Psychoblue (talk | contribs) No edit summary |
|||
(22 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Infobox Character SFxT | ||
|name=Jin | |||
|image=SFxT_Jin_Art.jpg | |||
|health=1000 | |||
|fWalk=45 | |||
|bWalk=30 | |||
|fDash=18 | |||
|bDash=8,11,7 | |||
|prejump=4 | |||
|dJump=35 | |||
|dSuperJump=35 | |||
|nJump=35 | |||
|nSuperJump=35 | |||
|ccDelay=8/5 | |||
}} | |||
{{ | {{TOClimit|10}} | ||
== Move Analysis == | |||
=== Normal Moves === | |||
{{MoveData | |||
| name = Far LP | |||
| input = LP | |||
| subtitle = | |||
| image = SFxT_Jin_5LP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 7 | |||
| advHit = +8 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Far MP | |||
| input = MP | |||
| subtitle = | |||
| image = SFxT_Jin_5MP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 9 | |||
| active = 2 | |||
| recovery = 10 | |||
| advHit = +9 | |||
| advBlock = +5 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Far HP | |||
| input = HP | |||
| subtitle = | |||
| image = SFxT_Jin_5HP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|HP}} | |||
| subtitle = | |||
| damage = 90 | |||
| guard = H | |||
| cancel = - | |||
| startup = 11 | |||
| active = 4 | |||
| recovery = 16 | |||
| advHit = +5 | |||
| advBlock = 0 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
* Crumple on counter hit | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Far LK | |||
| input = LK | |||
| subtitle = | |||
| image = SFxT_Jin_5LK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = - | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 8 | |||
| advHit = +5 | |||
| advBlock = +1 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Far MK **LC | |||
| input = MK | |||
| subtitle = | |||
| image = SFxT_Jin_5MK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = 15 | |||
| advHit = +2 | |||
| advBlock = -2 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Far HK | |||
| input = HK | |||
| subtitle = | |||
| image = SFxT_Jin_5HK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|HK}} | |||
| subtitle = | |||
| damage = 90 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 20 | |||
| advHit = +2 | |||
| advBlock = -3 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Close LP | |||
| input = (near opponent) LP | |||
| subtitle = | |||
| image = SFxT_Jin_CL_5LP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = (near opponent) {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 4 | |||
| active = 3 | |||
| recovery = 8 | |||
| advHit = +6 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
== | {{MoveData | ||
| name = Close MP | |||
| input = (near opponent) MP | |||
| subtitle = | |||
| image = SFxT_Jin_CL_5MP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = (near opponent) {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 6 | |||
| active = 2 | |||
| recovery = 15 | |||
| advHit = +4 | |||
| advBlock = 0 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
==== | {{MoveData | ||
| name = Close HP | |||
| input = (near opponent) HP | |||
| subtitle = | |||
| image = SFxT_Jin_CL_5HP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = (near opponent) {{Icon-SmallCapcom|HP}} | |||
| subtitle = | |||
| damage = 90 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 17 | |||
| advHit = +4 | |||
| advBlock = -1 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
| name = Close LK | |||
| input = (near opponent) LK | |||
{{ | | subtitle = | ||
| image = SFxT_Jin_CL_5LK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = (near opponent) {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = - | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 9 | |||
| advHit = +6 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
==== | {{MoveData | ||
| name = Close MK | |||
| input = (near opponent) MK | |||
| subtitle = | |||
| image = SFxT_Jin_CL_5MK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = (near opponent) {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 13 | |||
| advHit = +6 | |||
| advBlock = +2 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
{{ | | name = Close HK | ||
| input = (near opponent) HK | |||
| subtitle = | |||
| image = SFxT_Jin_CL_5HK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = (near opponent) {{Icon-SmallCapcom|HK}} | |||
| subtitle = | |||
| damage = 90 | |||
| guard = H | |||
| cancel = - | |||
| startup = 17 | |||
| active = 2 | |||
| recovery = 18 | |||
| advHit = +5 | |||
| advBlock = 0 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
==== | {{MoveData | ||
| name = Crouch LP **LC | |||
| input = d+LP | |||
| subtitle = | |||
| image = SFxT_Jin_2LP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 3 | |||
| active = 2 | |||
| recovery = 7 | |||
| advHit = +8 | |||
| advBlock = +4 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
| name = Crouch MP | |||
| input = d+MP | |||
| subtitle = | |||
{{ | | image = SFxT_Jin_2MP.png | ||
{{ | | caption = | ||
{{ | | linkname = link_name | ||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 9 | |||
| advHit = +9 | |||
| advBlock = +5 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
==== | {{MoveData | ||
{{ | | name = Crouch HP | ||
{{ | | input = d+HP | ||
| subtitle = | |||
| image = SFxT_Jin_2HP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|HP}} | |||
| subtitle = | |||
| damage = 90 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 5 | |||
| recovery = 19 | |||
| advHit = +2 | |||
| advBlock = -4 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
* Forces standing | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Crouch LK | |||
| input = d+LK | |||
| subtitle = | |||
| image = SFxT_Jin_2LK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = L | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 8 | |||
| advHit = +6 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
== | {{MoveData | ||
=== | | name = Crouch MK | ||
| input = d+MK | |||
| subtitle = | |||
| image = SFxT_Jin_2MK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = L | |||
| cancel = SM,EX,SA,CA | |||
| startup = 6 | |||
| active = 2 | |||
| recovery = 14 | |||
| advHit = +5 | |||
| advBlock = +1 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Crouch HK | |||
| input = d+HK | |||
| subtitle = | |||
| image = SFxT_Jin_2HK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|HK}} | |||
| subtitle = | |||
| damage = 90 | |||
| guard = L | |||
| cancel = - | |||
| startup = 9 | |||
| active = 3 | |||
| recovery = 22 | |||
| advHit = hard knockdown | |||
| advBlock = -5 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = - | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Jump LP | |||
| input = ub/u/uf+LP | |||
| subtitle = | |||
| image = SFxT_Jin_8LP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 40 | |||
| guard = M | |||
| cancel = - | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = until ground+4 | |||
| advHit = +12 | |||
| advBlock = +4 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Jump MP | |||
| input = ub/u/uf+MP | |||
| subtitle = | |||
| image = SFxT_Jin_8MP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 70 | |||
| guard = M | |||
| cancel = - | |||
| startup = 7 | |||
| active = 6 | |||
| recovery = until ground+4 | |||
| advHit = +16 | |||
| advBlock = +5 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Jump HP | |||
| input = ub/u/uf+HP | |||
| subtitle = | |||
| image = SFxT_Jin_8HP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|HP}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = M | |||
| cancel = - | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = until ground+4 | |||
| advHit = +20 | |||
| advBlock = +8 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Jump LK | |||
| input = ub/u/uf+LK | |||
| subtitle = | |||
| image = SFxT_Jin_8LK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 40 | |||
| guard = M | |||
| cancel = - | |||
| startup = 6 | |||
| active = 5 | |||
| recovery = until ground+4 | |||
| advHit = +12 | |||
| advBlock = +4 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Jump MK | |||
| input = ub/u/uf+MK | |||
| subtitle = | |||
| image = SFxT_Jin_8MK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 70 | |||
| guard = M | |||
| cancel = - | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = until ground+4 | |||
| advHit = +16 | |||
| advBlock = +5 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Jump HK | |||
| input = ub/u/uf+HK | |||
| subtitle = | |||
| image = SFxT_Jin_8HK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|HK}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = M | |||
| cancel = - | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = until ground+4 | |||
| advHit = +20 | |||
| advBlock = +8 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Launcher **LC | |||
| input = HP+HK | |||
| subtitle = | |||
| image = SFxT_Jin_HPHK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|HP}} + {{Icon-SmallCapcom|HK}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = H | |||
| cancel = - | |||
| startup = 13 | |||
| active = 2(11)3 | |||
| recovery = 40 | |||
| advHit = switch | |||
| advBlock = -21 | |||
| jp = 3,3 | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Cross Cancel | |||
| input = f+HP+HK (while blocking) | |||
| subtitle = | |||
| image = SFxT_Jin_623LP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = (while blocking) {{SmallMotion|f}} + {{Icon-SmallCapcom|HP}} + {{Icon-SmallCapcom|HK}} | |||
| subtitle = | |||
| damage = 120 | |||
| guard = H | |||
| cancel = - | |||
| startup = 8 | |||
| active = 2 | |||
| recovery = 18 | |||
| advHit = hard knockdown | |||
| advBlock = +2 | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Invulnerability frames 1-9, Resembles Thrusting Uppercut | |||
}} | |||
}} | |||
=== Unique Attacks === | === Unique Attacks === | ||
{{MoveData | |||
| name = Shun Masatsu | |||
| input = b+MP > LP or HP | |||
| subtitle = | |||
| image = SFxT_Jin_4MP.png | |||
| caption = | |||
| image2 = SFxT_Jin_4MP_LP.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|b}} + {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 33 | |||
| advHit = -18 | |||
| advBlock = -20 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|b}} + {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|LP}} / {{Icon-SmallCapcom|HP}} | |||
| subtitle = | |||
| damage = 70 | |||
| guard = H,H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 27 | |||
| advHit = 0 | |||
| advBlock = -5 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
While the command list states that the second hit of Shun Masatsu is light punch, it can actually be performed with a heavy punch as well, though the result is the same. | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Left Right Combo | |||
| input = (far) LP > MP | |||
| subtitle = | |||
| image = SFxT_Jin_5LP.png | |||
| caption = | |||
| image2 = SFxT_Jin_5LP_MP.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 7 | |||
| advHit = +8 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 9 | |||
| active = 2 | |||
| recovery = 10 | |||
| advHit = +5 | |||
| advBlock = +3 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Inner Axe | |||
| input = (far) LP > MP > LK | |||
| subtitle = | |||
| image = SFxT_Jin_5LP.png | |||
| caption = | |||
| image2 = SFxT_Jin_5LP_MP.png | |||
| caption2 = | |||
| image3 = SFxT_Jin_5LP_MP_LK.png | |||
| caption3 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 7 | |||
| advHit = +8 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 9 | |||
| active = 2 | |||
| recovery = 10 | |||
| advHit = +5 | |||
| advBlock = +3 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = M | |||
| cancel = - | |||
| startup = 21 | |||
| active = 2 | |||
| recovery = 18 | |||
| advHit = -4 | |||
| advBlock = -9 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
* Forces standing, Doesn’t combo with rest of string | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Spinning Hook Kick | |||
| input = (far) LP > MP > MK | |||
| subtitle = | |||
| image = SFxT_Jin_5LP.png | |||
| caption = | |||
| image2 = SFxT_Jin_5LP_MP.png | |||
| caption2 = | |||
| image3 = SFxT_Jin_5LP_MP_MK.png | |||
| caption3 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 7 | |||
| advHit = +8 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 9 | |||
| active = 2 | |||
| recovery = 10 | |||
| advHit = +5 | |||
| advBlock = +3 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 8 | |||
| active = 2 | |||
| recovery = 18 | |||
| advHit = +2 | |||
| advBlock = -2 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Kazama Style 5 Hit Combo | |||
| input = LP > LK > MP > LP > MK | |||
| subtitle = | |||
| image = SFxT_Jin_5LP.png | |||
| caption = | |||
| image2 = SFxT_Jin_5LK.png | |||
| caption2 = | |||
| image3 = SFxT_Jin_5LP_LK_MP.png | |||
| caption3 = | |||
| image4 = SFxT_Jin_5LP_LK_MP_LP.png | |||
| caption4 = | |||
| image5 = SFxT_Jin_5LP_LK_MP_LP_MK.png | |||
| caption5 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = SM,EX,SA,CA | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 7 | |||
| advHit = +8 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = H | |||
| cancel = - | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 9 | |||
| advHit = +4 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = - | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 13 | |||
| advHit = 0 | |||
| advBlock = -2 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = - | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 9 | |||
| advHit = +6 | |||
| advBlock = +4 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = L | |||
| cancel = - | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 28 | |||
| advHit = hard knockdown | |||
| advBlock = -10 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
* 2nd, 3rd, and 4th hits knockdown on airborne opponent | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Kazama Style 6 Hit Combo | |||
| input = f+LK > LP > LK > MP > LK > MK | |||
| subtitle = | |||
| image = SFxT_Jin_5LP_MP_LK.png | |||
| caption = | |||
| image2 = SFxT_Jin_5LP.png | |||
| caption2 = | |||
| image3 = SFxT_Jin_5LK.png | |||
| caption3 = | |||
| image4 = SFxT_Jin_5LP_LK_MP.png | |||
| caption4 = | |||
| image5 = SFxT_Jin_5LP_LK_MP_LP.png | |||
| caption5 = | |||
| image6 = SFxT_Jin_5LP_LK_MP_LP_MK.png | |||
| caption6 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} + {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = M | |||
| cancel = - | |||
| startup = 23 | |||
| active = 2 | |||
| recovery = 25 | |||
| advHit = -4 | |||
| advBlock = -9 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
* Forces standing, Float on airborne opponent | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|f}} + {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 20 | |||
| guard = H | |||
| cancel = - | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 14 | |||
| advHit = -1 | |||
| advBlock = -3 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|f}} + {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = H | |||
| cancel = - | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 9 | |||
| advHit = +4 | |||
| advBlock = +2 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|f}} + {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = - | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 13 | |||
| advHit = 0 | |||
| advBlock = -2 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|f}} + {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 30 | |||
| guard = H | |||
| cancel = - | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 9 | |||
| advHit = +6 | |||
| advBlock = +4 | |||
| jp = 1 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|f}} + {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|LK}} [[File:---.png]] {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = L | |||
| cancel = - | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 28 | |||
| advHit = hard knockdown | |||
| advBlock = -10 | |||
| jp = 2 | |||
| jc = 1 | |||
| js = 1 | |||
| description = | |||
* 2nd, 3rd, 4th and 5th hits knockdown on airborne opponent | |||
}} | |||
}} | |||
=== Normal Throws === | === Normal Throws === | ||
{{MoveData | |||
| name = Tidal Wave | |||
| input = LP+LK | |||
| subtitle = | |||
| image = SFxT_Jin_LPLK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 150 | |||
| guard = throw | |||
| cancel = - | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 20 | |||
| advHit = hard knockdown | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Over the Shoulder Reverse | |||
| input = b+LP+LK | |||
| subtitle = | |||
| image = SFxT_Jin_4LPLK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|b}} + {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 150 | |||
| guard = throw | |||
| cancel = - | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 20 | |||
| advHit = hard knockdown | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
}} | |||
}} | |||
=== Special Moves === | === Special Moves === | ||
==== | {{MoveData | ||
| name = Penetrating Fist | |||
| input = qcf+P | |||
| subtitle = | |||
| image = SFxT_Jin_236P.png | |||
| caption = | |||
| image2 = SFxT_Jin_236P_charge.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|qcf}} + {{Icon-SmallCapcom|P}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 24 | |||
| active = - | |||
| recovery = 28 | |||
| advHit = knockdown | |||
| advBlock = -3 | |||
| jp = 3 | |||
| jc = 1 | |||
| js = 0 | |||
| description = | |||
* Chargeable: 51 frames for EX Version and 100 frames for Super Art, Projectile remains active for 49 frames, Button strength determines distance | |||
Creates a static orb at close, medium, or far range based on punch button used. EX creates two orbs based on which two buttons were pressed. | |||
==== | {{SmallMotion|qcf}} + {{Icon-SmallCapcom|LP}} creates close fireball | ||
Creates | |||
{{SmallMotion|qcf}} + {{Icon-SmallCapcom|MP}} creates midrange fireball | |||
{{SmallMotion|qcf}} + {{Icon-SmallCapcom|HP}} creates far fireball | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Penetrating Fist EX | |||
| input = qcf+PP | |||
| subtitle = | |||
| image = SFxT_Jin_236PP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|qcf}} + {{Icon-SmallCapcom|2P}} | |||
| subtitle = | |||
| damage = 70,70 | |||
| guard = - | |||
| cancel = - | |||
| startup = 8 | |||
| active = - | |||
| recovery = 40 | |||
| advHit = +8 | |||
| advBlock = +4 | |||
| jp = 3,3 | |||
| jc = 1,1 | |||
| js = 0 | |||
| description = | |||
* Chargeable: 51F for Super Art, Projectiles remains active for 69 frames each, Button combination determines distance | |||
Creates two static orbs at close, medium, or far range based on which punch buttons used. | |||
{{SmallMotion|qcf}} + {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|MP}} ''or'' {{chrg}} {{SmallMotion|qcf}} + {{Icon-SmallCapcom|LP}} creates one close and one midrange fireball | |||
{{SmallMotion|qcf}} + {{Icon-SmallCapcom|MP}} + {{Icon-SmallCapcom|HP}} ''or'' {{chrg}} {{SmallMotion|qcf}} + {{Icon-SmallCapcom|MP}} creates one midrange and one far fireball | |||
{{SmallMotion|qcf}} + {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|HP}} ''or'' {{chrg}} {{SmallMotion|qcf}} + {{Icon-SmallCapcom|HP}} creates one close and one far fireball | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Median Line Destruction **LC | |||
| input = f,b,f+P | |||
| subtitle = | |||
| image = SFxT_Jin_646P.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|b}} {{SmallMotion|f}} + {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 50,20,60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 9 | |||
| active = 2(7)2(8)5 | |||
| recovery = 39 | |||
| advHit = hard knockdown | |||
| advBlock = -23 | |||
| jp = 1,2,2 | |||
| jc = 0,1,1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|f}} {{SmallMotion|b}} {{SmallMotion|f}} + {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 50,20,20,60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 10 | |||
| active = 2(7)2(7)2(10)5 | |||
| recovery = 39 | |||
| advHit = hard knockdown | |||
| advBlock = -23 | |||
| jp = 1,2,2,3 | |||
| jc = 0,1,1,1 | |||
| js = 0 | |||
| description = | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|f}} {{SmallMotion|b}} {{SmallMotion|f}} + {{Icon-SmallCapcom|HP}} | |||
| subtitle = | |||
| damage = 50,20,20,20,60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 11 | |||
| active = 2(7)2(7)2(8)2(13)5 | |||
| recovery = 26 | |||
| advHit = hard knockdown | |||
| advBlock = -10 | |||
| jp = 1,2,2,3,4 | |||
| jc = 0,1,1,1,1 | |||
| js = 0 | |||
| description = | |||
Hits three, four, or five times depending on punch used; generally safe at max range but easily punished up close. EX causes wall bounce | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Median Line Destruction EX | |||
| input = f,b,f+PP | |||
| subtitle = | |||
| image = SFxT_Jin_646PP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|b}} {{SmallMotion|f}} + {{Icon-SmallCapcom|2P}} | |||
| subtitle = | |||
| damage = 50,20,20,60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 13 | |||
| active = 2(7)2(7)2(16)5 | |||
| recovery = 26 | |||
| advHit = wall bounce | |||
| advBlock = -8 | |||
| jp = 1,2,3,4 | |||
| jc = 0,1,1,1 | |||
| js = 0 | |||
| description = | |||
Hits three, four, or five times depending on punch used; generally safe at max range but easily punished up close. EX causes wall bounce | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Power Stance | |||
| input = qcb+P | |||
| subtitle = | |||
| image = SFxT_Jin_214P.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|qcb}} + {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| cancel = SM(not Power Stance),EX,SA,CA | |||
| startup = - | |||
| active = - | |||
| recovery = 39 | |||
| advHit = - | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Absorbs strike and projectiles frames 3-13, Cancelable frames 3-18 | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|qcb}} + {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| cancel = SM(not Power Stance),EX,SA,CA | |||
| startup = - | |||
| active = - | |||
| recovery = 44 | |||
| advHit = - | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Absorbs strike and projectiles frames 3-18, Cancelable frames 3-22 | |||
}} | |||
{{AttackData-SFxT | |||
| header = no | |||
| command = {{SmallMotion|qcb}} + {{Icon-SmallCapcom|HP}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| cancel = SM(not Power Stance),EX,SA,CA | |||
| startup = - | |||
| active = - | |||
| recovery = 55 | |||
| advHit = - | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Absorbs strike and projectiles frames 3-33, Cancelable frames 3-37 | |||
A parry / armored stance. EX causes the following hit to be considered a counter attack. This stance can be canceled into any other special move, super move, or even Cross Art! | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Power Stance EX | |||
| input = qcb+PP | |||
| subtitle = | |||
| image = SFxT_Jin_214PP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|qcb}} + {{Icon-SmallCapcom|2P}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| cancel = SM(not Power Stance),EX,SA,CA | |||
| startup = - | |||
| active = - | |||
| recovery = 48 | |||
| advHit = - | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Absorbs strike and projectiles frames 1-26, Cancelable frames 11-31, Grants next attack counter hit properties | |||
A parry / armored stance. EX causes the following hit to be considered a counter attack. This stance can be canceled into any other special move, super move, or even Cross Art! | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Special Step | |||
| input = f,n,d,df | |||
| subtitle = | |||
| image = SFxT_Jin_623.png | |||
| caption = wavu wavu | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|d}} {{SmallMotion|df}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| cancel = - | |||
| startup = 8 | |||
| active = - | |||
| recovery = 35 | |||
| advHit = - | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Upper body projectile invulnerability frames 1-28, Input frames 1-28 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Thrusting Uppercut | |||
| input = LP during Special Step | |||
| subtitle = | |||
| image = SFxT_Jin_623.png | |||
| caption = | |||
| image2 = SFxT_Jin_623LP.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|d}} {{SmallMotion|df}} [[File:---.png]] {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 60 | |||
| guard = H | |||
| cancel = - | |||
| startup = 8 | |||
| active = 2 | |||
| recovery = 23 | |||
| advHit = float | |||
| advBlock = -3 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
* Upper body projectile invulnerability frames 1-8 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Right Roundhouse Punch | |||
| input = MP during Special Step | |||
| subtitle = | |||
| image = SFxT_Jin_623.png | |||
| caption = | |||
| image2 = SFxT_Jin_623MP.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|d}} {{SmallMotion|df}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 130 | |||
| guard = H | |||
| cancel = - | |||
| startup = 13 | |||
| active = 2 | |||
| recovery = 36 | |||
| advHit = hard knockdown | |||
| advBlock = -20 | |||
| jp = 5 | |||
| jc = 5 | |||
| js = 0 | |||
| description = | |||
* Upper body projectile invulnerability frames 1-4 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Lunging Low Roundhouse Kick **LC | |||
| input = MK during Special Step | |||
| subtitle = | |||
| image = SFxT_Jin_623.png | |||
| caption = | |||
| image2 = SFxT_Jin_623MK.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|d}} {{SmallMotion|df}} [[File:---.png]] {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 50 | |||
| guard = L | |||
| cancel = - | |||
| startup = 8 | |||
| active = 2 | |||
| recovery = 30 | |||
| advHit = hard knockdown | |||
| advBlock = -14 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
* Upper body projectile invulnerability frames 1-3 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Spinning Flare Kick | |||
| input = KK during Lunging Low Roundhouse Kick | |||
| subtitle = | |||
| image = SFxT_Jin_623.png | |||
| caption = | |||
| image2 = SFxT_Jin_623MK.png | |||
| caption2 = | |||
| image3 = SFxT_Jin_623LKMK.png | |||
| caption3 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|d}} {{SmallMotion|df}} [[File:---.png]] {{Icon-SmallCapcom|MK}} [[File:---.png]] {{Icon-SmallCapcom|2K}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = M | |||
| cancel = - | |||
| startup = 14 | |||
| active = 6 | |||
| recovery = 33 | |||
| advHit = knockdown | |||
| advBlock = -14 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
* Airborne frames 1-19 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Spinning Flare Kick | |||
| input = LK+MK during Special Step | |||
| subtitle = | |||
| image = SFxT_Jin_623.png | |||
| caption = | |||
| image2 = SFxT_Jin_623LKMK.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|d}} {{SmallMotion|df}} [[File:---.png]] {{Icon-SmallCapcom|LK}} + {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 80 | |||
| guard = M | |||
| cancel = - | |||
| startup = 20 | |||
| active = 6 | |||
| recovery = 27 | |||
| advHit = knockdown | |||
| advBlock = -8 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
* Airborne frames 1-25 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Backdash (special step) | |||
| input = b,b during Special Step | |||
| subtitle = | |||
| image = SFxT_Jin_62344.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|f}} {{SmallMotion|d}} {{SmallMotion|df}} [[File:---.png]] {{SmallMotion|b}} {{SmallMotion|b}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| cancel = - | |||
| startup = - | |||
| active = - | |||
| recovery = 15 | |||
| advHit = - | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Invulnerability frames 1-6, Airborne frames 7-12 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Mental Alertness | |||
| input = d+KK | |||
| subtitle = | |||
| image = SFxT_Jin_2KK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|2K}} | |||
| subtitle = | |||
| damage = - | |||
| guard = - | |||
| cancel = - | |||
| startup = - | |||
| active = - | |||
| recovery = 49 | |||
| advHit = - | |||
| advBlock = - | |||
| jp = - | |||
| jc = - | |||
| js = - | |||
| description = | |||
* Strike invulnerability frames 1-10, Input frames 1-23, Input on frames 1-9 execute on frame 10, After frame 10 will execute 1 frame after input | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Left Drill Punch | |||
| input = LP during Mental Alertness | |||
| subtitle = | |||
| image = SFxT_Jin_2KK.png | |||
| caption = | |||
| image2 = SFxT_Jin_2KK_LP.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|2K}} [[File:---.png]] {{Icon-SmallCapcom|LP}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = H | |||
| cancel = - | |||
| startup = 14 | |||
| active = 2 | |||
| recovery = 25 | |||
| advHit = +2 | |||
| advBlock = -5 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Swinging Fist Strikes | |||
| input = MP or HP during Left Drill Punch | |||
| subtitle = | |||
| image = SFxT_Jin_2KK.png | |||
| caption = | |||
| image2 = SFxT_Jin_2KK_LP.png | |||
| caption2 = | |||
| image3 = SFxT_Jin_2KK_MP.png | |||
| caption3 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|2K}} [[File:---.png]] {{Icon-SmallCapcom|LP}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = H | |||
| cancel = - | |||
| startup = 7 | |||
| active = 2 | |||
| recovery = 34 | |||
| advHit = knockdown | |||
| advBlock = -14 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Swaying Willow | |||
| input = MP or HP during Mental Alertness | |||
| subtitle = | |||
| image = SFxT_Jin_2KK.png | |||
| caption = | |||
| image2 = SFxT_Jin_2KK_MP.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|2K}} [[File:---.png]] {{Icon-SmallCapcom|MP}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = H | |||
| cancel = - | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 27 | |||
| advHit = +2 | |||
| advBlock = -3 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
* Stagger (+30) on counter hit | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Leaping Side Kick | |||
| input = LK during Mental Alertness | |||
| subtitle = | |||
| image = SFxT_Jin_2KK.png | |||
| caption = | |||
| image2 = SFxT_Jin_2KK_LK.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|2K}} [[File:---.png]] {{Icon-SmallCapcom|LK}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = H | |||
| cancel = - | |||
| startup = 7 | |||
| active = 7 | |||
| recovery = 24 | |||
| advHit = float | |||
| advBlock = - | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
* Whiffs on grounded opponents, Crushes airborne attacks frames 5-13, Airborne frames 5-29 | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Right Sweep | |||
| input = MK or HK during Mental Alterness | |||
| subtitle = | |||
| image = SFxT_Jin_2KK.png | |||
| caption = | |||
| image2 = SFxT_Jin_2KK_MK.png | |||
| caption2 = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|d}} + {{Icon-SmallCapcom|2K}} [[File:---.png]] {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 100 | |||
| guard = L | |||
| cancel = - | |||
| startup = 17 | |||
| active = 2 | |||
| recovery = 26 | |||
| advHit = hard knockdown | |||
| advBlock = -10 | |||
| jp = 3 | |||
| jc = 3 | |||
| js = 0 | |||
| description = | |||
}} | |||
}} | |||
=== Super Combos === | === Super Combos === | ||
Devil Beam | |||
{{MoveData | |||
| name = Devil Beam | |||
| input = qcf+PPP | |||
| subtitle = | |||
| image = SFxT_Jin_236PPP.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|qcf}} + {{Icon-SmallCapcom|3P}} | |||
| subtitle = | |||
| damage = 330 | |||
| guard = H | |||
| cancel = - | |||
| startup = 16 | |||
| active = - | |||
| recovery = 64 | |||
| advHit = hard knockdown | |||
| advBlock = -31 | |||
| jp = 3 | |||
| jc = 4 | |||
| js = - | |||
| description = | |||
* 63 frames cinematic freeze before attack begins, Invulnerability frames 1-14 | |||
Jin takes a giant step forward and throws a projectile across the screen with about 15 frames of invulnerability at the start. Takes around 11 seconds of your precious 99 second clock for the animation to finish | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Cross Art **LC | |||
| input = qcf+MP+MK | |||
| subtitle = | |||
| image = SFxT_Jin_236MPMK.png | |||
| caption = | |||
| linkname = link_name | |||
| data = | |||
{{AttackData-SFxT | |||
| command = {{SmallMotion|qcf}} + {{Icon-SmallCapcom|MP}} + {{Icon-SmallCapcom|MK}} | |||
| subtitle = | |||
| damage = 150+ | |||
| guard = H,M | |||
| cancel = - | |||
| startup = 8 | |||
| active = 2(16)2 | |||
| recovery = 32 | |||
| advHit = switch | |||
| advBlock = -11 | |||
| jp = 3,3 | |||
| jc = 3,3 | |||
| js = - | |||
| description = | |||
* 64 frames cinematic freeze before attack begins, Invulnerability frames 1-9 | |||
}} | |||
}} | |||
== The Basics == | == The Basics == | ||
Jin is only capable of dealing real damage at close range. Use Shun Masatsu to hit confirm | Jin is only capable of dealing real damage at close range. Use Shun Masatsu to hit confirm. | ||
At mid range, use hk | At mid range, make use of hk. You can use it to gain ground on opponents, and it can be canceled into Special Step. | ||
Special Step boasts the speed of a regular dash | Special Step boasts upper body projectile invulnerability, the speed of a regular dash, and covers half of the screen’s length, making it first priority when learning Jin. However, it won’t pass through Sagat’s Low Tiger Shot. | ||
Mental Alertness has a short window of strike invulnerability on its startup which can be used to cause an opponent’s attack to whiff, allowing you to counter with Swaying Willow, so perform Mental Awareness at anytime during block strings. If your opponent stays grounded, Swaying Willow can be used for pressure or a Counter Hit. If your opponent reacts with a jump, quickly Leaping Side Kick to counter. The timing on this is tight, so it'll take some practice before mastering the technique. Mental Alertness is always vulnerable to throws though, so be careful of becoming predictable. | |||
Crouching hp works as a decent anti-air attack, but Jin’s upper body is vulnerable during the uppercut. Leaping Side Kick functions much more reliably as anti-air. It takes some practice to use it in this manner but it has a large hitbox, quick startup, and combo potential. Furthermore, if Leaping Side Kick whiffs during an anti-air attempt, Jin is sent flying forward, making an opposing player’s attempts to punish this move difficult. | |||
Regular versions of Power Stance start up in only 2 frames before absorption frames begin. EX Power Stance has no startup at all but does not last as long as HP. Power Stance can also be canceled into any Special Move, including Special Step and Mental Alertness. After | Regular versions of Power Stance start up in only 2 frames before absorption frames begin. EX Power Stance has no startup at all but does not last as long as HP. Power Stance can also be canceled into any Special Move, including Special Step and Mental Alertness. After | ||
absorbing an attack, cancel Power Stance into (Mental Alertness) Swaying Willow or Median Line Destruction to counter. Power Stance is | absorbing an attack, cancel Power Stance into (Mental Alertness) Swaying Willow or Median Line Destruction to counter. Power Stance is, however, susceptible to throws like Mental Awareness. | ||
== Advanced Strategy == | == Advanced Strategy == | ||
N/A | N/A | ||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | |||
* cr.MK xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (287) | |||
(0bar, low, medium) | |||
* st.HK xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (317) | |||
(0bar, medium) | |||
* cr.MP, cr.HP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (342) | |||
(0bar, medium) | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | |||
* cr.LP, cr.LP, cr.HP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP(295) | |||
(0bar, medium) | |||
* cr.MP, b+MP>LP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (339) | |||
(0bar, medium) | |||
=== Post-launch Combos === | |||
* b+MP>LP xx CADC, cr.MP, cr.HP xx CD>MP | |||
(0bar, medium) | |||
=== Advanced Combos === | === Advanced Combos === | ||
* | |||
* f+LK>LP>LK, cr.LP, cr.HP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (290) | |||
(0bar, overhead, medium) | |||
* d+KK>LK, b+MP>LP xx CADC, cr.MP, cr.HP xx CD>MP (377) | |||
(0bar, anti-air, medium) | |||
* cr.HP, st.MK xx CD>MP (276) | |||
(0bar, counterhit, anti-air, medium) | |||
=== Combos Into Supers === | === Combos Into Supers === | ||
* | * {{ Crouching {{lp}} , {{lp}} , {{b}} + {{mp}} , {{lp}} , {{f}} {{b}} {{f}} + {{p}} + {{p}} , {{qcf}} + 3p}} | ||
[[Category: Street Fighter X Tekken]] | {{Navbox-SFxTK}} | ||
[[Category:Street Fighter X Tekken]] |
Latest revision as of 19:22, 26 September 2023
Introduction
Ideal Team Position: Either
Great against fireball characters and able to make excellent use of meter, Jin has a great many tools at his disposal. Jin is able to punish the use of projectiles with Special Step and combo out of a block with Shun Masatsu. Given his mediocre range it is necessary to make use of Special Step to close the gap and deal real damage. Players would do well to make use of his unique EX properties such as making hits "counter" attacks, Wall bouncing, and creating multiple stationary orbs.
The closest thing the Tekken saga has to a regular protagonist enters Street Fighter x Tekken v2013 with an answer to practically any situation he might find himself in, and any playstyle he chooses to utilize in his matches. His Mental Alertness stance (d+KK) can be used at will to react to whatever the opponent tries to do while it’s active. The LK ender is a fast anti-air that leads to a strong juggle, and the MP ender is safe on block and leads to a LONG stun on counter hit that lets him land a full combo. In the air, his j.HK has an outstanding hitbox and priority, and can even be used as a crossup attack. Because the most is so dangerous, Jin can catch opponents off-guard with it due to its directional ambiguity. His buttons have decent range to them and can be used to link into full combos starting with his Wave Dash into LP, which is only -4 on block. Jin has the ability to make almost any offensive approach safe thanks to several frame advantageous moves and even the ability to quickly cancel a wavedash with a fast backstep, which can be very frustrating against opponents looking to fight back as they risk getting whiff punished. Jin has everything he needs to dominate the match no matter what side of a team he is on, and is only left vulnerable if he leans too heavily on certain tactics and becomes predictable. Infiltration won EVO 2013 with him for a reason, and it’s not hard to see what those reasons are.
Strengths | Weaknesses |
---|---|
|
|
Jin | |
---|---|
Health | 1000 |
Ground Movement | |
Forward walk speed | 45 |
Back walk speed | 30 |
Forward dash duration | 18 |
Back dash duration | 8,11,7 |
Jumping | |
Prejump duration | 4 |
Neutral jump duration | 35 |
Diagonal jump duration | 35 |
Neutral super jump duration | 35 |
Diagonal super jump duration | 35 |
Misc. | |
Charge Cancel Delay (Normal/EX) | 8/5 |
Move Analysis
Normal Moves
Unique Attacks
Normal Throws
Special Moves
Super Combos
The Basics
Jin is only capable of dealing real damage at close range. Use Shun Masatsu to hit confirm.
At mid range, make use of hk. You can use it to gain ground on opponents, and it can be canceled into Special Step.
Special Step boasts upper body projectile invulnerability, the speed of a regular dash, and covers half of the screen’s length, making it first priority when learning Jin. However, it won’t pass through Sagat’s Low Tiger Shot.
Mental Alertness has a short window of strike invulnerability on its startup which can be used to cause an opponent’s attack to whiff, allowing you to counter with Swaying Willow, so perform Mental Awareness at anytime during block strings. If your opponent stays grounded, Swaying Willow can be used for pressure or a Counter Hit. If your opponent reacts with a jump, quickly Leaping Side Kick to counter. The timing on this is tight, so it'll take some practice before mastering the technique. Mental Alertness is always vulnerable to throws though, so be careful of becoming predictable.
Crouching hp works as a decent anti-air attack, but Jin’s upper body is vulnerable during the uppercut. Leaping Side Kick functions much more reliably as anti-air. It takes some practice to use it in this manner but it has a large hitbox, quick startup, and combo potential. Furthermore, if Leaping Side Kick whiffs during an anti-air attempt, Jin is sent flying forward, making an opposing player’s attempts to punish this move difficult.
Regular versions of Power Stance start up in only 2 frames before absorption frames begin. EX Power Stance has no startup at all but does not last as long as HP. Power Stance can also be canceled into any Special Move, including Special Step and Mental Alertness. After absorbing an attack, cancel Power Stance into (Mental Alertness) Swaying Willow or Median Line Destruction to counter. Power Stance is, however, susceptible to throws like Mental Awareness.
Advanced Strategy
N/A
Combos
Bread and Butters
- cr.MK xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (287)
(0bar, low, medium)
- st.HK xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (317)
(0bar, medium)
- cr.MP, cr.HP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (342)
(0bar, medium)
Hit Confirm Combos
- cr.LP, cr.LP, cr.HP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP(295)
(0bar, medium)
- cr.MP, b+MP>LP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (339)
(0bar, medium)
Post-launch Combos
- b+MP>LP xx CADC, cr.MP, cr.HP xx CD>MP
(0bar, medium)
Advanced Combos
- f+LK>LP>LK, cr.LP, cr.HP xx CD>LP, st.MK xx qcb+P xx f,b,f+HP (290)
(0bar, overhead, medium)
- d+KK>LK, b+MP>LP xx CADC, cr.MP, cr.HP xx CD>MP (377)
(0bar, anti-air, medium)
- cr.HP, st.MK xx CD>MP (276)
(0bar, counterhit, anti-air, medium)
Combos Into Supers
- {{ Crouching
,
,
+
,
,
+
+
,
+ 3p}}