Street Fighter V/Falke: Difference between revisions

From SuperCombo Wiki
mNo edit summary
No edit summary
Line 1: Line 1:
{{SFVHeader}}
{{Infobox Character SFV
|name=Falke
|hash=FLK
|image=SFV-Falke_Portrait.jpg
|hp=975
|stun=1000
|vt1=600
|vt2=600
|movef=4
|moveb=3
|dashf=20
|dashb=25
|dashfd=149.4
|dashbd=101.5
|dashch=3-10
|jumpb=46(4+38+4)
|jumpn=46(4+38+4)
|jumpf=45(3+38+4)
|jumpbd=205.2
|jumpfd=205.2
|throwh=0.25
|throwr=0.85
}}
{{SFV Ambox FAT}}
<center>{{FrameDataKey-SFV}}</center>
== Normals ==
 
=====<font style="visibility:hidden; float:right">Stand LP</font>=====
{{MoveData
|image=SFV_Falke_5LP.png
|name=Stand LP
|input=5LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can tick throw with this
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MP</font>=====
{{MoveData
|image=SFV_Falke_5MP.png
|name=Stand MP
|input=5MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|description=
* The standard SFV stubby st.MP pressure tool / combo starter
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP</font>=====
{{MoveData
|image=SFV_Falke_5HP.png
|name=Stand HP
|input=5HP
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>17 / 17 / -</nowiki>
|description=
* Falke's longest range special cancelable button outside of V-Triggers
* Not an anti-air even though the staff's swing animation looks like it could (think like Rolento's far st:HP from SFIV)
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand LK</font>=====
{{MoveData
|image=SFV_Falke_5LK.png
|name=Stand LK
|input=5LK
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Her only light button that links into her other lights; good for hit confirming
* The most range out of her light attacks
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MK</font>=====
{{MoveData
|image=SFV_Falke_5MK.png
|name=Stand MK
|input=5MK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / 16</nowiki>
|description=
* Decent range and combo filler
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK</font>=====
{{MoveData
|image=SFV_Falke_5HK.png
|name=Stand HK
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>Stagger / 26 / +150</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|description=
* Can whiff on crouching from further away
* Cannot cancel into VT1 Psycho Schrot and Psycho Panzer shots, but can cancel into activation
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
{{MoveData
|image=SFV_Falke_2LP.png
|name=Crouch LP
|input=2LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can tick throw with this
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
{{MoveData
|image=SFV_Falke_2MP.png
|name=Crouch MP
|input=2MP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*13 / 13/**18 / -</nowiki>
|description=
* Hit Confirm notes: *VT2 Specials only, **VT2 activation
* Great range poke and hitbox priority (like Alex's cr.MP in Season 1)
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
{{MoveData
|image=SFV_Falke_2HP.png
|name=Crouch HP
|input=2HP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Active frames 2-3 have fantastic anti-air hitboxes (not so much on the 1st active frame)
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
{{MoveData
|image=SFV_Falke_2LK.png
|name=Crouch LK
|input=2LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Falke's only chain normal (chains into cr.LP); good for hit confirming
* Can tick throw with this
* Not cancelable into her V-Trigger 1 specials
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
{{MoveData
|image=SFV_Falke_2MK.png
|name=Crouch MK
|input=2MK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*13 / 13 / -</nowiki>
|description=
* Hit Confirm notes: *CA and VT2 Specials only
* Not cancelable into her V-Trigger 1 specials
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
{{MoveData
|image=SFV_Falke_2HK.png
|name=Crouch HK
|input=2HK
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>73 / 24 / 29</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|description=
* Not as terrible range as it seems to be (further than cr.MK and st.MK)
* If canceled into V-Trigger 2 on hit results in KDA: +35/-14/-9
* Not cancelable into her V-Trigger 1 specials
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
|image=SFV_Falke_j.LP.png
|name=Jump LP
|input=j.LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancels into her enhanced Air Fireball during V-Trigger 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
|image=SFV_Falke_j.MP.png
|name=Jump MP
|input=j.MP
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancels into her enhanced Air Fireball during V-Trigger 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
|image=SFV_Falke_j.HP.png
|name=Jump HP
|input=j.HP
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancels into her enhanced Air Fireball during V-Trigger 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
|image=SFV_Falke_j.LK.png
|name=Jump LK
|input=j.LK
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
|image=SFV_Falke_j.MK.png
|name=Jump MK
|input=j.MK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can cross-up
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
|image=SFV_Falke_j.HK.png
|name=Jump HK
|input=j.HK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancels into regular Air Fireball and her enhanced Air Fireball during V-Trigger 1
* Puts opponent in limited juggle state
* Juggle Limit / Increase / Start: 0 / 1 / 1
}}
}}
 
== Command Normals ==
 
=====<font style="visibility:hidden; float:right">Luftjagd</font>=====
{{MoveData
|image=SFV_Falke_2MK (air).png
|name=Luftjagd
|input=2MK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>~(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>~(1)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can only be done near peak of jump arc
* Can be performed from any jump direction
* Overhead
* Can cross-up
* On hit or block; Falke bounces straight up into a second jumping state which is player-controllable and can cancel into air normals again after 5 frames, as well as her Psycho Feder and VT1 Psycho Jaeger shots
* Cannot be performed again during second jump
* Falke does not auto-correct the direction she faces in mid-air upon starting the second jump
* 15 landing recovery frames on landing
* If the divekick connects on the last frame before landing it doesn't bounce off and instead immediately lands and goes into the 15 landing recovery frames resulting in; +7 on Hit / +1 on Block
}}
}}
 
=====<font style="visibility:hidden; float:right">Blaukraehe</font>=====
{{MoveData
|image=SFV_Falke_3HK.png
|name=Blaukraehe
|input=3HK
|data=
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>60 / 11 / 16</nowiki>
|damage=<nowiki>70(40)</nowiki>
|stun=<nowiki>150(100)</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 20 / -</nowiki>
|description=
* Hits low
* Combo starter / + on block / lots of active frames; Great pressure and oki tool
* Can only cancel to VT1/VT2 activation and not their unique attacks
* Can OTG after Crush Counter Sweep or if the opponent does delayed wake-up resulting in KDA: +60/11/16
* Deals less damage (40) and stun (100) if it hits OTG
* Juggle Limit: 10
}}
}}
 
=====<font style="visibility:hidden; float:right">Psycho Spitze</font>=====
{{MoveData
|image=SFV_Falke_6HP.png
|name=Psycho Spitze
|input=6HP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>Knockdown / KD / +100</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>94 / 35 / 40</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*16 / 16/**21 / -</nowiki>
|description=
* Hit Confirm notes: *VT1 and VT2 Specials only, **VT2 activation
* Very far range poke (similar to Claw's f+HP but better)
* Cancelable into both V-Trigger 1 and V-Trigger 2 specials
}}
}}
 
== Target Combos ==
 
=====<font style="visibility:hidden; float:right">Zweitrit</font>=====
{{MoveData
|image=SFV_Falke_5MK  5HK.png
|name=Zweitrit
|input=5MK > 5HK
|data=
{{AttackData-SFV
|startup=<nowiki>8+12</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-15</nowiki>
|knockdown=<nowiki>96 / 37 / 42</nowiki>
|damage=<nowiki>60*63 (123)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / 14</nowiki>
|description=
* Hit Confirm notes: *VT2 Specials and Psycho Mine only
* Can be followed up with V-Skill 2 (Psycho Mine)
}}
}}


== Falke ==
=====<font style="visibility:hidden; float:right">Psycho Seele</font>=====
{|
{{MoveData
|{{SFVCharacterPortrait|Falke}}
|image=SFV_Falke_5MK  5HK  MPMK (VS2).png
{{SFVCharacterData|975|1000|4|3|20|25|149.4|101.5|-|?(4+?+4)|205.2|205.2|0.85|0.25|-|crLK, crMK, crHK, df+HK|crHK (CH)|f+HP, HK, crHK|}}
|name=Psycho Seele
|input=5MK > 5HK > MPMK (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>8+12+28</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-42</nowiki>
|knockdown=<nowiki>68 / 9 / 14</nowiki>
|damage=<nowiki>60*63 (123)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}


|}
== Throws ==
{{SFVCharacterSummary|Falke|
Created to be another clone for M. Bison, Falke was trapped and experimented on by Shadaloo spending years training and honing her psycho powers. Eventually she is rescued by Ed, and the two of them team up to form Neo Shadaloo with the mission of finding and helping others like them.
|
Compared to most of the Street Fighter V cast, Falke is much slower paced and footsie oriented. With some of the longest ranged normals in the game, an amazing 1 button anti-air, and the only character with an air fireball she can use jumping in any direction, Falke is great at controlling space and wearing down her opponents. While spacing is her specialty, she can also go on the offensive and whittle down the opponents with some especially damaging combos and great corner carry. However having her fastest normal being 4f button and a 12f reversal can make getting sticky opponents away from her difficult; this is further compounded by her 4f normals hitting {{low}} to the ground meaning moves such as Dhalsim's drills or Cammy's divekicks can be especially tough to deal with. If you like long ranged normals and don't crack under pressure, Falke is a good choice.
|
|Rompepollo, TheLifeOfKB, The4Phizz, nycfurby}}
{{SFVCharacterChangeList |
* N/A
|
* Added as part of Season 3 DLC (April 2018)}}


{{SFVCharacterMovelist|Falke}}
=====<font style="visibility:hidden; float:right">Wirbel Wind</font>=====
{{MoveData
|image=SFV_Falke_LPLK.png
|name=Wirbel Wind
|input=LPLK
|subtitle=Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>60 / 11 / 11</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}


{{SFVCharacterDiscussions|Falke|falke|cBZrPhd}}
=====<font style="visibility:hidden; float:right">Luftstrom</font>=====
{{MoveData
|image=SFV_Falke_4LPLK.png
|name=Luftstrom
|input=4LPLK
|subtitle=Back Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>68 / 19 / 19</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}


== Video Guides ==
== Special Moves ==
=== [https://www.youtube.com/channel/UCPGuorlvarThSlwJpyTHOmQ Capcom Fighters'] Character Introduction ===
<youtube>kNCpihhH0-U</youtube>
=== [https://www.youtube.com/user/moonlitearthx14/featured|Bafael Bafael's] At a Glance ===
<youtube>EBsjF68Ud8U</youtube>
<youtube>0SW58tqcaA0</youtube>
==== [https://www.youtube.com/watch?v=6RvNwFnDDng&list=PLOVyB2EcKbJkLaJzz2Q0EmDw85snfF57N YouTube Playlist with previous season changes] ====


== Other Resources ==
=====<font style="visibility:hidden; float:right">Psycho Kugel</font>=====
=== [https://docs.google.com/document/d/1mpKrRHFDHattMyiD3INleDEwFPJyg8G4EkSQA3XEBXA Falke Compedium] By Light ===
{{MoveData
<youtube>Q1P0L-fLV5U</youtube>
|image=SFV_Falke_hold punch button + release (standing).png
Hitboxes for Falke^. Might be a little outdated, but has most moves.
|name=Psycho Kugel
|input=hold punch button + release (standing)
|data=
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|active=<nowiki>2(2)2(1)2</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20*20 (60)</nowiki>
|stun=<nowiki>40x3 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Charges in 50 frames
* 3 hit projectile hitboxes with a short range burst (not a traditional traveling projectile)
* Projectile invulnerable on staff frames 17-32
}}
}}


== Frame Data ==
=====<font style="visibility:hidden; float:right">Psycho Kanonen</font>=====
{{SFVFrameDataTableHeader}}
{{MoveData
{{SFVFrameDataHeader}}
|image=SFV_Falke_hold punch button + release (crouch).png
{{SFVFrameDataRow | Stand LP |  | LP | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 4 | 3 | 9 | 4 | 3 | 9 |  |  |  |  | 2 | 5 | 7 | - | - | - | - | 36 | 84|||||||||||||||}}
|name=Psycho Kanonen
{{SFVFrameDataRow | Stand MP |  | MP | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 3 | 15 | 6 | 3 | 15 |  |  |  |  | 3 | 8 | 10 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|input=hold punch button + release (crouch)
{{SFVFrameDataRow | Stand HP |  | HP | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 10 | 3 | 22 | 10 | 3 | 22 |  |  |  |  | -3 | 4 | 6 | - | - | - | 13 | 96 | 180|||||||||||||||}}
|data=
{{SFVFrameDataRow | Stand LK |  | LK | 40 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5 | 2 | 11 | 5 | 2 | 11 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 48 | 84|||||||||||||||}}
{{AttackData-SFV
{{SFVFrameDataRow | Stand MK |  | MK | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 8 | 3 | 16 | 8 | 3 | 16 |  |  |  |  | -2 | 2 | 4 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|startup=<nowiki>24</nowiki>
{{SFVFrameDataRow | Stand HK |  | HK | 80 | 150 | H | ["vt1","vt2"] | 12 | 3 | 23 | 12 | 3 | 23 |  |  |  |  | -4 | 4 | 26 | - | - | - | 13 | 96 | 180|||||||||||||||}}
|active=<nowiki>20</nowiki>
{{SFVFrameDataRow | Crouch LP |  | d+LP | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 4 | 3 | 10 | 4 | 3 | 10 |  |  |  |  | 2 | 3 | 5 | - | - | - | - | 36 | 84|||||||||||||||}}
|recovery=<nowiki>30</nowiki>
{{SFVFrameDataRow | Crouch MP |  | d+MP | 70 | 100 | H | ["vt1","vt2"] | 9 | 2 | 18 | 9 | 2 | 18 |  |  |  |  | -2 | 4 | 6 | - | - | - | 11 | 84 | 120|||||||||||||||}}
|hit=<nowiki>4</nowiki>
{{SFVFrameDataRow | Crouch HP |  | d+HP | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 8 | 3 | 27 | 8 | 3 | 27 |  |  |  |  | -8 | -2 | 0 | - | - | - | 13 | 96 | 180|||||||||||||||}}
|crush=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Crouch LK |  | d+LK | 20 | 70 | L | ["ch","vt1","vt2"] | 4 | 2 | 9 | 4 | 2 | 9 |  |  |  |  | 2 | 3 | 5 | - | - | - | - | 24 | 84|||||||||||||||}}
|block=<nowiki>-3</nowiki>
{{SFVFrameDataRow | Crouch MK |  | d+MK | 60 | 100 | L | ["su","vt1","vt2"] | 7 | 2 | 17 | 7 | 2 | 17 |  |  |  |  | -2 | 2 | 4 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|knockdown=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Crouch HK |  | d+HK | 90 | 150 | L | ["vt1","vt2"] | 10 | 2 | 24 | 10 | 2 | 24 |  |  |  |  | -12 | KD | KD | 73 | 24 | 29 | 14 | 108 | 180|||||||||||||||}}
|damage=<nowiki>60</nowiki>
{{SFVFrameDataRow | Jump LP |  | u+LP | 40 | 70 | M | - | 4 | 6 | - | 4 | 6 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
|stun=<nowiki>150</nowiki>
{{SFVFrameDataRow | Jump MP |  | u+MP | 70 | 100 | M | - | 9 | 4 | - | 9 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 11 | 84 | 120|||||||||||||||}}
|attack=<nowiki>H</nowiki>
{{SFVFrameDataRow | Jump HP |  | u+HP | 90 | 150 | M | - | 12 | 3 | - | 12 | 3 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
|cancel=<nowiki>su vt1 vt2</nowiki>
{{SFVFrameDataRow | Jump LK |  | u+LK | 40 | 70 | M | - | 3 | 5 | - | 3 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
|confirm=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Jump MK |  | u+MK | 60 | 100 | M | - | 7 | 5 | - | 7 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
|description=
{{SFVFrameDataRow | Jump HK |  | u+HK | 90 | 150 | M | - | 9 | 5 | - | 9 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
* Charges in 50 frames
{{SFVFrameDataHeader}}
* 1-hit projectile
{{SFVFrameDataRow | Luftjagd |  | d+MK (air) | 60 | 100 | M | - | 16 | - | 15 | 16 | - | 15 |  |  |  |  | ~(1) | ~(7) | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
* Low profile and upper-body projectile invincible on frames 8-47
{{SFVFrameDataRow | Blaukraehe |  | df+HK | 70(40) | 150(100) | L | ["vt1","vt2"] | 15 | 6 | 14 | 15 | 6 | 14 |  |  |  |  | 3 | 6 | 8 | 60 | 11 | 16 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
* Crouching state for the entire duration
{{SFVFrameDataRow | Psycho Spitze |  | f+HP | 90 | 150 | H | ["vt1","vt2"] | 14 | 2 | 25 | 14 | 2 | 25 |  |  |  |  | -10 | 0 | KD | 94 | 35 | 40 | 14 | 108 | 180|||||||||||||||}}
}}
{{SFVFrameDataRow | Zweitrit |  | MK > HK | 60*63 (123) | 100*90 (190) | H*H | ["vt1","vt2"] | 8+12 | 5 | 36 | 8+12 | 5 | 36 |  |  |  |  | -15 | KD | KD | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Wirbel Wind |  | LP+LK | 140 | 150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 60 | 11 | 11 | ? | 168 | 180|||||||||||||||}}
{{SFVFrameDataRow | Luftstrom |  | b+LP+LK | 150 | 200 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 68 | 19 | 19 | ? | 180 | 240|||||||||||||||}}
{{SFVFrameDataRow | Windstoss |  | LP+LK (air) | 140 | 200 | T | - | 5 | 2 | 6 | 5 | 2 | 6 |  |  |  |  | - | KD | KD | 56(60) | 7(11) | 7(11) | ? | 168 | 240|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Staerken |  | HP+HK (VT1) | - | - | - | - | 1 | - | 5(10) | 1 | - | 5(10) |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Psycho Angriff |  | HP+HK (VT2) | 40*100 (140) | 200 | H | - | 10(2) | 3(17)3 | 31 | 10(2) | 3(17)3 | 31 |  |  |  |  | -28 | KD | KD | 93 | 34 | 39 | ? | CH_DAMAGE | 240|||||||||||||||}}
{{SFVFrameDataRow | Psycho Seele |  | MK > HK > VS2 | 60*63 (123) | 100*90 (190) | H*H | - | 8+12+28 | 7 | 24 | 8+12+28 | 7 | 24 |  |  |  |  | -42 | KD | KD | 68 | 9 | 14 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Psycho Trombe |  | MP+MK (VS1) | 10x3*30 (60) | 20x3*40 (100) | H | ["su","vt1","vt2"] | 13 | 4*4*4*3 | 22 | 13 | 4*4*4*3 | 22 |  |  |  |  | -10 | KD | KD | 87 | 28 | 33 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Psycho Mine |  | {{n}} or {{b}} or {{d}} or {{db}} + MP+MK (VS2) | 70 | 100 | H | - | 28 | 7 | 24 | 28 | 7 | 24 |  |  |  |  | 34 | KD | KD | 133 | 74 | 79 | ? | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Psycho Impulse |  | f+PPP | 60 | - | H | - | 17 | 2 | 32 | 17 | 2 | 32 |  |  |  |  | -2 | KD | KD | 78 | 19 | 24 | ? | 72 | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | - | - | 61 | - | - | 61 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Psycho Kugel |  | hold punch button + release (standing) | 20*20*20 (60) | 40x3 (120) | H | ["su","vt1","vt2"] | 16 | 2(2)2(1)2 | 26 | 16 | 2(2)2(1)2 | 26 |  |  |  |  | 2 | 7 | 9 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Psycho Kanonen |  | hold punch button + release (crouch) | 60 | 150 | H | ["su","vt1","vt2"] | 24 | 20 | 30 | 24 | 20 | 30 |  |  |  |  | -3 | 4 | 6 | - | - | - | ? | 72 | 180|||||||||||||||}}
{{SFVFrameDataRow | Psycho Feder |  | hold punch button + release (air) | 80 | 120 | H | - | 16 | - | 9 | 16 | - | 9 |  |  |  |  | - | - | ? | - | - | - | ? | 96 | 144|||||||||||||||}}
{{SFVFrameDataRow | Psycho Schneide |  | PP | 50*70 (120) | 70*80 (150) | H | ["su","vt2"] | 8 | 6 | 39 | 8 | 6 | 39 |  |  |  |  | -17 | KD | KD | 86 | 27 | 32 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Psycho Schneide |  | PPP | 40*40*60 (140) | 60*60*80 (200) | H | - | 12 | 4(1)3 | 44 | 12 | 4(1)3 | 44 |  |  |  |  | -25 | KD | KD | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Katapult |  | KK | 90 | 150 | H | ["su","vt2"] | 16 | 4 | 31 | 16 | 4 | 31 |  |  |  |  | -10 | KD | KD | 75 | 16 | 21 | ? | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Katapult |  | KKK | 40x2 (80) | 80*70 (150) | H | - | 20 | 4 | 22 | 20 | 4 | 22 |  |  |  |  | -10 | KD | KD | 111 | 52 | 57 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Psycho Fluegel |  | qcf,qcf+P | 340 | 0 | H | - | 1+3 | 4 | 58 | 1+3 | 4 | 58 |  |  |  |  | -35 | KD | KD | 13 | 13 | 13 | ? | 408 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | Psycho Schrot |  | HP+HK | 30+30x3 (120) | 60+30x3 (150) | H | ["su"] | 14(16) | 3(14) | 23 | 14(16) | 3(14) | 23 |  |  |  |  | 4 | KD | KD | 101 | 42 | 47 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Psycho Panzer |  | d+HP+HK | 50x2 (100) | 100x2 (200) | H | ["su"] | 20 | 20 | 33 | 20 | 20 | 33 |  |  |  |  | -6 | KD | KD | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Psycho Jaeger |  | HP+HK (air) | 20x2*40 (80) | 50x3 (150) | H | ["su"] | 15 | - | 9 | 15 | - | 9 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | Psycho Strum |  | HP+HK | 100 | 150 | H | ["su"] | 15 | 2 | 26 | 15 | 2 | 26 |  |  |  |  | -11 | KD | KD | 88 | 29 | 34 | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | Psycho Klinge |  | d+HP+HK | 90 | 150 | M | - | 33 | 5 | 7+5 | 33 | 5 | 7+5 |  |  |  |  | 3 | 7 | 9 | - | - | - | ? | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Psycho Trombe |  | MP+MK (VS1) | 10x3*40 (70) | 20x3*40 (100) | H | ["su","sp","vt2"] | 13 | 4*4*4*3 | 22 | 13 | 4*4*4*3 | 22 |  |  |  |  | -10 | KD | KD | 87 | 28 | 33 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
|-
|}
=====Notes=====


* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
=====<font style="visibility:hidden; float:right">Psycho Feder</font>=====
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
{{MoveData
* Chip damage for normals refers to grey life inflicted
|image=SFV_Falke_hold punch button + release (air).png
|name=Psycho Feder
|input=hold punch button + release (air)
|data=
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Charges in 50 frames
* 9 frames of recovery upon landing
* Projectile Speed 0.066 Horizontal / -0.09 Vertical
}}
}}


== Combos ==
=====<font style="visibility:hidden; float:right">Psycho Schneide</font>=====
=== BnB ===
{{MoveData
* MP
|image=SFV_Falke_5PP.png
** crHP xx Psycho Schneide
|name=Psycho Schneide
** MK xx Kapult for corner carry
|input=5PP
** MK xx Psycho Schneide for damage
|data=
* LK
{{AttackData-SFV
** xx Psycho Schneide
|startup=<nowiki>8</nowiki>
** xx EX Psycho Schneide at max range
|active=<nowiki>6</nowiki>
* df+HK
|recovery=<nowiki>33(38)</nowiki>
** MP, MK xx Kapult
|hit=<nowiki>KD</nowiki>
* HP
|crush=<nowiki>- / - / -</nowiki>
** xx Kapult
|block=<nowiki>-17</nowiki>
** xx Kugel, crMK
|knockdown=<nowiki>86 / 27 / 32</nowiki>
* In VT1
|damage=<nowiki>50*70 (120)</nowiki>
** jHP xx Psycho Jager, MP, MK xx Psycho Trombe xx Psycho Panzer xx Psycho Schrot
|stun=<nowiki>70*80 (150)</nowiki>
* In VT2
|attack=<nowiki>H</nowiki>
** crMK xx Klinge, MP, MK xx Psycho Trombe xx Kapult xx Psycho Strum
|cancel=<nowiki>su vt2</nowiki>
** After Schneide, end with Klinge for best oki option
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Pretty good anti-air as well (but not good against opponents right above Falke's head)
* Can hit crossup
* No hurtbox on Falke's head on frames 1-10
* Recovery and total frames in the parentheses refers to the On Hit version
* Juggle Increase: 0*1 (first hit doesn't increase the current juggle count on a juggled opponent at all
* Juggle Limit: 5
}}
}}


=== With Meter ===
=====<font style="visibility:hidden; float:right">EX Psycho Schneide</font>=====
* xx EX Katapult
{{MoveData
** V-Skill for V-Meter gain
|image=SFV_Falke_5PPP.png
** Psycho Schneide for damage
|name=EX Psycho Schneide
** Psycho Kugel for more damage and decent setup
|input=5PPP
** Dash twice, df+HK. If timed correctly will cover both wake-ups at +2/+7 OB
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>4(1)3</nowiki>
|recovery=<nowiki>44</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-25</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>40*40*60 (140)</nowiki>
|stun=<nowiki>60*60*80 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible on frames 1-16
* Strong anti-air hitboxes
* Pretty slow startup so this can be baited
* Can hit crossup
* Falke is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
}}
}}


=== Corner ===
=====<font style="visibility:hidden; float:right">Katapult</font>=====
* MP →
{{MoveData
** crHP xx Psycho Kanonen, MK →
|image=SFV_Falke_5KK.png
*** xx Psycho Schneide
|name=Katapult
*** EX Katapult, Psycho Kugel, Psycho Schneide
|input=5KK
'''In VT1'''
|data=
* f+HP →
{{AttackData-SFV
** xx Psycho Schrot, f+HP xx Psycho Schrot, f+HP xx Psycho Schrot, Katapult (xx CA)
|startup=<nowiki>16</nowiki>
Requires tip of f+HP to hit and cancel of Psycho Schrot to not knockdown, can end with Katapult at any time.
|active=<nowiki>4</nowiki>
'''In VT2'''
|recovery=<nowiki>26(31)</nowiki>
* MP →
|hit=<nowiki>KD</nowiki>
** crHP xx Psycho Kanonen xx Psycho Klinge, MP, MK xx Psycho Schneide xx Psycho Klinge
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>75 / 16 / 21</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Framedata in parentheses refers to On Hit data
* Furthest range option for her special cancelable confirms
* No actual airborne frames and hurtbox stays grounded throughout the entire animation
* If canceled into V-Trigger 2 on hit results in KDA: +95/36/41
}}
}}


=== Counter ===
=====<font style="visibility:hidden; float:right">EX Katapult</font>=====
* LP →
{{MoveData
** , MP, MK xx Psycho Schneide
|image=SFV_Falke_5KKK.png
* LK →
|name=EX Katapult
** ,MP, MK xx Katapult or EX Katapult
|input=5KKK
* MP →
|data=
** ,HP xx Katapult or EX Katapult -> Ender
{{AttackData-SFV
* crMP →
|startup=<nowiki>20</nowiki>
** MP, MK xx Psycho Schneide
|active=<nowiki>4</nowiki>
* crMK →
|recovery=<nowiki>22</nowiki>
** crLP xx Psycho Schneide
|hit=<nowiki>KD</nowiki>
* HP →
|crush=<nowiki>- / - / -</nowiki>
** MP, MK xx Katapult or EX Katapult (most damaging combo route)
|block=<nowiki>-10</nowiki>
* df+HK →
|knockdown=<nowiki>111 / 52 / 57</nowiki>
** MK xx Psycho Schneider or other special
|damage=<nowiki>40x2 (80)</nowiki>
|stun=<nowiki>80*70 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Launches the opponent into a limited juggle state
* Cancels into a secondary follow-up on hit only
* No actual airborne frames and hurtbox stays grounded throughout the entire animation
}}
}}


==== Crush Counter ====
== Critical Arts ==
* HK →
** dash MP, MK xx Katapult
* crHK →
** df+HK (hits OTG)
* f+HP →
** xx CA (depends on distance)
** xx Psycho Angriff


=== V-Trigger Cancels ===
=====<font style="visibility:hidden; float:right">Psycho Fluegel</font>=====
* VT1
{{MoveData
** MK (+9)
|image=SFV_Falke_236236P.png
*** VTC
|name=Psycho Fluegel
* VT2
|input=236236P
** Cancel into VT2 after any special ender; because of the animation there is no follow up outside of CA
|data=
{{AttackData-SFV
|startup=<nowiki>1+3</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>58</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-35</nowiki>
|knockdown=<nowiki>13 / 13 / 13</nowiki>
|damage=<nowiki>340</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Hard Knockdown
* Fully invincible on frames 1-6
}}
}}


{{SFVCharacterVSystem
== Taunts ==
|
 
A 17f strike V-Reversal, knocks down on hit. Currently it's the only 2-hit V-Reversal in the game, which can allow it to break through armor in some situations.
=====<font style="visibility:hidden; float:right">Taunt</font>=====
|
{{MoveData
Falke's V-Skill 1, Psycho Trombe, causes her to spin her staff in {{front}} of her, absorbing 1 hit projectiles. As of Season 4, ff Falke absorbs a projectile with it, she does gain V-Meter. If Falke absorbs a projectile, she recovers much faster than she normally would on a hit or on whiff; due to its startup it can still be difficult to use this way however. On a full hit it gains a significant amount of V-Gauge, and is a good ender after light attacks if are nearing V-Trigger.
|image=SFV_Falke_5PPPKKK.png
|
|name=Taunt
V-Skill 2, Psycho Mine, creates a small ball of psycho energy that explodes as a projectile shortly after any of her staff moves (any punch button) overlaps the mine, any of her charged shots touch the mine, or automatically after 300 frames (5 seconds). Because the staff must connect, LP and crLP cannot detonate the {{high}} mine, while stand MP cannot detonate the {{low}} shot. If Falke is hit before the mine explodes, the mine will go away. The mine can be placed in two spots, one at chest level by pressing MP+MK and one at her feet by pressing d+MP+MK, both of which will cause the mine to slowly move forward. By pressing b+MP+MK or db+MP+MK, the mine will remain stationary. The mine can also be placed as part of her MK > HK > MP+MK target combo. The mine is incredibly plus once it explodes; when placed at her feet and detonated with her HP it leaves her at +23 with other moves offering more advantage. Due to the long startup it can be difficult to place the mine, however once done Falke can more effectively control neutral against characters such as Chun-Li or Abigail, or setup oki. It can also be used in the corner after a stun to make her already damaging corner combos hurt even more.
|input=5PPPKKK
|
|data=
Staerken is a 2 bar V-Trigger gives Falke access to greatly improved versions of all her shots by pressing HP+HK either in the air, standing, or while holding down. If used quickly she can get up to 3 shots total. She can {{cancel}} into them from her V-Skill for big damaging combos, and also {{cancel}} her ground shots into the either (Psycho Shrot xx Psycho Panzer or vice versa). Psycho Shrot is her standing {{shot}} which fires 3 projectiles and is great for breaking armor; it is also +4 on block allow her to keep up pressure. Psycho Panzer is the grounded version, and mostly only used as a combo ender as it is more - than her regular {{shot}} and slower. Psycho Jaeger is her air projectile, she can {{cancel}} air HP into this for big damage. Unlike her normal air {{shot}} Psycho Feder, Jaeger bounces off the ground if it does not hit the opponent allowing it to be a sort of shield. It hits 3 times; however unlike some fireballs if it collides with a 2 hit fireball then hits the opponent it will still do the full 3 hits instead of only 1.
{{AttackData-SFV
|
|startup=<nowiki>-</nowiki>
Psycho Angriff is a 2 bar V-Trigger powers up her V-Skill allowing it to reflect many projectile (even multi-hit) and {{cancel}} it into other special moves for larger damage combos (Psycho Trombe xx EX Katapult for example). Note that while in Psycho Angriff, using Trombe will take about 1/3 of her V-Gauge. It also gives her access to two new moves: Psycho Klinge which is a slow overhead that is +3 on block, +7 on hit allowing further combo on hit, and Psycho Strum which is a short strike attack that is mostly used as a combo ender. Both of these are cancelable into from moves that normally aren't such as crMK or f+HP. In addition when activating this V-Trigger. Something unique to this V-Trigger is upon activation Falke performs a large sweeping attack that on hit causes a knockdown, but on block is -28 making it difficult to activate outside of on hit. The {{knockdown}} provides enough advantage to dash up afterwards and do a meaty of throw. crMP and f+HP have an extended window to {{cancel}} into VT2, meaning being able to one hit confirm them into it is especially important when choosing this trigger. Other common routes are after any special at the end of a combo or after a Psycho Schneide anti-air (even if VT2 activation does not hit, Falke is still at advantage). One strategy if against fireball characters if getting the activation is proving difficult is to activate it as a fireball is coming your way; you will take the damage from the fireball (~60, less when GUTs is factored in for most regular ones) but safely get into V-Trigger state. In Season 4 with it being 2 bars, she gets about 3 uses of any special while the V-Trigger is activated.
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">Psycho Trombe</font>=====
{{MoveData
|image=SFV_Falke_MPMK (VS1).png
|caption=Normal
|image2=SFV_Falke_MPMK (VS1)_vt2.png
|caption2=V-Trigger 2
|name=Psycho Trombe
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>13</nowiki>
|active=<nowiki>4*4*4*3</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|damage=<nowiki>10x3*30 (60)</nowiki>
|stun=<nowiki>20x3*40 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Partly projectile-invulnerable on startup
* Absorbs 1-hit projectiles (which builds 40 V-Gauge)
* Cannot cancel into super on block
* Can be canceled into from special cancelable moves
* Cancels into the new V-Trigger specials during V-Trigger 1 / V-Trigger 2 on hit/block
* Deals 10 extra damage while in V-Trigger 2
* Builds 100 / 50 V-Gauge on Hit / Block
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>13</nowiki>
|active=<nowiki>4*4*4*3</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|damage=<nowiki>10x3*40 (70)</nowiki>
|stun=<nowiki>20x3*40 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su sp vt2</nowiki>
|confirm=<nowiki>30 / - / -</nowiki>
|description=
* Reflects any projectile (including V-Triggers and Supers)
* Can be canceled into from special cancelable moves and cancels into other specials (including the V-Trigger 2 specials) and Super
* Spends 1000 V-Timer (33% V-Timer) when canceling into other specials
}}
}}
 
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">Psycho Mine</font>=====
{{MoveData
|image=SFV_Falke_5 or 4 or 2 or 1MPMK (VS2).png
|name=Psycho Mine
|input=5 or 4 or 2 or 1MPMK (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>28</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>34</nowiki>
|knockdown=<nowiki>133 / 74 / 79</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Orb can be placed in front of Falke or at her feet based on direction used
* Back or down-back keep the orb in place
* Neutral or down has the orb move forward slowly
* Explosion is a projectile
* Explodes 13 frames after being touched by any move that uses her staff (including her fireballs)
* Explodes automatically after 300 frames
* Orb goes away if Falke is hit or thrown
* Active frames listed are the explosion
* Puts opponent in limited juggle state
* Builds 50 / 25 V-Gauge on Hit / Block
* Juggle Limit / Increase / Start: 5 / 1 / 1
}}
}}
 
=== V-Trigger 1 ===
 
=====<font style="visibility:hidden; float:right">Staerken</font>=====
{{MoveData
|image=SFV_Falke_HPHK (VT1).png
|name=Staerken
|input=HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5(10)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2 bar V-Trigger
* Duration of 3000 frames (50 seconds)
* Gives Falke access to new enhanced V-Trigger versions of her projectiles that can be performed with the HP+HK button combinations
* Falke can cancel into her enhanced V-Trigger 1 projectiles from special cancelable moves / V-Skill / as well as f+HP & cr.MP (which aren't regularly special cancelable)
* Can cancel into her enhanced V-Trigger 1 Air Fireball from j.LP / j.MP / j.HP / j.HK
* 5F more recovery when canceled into (11F total)
}}
}}
 
=====<font style="visibility:hidden; float:right">Psycho Schrot</font>=====
{{MoveData
|image=SFV_Falke_HPHK.png
|name=Psycho Schrot
|input=HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>14(16)</nowiki>
|active=<nowiki>3(14)</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>101 / 42 / 47</nowiki>
|damage=<nowiki>30*30x3 (120)</nowiki>
|stun=<nowiki>60*30x3 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 active frames projectile hitbox followed by 3 seperate mid-range burst projectiles
* Can be canceled into from all grounded normal (except cr.MK) and V-Skill on hit/block
* Cancels into Psycho Panzer (d+HP+HK) on hit/block
* Spends 1000 V-Timer (33% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Psycho Panzer</font>=====
{{MoveData
|image=SFV_Falke_2HPHK.png
|name=Psycho Panzer
|input=2HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>20</nowiki>
|active=<nowiki>20</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>96 / 37 / 42</nowiki>
|damage=<nowiki>50x2 (100)</nowiki>
|stun=<nowiki>100x2 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit full-screen projectile
* Low profile and upper-body projectile invincible on frames 3-35
* Crouching state for the entire duration
* Can be canceled into from all grounded normal (except crouching kicks (LK/MK/HK)) and V-Skill on hit/block
* Cancels into Psycho Schrot (HP+HK) on hit/block
* Spends 1000 V-Timer (33% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Psycho Jaeger</font>=====
{{MoveData
|image=SFV_Falke_HPHK (air).png
|name=Psycho Jaeger
|input=HPHK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x2*40 (80)</nowiki>
|stun=<nowiki>50x3 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit air projectile (but still applies all 3 hits if it only collides with 2 hits of projectiles on the way)
* Bounces back into the air if it doesn't connect with the opponent by the time it reaches the ground
* Can be canceled into from jumping punches (LP/MP/HP) on hit/block
* Spends 1000 V-Timer (33% V-Timer)
}}
}}
 
=== V-Trigger 2 ===
 
=====<font style="visibility:hidden; float:right">Psycho Angriff</font>=====
{{MoveData
|image=SFV_Falke_HPHK (VT2).png
|name=Psycho Angriff
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>10(2)</nowiki>
|active=<nowiki>3(17)3</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-28</nowiki>
|knockdown=<nowiki>93 / 34 / 39</nowiki>
|damage=<nowiki>40*100 (140)</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2 bar V-Trigger
* Duration of 3000 frames (~50 seconds)
* Canned attack upon activation (very punishable on block or whiff)
* Second skyward hit cannot hit grounded characters
* Faster startup (2F) if canceled into
* Gives Falke access to 2 new moves (Psycho Strum & Psycho Klinge) which can be canceled into from any grounded normal / special / V-Skill
}}
}}
 
=====<font style="visibility:hidden; float:right">Psycho Strum</font>=====
{{MoveData
|image=SFV_Falke_HPHK.png
|name=Psycho Strum
|input=HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>88(63) / 29(4) / 34(9)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Pretty good range horizontal strike
* Can be canceled into from any grounded normal / special / V-Skill
* Can be canceled into V-Skill 2 on hit or block
* KDA listed in parentheses refers to canceling Psycho Strum into V-Skill 2
* Spends 1000 V-Timer (33% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Psycho Klinge</font>=====
{{MoveData
|image=SFV_Falke_2HPHK.png
|name=Psycho Klinge
|input=2HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>29(33)</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>7+5</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Overhead
* Full-body projectile invincibility on frames 6-23 and then lower body (legs) on frames 24-44
* Can be drifted forward
* Airborne on frames 6-44 followed by 5 grounded landing recovery frames
* Can be canceled into from any grounded normal / special / V-Skill
* 4F slower start-up (33F) when canceled into
* 1st active frame cannot hit grounded opponents
* Spends 1000 V-Timer (33% V-Timer)
}}
}}
 
=== V-Shift ===
 
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
|image=SFV_Falke_MKHP.png
|name=V-Shift
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
}}
}}
 
=== V-Shift Break ===
 
=====<font style="visibility:hidden; float:right">Psycho Aufstand</font>=====
{{MoveData
|image=SFV_Falke_MKHP.png
|name=Psycho Aufstand
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>?</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible during startup and active frames
}}
}}
 
=== V-Reversal ===
 
=====<font style="visibility:hidden; float:right">Psycho Impulse</font>=====
{{MoveData
|image=SFV_Falke_6PPP.png
|name=Psycho Impulse
|input=6PPP
|data=
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>78 / 19 / 24</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Strike and Projectile invincible on frames 1-29
}}
}}
}}


== Strategy ==
=== Playing as Falke ===
=== Fighting Against Falke ===


{{Navbox-SFV}}
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
[[Category:Street Fighter games]]

Revision as of 17:15, 5 March 2021

Introduction

About Falke

Created to be another clone for M. Bison, Falke was trapped and experimented on by Shadaloo spending years training and honing her psycho powers. Eventually she is rescued by Ed, and the two of them team up to form Neo Shadaloo with the mission of finding and helping others like them.

Compared to most of the Street Fighter V cast, Falke is much slower paced and footsie oriented. With some of the longest ranged normals in the game, an amazing 1 button anti-air, and the only character with an air fireball she can use jumping in any direction, Falke is great at controlling space and wearing down her opponents. While spacing is her specialty, she can also go on the offensive and whittle down the opponents with some especially damaging combos and great corner carry. However having her fastest normal being 4f button and a 12f reversal can make getting sticky opponents away from her difficult; this is further compounded by her 4f normals hitting low to the ground meaning moves such as Dhalsim's drills or Cammy's divekicks can be especially tough to deal with. If you like long ranged normals and don't crack under pressure, Falke is a good choice.

Final Patch

Players to Watch

  • Nycfurby/Sabin
  • Rompepollo
  • TheLifeOfKB
  • The4Philzz
  • Zabeth
Falke
SFV-Falke Portrait.jpg
Vitals
Life Points 975
Stun Points 1000
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4
Backward Walk Speed 3
Forward Dash Speed 20
Backward Dash Speed 25
Forward Dash Distance 149.4
Backward Dash Distance 101.5
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46(4+38+4)
Neutral Jump Speed 46(4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 205.2
Backward Jump Distance 205.2
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Falke 5LP.png
Startup Active Recovery Hit
4 3 9 5
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Can tick throw with this
Stand MP
Stand MP
5MP
SFV Falke 5MP.png
Startup Active Recovery Hit
6 3 15 8
Damage Stun Attack Block
60 100 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • The standard SFV stubby st.MP pressure tool / combo starter
Stand HP
Stand HP
5HP
SFV Falke 5HP.png
Startup Active Recovery Hit
10 3 22 4
Damage Stun Attack Block
80 150 H -3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Falke's longest range special cancelable button outside of V-Triggers
  • Not an anti-air even though the staff's swing animation looks like it could (think like Rolento's far st:HP from SFIV)
Stand LK
Stand LK
5LK
SFV Falke 5LK.png
Startup Active Recovery Hit
5 2 11 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Her only light button that links into her other lights; good for hit confirming
  • The most range out of her light attacks
Stand MK
Stand MK
5MK
SFV Falke 5MK.png
Startup Active Recovery Hit
8 3 16 4
Damage Stun Attack Block
60 100 H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Decent range and combo filler
Stand HK
Stand HK
5HK
SFV Falke 5HK.png
Startup Active Recovery Hit
12 3 23 3
Damage Stun Attack Block
80 150 H -4
  • Cancel options: vt1 vt2
  • Can whiff on crouching from further away
  • Cannot cancel into VT1 Psycho Schrot and Psycho Panzer shots, but can cancel into activation
Crouch LP
Crouch LP
2LP
SFV Falke 2LP.png
Startup Active Recovery Hit
4 3 10 3
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Can tick throw with this
Crouch MP
Crouch MP
2MP
SFV Falke 2MP.png
Startup Active Recovery Hit
8 2 16 4
Damage Stun Attack Block
70 100 H -2
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *VT2 Specials only, **VT2 activation
  • Great range poke and hitbox priority (like Alex's cr.MP in Season 1)
Crouch HP
Crouch HP
2HP
SFV Falke 2HP.png
Startup Active Recovery Hit
8 3 27 -2
Damage Stun Attack Block
80 150 H -8
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Active frames 2-3 have fantastic anti-air hitboxes (not so much on the 1st active frame)
Crouch LK
Crouch LK
2LK
SFV Falke 2LK.png
Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 2
  • Cancel options: ch vt1 vt2
  • Falke's only chain normal (chains into cr.LP); good for hit confirming
  • Can tick throw with this
  • Not cancelable into her V-Trigger 1 specials
Crouch MK
Crouch MK
2MK
SFV Falke 2MK.png
Startup Active Recovery Hit
7 2 17 2
Damage Stun Attack Block
60 100 L -2
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA and VT2 Specials only
  • Not cancelable into her V-Trigger 1 specials
Crouch HK
Crouch HK
2HK
SFV Falke 2HK.png
Startup Active Recovery Hit
10 2 24 KD
Damage Stun Attack Block
90 150 L -12
  • Cancel options: vt1 vt2
  • Not as terrible range as it seems to be (further than cr.MK and st.MK)
  • If canceled into V-Trigger 2 on hit results in KDA: +35/-14/-9
  • Not cancelable into her V-Trigger 1 specials
Jump LP
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Cancels into her enhanced Air Fireball during V-Trigger 1
Jump MP
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Cancels into her enhanced Air Fireball during V-Trigger 1
Jump HP
Startup Active Recovery Hit
12 3 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Cancels into her enhanced Air Fireball during V-Trigger 1
Jump LK
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
Jump MK
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can cross-up
Jump HK
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Cancels into regular Air Fireball and her enhanced Air Fireball during V-Trigger 1
  • Puts opponent in limited juggle state
  • Juggle Limit / Increase / Start: 0 / 1 / 1

Command Normals

Luftjagd
Luftjagd
2MK (air)
SFV Falke 2MK (air).png
Startup Active Recovery Hit
16 - 15 ~(7)
Damage Stun Attack Block
60 100 H ~(1)
  • Cancel options: -
  • Can only be done near peak of jump arc
  • Can be performed from any jump direction
  • Overhead
  • Can cross-up
  • On hit or block; Falke bounces straight up into a second jumping state which is player-controllable and can cancel into air normals again after 5 frames, as well as her Psycho Feder and VT1 Psycho Jaeger shots
  • Cannot be performed again during second jump
  • Falke does not auto-correct the direction she faces in mid-air upon starting the second jump
  • 15 landing recovery frames on landing
  • If the divekick connects on the last frame before landing it doesn't bounce off and instead immediately lands and goes into the 15 landing recovery frames resulting in; +7 on Hit / +1 on Block
Blaukraehe
Blaukraehe
3HK
SFV Falke 3HK.png
Startup Active Recovery Hit
15 6 14 6
Damage Stun Attack Block
70(40) 150(100) L 3
  • Cancel options: vt1 vt2
  • Hits low
  • Combo starter / + on block / lots of active frames; Great pressure and oki tool
  • Can only cancel to VT1/VT2 activation and not their unique attacks
  • Can OTG after Crush Counter Sweep or if the opponent does delayed wake-up resulting in KDA: +60/11/16
  • Deals less damage (40) and stun (100) if it hits OTG
  • Juggle Limit: 10
Psycho Spitze
Psycho Spitze
6HP
SFV Falke 6HP.png
Startup Active Recovery Hit
14 2 25 0
Damage Stun Attack Block
90 150 H -10
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *VT1 and VT2 Specials only, **VT2 activation
  • Very far range poke (similar to Claw's f+HP but better)
  • Cancelable into both V-Trigger 1 and V-Trigger 2 specials

Target Combos

Zweitrit
Zweitrit
5MK > 5HK
Startup Active Recovery Hit
8+12 5 36 KD
Damage Stun Attack Block
60*63 (123) 100*90 (190) H*H -15
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *VT2 Specials and Psycho Mine only
  • Can be followed up with V-Skill 2 (Psycho Mine)
Psycho Seele
Psycho Seele
5MK > 5HK > MPMK (VS2)
SFV Falke 5MK 5HK MPMK (VS2).png
Startup Active Recovery Hit
8+12+28 7 24 KD
Damage Stun Attack Block
60*63 (123) 100*90 (190) H*H -42

Throws

Wirbel Wind
Wirbel Wind
Throw
LPLK
SFV Falke LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 T -
Luftstrom
Luftstrom
Back Throw
4LPLK
SFV Falke 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
150 200 T -

Special Moves

Psycho Kugel
Psycho Kugel
hold punch button + release (standing)
SFV Falke hold punch button + release (standing).png
Startup Active Recovery Hit
16 2(2)2(1)2 26 7
Damage Stun Attack Block
20*20*20 (60) 40x3 (120) H 2
  • Cancel options: su vt1 vt2
  • Charges in 50 frames
  • 3 hit projectile hitboxes with a short range burst (not a traditional traveling projectile)
  • Projectile invulnerable on staff frames 17-32
Psycho Kanonen
Psycho Kanonen
hold punch button + release (crouch)
SFV Falke hold punch button + release (crouch).png
Startup Active Recovery Hit
24 20 30 4
Damage Stun Attack Block
60 150 H -3
  • Cancel options: su vt1 vt2
  • Charges in 50 frames
  • 1-hit projectile
  • Low profile and upper-body projectile invincible on frames 8-47
  • Crouching state for the entire duration
Psycho Feder
Psycho Feder
hold punch button + release (air)
SFV Falke hold punch button + release (air).png
Startup Active Recovery Hit
16 - 9 -
Damage Stun Attack Block
80 120 H -
  • Cancel options: -
  • Charges in 50 frames
  • 9 frames of recovery upon landing
  • Projectile Speed 0.066 Horizontal / -0.09 Vertical
Psycho Schneide
Psycho Schneide
5PP
Startup Active Recovery Hit
8 6 33(38) KD
Damage Stun Attack Block
50*70 (120) 70*80 (150) H -17
  • Cancel options: su vt2
  • Pretty good anti-air as well (but not good against opponents right above Falke's head)
  • Can hit crossup
  • No hurtbox on Falke's head on frames 1-10
  • Recovery and total frames in the parentheses refers to the On Hit version
  • Juggle Increase: 0*1 (first hit doesn't increase the current juggle count on a juggled opponent at all
  • Juggle Limit: 5
EX Psycho Schneide
EX Psycho Schneide
5PPP
Startup Active Recovery Hit
12 4(1)3 44 KD
Damage Stun Attack Block
40*40*60 (140) 60*60*80 (200) H -25
  • Cancel options: -
  • Fully invincible on frames 1-16
  • Strong anti-air hitboxes
  • Pretty slow startup so this can be baited
  • Can hit crossup
  • Falke is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
Katapult
Startup Active Recovery Hit
16 4 26(31) KD
Damage Stun Attack Block
90 150 H -10
  • Cancel options: su vt2
  • Framedata in parentheses refers to On Hit data
  • Furthest range option for her special cancelable confirms
  • No actual airborne frames and hurtbox stays grounded throughout the entire animation
  • If canceled into V-Trigger 2 on hit results in KDA: +95/36/41
EX Katapult
EX Katapult
5KKK
Startup Active Recovery Hit
20 4 22 KD
Damage Stun Attack Block
40x2 (80) 80*70 (150) H -10
  • Cancel options: -
  • Launches the opponent into a limited juggle state
  • Cancels into a secondary follow-up on hit only
  • No actual airborne frames and hurtbox stays grounded throughout the entire animation

Critical Arts

Psycho Fluegel
Psycho Fluegel
236236P
Startup Active Recovery Hit
1+3 4 58 KD
Damage Stun Attack Block
340 0 H -35
  • Cancel options: -
  • Hard Knockdown
  • Fully invincible on frames 1-6

Taunts

Taunt
Taunt
5PPPKKK
SFV Falke 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Psycho Trombe
Psycho Trombe
MPMK (VS1)
SFV Falke MPMK (VS1).png
Normal
SFV Falke MPMK (VS1) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
13 4*4*4*3 22 KD
Damage Stun Attack Block
10x3*30 (60) 20x3*40 (100) H -10
  • Cancel options: su vt1 vt2
  • Partly projectile-invulnerable on startup
  • Absorbs 1-hit projectiles (which builds 40 V-Gauge)
  • Cannot cancel into super on block
  • Can be canceled into from special cancelable moves
  • Cancels into the new V-Trigger specials during V-Trigger 1 / V-Trigger 2 on hit/block
  • Deals 10 extra damage while in V-Trigger 2
  • Builds 100 / 50 V-Gauge on Hit / Block
V-Trigger 2 Startup Active Recovery Hit
13 4*4*4*3 22 KD
Damage Stun Attack Block
10x3*40 (70) 20x3*40 (100) H -6
  • Cancel options: su sp vt2
  • Reflects any projectile (including V-Triggers and Supers)
  • Can be canceled into from special cancelable moves and cancels into other specials (including the V-Trigger 2 specials) and Super
  • Spends 1000 V-Timer (33% V-Timer) when canceling into other specials

V-Skill 2

Psycho Mine
Psycho Mine
5 or 4 or 2 or 1MPMK (VS2)
Startup Active Recovery Hit
28 7 24 KD
Damage Stun Attack Block
70 100 H 34
  • Cancel options: -
  • Orb can be placed in front of Falke or at her feet based on direction used
  • Back or down-back keep the orb in place
  • Neutral or down has the orb move forward slowly
  • Explosion is a projectile
  • Explodes 13 frames after being touched by any move that uses her staff (including her fireballs)
  • Explodes automatically after 300 frames
  • Orb goes away if Falke is hit or thrown
  • Active frames listed are the explosion
  • Puts opponent in limited juggle state
  • Builds 50 / 25 V-Gauge on Hit / Block
  • Juggle Limit / Increase / Start: 5 / 1 / 1

V-Trigger 1

Staerken
Staerken
HPHK (VT1)
SFV Falke HPHK (VT1).png
Startup Active Recovery Hit
1 - 5(10) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Gives Falke access to new enhanced V-Trigger versions of her projectiles that can be performed with the HP+HK button combinations
  • Falke can cancel into her enhanced V-Trigger 1 projectiles from special cancelable moves / V-Skill / as well as f+HP & cr.MP (which aren't regularly special cancelable)
  • Can cancel into her enhanced V-Trigger 1 Air Fireball from j.LP / j.MP / j.HP / j.HK
  • 5F more recovery when canceled into (11F total)
Psycho Schrot
Psycho Schrot
HPHK
SFV Falke HPHK.png
Startup Active Recovery Hit
14(16) 3(14) 23 KD
Damage Stun Attack Block
30*30x3 (120) 60*30x3 (150) H 4
  • Cancel options: su
  • 3 active frames projectile hitbox followed by 3 seperate mid-range burst projectiles
  • Can be canceled into from all grounded normal (except cr.MK) and V-Skill on hit/block
  • Cancels into Psycho Panzer (d+HP+HK) on hit/block
  • Spends 1000 V-Timer (33% V-Timer)
Psycho Panzer
Psycho Panzer
2HPHK
SFV Falke 2HPHK.png
Startup Active Recovery Hit
20 20 33 KD
Damage Stun Attack Block
50x2 (100) 100x2 (200) H -6
  • Cancel options: su
  • 2-hit full-screen projectile
  • Low profile and upper-body projectile invincible on frames 3-35
  • Crouching state for the entire duration
  • Can be canceled into from all grounded normal (except crouching kicks (LK/MK/HK)) and V-Skill on hit/block
  • Cancels into Psycho Schrot (HP+HK) on hit/block
  • Spends 1000 V-Timer (33% V-Timer)
Psycho Jaeger
Psycho Jaeger
HPHK (air)
SFV Falke HPHK (air).png
Startup Active Recovery Hit
15 - 9 -
Damage Stun Attack Block
20x2*40 (80) 50x3 (150) H -
  • Cancel options: su
  • 3-hit air projectile (but still applies all 3 hits if it only collides with 2 hits of projectiles on the way)
  • Bounces back into the air if it doesn't connect with the opponent by the time it reaches the ground
  • Can be canceled into from jumping punches (LP/MP/HP) on hit/block
  • Spends 1000 V-Timer (33% V-Timer)

V-Trigger 2

Psycho Angriff
Psycho Angriff
HPHK (VT2)
SFV Falke HPHK (VT2).png
Startup Active Recovery Hit
10(2) 3(17)3 31 KD
Damage Stun Attack Block
40*100 (140) 200 H -28
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3000 frames (~50 seconds)
  • Canned attack upon activation (very punishable on block or whiff)
  • Second skyward hit cannot hit grounded characters
  • Faster startup (2F) if canceled into
  • Gives Falke access to 2 new moves (Psycho Strum & Psycho Klinge) which can be canceled into from any grounded normal / special / V-Skill
Psycho Strum
Psycho Strum
HPHK
SFV Falke HPHK.png
Startup Active Recovery Hit
15 2 26 KD
Damage Stun Attack Block
100 150 H -11
  • Cancel options: su vs2
  • Pretty good range horizontal strike
  • Can be canceled into from any grounded normal / special / V-Skill
  • Can be canceled into V-Skill 2 on hit or block
  • KDA listed in parentheses refers to canceling Psycho Strum into V-Skill 2
  • Spends 1000 V-Timer (33% V-Timer)
Psycho Klinge
Psycho Klinge
2HPHK
SFV Falke 2HPHK.png
Startup Active Recovery Hit
29(33) 5 7+5 8
Damage Stun Attack Block
90 150 M 3
  • Cancel options: -
  • Overhead
  • Full-body projectile invincibility on frames 6-23 and then lower body (legs) on frames 24-44
  • Can be drifted forward
  • Airborne on frames 6-44 followed by 5 grounded landing recovery frames
  • Can be canceled into from any grounded normal / special / V-Skill
  • 4F slower start-up (33F) when canceled into
  • 1st active frame cannot hit grounded opponents
  • Spends 1000 V-Timer (33% V-Timer)

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Psycho Aufstand
Psycho Aufstand
MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Psycho Impulse
Psycho Impulse
6PPP
SFV Falke 6PPP.png
Startup Active Recovery Hit
17 2 32 KD
Damage Stun Attack Block
60 - H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-29


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven