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[[File:avg2_chiho.jpg|right|gee chiho why does tgl let you have genei jin and seiei enbu]] | |||
= Introduction = | = Introduction = | ||
''Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.'' | |||
'''Pros:'''<br> | '''Pros:'''<br> | ||
- high mobility<br> | - high mobility<br> | ||
- | - high combo potential with her supers<br> | ||
- her lv2 super tracks and can catch airborne opponents anywhere<br> | - her lv2 super tracks and can catch airborne opponents anywhere<br> | ||
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= Movelist = | = Movelist = | ||
'''Command Moves'''<br> | |||
Izuna Otoshi (dir+HP while airborne): Air throw.<br> | |||
df+LK: Command launcher.<br> | |||
f+HK: Advancing knee that launches for a small juggle follow-up. More useful than df+LK.<br> | |||
LP+HP: Hopping overhead, kind of like a 3rd Strike UOH.<br> | |||
'''Target Combos'''<br> | '''Target Combos'''<br> | ||
st.LP > st.LK > st.HP > st.HK/f+HK<br> | |||
st.LP > st.HP > st.HK/f+HK<br> | |||
st.LP > st.HK > st.HP<br> | |||
st.LP > st.HK/f+HK<br> | |||
st.LP > st.LK > st.HK > st.HP<br> | |||
st.HP > st.HK/f+HK<br> | |||
st.HK > st.LK > f+LK<br> | |||
j.LP/LK > j.HP/HK | |||
'''Guard Cancels'''<br> | '''Guard Cancels'''<br> | ||
LP: <br> | LP: st.HP<br> | ||
LK: <br> | LK: st.HK. Holding f during the freeze will make f+HK come out instead.<br> | ||
HP: <br> | HP: Shisen Ken (qcb+P)<br> | ||
HK: <br> | HK: Hien Geki (charge b,f+P)<br> | ||
== Special Moves == | == Special Moves == | ||
'''Shisen Ken (qcb+P):'''<br> | |||
'''Hien Geki (charge b,f+P):'''<br> | |||
'''Enraku Satsu (hcb+HK while close): Command grab.'''<br> | |||
'''-> Izuna Otoshi (hcb+HK~hcf+HK):'''<br> | |||
'''--> Senshuu Jin (hcb+HK~hcb+HK~hcb+HK):''' | |||
== Super Moves == | == Super Moves == | ||
'''Zanei Jin (d,d+PP):''' Shadow super. Chiho gets stupid combos with this.<br> | |||
'''Genei Jin (d,d+KK):''' Makes Chiho's movement and attacks faster for its duration. Not as useful as the other Genei Jin, and also not as useful as Chiho's other install super.<br> | |||
'''Shin Kuuga Zan (qcb,f+K):'''<br> | |||
= Combos = | = Combos = | ||
'''Basic Combos'''<br> | '''Basic Combos'''<br> | ||
cr.LK, cr.LP, st.LP > f+HK, cl.HP xx HP Hien Geki | |||
''' | '''Zanei Jin Combos'''<br> | ||
cr.LK, cr.LP, st.LP > st.HP xx Zanei Jin {dash HP, st.LK, cr.LP, st.LP x2, cr.LP, st.LP}, st.LP x4, st.LP > f+HK, cl.HP xx Hien Geki<br> | |||
''Corner combo. Walk forward between each normal during Zanei Jin to keep yourself close enough. Do this for the st.LP links after the super ends as well. Instead of going into the f+HK combo, you can chain st.LP > st.HP and start the Zanei Jin combo again -- this leads into an almost touch-of-death on basically every character in the corner.'' | |||
'' | |||
= Frame Data = | = Frame Data = |
Revision as of 09:48, 30 July 2020
Introduction
Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.
Pros:
- high mobility
- high combo potential with her supers
- her lv2 super tracks and can catch airborne opponents anywhere
Cons:
- high learning curve
- low stamina
Movelist
Command Moves
Izuna Otoshi (dir+HP while airborne): Air throw.
df+LK: Command launcher.
f+HK: Advancing knee that launches for a small juggle follow-up. More useful than df+LK.
LP+HP: Hopping overhead, kind of like a 3rd Strike UOH.
Target Combos
st.LP > st.LK > st.HP > st.HK/f+HK
st.LP > st.HP > st.HK/f+HK
st.LP > st.HK > st.HP
st.LP > st.HK/f+HK
st.LP > st.LK > st.HK > st.HP
st.HP > st.HK/f+HK
st.HK > st.LK > f+LK
j.LP/LK > j.HP/HK
Guard Cancels
LP: st.HP
LK: st.HK. Holding f during the freeze will make f+HK come out instead.
HP: Shisen Ken (qcb+P)
HK: Hien Geki (charge b,f+P)
Special Moves
Shisen Ken (qcb+P):
Hien Geki (charge b,f+P):
Enraku Satsu (hcb+HK while close): Command grab.
-> Izuna Otoshi (hcb+HK~hcf+HK):
--> Senshuu Jin (hcb+HK~hcb+HK~hcb+HK):
Super Moves
Zanei Jin (d,d+PP): Shadow super. Chiho gets stupid combos with this.
Genei Jin (d,d+KK): Makes Chiho's movement and attacks faster for its duration. Not as useful as the other Genei Jin, and also not as useful as Chiho's other install super.
Shin Kuuga Zan (qcb,f+K):
Combos
Basic Combos
cr.LK, cr.LP, st.LP > f+HK, cl.HP xx HP Hien Geki
Zanei Jin Combos
cr.LK, cr.LP, st.LP > st.HP xx Zanei Jin {dash HP, st.LK, cr.LP, st.LP x2, cr.LP, st.LP}, st.LP x4, st.LP > f+HK, cl.HP xx Hien Geki
Corner combo. Walk forward between each normal during Zanei Jin to keep yourself close enough. Do this for the st.LP links after the super ends as well. Instead of going into the f+HK combo, you can chain st.LP > st.HP and start the Zanei Jin combo again -- this leads into an almost touch-of-death on basically every character in the corner.
Frame Data
Soon.