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= Combos = | = Combos = | ||
'''Basic Combos'''<br> | '''Basic Combos'''<br> | ||
- s.LP > s.HP > s.HK > qcb+K*3 > f,d,df+P > [b],f,b,f+P > [db],df,db,uf+P<br> | |||
- cr.LP > cr.LK > qcb+K*3 > f,d,df+P > [b],f,b,f+P > [db],df,db,uf+P<br> | |||
'''Anti-Air Combos'''<br> | '''Anti-Air Combos'''<br> | ||
- cr.HP > j.LK > j.HK > cl.HP > s.HK (whiffed) > f,d,df+P > [b],f,b,f+P / [db],df,db,uf+P<br> | |||
- j.LK > j.HK (land) sj.LK > sj.HK > f,d,df+P/[b],f+P<br> | |||
'''Throw Combos'''<br> | '''Throw Combos'''<br> | ||
- (corner) P throw > cr.LK > s.LP > s.HP > s.HK > [b],f+P > [db],df,db,uf+P<br> | |||
- (corner) P throw > cr.LK > s.LP > s.HK > s.HK > [db],df,db,uf+P<br> | |||
'''Misc. Combo'''<br> | '''Misc. Combo'''<br> | ||
- hcb+P > f,d,df+P > [b],f,b,f+P (overhead combo) | |||
= Frame Data = | = Frame Data = |
Revision as of 19:16, 13 August 2017
Introduction
Pros:
- pokes have good reach
- has close heavy normals
- cr.HP is a good anti-air
- has an overhead
- has a command throw
- has an instant super
Cons:
- low stamina
- has no meterless reversal
- moderately high learning curve
Movelist
Target Combos
Guard Cancels
LP: s.HP
LK: s.HK
HP: LP Elirin Fire
HK: LP Elirin Tsutenkaku Otoshi
LK Guard Cancel is the safest option, because it has good range and leads to her combos regardless of the spacing.
Special Moves
Super Moves
Combos
Basic Combos
- s.LP > s.HP > s.HK > qcb+K*3 > f,d,df+P > [b],f,b,f+P > [db],df,db,uf+P
- cr.LP > cr.LK > qcb+K*3 > f,d,df+P > [b],f,b,f+P > [db],df,db,uf+P
Anti-Air Combos
- cr.HP > j.LK > j.HK > cl.HP > s.HK (whiffed) > f,d,df+P > [b],f,b,f+P / [db],df,db,uf+P
- j.LK > j.HK (land) sj.LK > sj.HK > f,d,df+P/[b],f+P
Throw Combos
- (corner) P throw > cr.LK > s.LP > s.HP > s.HK > [b],f+P > [db],df,db,uf+P
- (corner) P throw > cr.LK > s.LP > s.HK > s.HK > [db],df,db,uf+P
Misc. Combo
- hcb+P > f,d,df+P > [b],f,b,f+P (overhead combo)
Frame Data
Soon.