Advanced V.G. 2: Difference between revisions

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== Game Mechanics ==
== Game Mechanics ==
Blockstun is very short in this game. Backdashes only have throw invincibility usually, but some have lower-body invincibility as well. Level 1 supers can be canceled into another level 1 super or a level 2 super. OTGs and throws scale damage by 50%.
=== Backdash ===
Backdashes only have throw invincibility usually, but some have lower-body invincibility as well.


=== Quick Rise ===
Quick rises have throw invincibility just like backdashes. Meanwhile, they can be punished by instant supers for the entirety of their length and some characters' quick rise recovery can also be punished by other supers as well.
Quick rises have throw invincibility just like backdashes. Meanwhile, they can be punished by instant supers for the entirety of their length and some characters' quick rise recovery can also be punished by other supers as well.


Line 99: Line 101:
'''19f:''' Miranda<br>
'''19f:''' Miranda<br>
'''20f:''' Ayako<br>
'''20f:''' Ayako<br>
'''24f:''' Kyoko
'''24f:''' Kyoko<br>
 
=== Blockstun ===
Blockstun is very short in this game. They are usually shorter than hitstun by 5-6 frames.<br>
 
== Combo System ==
=== Launchers and Air Combos ===
 
For the few characters that use a launcher as part of their combos, know that you can't jump-cancel or even superjump-cancel out of it to extend the combo in mid-air. Instead, you have to wait for the launcher animation to finish and then jump (or superjump, depending on the character.)<br>
 
=== Super Cancel ===
A special can be canceled into a level 1 super, which then can be canceled into another level 1 super or a level 2 super for no additional meter cost other than the super itself.
 
=== OTG and Throw Combo Damage Scaling ===
OTGs and throws scale damage by 50%.<br>


== How to Play Online ==
== How to Play Online ==

Revision as of 02:34, 13 August 2017

Template:AVG2 Header

Introduction

Poverty waifu fighter on PS1 made by TGL in 1998. It is the sequel to the first Advanced V.G., released on PC-Engine in 1994 (and ported in various consoles later), which itself was a reboot to the original Variable Geo, released on PC-98 in 1993. The series has gone a long way since its rough start and TGL has finally delivered a solid, playable and fun fighting game in the form of Advanced V.G. 2. It is worth noting that for a series known for its pervy origins, this game is very light on fanservice and so has no H-scene at all.

As its time release might hint, it doesn't play like a typical "anime" game but more like a mid-90s Capcom/SNK game. Its mechanics are more reminiscent of Street Fighter Alpha and Real Bout Fatal Fury than say Guilty Gear. If you like slower paced poke-heavy fighting games and 90s-style waifus, this is for you.


File:Avg2 select screen.png File:Avg2 match.png

Characters

Avg2 kyoko mini.png Avg2 chiho mini.png Avg2 tamao mini.png Avg2 yuka mini.png Avg2 satomi mini.png Avg2 manami mini.png
Avg2 material mini.png Avg2 saki mini.png Avg2 ayako mini.png Avg2 elirin mini.png Avg2 jun mini.png Avg2 kaori mini.png Avg2 reimi mini.png Avg2 miranda mini.png


How to Unlock Material and Miranda

The boss characters are usually allowed in competitive play, so having them available can be pretty beneficial.

If you plan to play on an emulator, save yourself the hassle of going through the tedious process of unlocking characters. Just download the savefile on GameFAQS here and load it as a regular Memory Card.

If you plan to play on a console and have to unlock them the regular way, here's how it goes: beat Story Mode first (you get Material), then Normal Mode (you get Miranda.) Doing it in the reverse order won't work.

Game Mechanics

Backdash

Backdashes only have throw invincibility usually, but some have lower-body invincibility as well.

Quick Rise

Quick rises have throw invincibility just like backdashes. Meanwhile, they can be punished by instant supers for the entirety of their length and some characters' quick rise recovery can also be punished by other supers as well.

Instant Supers

There are some supers that, within a specific range, hit at the very first frame. This means that if you weren't blocking before the superfreeze, the super was guaranteed... unless you input a reversal during the freeze. Still, what makes them very strong is their versatility. They can be used either on defense as as reversals, on offense to catch quick rises or on neutral for whiff punish as a ghetto Valle CC. It is a major part of the game, so learning when to use them and how to defend against them is very crucial.

Ayako: EX Mach Spin
Chiho: EX Hiengeki
Elirin: EX Elirin Mach Punch
Jun: None
Kaori: EX Ressenshuu, Retsuzando
Kyoko: EX Ominaeshi
Manami: None
Material: EX Thunder Spear
Miranda: None
Reimi: EX Hurricane Rose
Saki: EX Shoku
Satomi: EX Kaenzan
Tamao: EX Souryuugeki, Lightning Crash
Yuka: EX Souryuugeki, Kyuukyoku Kikoudan

Defense Tiers

Characters' defense in this game can be classified within six distinct tiers and all characters within a tier take the same damage.

Tier 1 (highest): Miranda
Tier 2: Jun, Kyoko, Material, Saki
Tier 3: Kaori, Reimi, Satomi
Tier 4: Ayako, Yuka
Tier 5: Chiho, Elirin, Tamao
Tier 6 (lowest): Manami

Wakeup Speed

Characters get back on their feet at their own speed.

12f: Tamao, Yuka, Satomi, Manami, Elirin
14f: Kaori, Reimi
16f: Chiho, Saki, Jun, Material
19f: Miranda
20f: Ayako
24f: Kyoko

Blockstun

Blockstun is very short in this game. They are usually shorter than hitstun by 5-6 frames.

Combo System

Launchers and Air Combos

For the few characters that use a launcher as part of their combos, know that you can't jump-cancel or even superjump-cancel out of it to extend the combo in mid-air. Instead, you have to wait for the launcher animation to finish and then jump (or superjump, depending on the character.)

Super Cancel

A special can be canceled into a level 1 super, which then can be canceled into another level 1 super or a level 2 super for no additional meter cost other than the super itself.

OTG and Throw Combo Damage Scaling

OTGs and throws scale damage by 50%.

How to Play Online

Getting matches online is pretty easy. It's on Kaillera and you can just ask on the AVG2 thread on the SRK forum. But setting ePSXe to have a functional netplay is another story though. Follow these steps very closely and you'll be able to play online: http://forums.shoryuken.com/discussion/comment/10089606/#Comment_10089606

Game Versions

There are two versions of the game: the original 1998 release (SLPS-01318) and the 2003 SuperLite 1500 series re-release (SLPM-87226). As far as difference goes, they're pretty much identical besides the SuperLite logo screen in the re-release.

The game version released in the Japanese PS Store (for PS3, PSP and Vita) is the original release, SLPS-01318. It's a PS1 Classic, so it has no built-in netplay.

Ressources

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda