Line 3: | Line 3: | ||
= Introduction = | = Introduction = | ||
''Kaori is very smart. You can tell because she wears glasses and has an infinite she can start from a divekick.'' | ''Kaori is very smart. You can tell because she wears glasses and has an infinite she can start from a divekick.'' | ||
Kaori is often regarded as the best character in the game, and not without good reason. Her incredibly easy and consistent infinite combo is what she is most remembered for, but even with that out of the picture, she's still a a very strong aggressive rushdown character who commands the ground game. While her selection of strong footsie normals is on the low side, and her aerial presence is somewhat underwhelming, her excellent fireball, Ressenshuu, covers all of the space she can't control with her equally powerful advancing Enkenfuu. Once she finds her way in, she is able to run a very powerful offensive rushdown with staggers, divekicks, a proximity unblockable and two instant supers. Those instant supers also combine with her exceptional guard cancel options to create a character that is very well-rounded in the close range. If you're looking to follow the advice of Santhrax and pick a top tier, you can't go wrong with Kaori. | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
*Excellent ability to close distances | |||
*Strong pressure and close-range mixup options | |||
*Powerful combos even without her infinite | |||
| style="width: 50%;"| | |||
*Limited, linear footsie game | |||
*Below average aerial presence | |||
*You can only use the infinite in the Kaori mirror | |||
|- | |||
|} | |||
= Movelist = | = Movelist = |
Revision as of 10:37, 6 August 2020
Introduction
Kaori is very smart. You can tell because she wears glasses and has an infinite she can start from a divekick.
Kaori is often regarded as the best character in the game, and not without good reason. Her incredibly easy and consistent infinite combo is what she is most remembered for, but even with that out of the picture, she's still a a very strong aggressive rushdown character who commands the ground game. While her selection of strong footsie normals is on the low side, and her aerial presence is somewhat underwhelming, her excellent fireball, Ressenshuu, covers all of the space she can't control with her equally powerful advancing Enkenfuu. Once she finds her way in, she is able to run a very powerful offensive rushdown with staggers, divekicks, a proximity unblockable and two instant supers. Those instant supers also combine with her exceptional guard cancel options to create a character that is very well-rounded in the close range. If you're looking to follow the advice of Santhrax and pick a top tier, you can't go wrong with Kaori.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Command Moves
f+HP
b+HK
f+HK
j.d+HP
j.d+HK
Target Combos
s.LP > s.LK > s.HP > s.HK
s.LP > s.HK (ender is b+HK)
cr.LK > cr.HP
Guard Cancels
LP: s.LP
LK: f+HP
HP:LK Ressen Shuu (qcf+LK)
HK:LK Enken Fuu (qcb+LK)
LP Guard Cancel is the most useful as it leads into her infinite. The LK version has its uses as well, as a GTFO move.
Special Moves
Ressen Shuu (qcf+K):
Enken Fuu (qcb+K):
Ryuu Rentai (close dp+HK)
Super Moves
Retsu Zan Dou (f,hcf+K):
Combos
Basic Combos
- cr.LK > cr.HP > qcb+HK > qcf+KK > f,hcf+K (from a low)
- s.LP > s.LK > s.HP > s.HK (link) cr.LK > cr.HP > qcb+HK
Anti-Air Combos
- cr.HP > qcf+KK / f,hcf+K
- cr.HP > qcb+HK > qcf+KK
Throw Combos
- Normal throw > f,hcf+K
- dp+K > cr.LP (link) s.LP > s.HP > s.HK > qcf+KK (corner only)
Misc. Combo
- qcf+KK > f,hcf+K (instant super hitconfirm into level 2 super)
The Infinite
Kaori's infinite is banned in competitive play. Except for the Kaori mirror, where it's totally fair game.
- s.LP > s.LK > s.HP > s.HK (link) s.LP > ... (really, it's just her target combo over and over)
Setups
- dash HP > s.HK > infinite
- divekick > infinite
- Guard Cancel > infinite
- Anything s.LP can punish
Frame Data
Soon.