Street Fighter Alpha 3/Sakura: Difference between revisions

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== Introduction ==
 
== Moves List ==
 
=== Normal Moves ===
 
==== Stand Jab ====
 
====Stand Strong====
 
====Stand Fierce====
 
====Close Stand Fierce/ B.+Fierce (V-Ism)====
 
====Stand Short====
 
====Stand Forward====
 
====Stand RH====
 
====Close Stand RH/ B+ RH====
 
====Crouch Jab====
 
====Crouch Strong====
 
====Crouch Fierce====
 
====Crouch Short====
 
====Crouch Forward====
 
====Crouch RH ====
 
====DF+ RH====
 
== Special Moves ==
Hadoken: QCF+Punch                                                    [X Z V]
-Sakura throws a blue fireball that travels horizontally across the screen,
  but dissipiates before going all the way across. While Sakura winds up to
  throw the fireball, tapping Punch buttons will cause her to stall and
  increase the size of the Hadoken. The bigger the fireball gets, the slower
  and shorter it travels. There are three sizes of Hadoken Sakura can throw.
 
Shouoken: F,D,DF+Punch                                                [X Z V]
-Sakura dashes forward and leaps into the air with an uppercut. The stronger
  the Punch button used, the farther Sakura dashes and the more times she
  hits.
 
Shunpukyaku: QCB+Kick  (air)                                          [X Z V]
-Sakura hops forward with a spinning kick. The stronger the Kick button used,
  the higher she will leap and the more times she spins and kicks. If performed
  in the air, the kick will arc up or down according to the time performed
  during her jump.
 
Sakura Otoshi: F,D,DF+Kick, Punch (3x)                                  [Z V]
-Sakura hops forward with her arms behind her head. The stronger the Kick
  button used, the higher and farther Sakura hops. Pressing a Punch button
  while she is in the air will make her perform an overhead smash punch. If
  timed right, Sakura can perform up to three punches, although they must be
  timed very well to hit every time.
== Super Combos ==
Midare Zakura: QCF,D,DF+Kick                                            [X Z]
-A more powerful version of the Shououken, Sakura dashes forward while
  uppercuting multiple times in a row.
    Level 1: 4 Hits      Level 2: 6 Hits      Level 3: 7 Hits
 
Shinku Hadoken: QCF,QCF+Punch                                              [Z]
-A more powerful variation of the Hadoken, Sakura throws a large blue fireball
  across the screen which dissipates and loses hits as it travels. The fireball
  can cancel an enemy projectile and continue on, removing one hit from the
  total.
    Level 1: 3 Hits      Level 2: 4 Hits      Level 3: 5 Hits
 
Haru Ichiban: QCB,QCB+Kick                                                [Z]
-A more powerful version of the Shunpukyaku, Sakura spins low along the ground
  while kicking low, then finishes with a high kick. This attack must be
  blocked low.
    Level 1: 5 Hits      Level 2: 6 Hits      Level 3: 7 Hits
= The Basics =
==Which Ism?==
 
===A-Ism===
 
===V-Ism===
Recommended, her V-Cycles are simple and  can be started anywhere
===X-Ism===
 
== Advanced Strategy ==
 
== Match-ups ==
 
== Discussion ==
 
{{Street Fighter Alpha 3 characters}}
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha 3]]

Revision as of 21:57, 21 August 2020

Introduction

Moves List

Normal Moves

Stand Jab

Stand Strong

Stand Fierce

Close Stand Fierce/ B.+Fierce (V-Ism)

Stand Short

Stand Forward

Stand RH

Close Stand RH/ B+ RH

Crouch Jab

Crouch Strong

Crouch Fierce

Crouch Short

Crouch Forward

Crouch RH

DF+ RH

Special Moves

Hadoken: QCF+Punch [X Z V]

-Sakura throws a blue fireball that travels horizontally across the screen,
 but dissipiates before going all the way across. While Sakura winds up to
 throw the fireball, tapping Punch buttons will cause her to stall and
 increase the size of the Hadoken. The bigger the fireball gets, the slower
 and shorter it travels. There are three sizes of Hadoken Sakura can throw.

Shouoken: F,D,DF+Punch [X Z V]

-Sakura dashes forward and leaps into the air with an uppercut. The stronger
 the Punch button used, the farther Sakura dashes and the more times she
 hits.

Shunpukyaku: QCB+Kick (air) [X Z V]

-Sakura hops forward with a spinning kick. The stronger the Kick button used,
 the higher she will leap and the more times she spins and kicks. If performed
 in the air, the kick will arc up or down according to the time performed
 during her jump. 

Sakura Otoshi: F,D,DF+Kick, Punch (3x) [Z V]

-Sakura hops forward with her arms behind her head. The stronger the Kick
 button used, the higher and farther Sakura hops. Pressing a Punch button
 while she is in the air will make her perform an overhead smash punch. If
 timed right, Sakura can perform up to three punches, although they must be
 timed very well to hit every time.

Super Combos

Midare Zakura: QCF,D,DF+Kick [X Z]

-A more powerful version of the Shououken, Sakura dashes forward while
 uppercuting multiple times in a row.
    Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Shinku Hadoken: QCF,QCF+Punch [Z]

-A more powerful variation of the Hadoken, Sakura throws a large blue fireball
 across the screen which dissipates and loses hits as it travels. The fireball
 can cancel an enemy projectile and continue on, removing one hit from the
 total.
    Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Haru Ichiban: QCB,QCB+Kick [Z]

-A more powerful version of the Shunpukyaku, Sakura spins low along the ground
 while kicking low, then finishes with a high kick. This attack must be
 blocked low. 
    Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits

The Basics

Which Ism?

A-Ism

V-Ism

Recommended, her V-Cycles are simple and can be started anywhere

X-Ism

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief