Street Fighter V/Necalli

From SuperCombo Wiki

Introduction

About Necalli

Final Patch

Players to Watch

  • Haitani
  • Machabo
  • Phenom
Necalli
SFV-Necalli Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 3 Bars
Ground Movement
Forward Walk Speed 0.047
Backward Walk Speed 0.032
Forward Dash Speed 17
Backward Dash Speed 22
Forward Dash Distance 1.458
Backward Dash Distance 1.105
Backdash CH Frames 3-11
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 2.145
Backward Jump Distance 1.872
Throws
Throw Hurtbox 0.324
Throw Range 0.814
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Necalli 5LP.png
Normal
SFV Necalli 5LP vt.png
V-Trigger
Normal Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vt1 vt2
FATonline.png
VT1 Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
40 70 H 1
VT2 Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
40 70 H 1
5MP
Stand MP
5MP
SFV Necalli 5MP.png
Normal
SFV Necalli 5MP vt.png
V-Trigger
Normal Startup Active Recovery Hit
6 2 14 6
Damage Stun Attack Block
60 100 H 0
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
6 3 13 6
Damage Stun Attack Block
70 100 H 0
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su
1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
VT2 Startup Active Recovery Hit
6 3 13 6
Damage Stun Attack Block
70 100 H 0
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su
1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
5HP
Stand HP
5HP
SFV Necalli 5HP.png
Normal
SFV Necalli 5HP vt.png
V-Trigger
Normal Startup Active Recovery Hit
9 4 19 1
Damage Stun Attack Block
80 150 H -2
  • Crush Counter: Crumple, KD Adv, +150 V-Gauge.
  • Knockdown: 89 KD Adv, 57 Quick Rise Adv, 57 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 21
  • Cancel options: sp su vt1 vt2
+1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and much better hitbox priority during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
9 5 18 2
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Crumple, KD Adv, +150 V-Gauge.
  • Knockdown: 89 KD Adv, 57 Quick Rise Adv, 57 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
  • Cancel options: sp su
+1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and much better hitbox priority during V-Trigger 1/2
VT2 Startup Active Recovery Hit
9 5 18 2
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
  • Cancel options: sp su
+1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and much better hitbox priority during V-Trigger 1/2
5LK
Stand LK
5LK
SFV Necalli 5LK.png
Normal
SFV Necalli 5LK vt.png
V-Trigger
Normal Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
  • Cancel options: vt1 vt2
Good frametrap / oki tool
FATonline.png
VT1 Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
Good frametrap / oki tool
VT2 Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
Good frametrap / oki tool
5MK
Stand MK
5MK
SFV Necalli 5MK.png
Normal
SFV Necalli 5MK vt.png
V-Trigger
Normal Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 17
    • V-Trigger: 17
  • Cancel options: sp su vt1 vt2
Forces standing state on hit
Necalli's main combo tool and also good for frametraps
FATonline.png
VT1 Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 17
  • Cancel options: sp su
Forces standing state on hit
Necalli's main combo tool and also good for frametraps
VT2 Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 17
  • Cancel options: sp su
Forces standing state on hit
Necalli's main combo tool and also good for frametraps
5HK
Stand HK
5HK
SFV Necalli 5HK.png
Normal
SFV Necalli 5HK vt.png
V-Trigger
Normal Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 21 Adv, +150 V-Gauge.
  • Cancel options: vt1 vt2
Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
4 active frames and good priority hitbox makes this a good tool in neutral
Crush Counter allows for dash up light button combo conversions
FATonline.png
VT1 Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 21 Adv, +150 V-Gauge.
Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
4 active frames and good priority hitbox makes this a good tool in neutral
Crush Counter allows for dash up light button combo conversions
VT2 Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 19 Adv, +150 V-Gauge.
Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
4 active frames and good priority hitbox makes this a good tool in neutral
Crush Counter allows for dash up light button combo conversions
2LP
Crouch LP
2LP
SFV Necalli 2LP.png
Normal
SFV Necalli 2LP vt.png
V-Trigger
Normal Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su vt1 vt2
Chains into cr.LP
FATonline.png
VT1 Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
40 70 H 1
  • Cancel options: ch sp su
Chains into cr.LP
VT2 Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su
Chains into cr.LP
2MP
Crouch MP
2MP
SFV Necalli 2MP.png
Normal
SFV Necalli 2MP vt.png
V-Trigger
Normal Startup Active Recovery Hit
5 2 13 4
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
+1 bonus frame advantage on hit (+5) and no hurtbox extension before active frames during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
5 2 13 5
Damage Stun Attack Block
70 100 H 2
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su
+1 bonus frame advantage on hit (+5) and no hurtbox extension before active frames during V-Trigger 1/2
VT2 Startup Active Recovery Hit
5 2 12 5
Damage Stun Attack Block
70 100 H 2
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su
+1 bonus frame advantage on hit (+5) and no hurtbox extension before active frames during V-Trigger 1/2
2HP
Crouch HP
2HP
SFV Necalli 2HP.png
Normal
SFV Necalli 2HP vt.png
V-Trigger
Normal Startup Active Recovery Hit
9 3 21 1
Damage Stun Attack Block
80 150 H -4
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 98 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 20
  • Cancel options: sp su vt1 vt2
Decent anti-air
Can't hit cross-up (behind Necalli)
Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
7 3 21 1
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 98 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
  • Cancel options: sp su
Decent anti-air
Can't hit cross-up (behind Necalli)
Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
VT2 Startup Active Recovery Hit
7 3 21 1
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 98 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
  • Cancel options: sp su
Decent anti-air
Can't hit cross-up (behind Necalli)
Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
2LK
Crouch LK
2LK
SFV Necalli 2LK.png
Normal
SFV Necalli 2LK vt.png
V-Trigger
Normal Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
  • Cancel options: vt1 vt2
Furthest range of Necalli's light normals
FATonline.png
VT1 Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
Furthest range of Necalli's light normals
VT2 Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
Furthest range of Necalli's light normals
2MK
Crouch MK
2MK
SFV Necalli 2MK.png
Normal
SFV Necalli 2MK vt.png
V-Trigger
Normal Startup Active Recovery Hit
8 3 15 1
Damage Stun Attack Block
50 100 L -4
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
FATonline.png
VT1 Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su
Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
VT2 Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su
Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
2HK
Crouch HK
2HK
SFV Necalli 2HK.png
Normal
SFV Necalli 2HK vt.png
V-Trigger
Normal Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Fast startup and good hitbox priority for a SFV sweep
FATonline.png
VT1 Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Fast startup and good hitbox priority for a SFV sweep
VT2 Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Fast startup and good hitbox priority for a SFV sweep
8LP
Jump LP
8LP
SFV Necalli 8LP.png
Normal
SFV Necalli 8LP vt.png
V-Trigger
Normal Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
Decent vertical hitbox (can be used for instant overhed setups)
Reaches slightly further down during V-Trigger 1/2
FATonline.png
VT1 Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
50 70 M -
Decent vertical hitbox (can be used for instant overhed setups)
Reaches slightly further down during V-Trigger 1/2
VT2 Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
50 70 M -
Decent vertical hitbox (can be used for instant overhed setups)
Reaches slightly further down during V-Trigger 1/2
8MP
Jump MP
8MP
SFV Necalli 8MP.png
Normal
SFV Necalli 8MP vt.png
V-Trigger
Normal Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
60 100 M -
Puts airborne opponents into a free juggle state (limited juggle state if done mid-juggle)
FATonline.png
VT1 Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
70 100 M -
Puts airborne opponents into a free juggle state (limited juggle state if done mid-juggle)
VT2 Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
70 100 M -
Puts airborne opponents into a free juggle state (limited juggle state if done mid-juggle)
8HP
Jump HP
8HP
SFV Necalli 8HP.png
Normal
SFV Necalli 8HP vt.png
V-Trigger
Normal Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
Furthest downard vertical range of Necalli's jump-ins
FATonline.png
VT1 Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
100 150 M -
Furthest downard vertical range of Necalli's jump-ins
VT2 Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
100 150 M -
Furthest downard vertical range of Necalli's jump-ins
8LK
Jump LK
8LK
SFV Necalli 8LK.png
Normal
SFV Necalli 8LK vt.png
V-Trigger
Normal Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Furthest horizontal range of Necalli's jump-ins
Decent air-to-air
FATonline.png
VT1 Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Furthest horizontal range of Necalli's jump-ins
Decent air-to-air
VT2 Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Furthest horizontal range of Necalli's jump-ins
Decent air-to-air
8MK
Jump MK
8MK
SFV Necalli 8MK.png
Normal
SFV Necalli 8MK vt.png
V-Trigger
Normal Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
60 100 M -
Can crossöup
FATonline.png
VT1 Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
60 100 M -
Can crossöup
VT2 Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
60 100 M -
Can crossöup
8HK
Jump HK
8HK
SFV Necalli 8HK.png
Normal
SFV Necalli 8HK vt.png
V-Trigger
Normal Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
Decent air-to-air
FATonline.png
VT1 Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
Decent air-to-air
VT2 Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
Decent air-to-air

Command Normals

3HP
Opening Dagger
3HP
SFV Necalli 3HP.png
Normal
SFV Necalli 3HP vt.png
V-Trigger
Normal Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
80 100 M -7
  • Crush Counter: Stagger, 20 Adv, +200 V-Gauge.
Overhead
Throw invincible on frames 12-19 (not actually airborne)
Great range for an Overhead normal
Can hold down button for a charged version during V-Trigger
Builds 200 V-Meter on a Counter-Hit (a lot more than regular Crush Counters)
FATonline.png
VT1 Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
90 150 M -7
  • Crush Counter: Stagger, 20 Adv, +200 V-Gauge.
Overhead
Throw invincible on frames 12-19 (not actually airborne)
Can hold down button for a charged version during V-Trigger
VT2 Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
90 150 M -6
  • Crush Counter: Stagger, 20 Adv, +200 V-Gauge.
Overhead
Throw invincible on frames 12-19 (not actually airborne)
Great range for an Overhead normal
Can hold down button for a charged version during V-Trigger
9 > 2HK
Road of the Sun (air)
9 > 2HK
SFV Necalli 9 2HK.png
Normal
SFV Necalli 9 2HK vt.png
V-Trigger
Normal Startup Active Recovery Hit
14 12 11 3(9)
Damage Stun Attack Block
80 100 H -2(4)
Frame Advantage varies of height and angle
FATonline.png
VT1 Startup Active Recovery Hit
14 12 11 -
Damage Stun Attack Block
80 100 H -
Frame Advantage varies of height and angle
VT2 Startup Active Recovery Hit
14 12 11 -
Damage Stun Attack Block
80 100 H -
Frame Advantage varies of height and angle

Target Combos

5MK > 5HK
Sacrificial Altar
5MK > 5HK
SFV Necalli 5MK 5HK 1.png
SFV Necalli 5MK 5HK 2.png
Normal
SFV Necalli 5MK 5HK vt 1.png
SFV Necalli 5MK 5HK vt 2.png
V-Trigger
Normal Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H -8
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 17
  • Cancel options: vs1 vs2
Launches opponent into a free juggle state
Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
FATonline.png
VT1 Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H -8
  • Confirm windows:
    • Target Combos: 17
  • Cancel options: vs1 vs2
Launches opponent into a free juggle state
Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
VT2 Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H*H -8
  • Confirm windows:
    • Target Combos: 17
  • Cancel options: vs1 vs2
Launches opponent into a free juggle state
Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
5MK > 5HK > MPMK (VS1)
Sacrificial Altar Follow-Up
5MK > 5HK > MPMK (VS1)
SFV Necalli 5MK 5HK MPMK (VS1).png
Normal
SFV Necalli 5MK 5HK MPMK (VS1) vt.png
V-Trigger
Normal Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*32 (146) 100*90*40 (230) H -9
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *27
    • Target Combos: 18
    • V-Trigger: 27
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Projectile hitbox
Launches opponent into a free juggle state
Builds 100/63 V-Gauge on hit / block
FATonline.png
VT1 Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -9
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *27
    • Target Combos: 18
    • V-Trigger: **29
    • Notes: *CA only, **VT1 Attack (Clouded Mirror)
  • Cancel options: su
Projectile hitbox
Launches opponent into a free juggle state
VT2 Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H*H*H -9
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *27
    • Target Combos: 18
    • Notes: *CA only
  • Cancel options: su
Projectile hitbox
Launches opponent into a free juggle state
5MK > 5HK > MPMK (VS2)
Messenger of Chaos
5MK > 5HK > MPMK (VS2)
SFV Necalli 5MK 5HK MPMK (VS2).png
Normal
SFV Necalli 5MK 5HK MPMK (VS2) vt.png
V-Trigger
Normal Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 21
    • V-Trigger: 24
  • Cancel options: vt1 vt2
Projectile Hitbox
Launches opponent into a limited juggle state
Builds 120/75 V-Gauge on Hit/Block
FATonline.png
VT1 Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 21
Projectile Hitbox
Launches opponent into a limited juggle state
VT2 Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 21
Projectile Hitbox
Launches opponent into a limited juggle state

Throws

LPLK
Soul Sealer
Throw
LPLK
SFV Necalli LPLK.png
Normal
SFV Necalli LPLK vt.png
V-Trigger
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 120 T KD
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
Moves Necalli's hurtboxes and positioning forward for some reason
FATonline.png
VT1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T KD
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
Moves Necalli's hurtboxes and positioning forward for some reason
VT2 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
Moves Necalli's hurtboxes and positioning forward for some reason
4LPLK
Soul Discriminator
Back Throw
4LPLK
SFV Necalli 4LPLK.png
Normal
SFV Necalli 4LPLK vt.png
V-Trigger
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
110 120 T KD
  • Knockdown: 81 KD Adv, 32 Quick Rise Adv, 32 Back Rise Adv.
Moves Necalli's hurtboxes and positioning forward for some reason
FATonline.png
VT1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 81 KD Adv, 32 Quick Rise Adv, 32 Back Rise Adv.
Can still throw loop with: Dash forward > st./cr.LP > back throw
Moves Necalli's hurtboxes and positioning forward for some reason
VT2 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
110 150 T KD
  • Knockdown: 81 KD Adv, 32 Quick Rise Adv, 32 Back Rise Adv.
Can still throw loop with: Dash forward > st./cr.LP > back throw
Moves Necalli's hurtboxes and positioning forward for some reason

Special Moves

46LP
LP The Disc's Guidance
46LP
SFV Necalli 46P.png
Normal
SFV Necalli 46P vt.png
V-Trigger
Normal Startup Active Recovery Hit
11(18) 3 11+14 KD
Damage Stun Attack Block
80 150 H -6
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
Startup frames based on proximity range to target (18F startup if not in range yet)
Takes 30 frames to charge
Airborne on frames 16-31
Has 1 hit of projectile durability on frames 6-20
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
10(15) 2(1)3 11+14 KD
Damage Stun Attack Block
20*80 (100) 0*150 (150) H -6
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
Startup frames based on proximity range to target (15F startup if not in range yet)
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 15-31
Has 2 hits of projectile durability on frames 6-20
Juggle Limit / Increase / Start: 1*0 / 1*4 / 1*1
VT2 Startup Active Recovery Hit
10(15) 2(1)3 11+14 KD
Damage Stun Attack Block
20*80 (100) 0*150 (150) H -6
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
Startup frames based on proximity range to target (15F startup if not in range yet)
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 15-31
Has 2 hits of projectile durability on frames 6-20
Juggle Limit / Increase / Start: 1*0 / 1*4 / 1*1
46MP
MP The Disc's Guidance
46MP
SFV Necalli 46P.png
Normal
SFV Necalli 46P vt.png
V-Trigger
Normal Startup Active Recovery Hit
17(21) 3 13+13 KD
Damage Stun Attack Block
100 150 H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Startup frames based on proximity range to target (21F startup if not in range yet)
Takes 30 frames to charge
Airborne on frames 17-36
Has 1 hit projectile durability on frames 6-23
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
12(17) 2(2)3 13+13 KD
Damage Stun Attack Block
20*100 (120) 0*150 (150) H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Startup frames based on proximity range to target (17F startup if not in range yet)
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 17-36
Has 2 hits of projectile durability on frames 6-23
Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
VT2 Startup Active Recovery Hit
12(17) 2(2)3 13+13 KD
Damage Stun Attack Block
20*100 (120) 0*150 (150) H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Startup frames based on proximity range to target (17F startup if not in range yet)
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 17-36
Has 2 hits of projectile durability on frames 6-23
Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
46HP
HP The Disc's Guidance
46HP
SFV Necalli 46P.png
Normal
SFV Necalli 46P vt.png
V-Trigger
Normal Startup Active Recovery Hit
21(24) 3 12+14 KD
Damage Stun Attack Block
120 150 H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Startup frames based on proximity range to target (24F startup if not in range yet)
Takes 30 frames to charge
Airborne on frames 20-38
Has 1 hit projectile durability on frames 6-26
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19(21) 2(1)3 12+14 KD
Damage Stun Attack Block
20*120 (140) 0*150 (150) H -6
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Startup frames based on proximity range to target (21F startup if not in range yet)
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 21-38
Has 2 hits of projectile durability on frames 6-26
Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1
VT2 Startup Active Recovery Hit
19(21) 2(1)3 12+14 KD
Damage Stun Attack Block
20*120 (140) 0*150 (150) H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Startup frames based on proximity range to target (21F startup if not in range yet)
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 21-38
Has 2 hits of projectile durability on frames 6-26
Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1
46PP
EX The Disc's Guidance
46PP
SFV Necalli 46PP.png
Normal
SFV Necalli 46PP vt.png
V-Trigger
Normal Startup Active Recovery Hit
17 2(12)2(12)3 11+20 KD
Damage Stun Attack Block
40*40*70 (150) 50*50*100 (200) H -13
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Takes 30 frames to charge
Airborne on frames 43-58
Has 1 hit of projectile durability on frames 5-47
Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
17 2(12)2(9)2(1)3 11+20 KD
Damage Stun Attack Block
35*35*20*80 (170) 25*25*0*150 (200) H -13
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 43-58
Has 2 hits of projectile durability on frames 5-47
Juggle Limit / Increase / Start: 1*1*1*1 / 0*0*0*0 / 1*1*1*1
VT2 Startup Active Recovery Hit
17 2(12)2(9)2(1)3 11+20 KD
Damage Stun Attack Block
35*35*20*80 (170) 25*25*0*150 (200) H -13
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Takes 30 frames to charge (but can be canceled into without requiring any charge)
Airborne on frames 43-58
Has 2 hits of projectile durability on frames 5-47
Juggle Limit / Increase / Start: 1*1*1*1 / 0*0*0*0 / 1*1*1*1
623LP
LP Raging Light
623LP
SFV Necalli 623P.png
Normal
SFV Necalli 623P vt.png
V-Trigger
Normal Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
100 150 H -24
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Cancel options: su
Throw invincible on frames 1-3
Airborne on frames 4-28
Can't hit cross-up (behind Necalli) on first 2 active frames, but can hit cross-up during the later 2 active frames
Necalli is in counterhit state during move duration
V-Trigger version: 2 hits, +20 damage, increased horizontal range, improved juggle limit on 2nd hit
Active frames 1-2: Juggle Limit / Increase / Start: 0 / 1 / 4
Active frames 3-4: Juggle Limit / Increase / Start: 0 / 30 / 4
FATonline.png
VT1 Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
100*20 (120) 40*110 (150) H -24
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
Throw invincible on frames 1-3
Airborne on frames 4-28
Second hit deals 100 damage if the first hit whiffs
Can't hit cross-up (behind Necalli) on first hit, but can hit cross-up on the second hit
Necalli is in counterhit state during move duration
V-Trigger version: 2 hits, +20 damage, increased horizontal range, improved juggle limit on 2nd hit
Juggle Limit / Increase / Start: 0*1 / 1*30 / 4*4
VT2 Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
100*20 (120) 40*110 (150) H -24
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
Throw invincible on frames 1-3
Airborne on frames 4-28
Second hit deals 100 damage if the first hit whiffs
Can't hit cross-up (behind Necalli) on first hit, but can hit cross-up on the second hit
Necalli is in counterhit state during move duration
V-Trigger version: 2 hits, +20 damage, increased horizontal range, improved juggle limit on 2nd hit
Juggle Limit / Increase / Start: 0*1 / 1*30 / 4*4
623MP
MP Raging Light
623MP
SFV Necalli 623P.png
Normal
SFV Necalli 623P vt.png
V-Trigger
Normal Startup Active Recovery Hit
5 3(3)3 21+16 KD
Damage Stun Attack Block
80*30 (110) 30*120 (150) H -28
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: su
Lower body invincible on frames 1-7
Airborne on frames 6-34
Cancelable into Super on first hit only
Can't hit cross-up (behind Necalli) except on the last hit
Necalli is in counterhit state during move duration
V-Trigger version: 3 hits, +20 damage, increased horizontal range, improved juggle potential (less juggle increase)
Juggle Limit / Increase / Start: 3*4 / 1*10 / 1*10
FATonline.png
VT1 Startup Active Recovery Hit
5 3*2(1)3 25+16 KD
Damage Stun Attack Block
100*15x2 (130) 40*40*70 (150) H -29
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Lower body invincible on frames 1-7
Airborne on frames 6-38
Cancelable into Super on first hit only
Can't hit cross-up (behind Necalli) except on the last hit
Necalli is in counterhit state during move duration
V-Trigger version: 3 hits, +20 damage, increased horizontal range, improved juggle potential (less juggle increase)
Juggle Limit / Increase / Start: 3*3*4 / 1*1*1 / 1*1*1
VT2 Startup Active Recovery Hit
5 3*2(1)3 25+16 KD
Damage Stun Attack Block
100*15x2 (130) 40*40*70 (150) H -29
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Lower body invincible on frames 1-7
Airborne on frames 6-38
Cancelable into Super on first hit only
Can't hit cross-up (behind Necalli) except on the last hit
Necalli is in counterhit state during move duration
V-Trigger version: 3 hits, +20 damage, increased horizontal range, improved juggle potential (less juggle increase)
Juggle Limit / Increase / Start: 3*3*4 / 1*1*1 / 1*1*1
623HP
HP Raging Light
623HP
SFV Necalli 623P.png
Normal
SFV Necalli 623P vt.png
V-Trigger
Normal Startup Active Recovery Hit
7 2*2(2)3 26+19 KD
Damage Stun Attack Block
60*30x2 (120) 30*30*90 (150) H -33
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su
Strike and projectile invincible on frames 3-8
Airborne on frames 8-40
Last hit deals 60 damage if the first hit whiffs
Cancelable into Super on first two hits only
Can't hit cross-up (behind Necalli) except on the last hit
Necalli is in counterhit state during move duration
V-Trigger version: 4 hits, +20 damage, increased horizontal range, improved juggle potential (less juggle increase on 2nd hit)
Juggle Limit / Increase / Start: 1*2*3 / 1*1*30 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
7 2*2*2*2 30+16 KD
Damage Stun Attack Block
50x2*20x2 (140) 40x3*30 (150) H -34
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Strike and projectile invincible on frames 3-8
Airborne on frames 8-44
Last hit deals 50 damage if the first hit whiffs
Cancelable into Super on first two hits only
Can't hit cross-up (behind Necalli) except on the last hit
Necalli is in counterhit state during move duration
V-Trigger version: 4 hits, +20 damage, increased horizontal range, improved juggle potential (less juggle increase on 2nd hit)
Juggle Limit / Increase / Start: 1*2*2*3 / 1*0*1*30 / 1*1*1*1
VT2 Startup Active Recovery Hit
7 2*2*2*2 30+16 KD
Damage Stun Attack Block
50x2*20x2 (140) 40x3*30 (150) H -34
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Strike and projectile invincible on frames 3-8
Airborne on frames 8-44
Last hit deals 50 damage if the first hit whiffs
Cancelable into Super on first two hits only
Can't hit cross-up (behind Necalli) except on the last hit
Necalli is in counterhit state during move duration
V-Trigger version: 4 hits, +20 damage, increased horizontal range, improved juggle potential (less juggle increase on 2nd hit)
Juggle Limit / Increase / Start: 1*2*2*3 / 1*0*1*30 / 1*1*1*1
623PP
EX Raging Light
623PP
SFV Necalli 623PP.png
Normal
SFV Necalli 623PP vt.png
V-Trigger
Normal Startup Active Recovery Hit
3 2*3*3*2(1)3 23+19 KD
Damage Stun Attack Block
20x4*70 (150) 20x4*120 (200) H -38
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
Fully invincible on frames 1-7
Airborne on frames 4-39
Can hit cross-up (behind Necalli) on the first hit , but can't hit cross-up on the rest of the hits
-36 on block against taller characters when stand blocking
Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
V-Trigger version: 6 hits, +20 damage, increased vertical range
Juggle Limit / Increase / Start: 3*3*4*5*6 / 0*0*0*0*30 / 1*1*1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
3 2*2*2*2*2(1)3 23+19 KD
Damage Stun Attack Block
20x5*70 (170) 20x5*120 (220) H -38
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
Fully invincible on frames 1-7
Airborne on frames 4-39
Can hit cross-up (behind Necalli) on the first hit , but can't hit cross-up on the rest of the hits
-36 on block against taller characters when stand blocking
Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
V-Trigger version: 6 hits, +20 damage, increased vertical range
Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 0*0*0*0*0*30 / 1*1*1*1*1*1
VT2 Startup Active Recovery Hit
3 2*2*2*2*2(1)3 23+19 KD
Damage Stun Attack Block
20x5*70 (170) 20x5*120 (220) H -38
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
Fully invincible on frames 1-7
Airborne on frames 4-39
Can hit cross-up (behind Necalli) on the first hit , but can hit cross-up on the rest of the hits
-36 on block against taller characters when stand blocking
Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
V-Trigger version: 6 hits, +20 damage, increased vertical range
Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 0*0*0*0*0*30 / 1*1*1*1*1*1
63214LK
LK Mask of Tlalli
63214LK
SFV Necalli 63214K.png
Normal
SFV Necalli 63214K vt.png
V-Trigger
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
140 200 T -
  • Knockdown: 50 KD Adv, 1 Quick Rise Adv, 1 Back Rise Adv.
Grab range: 1.05
Has increased range compared to the other non-EX versions but the worst oki
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
FATonline.png
VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Knockdown: 50 KD Adv, 1 Quick Rise Adv, 1 Back Rise Adv.
Grab range: 1.05
Has increased range compared to the other non-EX versions but the worst oki
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Knockdown: 50 KD Adv, 1 Quick Rise Adv, 1 Back Rise Adv.
Grab range: 1.05
Has increased range compared to the other non-EX versions but the worst oki
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
63214MK
MK Mask of Tlalli
63214MK
SFV Necalli 63214K.png
Normal
SFV Necalli 63214K vt.png
V-Trigger
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
150 200 T -
  • Knockdown: 52 KD Adv, 3 Quick Rise Adv, 3 Back Rise Adv.
Grab range: 0.95
Has medium range compared to the other non-EX versions and good enough oki for strike/throw mixup
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
FATonline.png
VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
170 200 T -
  • Knockdown: 52 KD Adv, 3 Quick Rise Adv, 3 Back Rise Adv.
Grab range: 0.95
Has medium range compared to the other non-EX versions and good enough oki for strike/throw mixup
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
170 200 T -
  • Knockdown: 52 KD Adv, 3 Quick Rise Adv, 3 Back Rise Adv.
Grab range: 0.95
Has medium range compared to the other non-EX versions and good enough oki for strike/throw mixup
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
63214HK
HK Mask of Tlalli
63214HK
SFV Necalli 63214K.png
Normal
SFV Necalli 63214K vt.png
V-Trigger
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Knockdown: 57 KD Adv, 8 Quick Rise Adv, 8 Back Rise Adv.
Grab range: 0.85
Has the worst range of the non-EX versions but the best oki (can mixup between strike / throw / command grab again)
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
FATonline.png
VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
180 200 T -
  • Knockdown: 57 KD Adv, 8 Quick Rise Adv, 8 Back Rise Adv.
Grab range: 0.85
Has the worst range of the non-EX versions but the best oki (can mixup between strike / throw / command grab again)
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
180 200 T -
  • Knockdown: 57 KD Adv, 8 Quick Rise Adv, 8 Back Rise Adv.
Grab range: 0.85
Has the worst range of the non-EX versions but the best oki (can mixup between strike / throw / command grab again)
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
63214KK
EX Mask of Tlalli
63214KK
SFV Necalli 63214KK.png
Normal
SFV Necalli 63214KK vt.png
V-Trigger
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
80 70 T -
  • Knockdown: 92 KD Adv, 34 Quick Rise Adv, 34 Back Rise Adv.
Grab range: 1.15
Has better range than all the non-EX versions and better oki / mixups / juggles too
Wall bounces opponent into a free juggle state
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
FATonline.png
VT1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
100 70 T -
  • Knockdown: 92 KD Adv, 34 Quick Rise Adv, 34 Back Rise Adv.
Grab range: 1.15
Has better range than all the non-EX versions and better oki / mixups / juggles too
Wall bounces opponent into a free juggle state
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
Cancelable into Clouded Mirror (HP+HK Leap) which can then combo into Raging Light (DP)
VT2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
100 70 T -
  • Knockdown: 92 KD Adv, 34 Quick Rise Adv, 34 Back Rise Adv.
Grab range: 1.15
Has better range than all the non-EX versions and better oki / mixups / juggles too
Wall bounces opponent into a free juggle state
Slam dunks the opponent and denies the back-roll option(Throw)
V-Trigger version: +20 damage
236LK
LK Valiant Rebellion
236LK
SFV Necalli 236K.png
Normal
SFV Necalli 236K vt.png
V-Trigger
Normal Startup Active Recovery Hit
14 3 20 2
Damage Stun Attack Block
50 100 H -4
  • Cancel options: su vt1 vt2
Force standing state on hit
Has 1-hit projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
14 4 19 2
Damage Stun Attack Block
70 100 H -3
  • Cancel options: su
Force standing state on hit
Has 1-hit projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Can be canceled into Clouded Mirror on hit or block
Juggle Limit / Increase / Start: 1 / 1 /1
VT2 Startup Active Recovery Hit
14 4 19 2
Damage Stun Attack Block
70 100 H -3
  • Cancel options: su
Force standing state on hit
Has 1-hit projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Juggle Limit / Increase / Start: 1 / 1 /1
236MK
MK Valiant Rebellion
236MK
SFV Necalli 236K.png
Normal
SFV Necalli 236K vt.png
V-Trigger
Normal Startup Active Recovery Hit
19 3 20 5
Damage Stun Attack Block
60 100 H -2
  • Cancel options: su vt1 vt2
Force standing state on hit
Has 1 projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19 5 18 5
Damage Stun Attack Block
80 100 H -1
  • Cancel options: su
Force standing state on hit
Has 1 projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Can be canceled into Clouded Mirror on hit or block
Juggle Limit / Increase / Start: 1 / 1 /1
VT2 Startup Active Recovery Hit
19 5 18 5
Damage Stun Attack Block
80 100 H -1
  • Cancel options: su
Force standing state on hit
Has 1 projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Juggle Limit / Increase / Start: 1 / 1 /1
236HK
HK Valiant Rebellion
236HK
SFV Necalli 236K.png
Normal
SFV Necalli 236K vt.png
V-Trigger
Normal Startup Active Recovery Hit
23 3 16 KD
Damage Stun Attack Block
80 150 H 0
  • Knockdown: 95 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vt1 vt2
Force standing state on hit
Has 1 projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
23 6 13 KD
Damage Stun Attack Block
100 150 H 2
  • Knockdown: 95 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
Force standing state on hit
Has 1 projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Can be canceled into Clouded Mirror on hit or block
Juggle Limit / Increase / Start: 1 / 1 /1
VT2 Startup Active Recovery Hit
23 6 13 KD
Damage Stun Attack Block
100 150 H 2
  • Knockdown: 95 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
Force standing state on hit
Has 1 projectile durability during active frames
Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
The extended leg for the stomp is projectile invincible
Juggle Limit / Increase / Start: 1 / 1 /1
236KK
EX Valiant Rebellion
236KK
SFV Necalli 236KK.png
SFV Necalli 236KK 2.png
Normal
SFV Necalli 236KK vt.png
SFV Necalli 236KK vt 2.png
V-Trigger
Normal Startup Active Recovery Hit
10 2(24)2 21 2
Damage Stun Attack Block
50*70 100*100 H 2
Has 1 projectile durability per stomp
The extended legs during the stomps are projectile invincible
Cancelable into V-Trigger 1/2 on the 1st hit only
Juggle Limit / Increase / Start: 1*2 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
10 3(23)3 20 2
Damage Stun Attack Block
60*80 (140) 100*100 (200) H 2
Has 1 projectile durability per stomp
The extended legs during the stomps are projectile invincible
Cancelable into V-Trigger 1/2 on the 1st hit only
Juggle Limit / Increase / Start: 1*2 / 1 /1
VT2 Startup Active Recovery Hit
10 3(23)3 23 2
Damage Stun Attack Block
60*80 (140) 100*100 (200) H 2
Has 1 projectile durability per stomp
The extended legs during the stomps are projectile invincible
Cancelable into V-Trigger 1/2 on the 1st hit only
Juggle Limit / Increase / Start: 1*2 / 1 /1

Critical Art

236236P
Ceremony of Honor
236236P
SFV Necalli 236236P 1.png
SFV Necalli 236236P 2.png
Startup Active Recovery Hit
7(2) 2 45 KD
Damage Stun Attack Block
50x2*6x23*92 (330) 0 H -25
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
Fully invincible on frames 1-8
2F start-up when canceled into from Raging Light (DP)
Full corner carry
Juggle Limit: 10
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236236P (V-Trigger)
Soul Offering
236236P (V-Trigger)
SFV Necalli 236236P vt 1.png
SFV Necalli 236236P vt 2.png
Startup Active Recovery Hit
7(2) 2 45 KD
Damage Stun Attack Block
50x2*160*110 (370) 0 H -25
  • Knockdown: 70 KD Adv, 21 Quick Rise Adv, 21 Back Rise Adv.
A stronger version of Necalli's Critical Art, available while in either V-Trigger
Fully invincible on frames 1-8
2F start-up when canceled into from Raging Light (DP)
Full corner carry
Juggle Limit: 10
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Necalli 5PPPKKK.png
"Bite you up into pieces..."
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

4 or 5 or 6+MPMK (VS1)
Culminated Power
4 or 5 or 6+MPMK (VS1)
SFV Necalli 4MPMK (VS1).png
SFV Necalli 5MPMK (VS1).png
SFV Necalli 6MPMK (VS1).png
Normal
SFV Necalli 4MPMK (VS1) vt.png
SFV Necalli 5MPMK (VS1) vt.png
SFV Necalli 6MPMK (VS1) vt.png
V-Trigger
Normal Startup Active Recovery Hit
22 3 29 KD
Damage Stun Attack Block
50 100 H -1
  • Knockdown: 78 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: vt1 vt2
Projectile hitbox
Has 3 different variations all differing in range
Only hits grounded opponents
Builds 100/50 V-Gauge on hit / block
Juggle Limit / Increase / Start: 2 / 1 / 1
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VT1 Startup Active Recovery Hit
20 3 31 KD
Damage Stun Attack Block
70 150 H -1
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
Projectile hitbox
Has 3 different variations all differing in range
Only hits grounded opponents
Cancels into Clouded Mirror on hit or block
Juggle Limit / Increase / Start: 2 / 1 / 1
VT2 Startup Active Recovery Hit
20 3 34 KD
Damage Stun Attack Block
50 100 H -1
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
Projectile hitbox
Has 3 different variations all differing in range
Only hits grounded opponents
Juggle Limit / Increase / Start: 2 / 1 / 1

V-Skill 2

MPMK (VS2)
Crawling Beast
MPMK (VS2)
SFV Necalli MPMK (VS2).png
SFV Necalli MPMK (VS2) puke.png
Normal
SFV Necalli MPMK (VS2) vt.png
SFV Necalli MPMK (VS2) vt puke.png
V-Trigger
Normal Startup Active Recovery Hit
24(1) 180(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Knockdown: 89 KD Adv, 57 Quick Rise Adv, 57 Back Rise Adv.
  • Cancel options: vt1 vt2
Low profiles most projectiles from frames 7-48
Projectile Hitbox
Causes crumple on hit (denies back-roll)
Necalli has +11 frame advantage (+26 if canceled into V-Trigger activation) on hit before opponent goes airborne during their crumple animation
Projectile lasts for 180 frames and moves forward at a slow pace
The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
Builds 150/75 V-Gauge on Hit/Block
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VT1 Startup Active Recovery Hit
24(1) 190(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Knockdown: 89 KD Adv, 57 Quick Rise Adv, 57 Back Rise Adv.
Projectile Hitbox
Causes crumple on hit (denies back-roll)
Necalli has +11 frame advantage on hit before opponent goes airborne during their crumple animation
Projectile lasts for 190 frames and moves forward at a slow pace
The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
VT2 Startup Active Recovery Hit
24(1) 190(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Knockdown: 89 KD Adv, 57 Quick Rise Adv, 57 Back Rise Adv.
Projectile Hitbox
Causes crumple on hit (denies back-roll)
Necalli has +11 frame advantage on hit before opponent goes airborne during their crumple animation
Projectile lasts for 190 frames and moves forward at a slow pace
The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)

V-Trigger 1

HPHK (VT1)
Torrent of Power
HPHK (VT1)
SFV Necalli HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 1000 frames (~17 seconds)
Enhances walk speeds by 10%, dash distance by 30%, and overall damage
Gives access to a new move (Clouded Mirror)
Necalli no longer requires to charge when canceling into The Disc's Guidance special while in V-Trigger
Walking forward or backwards during V-Trigger lowers Necalli's hurtbox to the same height as his crouching hurtbox (but he's still considered as standing)
Activates Rave Mode
And this.. is to go EVEN FURTHER BEYOND!
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3HP (hold)
Opening Dagger (Charged)
3HP (hold)
SFV Necalli 3HP vt.png
Startup Active Recovery Hit
38 3 17 7
Damage Stun Attack Block
100 150 M 2
  • Crush Counter: Stagger, 26 Adv, +300 V-Gauge.
Overhead
Throw invincible (not actually airborne) on frames 23-35
Great range for an Overhead normal
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HPHK
Clouded Mirror
HPHK
SFV Necalli HPHK Clouded Mirror.png
Startup Active Recovery Hit
18 4(21)2(1)2 23 KD
Damage Stun Attack Block
20*20*30 (70) 0*50*50 (100) H 2
  • Knockdown: 69 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
First hit hits air only
Deals (40+30) damage when the 1st attack whiffs
Projectile invincible on frames 16-47 (until the end of active frames)
Airborne on frames 17-44 (until after the first hit in air)
Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
Juggle Limit / Juggle Increase / Start: 1*1*2 / 0*1*0 / 0*1*1
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HPHK (hold)
Clouded Mirror (hold)
HPHK (hold)
SFV Necalli HPHK Clouded Mirror.png
Startup Active Recovery Hit
57 1(1)7 24 KD
Damage Stun Attack Block
30*20*50 (100) 0*0*120 (120) H 2
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
Crumple state on hit (5F follow-up window a grounded combo)
Second hit can OTG (free juggle state)
Projectile invincible on frames 25-63 (until the end of active frames)
Airborne on frames 31-57 (until after the first hit in air)
Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
Has a lot of active frames for some oki potential
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V-Trigger 2

HPHK (VT2)
Eruption of Power
HPHK (VT2)
SFV Necalli HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Lasts until the end of the round
Enhances walk speeds by 10%, dash distance by 30%, enhances overall damage
Gives access to a new move (Heart of Gold)
Necalli no longer requires to charge when canceling into The Disc's Guidance special while in V-Trigger
Walking forward or backwards during V-Trigger lowers Necalli's hurtbox to the same height as his crouching hurtbox (but he's still considered as standing)
Activates Rave Mode
And this.. is to go EVEN FURTHER BEYOND!
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HPHK
Heart of Gold
HPHK
SFV Necalli HPHK Heart of Gold.png
Startup Active Recovery Hit
28 50 43 6
Damage Stun Attack Block
5x10 (50) 0x4*70 (70) H 1
5 hit projectile hitbox (but only nullifies 2-hits of projectiles)
Functions similar to Laura's fireballs
Only has access to this move after activating V-Trigger 2
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V-Shift

5MKHP
V-Shift
5MKHP
SFV Necalli 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Midnight Howl
5MKHP
SFV Necalli 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
The Calling
6PPP
SFV Necalli 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Strike and Projectile invincible on frames 1-30
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