Street Fighter V/Falke/Strategy

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V-System

V-Reversal

A 17f strike V-Reversal, knocks down on hit. Currently it's the only 2-hit V-Reversal in the game, which can allow it to break through armor in some situations.

V-Skill 1

Falke's V-Skill 1, Psycho Trombe, causes her to spin her staff in front of her, absorbing 1 hit projectiles. As of Season 4, if Falke absorbs a projectile with it, she does gain V-Meter. If Falke absorbs a projectile, she recovers much faster than she normally would on a hit or on whiff; due to its startup it can still be difficult to use this way however. On a full hit it gains a significant amount of V-Gauge, and is a good ender after light attacks if are nearing V-Trigger.

V-Skill 2

V-Skill 2, Psycho Mine, creates a small ball of psycho energy that explodes as a projectile shortly after any of her staff moves (any punch button) overlaps the mine, any of her charged shots touch the mine, or automatically after 300 frames (5 seconds). Because the staff must connect, 5LP and 2LP cannot detonate the high mine, while stand MP cannot detonate the low shot. If Falke is hit before the mine explodes, the mine will go away. The mine can be placed in two spots, one at chest level by pressing MP+MK and one at her feet by pressing 2MP+MK, both of which will cause the mine to slowly move forward. By pressing 4MP+MK or 1MP+MK, the mine will remain stationary. The mine can also be placed as part of her MK > HK > MP+MK target combo. The mine is incredibly plus once it explodes; when placed at her feet and detonated with her HP it leaves her at +23 with other moves offering more advantage. Due to the long startup it can be difficult to place the mine, however once done Falke can more effectively control neutral against characters such as Chun-Li or Abigail, or setup oki. It can also be used in the corner after a stun to make her already damaging corner combos hurt even more.

V-Trigger 1

Staerken is a 2 bar V-Trigger gives Falke access to greatly improved versions of all her shots by pressing HP+HK either in the air, standing, or while holding down. If used quickly she can get up to 3 shots total. She can cancel into them from her V-Skill for big damaging combos, and also cancel her ground shots into the either (Psycho Shrot xx Psycho Panzer or vice versa). Psycho Shrot is her standing shot which fires 3 projectiles and is great for breaking armor; it is also +4 on block allow her to keep up pressure. Psycho Panzer is the grounded version, and mostly only used as a combo ender as it is more - than her regular shot and slower. Psycho Jaeger is her air projectile, she can cancel air HP into this for big damage. Unlike her normal air shot Psycho Feder, Jaeger bounces off the ground if it does not hit the opponent allowing it to be a sort of shield. It hits 3 times; however unlike some fireballs if it collides with a 2 hit fireball then hits the opponent it will still do the full 3 hits instead of only 1.

V-Trigger 2

Psycho Angriff is a 2 bar V-Trigger powers up her V-Skill allowing it to reflect many projectile (even multi-hit) and cancel it into other special moves for larger damage combos (Psycho Trombe xx EX Katapult for example). Note that while in Psycho Angriff, using Trombe will take about 1/3 of her V-Gauge. It also gives her access to two new moves: Psycho Klinge which is a slow overhead that is +3 on block, +7 on hit allowing further combo on hit, and Psycho Strum which is a short strike attack that is mostly used as a combo ender. Both of these are cancelable into from moves that normally aren't such as 2MK or 6HP. In addition when activating this V-Trigger. Something unique to this V-Trigger is upon activation Falke performs a large sweeping attack that on hit causes a knockdown, but on block is -28 making it difficult to activate outside of on hit. The knockdown provides enough advantage to dash up afterwards and do a meaty of throw. 2MP and 6HP have an extended window to cancel into VT2, meaning being able to one hit confirm them into it is especially important when choosing this trigger. Other common routes are after any special at the end of a combo or after a Psycho Schneide anti-air (even if VT2 activation does not hit, Falke is still at advantage). One strategy if against fireball characters if getting the activation is proving difficult is to activate it as a fireball is coming your way; you will take the damage from the fireball (~60, less when GUTs is factored in for most regular ones) but safely get into V-Trigger state. In Season 4 with it being 2 bars, she gets about 3 uses of any special while the V-Trigger is activated.


Matchups

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Abigail
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Abigail[No Data]
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Akira
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Akira[No Data]
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Akuma
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Akuma[No Data]
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Alex
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Alex[No Data]
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Balrog
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Balrog[No Data]
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Birdie
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Birdie[No Data]
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Blanka
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Blanka[No Data]
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Cammy
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Cammy[No Data]
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Chun-Li
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Chun-Li[No Data]
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Cody
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Cody[No Data]
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Dan
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Dan[No Data]
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Dhalsim
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Dhalsim[No Data]
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Ed
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Ed[No Data]
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E. Honda
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E.Honda[No Data]
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Falke
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Falke[No Data]
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F.A.N.G
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F.A.N.G[No Data]
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G
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G[No Data]
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Gill
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Gill[No Data]
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Guile
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Guile[No Data]
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Ibuki
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Ibuki[No Data]
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Juri
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Juri[No Data]
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Kage
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Kage[No Data]
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Karin
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Karin[No Data]
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Ken
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Ken[No Data]
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Kolin
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Kolin[No Data]
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Laura
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Laura[No Data]
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Lucia
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Lucia[No Data]
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Luke
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Luke[No Data]
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M. Bison
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M.Bison[No Data]
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Menat
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Menat[No Data]
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Nash
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Nash[No Data]
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Necalli
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Necalli[No Data]
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Oro
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Oro[No Data]
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Poison
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Poison[No Data]
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Rashid
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Rashid[No Data]
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Rose
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Rose[No Data]
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R. Mika
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R.Mika[No Data]
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Ryu
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Ryu[No Data]
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Sagat
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Sagat[No Data]
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Sakura
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Sakura[No Data]
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Seth
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Seth[No Data]
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Urien
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Urien[No Data]
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Vega
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Vega[No Data]
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Zangief
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Zangief[No Data]
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Zeku (Old)
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Zeku (Old)[No Data]
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Zeku (Young)
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Zeku (Young)[No Data]
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