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{{ | {{Infobox Character SFV | ||
|name=Falke | |||
|hash=FLK | |||
|image=SFV-Falke_Portrait.jpg | |||
|hp=975 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4 | |||
|moveb=3 | |||
|dashf=20 | |||
|dashb=25 | |||
|dashfd=149.4 | |||
|dashbd=101.5 | |||
|dashch=3-10 | |||
|jumpb=46(4+38+4) | |||
|jumpn=46(4+38+4) | |||
|jumpf=45(3+38+4) | |||
|jumpbd=205.2 | |||
|jumpfd=205.2 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can tick throw with this | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
* The standard SFV stubby st.MP pressure tool / combo starter | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* Falke's longest range special cancelable button outside of V-Triggers | |||
* Not an anti-air even though the staff's swing animation looks like it could (think like Rolento's far st:HP from SFIV) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Her only light button that links into her other lights; good for hit confirming | |||
* The most range out of her light attacks | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / 16</nowiki> | |||
|description= | |||
* Decent range and combo filler | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Stagger / 26 / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Can whiff on crouching from further away | |||
* Cannot cancel into VT1 Psycho Schrot and Psycho Panzer shots, but can cancel into activation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can tick throw with this | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*13 / 13/**18 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Specials only, **VT2 activation | |||
* Great range poke and hitbox priority (like Alex's cr.MP in Season 1) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Active frames 2-3 have fantastic anti-air hitboxes (not so much on the 1st active frame) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Falke's only chain normal (chains into cr.LP); good for hit confirming | |||
* Can tick throw with this | |||
* Not cancelable into her V-Trigger 1 specials | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*13 / 13 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA and VT2 Specials only | |||
* Not cancelable into her V-Trigger 1 specials | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 29</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Not as terrible range as it seems to be (further than cr.MK and st.MK) | |||
* If canceled into V-Trigger 2 on hit results in KDA: +35/-14/-9 | |||
* Not cancelable into her V-Trigger 1 specials | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into her enhanced Air Fireball during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into her enhanced Air Fireball during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into her enhanced Air Fireball during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into regular Air Fireball and her enhanced Air Fireball during V-Trigger 1 | |||
* Puts opponent in limited juggle state | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Luftjagd</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2MK (air).png | |||
|name=Luftjagd | |||
|input=2MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>~(7)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>~(1)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only be done near peak of jump arc | |||
* Can be performed from any jump direction | |||
* Overhead | |||
* Can cross-up | |||
* On hit or block; Falke bounces straight up into a second jumping state which is player-controllable and can cancel into air normals again after 5 frames, as well as her Psycho Feder and VT1 Psycho Jaeger shots | |||
* Cannot be performed again during second jump | |||
* Falke does not auto-correct the direction she faces in mid-air upon starting the second jump | |||
* 15 landing recovery frames on landing | |||
* If the divekick connects on the last frame before landing it doesn't bounce off and instead immediately lands and goes into the 15 landing recovery frames resulting in; +7 on Hit / +1 on Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Blaukraehe</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_3HK.png | |||
|name=Blaukraehe | |||
|input=3HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>60 / 11 / 16</nowiki> | |||
|damage=<nowiki>70(40)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 20 / -</nowiki> | |||
|description= | |||
* Hits low | |||
* Combo starter / + on block / lots of active frames; Great pressure and oki tool | |||
* Can only cancel to VT1/VT2 activation and not their unique attacks | |||
* Can OTG after Crush Counter Sweep or if the opponent does delayed wake-up resulting in KDA: +60/11/16 | |||
* Deals less damage (40) and stun (100) if it hits OTG | |||
* Juggle Limit: 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Spitze</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_6HP.png | |||
|name=Psycho Spitze | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>Knockdown / KD / +100</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16/**21 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 and VT2 Specials only, **VT2 activation | |||
* Very far range poke (similar to Claw's f+HP but better) | |||
* Cancelable into both V-Trigger 1 and V-Trigger 2 specials | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Zweitrit</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5MK 5HK.png | |||
|name=Zweitrit | |||
|input=5MK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>60*63 (123)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 17 / 14</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Specials and Psycho Mine only | |||
* Can be followed up with V-Skill 2 (Psycho Mine) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Psycho Seele</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Falke_5MK 5HK MPMK (VS2).png | ||
{{ | |name=Psycho Seele | ||
|input=5MK > 5HK > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+12+28</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-42</nowiki> | |||
|knockdown=<nowiki>68 / 9 / 14</nowiki> | |||
|damage=<nowiki>60*63 (123)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Throws == | |||
{{ | =====<font style="visibility:hidden; float:right">Wirbel Wind</font>===== | ||
{{MoveData | |||
|image=SFV_Falke_LPLK.png | |||
|name=Wirbel Wind | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>60 / 11 / 11</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Luftstrom</font>===== | ||
{{MoveData | |||
|image=SFV_Falke_4LPLK.png | |||
|name=Luftstrom | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 19</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | == Special Moves == | ||
== | =====<font style="visibility:hidden; float:right">Psycho Kugel</font>===== | ||
=== | {{MoveData | ||
< | |image=SFV_Falke_hold punch button + release (standing).png | ||
|name=Psycho Kugel | |||
|input=hold punch button + release (standing) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>2(2)2(1)2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*20 (60)</nowiki> | |||
|stun=<nowiki>40x3 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Charges in 50 frames | |||
* 3 hit projectile hitboxes with a short range burst (not a traditional traveling projectile) | |||
* Projectile invulnerable on staff frames 17-32 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Psycho Kanonen</font>===== | ||
{{MoveData | |||
|image=SFV_Falke_hold punch button + release (crouch).png | |||
|name=Psycho Kanonen | |||
{{ | |input=hold punch button + release (crouch) | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
{{ | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Charges in 50 frames | |||
* 1-hit projectile | |||
* Low profile and upper-body projectile invincible on frames 8-47 | |||
* Crouching state for the entire duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Feder</font>===== | |||
{{MoveData | |||
* | |image=SFV_Falke_hold punch button + release (air).png | ||
|name=Psycho Feder | |||
|input=hold punch button + release (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Charges in 50 frames | |||
* 9 frames of recovery upon landing | |||
* Projectile Speed 0.066 Horizontal / -0.09 Vertical | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Psycho Schneide</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Falke_5PP.png | |||
|name=Psycho Schneide | |||
|input=5PP | |||
* | |data= | ||
* | {{AttackData-SFV | ||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>33(38)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
* | |crush=<nowiki>- / - / -</nowiki> | ||
* | |block=<nowiki>-17</nowiki> | ||
* | |knockdown=<nowiki>86 / 27 / 32</nowiki> | ||
* | |damage=<nowiki>50*70 (120)</nowiki> | ||
** | |stun=<nowiki>70*80 (150)</nowiki> | ||
* | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pretty good anti-air as well (but not good against opponents right above Falke's head) | |||
* Can hit crossup | |||
* No hurtbox on Falke's head on frames 1-10 | |||
* Recovery and total frames in the parentheses refers to the On Hit version | |||
* Juggle Increase: 0*1 (first hit doesn't increase the current juggle count on a juggled opponent at all | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">EX Psycho Schneide</font>===== | ||
* | {{MoveData | ||
** | |image=SFV_Falke_5PPP.png | ||
** | |name=EX Psycho Schneide | ||
** | |input=5PPP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>4(1)3</nowiki> | |||
|recovery=<nowiki>44</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>40*40*60 (140)</nowiki> | |||
|stun=<nowiki>60*60*80 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-16 | |||
* Strong anti-air hitboxes | |||
* Pretty slow startup so this can be baited | |||
* Can hit crossup | |||
* Falke is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">Katapult</font>===== | ||
{{MoveData | |||
|image=SFV_Falke_5KK.png | |||
|name=Katapult | |||
|input=5KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>26(31)</nowiki> | |||
* | |hit=<nowiki>KD</nowiki> | ||
* | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata in parentheses refers to On Hit data | |||
* Furthest range option for her special cancelable confirms | |||
* No actual airborne frames and hurtbox stays grounded throughout the entire animation | |||
* If canceled into V-Trigger 2 on hit results in KDA: +95/36/41 | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">EX Katapult</font>===== | ||
{{MoveData | |||
|image=SFV_Falke_5KKK.png | |||
|name=EX Katapult | |||
|input=5KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
* | |block=<nowiki>-10</nowiki> | ||
* | |knockdown=<nowiki>111 / 52 / 57</nowiki> | ||
** | |damage=<nowiki>40x2 (80)</nowiki> | ||
|stun=<nowiki>80*70 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches the opponent into a limited juggle state | |||
* Cancels into a secondary follow-up on hit only | |||
* No actual airborne frames and hurtbox stays grounded throughout the entire animation | |||
}} | |||
}} | |||
==== | == Critical Arts == | ||
=== | =====<font style="visibility:hidden; float:right">Psycho Fluegel</font>===== | ||
{{MoveData | |||
* | |image=SFV_Falke_236236P.png | ||
* | |name=Psycho Fluegel | ||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>58</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-35</nowiki> | |||
|knockdown=<nowiki>13 / 13 / 13</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Fully invincible on frames 1-6 | |||
}} | |||
}} | |||
{{ | == Taunts == | ||
| | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
| | {{MoveData | ||
|image=SFV_Falke_5PPPKKK.png | |||
|name=Taunt | |||
V-Skill 2 | |input=5PPPKKK | ||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Psycho Trombe</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Falke_MPMK (VS1)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Psycho Trombe | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4*4*4*3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>10x3*30 (60)</nowiki> | |||
|stun=<nowiki>20x3*40 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Partly projectile-invulnerable on startup | |||
* Absorbs 1-hit projectiles (which builds 40 V-Gauge) | |||
* Cannot cancel into super on block | |||
* Can be canceled into from special cancelable moves | |||
* Cancels into the new V-Trigger specials during V-Trigger 1 / V-Trigger 2 on hit/block | |||
* Deals 10 extra damage while in V-Trigger 2 | |||
* Builds 100 / 50 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4*4*4*3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>10x3*40 (70)</nowiki> | |||
|stun=<nowiki>20x3*40 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su sp vt2</nowiki> | |||
|confirm=<nowiki>30 / - / -</nowiki> | |||
|description= | |||
* Reflects any projectile (including V-Triggers and Supers) | |||
* Can be canceled into from special cancelable moves and cancels into other specials (including the V-Trigger 2 specials) and Super | |||
* Spends 1000 V-Timer (33% V-Timer) when canceling into other specials | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Psycho Mine</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_5 or 4 or 2 or 1MPMK (VS2).png | |||
|name=Psycho Mine | |||
|input=5 or 4 or 2 or 1MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>28</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>34</nowiki> | |||
|knockdown=<nowiki>133 / 74 / 79</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Orb can be placed in front of Falke or at her feet based on direction used | |||
* Back or down-back keep the orb in place | |||
* Neutral or down has the orb move forward slowly | |||
* Explosion is a projectile | |||
* Explodes 13 frames after being touched by any move that uses her staff (including her fireballs) | |||
* Explodes automatically after 300 frames | |||
* Orb goes away if Falke is hit or thrown | |||
* Active frames listed are the explosion | |||
* Puts opponent in limited juggle state | |||
* Builds 50 / 25 V-Gauge on Hit / Block | |||
* Juggle Limit / Increase / Start: 5 / 1 / 1 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Staerken</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_HPHK (VT1).png | |||
|name=Staerken | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5(10)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Gives Falke access to new enhanced V-Trigger versions of her projectiles that can be performed with the HP+HK button combinations | |||
* Falke can cancel into her enhanced V-Trigger 1 projectiles from special cancelable moves / V-Skill / as well as f+HP & cr.MP (which aren't regularly special cancelable) | |||
* Can cancel into her enhanced V-Trigger 1 Air Fireball from j.LP / j.MP / j.HP / j.HK | |||
* 5F more recovery when canceled into (11F total) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Schrot</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_HPHK.png | |||
|name=Psycho Schrot | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(16)</nowiki> | |||
|active=<nowiki>3(14)</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>30*30x3 (120)</nowiki> | |||
|stun=<nowiki>60*30x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 active frames projectile hitbox followed by 3 seperate mid-range burst projectiles | |||
* Can be canceled into from all grounded normal (except cr.MK) and V-Skill on hit/block | |||
* Cancels into Psycho Panzer (d+HP+HK) on hit/block | |||
* Spends 1000 V-Timer (33% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Panzer</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2HPHK.png | |||
|name=Psycho Panzer | |||
|input=2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>50x2 (100)</nowiki> | |||
|stun=<nowiki>100x2 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit full-screen projectile | |||
* Low profile and upper-body projectile invincible on frames 3-35 | |||
* Crouching state for the entire duration | |||
* Can be canceled into from all grounded normal (except crouching kicks (LK/MK/HK)) and V-Skill on hit/block | |||
* Cancels into Psycho Schrot (HP+HK) on hit/block | |||
* Spends 1000 V-Timer (33% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Jaeger</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_HPHK (air).png | |||
|name=Psycho Jaeger | |||
|input=HPHK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x2*40 (80)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit air projectile (but still applies all 3 hits if it only collides with 2 hits of projectiles on the way) | |||
* Bounces back into the air if it doesn't connect with the opponent by the time it reaches the ground | |||
* Can be canceled into from jumping punches (LP/MP/HP) on hit/block | |||
* Spends 1000 V-Timer (33% V-Timer) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Psycho Angriff</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_HPHK (VT2).png | |||
|name=Psycho Angriff | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10(2)</nowiki> | |||
|active=<nowiki>3(17)3</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>40*100 (140)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (~50 seconds) | |||
* Canned attack upon activation (very punishable on block or whiff) | |||
* Second skyward hit cannot hit grounded characters | |||
* Faster startup (2F) if canceled into | |||
* Gives Falke access to 2 new moves (Psycho Strum & Psycho Klinge) which can be canceled into from any grounded normal / special / V-Skill | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Strum</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_HPHK.png | |||
|name=Psycho Strum | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>88(63) / 29(4) / 34(9)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pretty good range horizontal strike | |||
* Can be canceled into from any grounded normal / special / V-Skill | |||
* Can be canceled into V-Skill 2 on hit or block | |||
* KDA listed in parentheses refers to canceling Psycho Strum into V-Skill 2 | |||
* Spends 1000 V-Timer (33% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Klinge</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_2HPHK.png | |||
|name=Psycho Klinge | |||
|input=2HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29(33)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>7+5</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* Full-body projectile invincibility on frames 6-23 and then lower body (legs) on frames 24-44 | |||
* Can be drifted forward | |||
* Airborne on frames 6-44 followed by 5 grounded landing recovery frames | |||
* Can be canceled into from any grounded normal / special / V-Skill | |||
* 4F slower start-up (33F) when canceled into | |||
* 1st active frame cannot hit grounded opponents | |||
* Spends 1000 V-Timer (33% V-Timer) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Psycho Aufstand</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_MKHP.png | |||
|name=Psycho Aufstand | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Psycho Impulse</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_6PPP.png | |||
|name=Psycho Impulse | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-29 | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 17:15, 5 March 2021
Introduction
About Falke
Created to be another clone for M. Bison, Falke was trapped and experimented on by Shadaloo spending years training and honing her psycho powers. Eventually she is rescued by Ed, and the two of them team up to form Neo Shadaloo with the mission of finding and helping others like them.
Compared to most of the Street Fighter V cast, Falke is much slower paced and footsie oriented. With some of the longest ranged normals in the game, an amazing 1 button anti-air, and the only character with an air fireball she can use jumping in any direction, Falke is great at controlling space and wearing down her opponents. While spacing is her specialty, she can also go on the offensive and whittle down the opponents with some especially damaging combos and great corner carry. However having her fastest normal being 4f button and a 12f reversal can make getting sticky opponents away from her difficult; this is further compounded by her 4f normals hitting low to the ground meaning moves such as Dhalsim's drills or Cammy's divekicks can be especially tough to deal with. If you like long ranged normals and don't crack under pressure, Falke is a good choice.
Final Patch
Players to Watch
- Nycfurby/Sabin
- Rompepollo
- TheLifeOfKB
- The4Philzz
- Zabeth
Falke | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4 |
Backward Walk Speed | 3 |
Forward Dash Speed | 20 |
Backward Dash Speed | 25 |
Forward Dash Distance | 149.4 |
Backward Dash Distance | 101.5 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 205.2 |
Backward Jump Distance | 205.2 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 9 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 15 | 8 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 22 | 4 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 11 | 4 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 3 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 23 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 10 | 3 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 27 | -2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -8 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 9 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 2 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Luftjagd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 15 | ~(7) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | ~(1) | ||
|
Blaukraehe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 6 | 14 | 6 | ||
Damage | Stun | Attack | Block | ||
70(40) | 150(100) | L | 3 | ||
|
Psycho Spitze
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 2 | 25 | 0 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -10 | ||
|
Target Combos
Zweitrit
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+12 | 5 | 36 | KD | ||
Damage | Stun | Attack | Block | ||
60*63 (123) | 100*90 (190) | H*H | -15 | ||
|
Psycho Seele
Startup | Active | Recovery | Hit |
---|---|---|---|
8+12+28 | 7 | 24 | KD |
Damage | Stun | Attack | Block |
60*63 (123) | 100*90 (190) | H*H | -42 |
Throws
Wirbel Wind
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 150 | T | - |
Luftstrom
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | - |
Special Moves
Psycho Kugel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 2(2)2(1)2 | 26 | 7 | ||
Damage | Stun | Attack | Block | ||
20*20*20 (60) | 40x3 (120) | H | 2 | ||
|
Psycho Kanonen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 20 | 30 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 150 | H | -3 | ||
|
Psycho Feder
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 9 | - | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | - | ||
|
Psycho Schneide
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 6 | 33(38) | KD | ||
Damage | Stun | Attack | Block | ||
50*70 (120) | 70*80 (150) | H | -17 | ||
|
EX Psycho Schneide
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 4(1)3 | 44 | KD | ||
Damage | Stun | Attack | Block | ||
40*40*60 (140) | 60*60*80 (200) | H | -25 | ||
|
Katapult
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 4 | 26(31) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -10 | ||
|
EX Katapult
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 4 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
40x2 (80) | 80*70 (150) | H | -10 | ||
|
Critical Arts
Psycho Fluegel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+3 | 4 | 58 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -35 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Psycho Trombe
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | 4*4*4*3 | 22 | KD | |||
Damage | Stun | Attack | Block | |||
10x3*30 (60) | 20x3*40 (100) | H | -10 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | 4*4*4*3 | 22 | KD | |||
Damage | Stun | Attack | Block | |||
10x3*40 (70) | 20x3*40 (100) | H | -6 | |||
|
V-Skill 2
Psycho Mine
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
28 | 7 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 34 | ||
|
V-Trigger 1
Staerken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5(10) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Psycho Schrot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(16) | 3(14) | 23 | KD | ||
Damage | Stun | Attack | Block | ||
30*30x3 (120) | 60*30x3 (150) | H | 4 | ||
|
Psycho Panzer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 20 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
50x2 (100) | 100x2 (200) | H | -6 | ||
|
Psycho Jaeger
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 9 | - | ||
Damage | Stun | Attack | Block | ||
20x2*40 (80) | 50x3 (150) | H | - | ||
|
V-Trigger 2
Psycho Angriff
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10(2) | 3(17)3 | 31 | KD | ||
Damage | Stun | Attack | Block | ||
40*100 (140) | 200 | H | -28 | ||
|
Psycho Strum
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -11 | ||
|
Psycho Klinge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29(33) | 5 | 7+5 | 8 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 3 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Psycho Aufstand
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Psycho Impulse
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 32 | KD | ||
Damage | Stun | Attack | Block | ||
60 | - | H | -2 | ||
|