Advanced V.G. 2/Elirin: Difference between revisions

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= Movelist =
= Movelist =
'''Command Moves'''<br>
f+HK<br>
f,f+HP
'''Target Combos'''<br>
'''Target Combos'''<br>
* ''Ground''<br>
s.LP > s.LK<br>
- s.LP > s.LK<br>
s.LP > s.LK > cr.LK > s.HK<br>
- s.LP > s.LK > cr.LK > s.HK<br>
s.LP > s.HP > s.HK<br>
- s.LP > s.HP > s.HK<br>
s.LP > s.HK > s.HK > s.HP<br>
- s.LP > s.HK > s.HK > s.HP<br>
cl.HP > s.HK<br>
- cl.HP > s.HK<br>
cl.HK > s.HK<br>
- cl.HK > s.HK<br>
cr.LP > cr.LK<br>
- cr.LP > cr.LK<br>


* ''Air''<br>
j.LP > (j.HP or j.HK)<br>
- j.LP > (j.HP or j.HK)<br>
j.LK > (j.HP or j.HK)<br>
- j.LK > (j.HP or j.HK)<br>


'''Guard Cancels'''<br>
'''Guard Cancels'''<br>
LP: s.HP<br>
LP: s.HP<br>
LK: s.HK<br>
LK: s.HK<br>
HP: LP Elirin Fire<br>
HP: LP Elirin Fire (charge b,f+LP)<br>
HK: LP Elirin Tsutenkaku Otoshi<br>
HK: LP Elirin Tsutenkaku Otoshi (charge d,u+LP)<br>


LK Guard Cancel is the safest option, because it has good range and leads to her combos regardless of the spacing.
LK Guard Cancel is the safest option, because it has good range and leads to her combos regardless of the spacing.


== Special Moves ==
== Special Moves ==
'''Elirin Fire'''<br>
'''Elirin Fire (charge b,f+P):'''<br>
- [b],f+P<br>
'''Elirin Mach Punch (LP/HPx4):'''<br>
 
'''Elirin Tsutenkaku Otoshi (charge d,u+P):'''<br>
'''Elirin Mach Punch'''<br>
'''Elirin Chop (hcb+P):'''<br>
- Press LP or HP 4 times quickly (not both or alternately)<br>
'''Elirin San Ranbu (qcb+K x3)'''<br>
 
'''Elirin Tsutenkaku Otoshi'''<br>
- [d],u+P<br>
 
'''Elirin Chop'''<br>
- hcb+P
 
'''Elirin San Ranbu'''<br>
- qcb+K (x3)


== Super Moves ==
== Super Moves ==
''Level 1''<br>
'''Elirin Smash (f,hcf+K):'''<br>
'''Elirin Fire'''<br>
- [b],f,b,f+P or [b],f+PP<br>
 
'''Elirin Mach Punch'''<br>
- dp,dp+P or dp+PP<br>
 
'''Elirin Tsutenkaku Otoshi'''<br>
- [db],df,db,uf+P or [d],u+PP<br>
 
''Level 2''<br>
'''Elirin Smash'''<br>
- f,hcf+K<br>


= Combos =
= Combos =

Revision as of 09:23, 4 August 2020

Gomenasai, my name is Elirin-sama.

Introduction

Elirin is an American whose real name is Eleanor. She insists that she's not a weeaboo because she was raised in Japan from a very young age, but I'm not so sure.

Pros:
- pokes have good reach
- has close heavy normals
- cr.HP is a good anti-air
- has an overhead
- has a command throw
- has an instant super

Cons:
- low stamina
- has no meterless reversal
- basic combos require moderate execution skills
- slightly low damage output

Movelist

Command Moves
f+HK
f,f+HP

Target Combos
s.LP > s.LK
s.LP > s.LK > cr.LK > s.HK
s.LP > s.HP > s.HK
s.LP > s.HK > s.HK > s.HP
cl.HP > s.HK
cl.HK > s.HK
cr.LP > cr.LK

j.LP > (j.HP or j.HK)
j.LK > (j.HP or j.HK)

Guard Cancels
LP: s.HP
LK: s.HK
HP: LP Elirin Fire (charge b,f+LP)
HK: LP Elirin Tsutenkaku Otoshi (charge d,u+LP)

LK Guard Cancel is the safest option, because it has good range and leads to her combos regardless of the spacing.

Special Moves

Elirin Fire (charge b,f+P):
Elirin Mach Punch (LP/HPx4):
Elirin Tsutenkaku Otoshi (charge d,u+P):
Elirin Chop (hcb+P):
Elirin San Ranbu (qcb+K x3)

Super Moves

Elirin Smash (f,hcf+K):

Combos

Basic Combos
- s.LP > s.HP > s.HK > qcb+K (x3) > dp+PP > [b],f,b,f+P > [db],df,db,uf+P
- cr.LP > cr.LK > qcb+K (x3) > dp+PP > [b],f,b,f+P > [db],df,db,uf+P

Anti-Air Combos
- cr.HP > j.LK > j.HK > cl.HP > s.HK (whiffed) > dp+PP > [b],f,b,f+P / [db],df,db,uf+P
- j.LK > j.HK (land) sj.LK > sj.HK > dp+PP / [b],f+P

Throw Combos
- (corner) Punch throw > cr.LK > s.LP > s.HP > s.HK > [b],f+P > [db],df,db,uf+P
- (corner) Punch throw > cr.LK > s.LP > s.HK > s.HK > [db],df,db,uf+P

Misc. Combo
- hcb+P > dp+PP > [b],f,b,f+P (overhead combo)

Frame Data

Soon.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda