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{{MvC2Header}} | |||
= Introduction = | = Introduction = | ||
[[image:MvC2Charlie.png]] | |||
Excellent low tier character. Also has a nice throw loop. | |||
= Colors = | |||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
[[Image:Mvc2-charlie.png]] | |||
= Moves List = | = Moves List = | ||
== Normal Moves == | == Normal Moves == | ||
=== Command Normals === | |||
Knee Kick (aironly): {{d}} + {{lk}} | |||
Step Kick: {{f}} + {{hk}} | |||
Jump Sobat (overhead): {{b}} + {{hk}} | |||
Spin Back Knuckle: {{f}} + {{hp}} | |||
== Special Moves == | == Special Moves == | ||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Sonic Boom | |||
| Charge {{b}} , {{f}} + {{p}} | |||
| | |||
| | |||
}} | |||
{{MoveListRow | Somersault Shell | |||
| Charge {{d}} , {{u}} + {{k}} | |||
| | |||
| | |||
}} | |||
{{MoveListRow | Moonsault Slash | |||
| {{u}} , {{uf}} , {{f}} + {{k}} | |||
| | |||
| {{aironly}} | |||
}} | |||
{{MoveListFooter}} | |||
== Super Moves == | == Super Moves == | ||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Sonic Break | |||
| {{qcf}} + {{lp}} + {{hp}} | |||
| | |||
| [[file:mash.png]] Mash buttons for more Sonic Booms. | |||
}} | |||
{{MoveListRow | Crossfire Blitz | |||
| {{qcf}} + {{lk}} + {{hk}} | |||
| | |||
| | |||
}} | |||
{{MoveListRow | Somersault Justice | |||
| {{qcb}} + {{lk}} + {{hk}} | |||
| | |||
| [[file:otg.png]] | |||
}} | |||
{{MoveListFooter}} | |||
== Assist Moves == | == Assist Moves == | ||
{{MvC2CharacterAssists | |||
| [[file:hp.png]] Sonic Boom | |||
| | |||
| Sonic Break | |||
| [[file:hp.png]] Sonic Boom | |||
| | |||
| [[file:hk.png]] Somersault Shell | |||
| | |||
| Somersault Justice | |||
| [[file:hk.png]] Somersault Shell | |||
| | |||
| [[file:hp.png]] Sonic Boom | |||
| | |||
| Sonic Break | |||
| [[file:hp.png]] Somersault Shell | |||
| | |||
}} | |||
= The Basics = | = The Basics = | ||
== Beginner Overview == | |||
<youtube>Y2lZGGonv34</youtube> | |||
==Combos== | |||
[[file:NumNotationpng.png|400px]] | |||
Notation Key: | |||
V = land from a jump | |||
> = cancel, whether it's from a normal to a special, or a special to a super | |||
(w) = whiff | |||
d. = dash prior to the move | |||
j. = normal jump | |||
sj. = super jump | |||
jc = jump cancel | |||
sjc = super jump cancel | |||
[X] = hold input | |||
]X[ = release input | |||
(move) = move is optional | |||
[sequence] xN = Repeat sequence N amount of times | |||
(N) = Hit N of a move or move must deal N amount of hits | |||
Updated Notation: | |||
j.LP [2] > j.MP, V 2LK 2MK > 8K | |||
d.2LP 2HP sjc sj.LP LK MP MK HP | |||
j.HK V d.2LP 2HP sjc sj.LP LK MP MK > j.896K | |||
d.2LK 5MP 5HP > 214KK | |||
j.HK V d.2LP 2HP sjC sj.LP LK MP > sj.896K , sj.HK V 214KK | |||
Old Notation: | |||
-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + LK | |||
-d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP | |||
-Jump HK \/ d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX u,uf,f + K | |||
-d.s.LK > s.LP > s.HP XX qcb + KK | |||
-Jump HK \/ d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP XX u,uf,f + K, sj.HK \/ qcb + KK | |||
= Advanced Strategy = | = Advanced Strategy = | ||
{{Navbox-MVC2}} | |||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] | ||
[[Category:Charlie]] | [[Category:Charlie]] |
Latest revision as of 04:55, 16 September 2024


Introduction
Excellent low tier character. Also has a nice throw loop.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command Normals
Knee Kick (aironly): +
Step Kick: +
Jump Sobat (overhead): +
Spin Back Knuckle: +
Special Moves











Super Moves



Assist Moves
The Basics
Beginner Overview
Combos
Notation Key:
V = land from a jump
> = cancel, whether it's from a normal to a special, or a special to a super
(w) = whiff
d. = dash prior to the move
j. = normal jump
sj. = super jump
jc = jump cancel
sjc = super jump cancel
[X] = hold input
]X[ = release input
(move) = move is optional
[sequence] xN = Repeat sequence N amount of times
(N) = Hit N of a move or move must deal N amount of hits
Updated Notation:
j.LP [2] > j.MP, V 2LK 2MK > 8K
d.2LP 2HP sjc sj.LP LK MP MK HP
j.HK V d.2LP 2HP sjc sj.LP LK MP MK > j.896K
d.2LK 5MP 5HP > 214KK
j.HK V d.2LP 2HP sjC sj.LP LK MP > sj.896K , sj.HK V 214KK
Old Notation:
-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + LK
-d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Jump HK \/ d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX u,uf,f + K
-d.s.LK > s.LP > s.HP XX qcb + KK
-Jump HK \/ d.c.LP > c.HP /\ sj.LP > sj.LK > sj.LP XX u,uf,f + K, sj.HK \/ qcb + KK