Advanced V.G. 2/Kyoko: Difference between revisions

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'''Basic Combos'''<br>
'''Basic Combos'''<br>
st.LP > cr.HP, sj.HK > j.HP, st.HP > st.HK xx Ominaeshi<br>
st.LP, cr.HP, sj.HK > j.HP, st.HP > st.HK xx Ominaeshi<br>
(corner) st.LP > cr.HP, cr.HP x2, st.HP > st.HK xx Ominaeshi<br>
(corner) st.LP, cr.HP, cr.HP x2, st.HP > st.HK xx Ominaeshi<br>


'''Anti-Air Combos'''<br>
'''Anti-Air Combos'''<br>

Revision as of 10:49, 3 August 2020

"hahahahaha. this sucks, man."

Introduction

Kyoko doesn't even want to be here.

Pros:
- high stamina
- has an instant super

Cons:
- moderately high learning curve

Movelist

Target Combos
st.HP > st.HK/cr.HK

(j.LP > j.LK) or (j.LK > j.LP) > (j.HP > j.HK) or (j.HK > j.HP)
(j.HP > j.HK) or (j.HK > j.HP)

Guard Cancels
LP: st.HP
LK: st.HK
HP: LP Ominaeshi (qcf+LP)
HK: LK Sazanka (dp+K)

Special Moves

Ominaeshi (qcf+P):
-> Otokoeshi (qcf+P~P):
Shakunage (rdp+P):
Sazanka (dp+K):
Jinchouge (close hcf+K):

Super Moves

Housenka (close f,hcf+K:

Combos

For all combos ending with Ominaeshi, you can just follow up with Otokoeshi if you want to keep it meterless. Alternatively, you can cash out some meter with Omigaeshi xx EX Sazanka, or Otokoeshi xx EX Omigaeshi xx EX Sazanka.

Basic Combos
st.LP, cr.HP, sj.HK > j.HP, st.HP > st.HK xx Ominaeshi
(corner) st.LP, cr.HP, cr.HP x2, st.HP > st.HK xx Ominaeshi

Anti-Air Combos
EX Ominaeshi xx EX Sazanka
st.LP x1-2, sj.LK > j.HK > j.HP xx LP Ominaeshi

Throw Combos
Jinchouge, OTG cr.HK
(corner) Jinchouge, walk OTG cr.HK xx LP Ominaeshi, cr.HP, cr.HP xx LK Sazanka
(corner) Jinchouge, walk OTG cr.HK xx LP Ominaeshi, cr.HP, HP Ominaeshi > Ender

Counter Combo
LP Shakunage, sj.LK > j.HK, st.HP > st.HK xx Ominaeshi
HP Shakunage, HP Ominaeshi
LP+HP Shakunage, OTG cr.HK xx HP Ominaeshi

Frame Data

Soon.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda