Marvel vs Capcom 2/Hulk: Difference between revisions

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= Introduction =
= Introduction =
--[[User:Ozsega|Ozsega]] 04:54, 8 July 2006 (CDT)
http://i34.photobucket.com/albums/d135/Ozsega/hulk-stance.gif
'''Real Name:''' Robert Bruce Banner<br>
'''Height:''' 7&nbsp;ft. as green Hulk, 5&nbsp;ft. 9 in. as Banner, 6&nbsp;ft. 6 in. as gray Hulk<br>
'''Weight:''' 1,040&nbsp;lbs. as green Hulk, 128&nbsp;lbs. as Banner, 900&nbsp;lbs. as gray Hulk<br>
'''Eyes:''' Green as green Hulk, Brown as Banner, gray as gray Hulk<br>
'''Hair:''' Green as green Hulk, Brown as Banner, black as gray Hulk<br>
'''Skin:''' Green as green Hulk, gray as gray Hulk<br>
'''Occupation:''' Nuclear physicist, leader of the new Hulkbusters<br>
'''Identity:''' Publicly known<br>
'''Legal Status:''' Citizen of the United States with criminal record pardoned<br>
'''Other Aliases:''' None<br>
'''Place of Birth:''' Dayton, Ohio<br>
'''Marital Status:''' Married<br>
'''Known Relatives:''' Betty Ross Talbot (wife, deceased), Brian (father, apparently deceased), Rebecca Walters (mother, deceased), Morris Walters (uncle), Elaine Walters (aunt, deceased), Jennifer Walters (alias She-Hulk, cousin), Thaddeus E. "Thunderbolt" Ross (father-in-law, deceased), Mrs. Drake (aunt, possibly deceased)
'''Strength Level:''' The Hulk possesses superhuman strength of the Class 100 level, enabling him to lift (press) in excess of 100 tons. The Hulk only attains this strength level when he is enraged. In a totally, calm state his functional strength is significantly less, perhaps in the 70 ton range. In human form Bruce Banner possesses the normal human strength of a man of his age, height, and build who engages in no regular exercise.
Banner was present in the instrumentation bunker at the test site for the first underground test detonation of the gamma bomb. Observing that a civilian had breached security and entered the restricted test area, Banner told his colleague Igor Starsky to delay the countdown while he tried to get the civilian to safety, Starsky, secretly a Soviet agent, did nothing, confident that Banner would die in the explosion, bringing the project to a halt. Reaching the civilian, a teenager named Rick Jones, Banner threw him into a protective trench. Before Banner could get himself to safety, the gamma-bomb detonated, and intense waves of radiation reached the surface. Banner was irradiated with highly charged, radioactive particles. Days later he awoke to find that the gamma radiation had not killed him. Due to an unknown genetic factor in his body, rather In moments of stress turned him into the vastly powerful, green-skinned being named "the Hulk". Although he was conscious when he was the Hulk, the monster functioned as a seperate, less intelligent entity.
The Hulk has great strength and stamina though he is not as agile as other marvel characters he is still quite quick and can come out victorious if properly managed.
'''First Apperances'''<br>Marvel Super Heros
'''Other Appereances'''<br>Marvel Super Heros Vs. Street Fighter, Marvel Vs. Capcom, Marvel Vs. Capcom 2
= Colors =
= Colors =
First row: LP, HP, A1. Second row: LK, HK, A2.
First row: LP, HP, A1. Second row: LK, HK, A2.
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== Normal Moves ==
== Normal Moves ==
 
{|border="1"
!width="6%"|
! Frames
! Advantage
! Cancel
! Block
!colspan="3"| Hitbox
! Notes
|-
|colspan="9" align="center"| '''Standing'''
|-
! [[File:Lp.png]]
|align="center"| 7/5/31
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
[[File:Low.png]]
|colspan="3" | [[File:Hulk-mvc2-lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"| 11/7/31
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
[[File:Low.png]]
|colspan="3" | [[File:Hulk-mvc2-mp.png|center]]
|align="left"|
|-
! [[File:Hp.png]]
|align="center"| 13/2/50
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
[[File:Low.png]]
|colspan="3" | [[File:Hulk-mvc2-hp.png|center]]
|align="left"|
|-
|}
== Special Moves ==
== Special Moves ==


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Gamma Slam
{{MoveListRow | Gamma Slam
| {{qcf}} + p
| {{qcf}} + {{p}}
|  
|  
|  
|  
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}}
}}
{{MoveListRow | Gamma Charge (ground)
{{MoveListRow | Gamma Charge (ground)
| Charge {{b}} , {{f}} + k
| Charge {{b}} , {{f}} + {{k}}
|  
|  
| Press {{k}} or direction + {{k}} for a second movement.
| Press {{k}} or direction + {{k}} for a second movement.
}}
}}
{{MoveListRow | Gamma Charge (air)
{{MoveListRow | Gamma Charge (air)
| Charge {{d}} , {{u}} + k
| Charge {{d}} , {{u}} + {{k}}
|  
|  
| Press {{k}} or direction + {{k}} for a second movement.
| Press {{k}} or direction + {{k}} for a second movement.
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Gamma Wave
{{MoveListRow | Gamma Wave
| {{qcf}} + {{lp}} + hp
| {{qcf}} + {{lp}} + {{hp}}
|  
|  
|  
|  
}}
}}
{{MoveListRow | Gamma Quake
{{MoveListRow | Gamma Quake
| {{qcf}} + {{lk}} + hk
| {{qcf}} + {{lk}} + {{hk}}


|  
|  
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}}
}}
{{MoveListRow | Gamma Crush
{{MoveListRow | Gamma Crush
| {{qcb}} + {{lp}} + hp
| {{qcb}} + {{lp}} + {{hp}}
|  
|  
| Hold a direction to aim.
| Hold a direction to aim.

Revision as of 09:14, 31 May 2021

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

MvC2hulk.png

Introduction

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hulk.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png 7/5/31 C High.png

Low.png

Hulk-mvc2-lp.png
Mp.png 11/7/31 C High.png

Low.png

Hulk-mvc2-mp.png
Hp.png 13/2/50 C High.png

Low.png

Hulk-mvc2-hp.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Slam
Qcf.png + P.png
Gamma Tornado
Hcb.png + p
Gamma Charge (ground)
Charge B.png , F.png + K.png
Press K.png or direction + K.png for a second movement.
Gamma Charge (air)
Charge D.png , U.png + K.png
Press K.png or direction + K.png for a second movement.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Wave
Qcf.png + Lp.png + Hp.png
Gamma Quake
Qcf.png + Lk.png + Hk.png
Gamma Crush
Qcb.png + Lp.png + Hp.png
Hold a direction to aim.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Gamma Slam
Gamme Wave
Lp.png Gamma Slam
Beta.pngLk.png Gamma Charge F.png
Gamma Crush
Lk.png Gamma Charge F.png
Gamma.pngLk.png Gamma Charge Uf.png
Gamma Quake
Lk.png Gamma Charge Uf.png

The Basics

Combos

-Jump HK \/ d.s.LP > s.HP

-d.c.LK > c.HP XX qcf + PP

-Jump HK (charge db) \/ c.LK > c.LK XX f + K XX u/uf + K

-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > Sj.LK > sj.HP

-Jump HK \/ c.HP XX qcf + PP

-Jump HK \/ d.c.LK > c.HP XX qcf + KK

-Corner Jump LK (charge db) > LK \/ c.LP > c.LP XX f + HK XX qcf + PP

-Jump HK \/ d.c.LK > c.HP XX qcb + PP

-Corner Jump HK \/ d.s.LP > s.HP XX qcb + PP

-Jump LK (charge db) > LK \/ c.LK > c.LK XX f + HK XX qcb + PP

Advanced Strategy

--Ozsega 05:41, 8 July 2006 (CDT)

The Gamma Crush


The Gamma Crush is the best weapon that the Hulk has. The easiest way to execute the super is with an air combo: D + FP then enter into the Gamma Crush. But becareful for if your opponent blocks it, it will leave you open for attack. You should try to vary this strategy by using the vertical Gamma Charge instead of the Gamma Crush

Chipping Away Your Opponents Energy


The Hulk's standing FP and RK do tremendous chipping damage. The only problem is his recovery time after these attacks are slow. so after launching the attack, cancel it with a Gamma Wave or a Gamma Charge.

Hulk's Armor


Similar to Juggernaut the Hulk can absorb up to 2 JP or 1 FP before he becomes vulnerable. Suppose you dash toward your opponent and you try to land a combo but he start his ground combo first. Their combo will be interrupted by your punch from the Hulk. Learn to find this delay and you will be able to gain the advantage. Using the Hulks JP helps since it's difficult to counter. Wait for him to absorb the hits and continue with your combo.

Short Air Combo


He has a basic air combo to execute try to expose the opponent with a JP or SK then follow with D + FP followed by Jumping UP and Forward and hitting JP,SK,FP.


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