Street Fighter V/Falke/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Psycho Kugel Shotgun Hold P and release while standing
Psycho Kanonen Snipe Hold P and release while crouching

Light Confirm

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx VS1

95

213

0

4f low starter

2LK, 2LP xx PP

143

253

0

4f low starter

5LK, 5LP xx VS1

115

213

0

5LK, 5LP xx PP

163

253

0

5LK, 5LP xx shotgun

115

229

0

safe on block

Confirm

Notation Damage Stun Meter Cost Notes

5MP, 5MK xx VS1

162

270

0

5MP, 5MK xx shotgun

162

286

0

5MP, 5MK xx KK

186

310

0

5MP, 5MK xx PP

210

310

0

5HP xx KK

161

285

0

A one-button confirm, can go into other finishers, spacing dependent

5MP, 2HP xx snipe, 5MK xx PP

294

515

0

corner only

5MP, 5MK xx HK

170

270

0

can cancel into vs2 as well, buffed in s5 to hit crouching opponents

5MP, 5MK xx KKK, VS1

220

380

1

microwalk back in the corner, or the vs1 whiffs

5MP, 5MK xx KKK, KK

241

415

1

5MP, 5MK xx KKK, PP

262

415

1

5MP, 5MK xx KKK, 3HK

227

415

1

reset

5MP, 5MK xx KKK, shotgun, PP

292

484

1

corner only, can buffer the shot charge after the st.mk

5HP xx KKK, KK

224

405

1

One-button confirm

5HP xx KKK, PP

248

405

1

One-button Confirm

5MP, 5MK xx KKK, PPP

276

450

2

5HP xx KKK, PPP

264

445

2

5MP, 5MK xx KK xx CA

424

310

3

5MP, 5MK xx PP xx CA

448

310

3

5HP xx KK xx CA

433

285

3

One-button Confirm

Punishes

Notation Damage Stun Meter Cost Notes

5LP xx PP

138

205

0

4f punish

5MP xx PP

168

235

0

6f punish

2HP xx PP

188

285

0

7f punish

2MK xx VT2

150

240

0

7f vt2 activation punish

nj.HP, 2HP xx PP

298

435

0

Neutral Jump Punish, Easy. Use against Ken/Kage/Akuma/Sakura EX DP

nj.HP, 3HK, 5MP, 5MK xx PP

355

555

0

Neutral Jump Punish, slightly harder. Use against Ken/Kage/Akuma/Sakura EX DP

CC Punishes

Notation Damage Stun Meter Cost Notes

5HK CC, 2HP xx PP

244

405

0

point blank

3HK, 2HP xx PP

269

435

0

counterhit, point blank

5HK CC, 6HP

168

300

0

far distance CC punish

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

6HP xx VT1, 6HP xx HPHK, 2HPHK

275

445

0

6HP xx VT1, 5HP xx KK

200

345

0

VT1 Combo

Notation Damage Stun Meter Cost Notes

5MP, 5MK xx VS1 xx HPHK

246

375

0

Can be followed by CA in the corner

5MP, 5MK xx HPHK, 2HPHK

280

450

0

Can be followed by CA in the corner

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

5MP, 5MK xx PP xx VT2

280

410

0

5MP, 5LK xx VT2

180

283

0

5LK xx VT2

138

210

0

light buffer into vt2, long range

VT2 Combo

Notation Damage Stun Meter Cost Notes

5MP, 5MK xx VS1 xx KK xx HPHK

285

465

0

5MP, 5MK xx VS1 xx PP xx 2HPHK

300

465

0

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