Marvel vs Capcom 2/Akuma: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
 
{|border="1"
=== Command normals ===
!width="6%"|
 
! Frames
Zugai Hasatsu: f + hp overhead
! Advantage
 
! Cancel
Senpuu Kyaku: f + hk
! Block
 
!colspan="3"| Hitbox
Senpuu Kyaku: air u + hk
! Notes
 
|-
Mae Geri: air u + mk
|colspan="9" align="center"| '''Standing'''
|-
! [[File:Lp.png]]
|align="center"| 4/3/3
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Akuma_s.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"| 3/7/14
|align="center"|
|align="center"| C
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[File:Akuma_s.mp.png]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Akuma_s.mp_2.png]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:Hp.png]]
|align="center"|5/8/16
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Akuma_s.hp.png|center]]
|align="left"|
|-
! [[File:Lk.png]]
|align="center"|6/10/6
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Akuma_s.lk.png|center]]
|align="left"|
|-
! [[File:Mk.png]]
|align="center"| 5/16/8
|align="center"|
|align="center"| C
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[File:Akuma_s.mk.png]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Akuma_s.mk_2.png]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:Hk.png]]
|align="center"|9/8/7
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Akuma_s.hk.png|center]]
|align="left"|
|-
! [[File:F.png]]+[[File:Hp.png]]
|align="center"| 26/16/8
|align="center"|
|align="center"|
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Akuma_f.hp.png]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Akuma_f.hp_2.png]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
![[File:F.png]]+[[File:Hk.png]]
|align="center"|18/2/4
|align="center"|
|align="center"|
|align="center"| HL
|colspan="3" | [[File:Akuma_f.hk.png|center]]
|align="left"|
|-
|colspan="9" align="center"| '''Crouching'''
|-
! [[File:Lp.png]]
|align="center"| 3/4/4
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Akuma_c.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"| 4/4/8
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Akuma_c.lp.png|center]]
|align="left"|
|-
! [[File:Hp.png]]
|align="center"| 4/12/11
|align="center"|
|align="center"| C
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[File:Akuma_c.hp.png]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Akuma_c.hp_2.png]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:Lk.png]]
|align="center"| 4/6/4
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Akuma_c.lk.png|center]]
|align="left"|
|-
! [[File:Mk.png]]
|align="center"| 5/6/8
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Akuma_c.mk.png|center]]
|align="left"|
|-
! [[File:Hk.png]]
|align="center"| 5/6/8
|align="center"|
|align="center"|
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Akuma_c.hk.png|center]]
|align="left"|
|-
|colspan="9" align="center"| '''Jumping'''
|-
! [[File:Lp.png]]
|align="center"| 5/10/0
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"| 5/8/2
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.mp.png|center]]
|align="left"|
|-
! [[File:Hp.png]]
|align="center"| 8/6/4
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.hp.png|center]]
|align="left"|
|-
! [[File:Lk.png]]
|align="center"| 7/10/0
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.hp.png|center]]
|align="left"|
|-
! [[File:Mk.png]]
|align="center"| 9/7/9
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.hp.png|center]]
|align="left"|
|-
! [[File:Hk.png]]
|align="center"| 7/6/8
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.hp.png|center]]
|align="left"|
|-
! [[File:U.png]]+[[File:Mk.png]]
|align="center"| 4/16/4
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.u+mk.png|center]]
|align="left"|
|-
! [[File:U.png]]+[[File:Hk.png]]
|align="center"| 12/6/8=9
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Akuma_j.u+hk.png|center]]
|align="left"|
|-


== Special Moves ==
== Special Moves ==

Revision as of 01:15, 9 March 2021

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2akuma.png

Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-akuma.png


Moves List

Normal Moves

Special Moves

Name
Command
Damage
Special Properties (glossary)
Fireball (Gou Hadouken)
Qcf.png + p
Airok.png
Dive Kick (Tenma Kuujin Kyaku)
Qcf.png + k
Aironly.png
Dragon Punch (Gou Shoryuken)
Dp.png + P.png
Ashura Warp
Dp.png or Rdp.png + Pp.png or Kk.png
Hurricane Kick (Tatsumaki Zankuu Kyaku)
Qcb.png + k
airok
Command Throw (Jigoku Gurma)
Hcb.png + hk
throw

Super Moves

Name
Command
Damage
Special Properties (glossary)
Super Fireball (Messatsu Gou Hadou)
Qcb.png + Lp.png + hp
Mash.png
Super Dragon Punch (Messatsu Gou Shouryuu)
qcf + Lp.png + hp
Super Rising Hurricane Kick (Messatsu Gou Rasen)
qcf + Lk.png + hk
Air Super Fireball (Tenma Gou Zankuu)
Qcf.png + Lp.png + Hp.png
aironly
Raging Demon (Shun Goku Satsu)
Lp.png , Lp.png , F.png , Lk.png , Hp.png
Unblockable.png (requires three levels)

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Fireball
Super Fireball
Hp.png Fireball
Beta.png Hp.png Dragon Punch
Super Dragon Punch
Hp.png Dragon Punch
Gamma.png Hk.png Hurricane Kick
Super Hurricane Kick
Hk.png Hurricane Kick
Great to combo off of.

The Basics

Combos

-d.s.LP > s.LP > s.HP XX qcf + P

-Jump HP \/ d.s.LK > s.LK XX qcf + PP

-Jump LP > HP \/ d.s.LP > s.HP XX qcb + HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.HP

-Jump LK > LK \/ d.s.LP > LP XX qcb + HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.u + LK XX qcb + K XX qcf + PP

-Jump LK > LK \/ d.s.LP > s.LP XX qcb + HK, d.c.LK XX qcb + HK XX qcf + PP

-Jump HP \/ d.s.LK > s.HK XX qcb + HK XX qcf + PP

-Jump HP \/ d.c.LK > c.HP /\ sj.LP > sj.LK XX qcb + HK XX qcf + PP

-Jump LP > HP \/ d.s.LK > s.LP > s.HP XX qcf + P XX qcb + PP

Strategies

cLK, hurricane kick, tenma gou zankuu

You can generally combo hurricane kick into tenma gou zankuu anywhere, such as part of an air combo.

Advanced Strategy

Game Navigation

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png 4/3/3 C HL
Akuma s.lp.png
Mp.png 3/7/14 C HL Akuma s.mp.png Akuma s.mp 2.png
Hp.png 5/8/16 C HL
Akuma s.hp.png
Lk.png 6/10/6 C HL
Akuma s.lk.png
Mk.png 5/16/8 C HL Akuma s.mk.png Akuma s.mk 2.png
Hk.png 9/8/7 C HL
Akuma s.hk.png
F.png+Hp.png 26/16/8 High.png Akuma f.hp.png Akuma f.hp 2.png
F.png+Hk.png 18/2/4 HL
Akuma f.hk.png
Crouching
Lp.png 3/4/4 C HL
Akuma c.lp.png
Mp.png 4/4/8 C HL
Akuma c.lp.png
Hp.png 4/12/11 C HL Akuma c.hp.png Akuma c.hp 2.png
Lk.png 4/6/4 C Low.png
Akuma c.lk.png
Mk.png 5/6/8 C Low.png
Akuma c.mk.png
Hk.png 5/6/8 Low.png
Akuma c.hk.png
Jumping
Lp.png 5/10/0 C High.png
Akuma j.lp.png
Mp.png 5/8/2 C High.png
Akuma j.mp.png
Hp.png 8/6/4 C High.png
Akuma j.hp.png
Lk.png 7/10/0 C High.png
Akuma j.hp.png
Mk.png 9/7/9 C High.png
Akuma j.hp.png
Hk.png 7/6/8 C High.png
Akuma j.hp.png
U.png+Mk.png 4/16/4 C High.png
Akuma j.u+mk.png
U.png+Hk.png 12/6/8=9 C High.png
Akuma j.u+hk.png
General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief