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[[File:avg2_saki.jpg|right|hey. c'mere]] | |||
= Introduction = | = Introduction = | ||
''Saki '''will''' cut you.'' | |||
= Movelist = | = Movelist = | ||
'''Command Moves'''<br> | |||
f+LP<br> | |||
f+HP<br> | |||
f+HK | |||
'''Target Combos'''<br> | '''Target Combos'''<br> | ||
st.LP > st.LK<br> | |||
f+LP > st.LK > st.LP > (st.HP > st.HK) or (st.HK > st.HP)<br> | |||
f+HK > st.HP/st.HK<br> | |||
st.HK > f+HP > st.HK<br> | |||
cr.LP > (st.LP) > cr.LK<br> | |||
cr.LK > cr.HK | |||
j.LP/LK > j.HP/HK | |||
'''Guard Cancels'''<br> | '''Guard Cancels'''<br> | ||
LP: <br> | LP: f+A<br> | ||
LK: <br> | LK: cl.HK<br> | ||
HP: <br> | HP: LP Ren (hcb,f+LP)<br> | ||
HK: <br> | HK: LP Sen (dp+LP)<br> | ||
Saki's best guard cancel is her HP guard cancel, since it's her command grab. When activated outside of grab range, Saki will simply maintain her blocking animation while becoming briefly invincible. This can lead to larger punishes that can potentially make up for the meter spent on the guard cancel. | |||
== Special Moves == | == Special Moves == | ||
'''Tetsu (qcb+P):'''<br> | |||
'''Ryou (qcb+K):'''<br> | |||
'''Sen (dp+P):'''<br> | |||
'''Shoku (dp+K):'''<br> | |||
'''Ren (close hcb,f+LP):''' | |||
== Super Moves == | == Super Moves == | ||
'''Homura (qcf,qcf+P):'''<br> | |||
'''Mizuchi (hcb,qcf+P):'''<br> | |||
= Combos = | = Combos = | ||
'''Basic Combos'''<br> | '''Basic Combos'''<br> | ||
cr.LK > cr.HK xx HP Tetsu (xx Mizuchi)<br> | |||
st.HK > cr.HK xx HP Tetsu (xx Mizuchi)<br> | |||
''Depending on the character and screen position, sometimes Tetsu will only hit once, which can make the super cancel more awkward to perform. In many cases you'll accidentally get EX Ryou instead of Mizuchi, which is still pretty decent damage.'' | |||
'''Anti-Air Combos'''<br> | '''Anti-Air Combos'''<br> | ||
st.HK xx HP Tetsu (xx Mizuchi) | |||
'''Throw Combo'''<br> | '''Throw Combo'''<br> | ||
Throw > cr.HP xx HP Tetsu (xx Mizuchi)<br> | |||
(corner) Throw > cr.HP xx HK Shoku (xx Mizuchi)<br> | |||
'''Misc. Combos'''<br> | '''Misc. Combos'''<br> |
Revision as of 02:48, 4 August 2020
Introduction
Saki will cut you.
Movelist
Command Moves
f+LP
f+HP
f+HK
Target Combos
st.LP > st.LK
f+LP > st.LK > st.LP > (st.HP > st.HK) or (st.HK > st.HP)
f+HK > st.HP/st.HK
st.HK > f+HP > st.HK
cr.LP > (st.LP) > cr.LK
cr.LK > cr.HK
j.LP/LK > j.HP/HK
Guard Cancels
LP: f+A
LK: cl.HK
HP: LP Ren (hcb,f+LP)
HK: LP Sen (dp+LP)
Saki's best guard cancel is her HP guard cancel, since it's her command grab. When activated outside of grab range, Saki will simply maintain her blocking animation while becoming briefly invincible. This can lead to larger punishes that can potentially make up for the meter spent on the guard cancel.
Special Moves
Tetsu (qcb+P):
Ryou (qcb+K):
Sen (dp+P):
Shoku (dp+K):
Ren (close hcb,f+LP):
Super Moves
Homura (qcf,qcf+P):
Mizuchi (hcb,qcf+P):
Combos
Basic Combos
cr.LK > cr.HK xx HP Tetsu (xx Mizuchi)
st.HK > cr.HK xx HP Tetsu (xx Mizuchi)
Depending on the character and screen position, sometimes Tetsu will only hit once, which can make the super cancel more awkward to perform. In many cases you'll accidentally get EX Ryou instead of Mizuchi, which is still pretty decent damage.
Anti-Air Combos
st.HK xx HP Tetsu (xx Mizuchi)
Throw Combo
Throw > cr.HP xx HP Tetsu (xx Mizuchi)
(corner) Throw > cr.HP xx HK Shoku (xx Mizuchi)
Misc. Combos
Frame Data
Soon.