 grounded recovery frames
Crouch state on frames 2-7
Juggle Limit / Increase / Start: 1 / 1 /1
FATonline.png
236MP
MP Shooting Peach
236MP
SFV R.Mika 236LP.png
Startup Active Recovery Hit
13 10 4+19 KD
Damage Stun Attack Block
90 150 H -8
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Airborne on frames 10-26
19 grounded recovery frames
Crouch state on frames 3-10
Juggle Limit / Increase / Start: 1 / 1 / 5
FATonline.png
236HP
HP Shooting Peach
236HP
SFV R.Mika 236LP.png
Startup Active Recovery Hit
20(16) 13 2+15 KD
Damage Stun Attack Block
100 150 H -10
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Airborne on frames 15-34
Lower body projectile invincible in-air on frames 19-30
15 grounded recovery frames
Crouch state on frames 3-13
4F faster startup if canceled into from her LK>MP Target Combo
Gains increased juggle limit (0 -> 5) when canceled into from f+HP (Lady Mika)
Juggle Limit / Increase / Start: 1(5) / 1 / 5
FATonline.png
236PP
EX Shooting Peach
236PP
SFV R.Mika 236PP.png
Startup Active Recovery Hit
5 5(13)5 18(23) KD
Damage Stun Attack Block
40*40*50 20*20*160 H*H*H -15
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
1 hit of armor on frames 3-9
Great hit confirm tool with decent range
Has an extra 3rd hit follow-up that only comes out on hit
Framedata listed refers to the whiffed version (has 5 extra recovery frames on block)
Juggle Limit / Increase / Start: 7*8*9 / 1*1*3 / 1*1*0
FATonline.png
236LK
LK Wingless Airplane
236LK
SFV R.Mika 236K.png
Startup Active Recovery Hit
5 5 23+20 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Cannot grab grounded opponents or crossups
Airborne on frame 4
20 landing recovery frames
Crouch state on frames 1-3
Juggle Limit: 1
FATonline.png
236MK
MK Wingless Airplane
236MK
SFV R.Mika 236K.png
Startup Active Recovery Hit
7 8 20+20 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Cannot grab grounded opponents or crossups
Airborne on frame 6
20 landing recovery frames
Crouch state on frames 1-3
Juggle Limit: 1
FATonline.png
236HK
HK Wingless Airplane
236HK
SFV R.Mika 236K.png
Startup Active Recovery Hit
10 11 17+20 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Cannot grab grounded opponents or crossups
Airborne on frame 9
20 landing recovery frames
Crouch state on frames 1-3
Juggle Limit: 1
FATonline.png
236KK
EX Wingless Airplane
236KK
SFV R.Mika 236KK.png
Startup Active Recovery Hit
5 11 17+20 KD
Damage Stun Attack Block
160 200 T -
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Invincible to airbone attacks frames 1-4
Fully invincible on frames 5-15
Cannot grab grounded opponents or crossups
Airborne on frame 4
20 landing recovery frames
Crouch state on frames 1-3
Juggle Limit: 7
FATonline.png
63214LP
LP Rainbow Typhoon
63214LP
SFV R.Mika 63214LP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
180(130) 200 T KD
  • Knockdown: 70 KD Adv, 11 Quick Rise Adv, 11 Back Rise Adv.
Switches sides with opponent on-screen
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 50 less damage (130) if combod into from a normal
FATonline.png
63214MP
MP Rainbow Typhoon
63214MP
SFV R.Mika 63214LP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
190(140) 200 T KD
  • Knockdown: 70 KD Adv, 11 Quick Rise Adv, 11 Back Rise Adv.
Switches sides with opponent on-screen
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 50 less damage (140) if combod into from a normal
FATonline.png
63214HP
HP Rainbow Typhoon
63214HP
SFV R.Mika 63214LP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
200(150) 200 T KD
  • Knockdown: 70 KD Adv, 11 Quick Rise Adv, 11 Back Rise Adv.
Switches sides with opponent on-screen
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 50 less damage (150) if combod into from a normal
FATonline.png
63214PP
EX Rainbow Typhoon
63214PP
SFV R.Mika 63214PP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
240(190) 250 T KD
  • Knockdown: 15 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Hard Knockdown
Switches sides with opponent on-screen
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 50 less damage (190) if combod into from a normal
FATonline.png
63214LK
LK Brimstone
63214LK
SFV R.Mika 63214LP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
120(90) 150 T KD
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 30 less damage (90) if combod into from a normal
FATonline.png
63214MK
MK Brimstone
63214MK
SFV R.Mika 63214LP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
130(100) 150 T KD
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 50 less damage (100) if combod into from a normal
FATonline.png
63214HK
HK Brimstone
63214HK
SFV R.Mika 63214LP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
140(110) 150 T KD
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 50 less damage (110) if combod into from a normal
FATonline.png
63214KK
EX Brimstone
63214KK
SFV R.Mika 63214PP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
180(140) 200 T KD
  • Knockdown: 21 KD Adv, 21 Quick Rise Adv, 21 Back Rise Adv.
Hard Knockdown
Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
Deals 50 less damage (140) if combod into from a normal
FATonline.png

Critical Art

214214P
Peach Assault
214214P
SFV R.Mika 214214P 1.png
SFV R.Mika 214214P 2.png
Startup Active Recovery Hit
3 2 51 KD
Damage Stun Attack Block
80*100*180 (360) 0 T -
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 26 Back Rise Adv.
Fully invincible on frames 1-4
Has more range if used while Mika is in the corner due to her not being able to move as far back during the start of the super cutscene
Total damage increases significantly with V-Skill 1 boosts (From 360 to 432/540/720/1080)
Kreygasm
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV R.Mika 5PPPKKK.png
"I'm not even gettin' closed to warmed up."
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Heated Mic Performance lvl 1
MPMK (VS1)
SFV R.Mika MPMK (VS1).png
 
SFV R.Mika MPMK (VS1) toss.png
MPMK (VS1) (release)
SFV R.Mika MPMK (VS1) far toss.png
MPMK (VS1) (release) > 6
Startup Active Recovery Hit
60 25(29) 15 11
Damage Stun Attack Block
40 70 H 4
1 hit of armor active from frame 5
1-hit projectile hitbox on the mic she throws
Powers up damage of the next command grab, airplane, throw or super by 20%
After using VS1, you can cancel the next normal on hit or block into Brimstone or Rainbow Typhoon
Hold the mic longer to increase the bonus damage even more (up to a maximum 800% damage boost depending on the attack)
Can hold forward during the mic throw to throw the mic further forward (the mic also bounces a bit higher up and gets 4 extra active frames)
Active frames shown refers to active frames of the mic throw
Mika loses the V-Skill buff when any of the moves it affects are performed, whether they whiff or not
Builds 50 V-Gauge at the start of the mic performance and then builds more and more V-Gauge over time (up to the entire v-gauge if held for max mic performance)
Counter-Hit state until the mic is thrown and active
Juggle Limit / Increase / Start: 6 / 1 / 1
FATonline.png
MPMK (VS1) (hold)
Heated Mic Performance max
MPMK (VS1) (hold)
SFV R.Mika MPMK (VS1) (hold).png
Startup Active Recovery Hit
1095 - 0 -
Damage Stun Attack Block
- - H -
1 hit of armor active from frame 5
Builds 100% V-Gauge if she does the entire mic performance
RKO mode activated
FATonline.png

V-Skill 2

MPMK (VS2)
Pumped Up!
MPMK (VS2)
SFV R.Mika MPMK (VS2).png
Startup Active Recovery Hit
3 10 39 -
Damage Stun Attack Block
- - - -
Parry window on frames 3-12
Cannot parry Low hits / Projectiles / EX Specials / Supers / V-Reversals / V-Trigger Specials (Nadeshiko, Cody Pipe Swing, etc)
DOES work against V-Trigger enhanced moves such as Cammy Cannon Strike and Ryu V-Trigger 1 Enhanced Normals
Counter-Hit state for the entire duration
On successful parry, causes 40 grey health damage to R.Mika, builds 20 V-Gauge, and builds another 80 V-Gauge on the follow-up counter (100 V-Gauge total)
FATonline.png
MPMK (VS2) (counter)
Pumped Up! (attack)
MPMK (VS2) (counter)
SFV R.Mika MPMK (VS2) (counter).png
Startup Active Recovery Hit
5 2 17(52) KD
Damage Stun Attack Block
90 150 H 4
  • Knockdown: 62 KD Adv, 3 Quick Rise Adv, 8 Back Rise Adv.
  • Cancel options: vt2
Powers up damage of the next command grab, airplane, throw or super by 20%
Usually 53 recovery frames (on hit) but if the follow-up whiffs or is blocked (somehow) it has only 17 recovery frames
VT2 initial activation KDA: +108/49/54 (release) or +104/45/50 (hold)
VT2 2nd activation KDA: +99/40/45 (release) or +94/35/40 (hold)
FATonline.png

V-Trigger 1

R. Mika's animation indicating a delayed V-Trigger.
  • R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation.
HPHK (VT1)
Nadeshiko (Above)
HPHK (VT1)
SFV R.Mika HPHK (VT1).png
Startup Active Recovery Hit
26 8 7(11) 33
Damage Stun Attack Block
100 100 H 32
2 bar V-Trigger
R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into)
Nadeshiko's belly flop has 8 active frames during her descent
Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
Nadeshiko's belly flop can OTG grounded opponents
Juggle Limit / Increase / Start: 10 / 1 / 1
Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
FATonline.png
HPHK (VT1 hold)
Nadeshiko (Above) (hold)
HPHK (VT1 hold)
SFV R.Mika HPHK (VT1).png
Startup Active Recovery Hit
121 8 10 33
Damage Stun Attack Block
100 100 H 32
2 bar V-Trigger
R.Mika has 10 recovery frames after calling for Nadeshiko
Nadeshiko's belly flop has 8 active frames during her descent
Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
Nadeshiko's belly flop can OTG grounded opponents
Juggle Limit / Increase / Start: 10 / 1 / 1
Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
FATonline.png
4HPHK (VT1)
Nadeshiko (Front)
4HPHK (VT1)
SFV R.Mika 4HPHK (VT1).png
Startup Active Recovery Hit
36 4 7 KD
Damage Stun Attack Block
100 100 H 32
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
2 bar V-Trigger
R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into)
Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
Juggle Limit / Increase / Start: 10 / 1 / 0
Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
FATonline.png
4HPHK (VT1 hold)
Nadeshiko (Front) (hold)
4HPHK (VT1 hold)
SFV R.Mika 4HPHK (VT1).png
Startup Active Recovery Hit
117 4 10 KD
Damage Stun Attack Block
100 100 H 32
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
2 bar V-Trigger
R.Mika has 10 recovery frames after calling for Nadeshiko
Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
Juggle Limit / Increase / Start: 10 / 1 / 0
Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
FATonline.png
6HPHK (can hold)
Nadeshiko (Behind)
6HPHK (can hold)
SFV R.Mika 6HPHK.png
Startup Active Recovery Hit
36 4 7 KD
Damage Stun Attack Block
100 100 H 32
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
2 bar V-Trigger
R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into)
Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
Juggle Limit / Increase / Start: 10 / 1 / 0
Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
FATonline.png
6HPHK (hold)
Nadeshiko (Behind) (hold)
6HPHK (hold)
SFV R.Mika 6HPHK.png
Startup Active Recovery Hit
117 4 10 KD
Damage Stun Attack Block
100 100 H 32
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
2 bar V-Trigger
R.Mika has 10 recovery frames after calling for Nadeshiko
Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
Juggle Limit / Increase / Start: 10 / 1 / 0
Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
FATonline.png

V-Trigger 2

HPHK (VT2)
Steel Chair
HPHK (VT2)
SFV R.Mika HPHK (VT2) activate.png
SFV R.Mika HPHK (VT2).png
Startup Active Recovery Hit
64 - 7 -
Damage Stun Attack Block
30x3 (90) 50x3 (150) H -
3 bar V-Trigger
Duration of 3000 frames (50 seconds)
This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles)
Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack)
Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer)
VTC frame advangate on cancelable moves is listed as Quick/Hold (2nd Quick/2nd Hold)
FATonline.png
HPHK (VT2 hold)
Fightin' Dirty
HPHK (VT2 hold)
SFV R.Mika HPHK (VT2) activate.png
SFV R.Mika HPHK (VT2 hold).png
Startup Active Recovery Hit
- - 11 -
Damage Stun Attack Block
100*60 (160) 100*100 (200) H -
3 bar V-Trigger
Duration of 3000 frames (50 seconds)
This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack
This version is less advantageous when V-Trigger canceled into (-4 less)
Calls Nadeshiko in for help
Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer)
VTC frame advantage on cancelable moves is listed as Quick/Hold (2nd Quick/2nd Hold)
FATonline.png
HPHK
Steel Chair (secondary)
HPHK
SFV R.Mika HPHK (VT2).png
Startup Active Recovery Hit
104 - 46 -
Damage Stun Attack Block
20x3 (60) 50x3 (150) H -
Does not increase combo scaling when canceled into
This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles)
Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack)
This second activation spends the rest of the V-Timer
FATonline.png
HPHK (hold)
Fightin' Dirty (secondary)
HPHK (hold)
SFV R.Mika HPHK (VT2 hold).png
Startup Active Recovery Hit
- - 58 -
Damage Stun Attack Block
100*60 (160) 100*100 (200) H -
Does not increase combo scaling when canceled into
This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack
Calls Nadeshiko in for help
This second activation spends the rest of the V-Timer
FATonline.png

V-Shift

MKHP
V-Shift
MKHP
SFV R.Mika MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

MKHP
Gutsy Lariat
MKHP
SFV R.Mika MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6KKK
Peach Gator
6KKK
SFV R.Mika 6KKK.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 66 KD Adv, 17 Quick Rise Adv, 17 Back Rise Adv.
Strike and Projectile invincible on frames 1-30
Denies opponent their back-roll option on wake-up
FATonline.png


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven