Marvel vs Capcom 2/Storm: Difference between revisions

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= Introduction =
{{MVC2 Character Intro|char= Storm|full=Storm|short=JGN|content=
{|
== Story ==
|'''OH! OH! OH! OH! OH! OH!'''
Storm, born Ororo Munroe, is a character from the X-Men series by Marvel. She is a mutant born with the ability to control and manipulate the weather at her will. Growing up as an orphaned thief on the streets of Cairo, Egypt, she would use her newfound abilities to aid local farmers as a teenager during droughts by summoning rain and eventually help protect the world from various threats alongside the X-Men.
|-
|Runaway, Rushdown, Hailstorm, DHC.
|-
|'Nuff said.
|-<br />
|<br />Probably the most well-rounded of the big 4 (Sent doesn't count, he's a big robot), Storm is a character you don't wanna kill off, because even with a pixel left, being able to DHC into Hailstorm is a big threat.
|}


= Moves List =
== Gameplay ==


== Normal Moves ==
Storm is quite possibly the most versatile of all the Marvel characters in the game. She can be played both aggressively and defensively, possessing a variety of ways to close in on opponents. Her combo attacks, both ground and air, are potent and inflict solid damage, especially when chained into her Ice Storm Hyper Combo as well as possessing decent priority. Storm can easily keep opponents at bay with her Whirlwind and Typhoon attacks and her ability to fly helps to keep her out of harm's way.
 
A lack of any major weaknesses makes Storm a top 2 character in every tier list, with most choosing her as the definitive best character in MvC 2, due to her ability to excel at everything from solo play to team support.
 
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content=
'''Storm''' is a jack of all trades, master of all.
{{ProConTable
|pros=
* '''Strong mobility:''' 8-way Air Dash, Float, Lightning Attack, Fly mode, wavedash. Storm has a wealth of options for movement that allow her to control space and stay unpredictable.
* '''Meter build:''' Flying off the screen and using her air options allows fairly safe space to whiff moves for meter. Storm can build a full bar of meter off of one super jump when combined with float and lightning attacks.
* '''Air dominance:''' Storm wins most air-to-air interactions thanks to big, fast hitboxes and mobility.
* '''DHC Potential:''' Hail Storm is the safest super in the game to DHC into, while also doing decent chip on block. Lightning storm DHCs into almost anything, allowing for devastatingly high damage combos.
* '''Strong Offense and Defense:''' Combining her strong mobility, buttons, and DHCs gives both high potential for Offense and Runaway at Storm's convenience.
* '''Good Assists:''' All of Storm's assists are useful. Projectile goes full-screen move and never loses projectile clashes. Expansion is strong for lockdown and combos. Variety can make zoning traps.
* '''Winning matchups:''' Effective against many top-tier shells like Strider/Doom, and one of the few characters capable of shutting down Cable. That's how good her tools are
|cons=
* '''Low health:''' Storm takes slightly more damage than normal.
}}
}}
|content2=
{{Content Box|content=
<center><youtube>NMEVIf5i784</youtube></center>
}}
}}
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
;Horizontal Typhoon
*{{qcf}} + {{k}} {{airok}}
;Vertical Typhoon
*{{hcb}} + {{k}} {{airok}}
;Lightning Sphere
*{{qcb}} + {{p}} {{air}}
;Lightning Attack (8-way Dash attack)
*{{lk}}+{{hp}} and Any Direction {{airok}}
;Flight
*{{qcb}}+{{lk}}{{hk}} {{airok}}
}}
|content2=
{{Content Box|header=Super Moves|content=
;Lightning Storm
* {{hcf}} + {{lp}}{{hp}} {{airok}}
;Hail Storm
* {{qcb}} + {{lp}}{{hp}}
}}
|content3=
{{Content Box|header=Assist Moves|content=
;Type α - Projectile Type
*Assist: {{hk}}Typhoon
*Counter: {{hk}}Typhoon
*Combination: Lightning Storm
;Type β - Expansion Type
*Assist: Lightning attack
*Counter: Lightning attack
*Combination: Lightning Storm
;Type γ - Variety Type
*Assist: {{lk}}Vertical typhoon
*Counter: {{lk}}Vertical typhoon
*Combination: Hail Storm
}}
}}
}}
 
== Colors ==
First row: LP, HP, A1. Second row: LK, HK, A2.
 
[[Image:Mvc2-storm.png]]
 
== Moves List ==
 
'''She is considered top tier for a reason↓'''
 
=== Normal Moves ===
 
{{MoveData
|image= MVC2_Storm_5LP.png
|caption= yes, your light punch is a poke
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage= 4
|Startup= 4
|Active= 2
|Recovery= 6
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm will throw out a quick jab with a bit of lightning on it, not much added range by it.<br>Good for a combo starter.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_5MP.png
|name= Medium Punch
|linkname= 5MP
|input= 5{{mp}}
|data=
{{AttackData-MVSC2
|Damage= 7
|Startup= 7
|Active= 4
|Recovery= 14
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm’s cross, general combo filler
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_5HP.png
|caption= ''Chomp''
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage= 13
|Startup= 11
|Active= 12
|Recovery= 10
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm will do an open palm thrust with both hands<br>this move has very, very nice range thanks to the lightning that comes from her palms and goes a pretty lengthy distance in front of her.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_5LK.png
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage= 4
|Startup= 5
|Active= 3
|Recovery= 8
|Guard= HL
|Special Property= OTG
|Cancel= Chain, Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun)<br>can OTG someone and then be linked to her {{hk}} and launch them into another combo.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_5MK.png
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{mk}}
|data=
{{AttackData-MVSC2
|Damage= 7
|Startup= 8
|Active= 4
|Recovery= 13
|Guard= HL
|Special Property= None
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand<br> you can link this to a {{hk}} for air comboing.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_5HK.png
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage= 13
|Startup= 11
|Active= 8
|Recovery= 16
|Guard= HL
|Special Property= Launcher, Otg
|Cancel= Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= our main launcher, she does a high kick and generate a large tornado<br>this move has nice range and probably the most favored way to start an air combo.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_2LP.png
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage= 4
|Startup= 4
|Active= 3
|Recovery= 7
|Guard= HL
|Special Property=
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= 5{{lp}} but crouching
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_2MP.png
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{mp}}
|data=
{{AttackData-MVSC2
|Damage= 7
|Startup= 7
|Active= 6
|Recovery= 16
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm brings her fist overhead and then slam it down to her opponent<br>great move alone but can’t say much because you can’t use middle punches or kicks freely in this game.
 
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_2HP.png
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage= 13
|Startup= 11
|Active= 5
|Recovery= 16
|Guard= HL
|Special Property= Launcher
|Cancel= Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= One of Storm’s launchers, it’s a lightning uppercut.<br> no real added range on this attack because she throws her fist upwards, but could make a decent anti air if you need one and don’t have time to call for an assist.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_2LK.png
|caption= footsies
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 6
|Active= 5
|Recovery= 14
|Guard= L
|Special Property= None
|Cancel= Chain, Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm slides one leg at her opponent and strikes their ankles.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_2MK.png
|caption2=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{mk}}
|data=
{{AttackData-MVSC2
|Damage= 7
|Startup= 7
|Active= 6
|Recovery= 30
|Guard= L
|Special Property= None
|Cancel= Chain, Special, Super, SJ cancellable 22-42
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet<br>this will make them fall and if you are fast enough, cancel into the lightning storm<br>be careful is they roll though.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_2HK.png
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage= 13
|Startup= 9
|Active= 4
|Recovery= 24
|Guard= L
|Special Property= Otg, Launcher
|Cancel= Special, Super, SJ
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_J.LP.png
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 6
|Active= 14
|Recovery= 8
|Guard= H
|Special Property= None
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm throws her jab out at a slightly downward angle.<br> An air combo filler, and all it’s good for
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_J.MP_up.png
|image= MVC2_Storm_J.MP.png
|image= MVC2_Storm_J.MP_down.png
|caption3= Can be angled
|name= Air Medium Punch
|linkname= j.MP
|input= j.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 9
|Active= 5
|Recovery= 24
|Guard= H
|Special Property= None
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm will bring one hand behind her head and swing the other<br>pretty good range but nothing notable
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_J.HP.png
|name= Jumping Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 12
|Active= 5
|Recovery= 32
|Guard= H
|Special Property= Flying screen
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Think of it as Magneto’s Fierce punch, but this one is lightning attached.<br>This is probably Storm's best air attack.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_J.LK.png
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 6
|Active= 12
|Recovery= 8
|Guard= H
|Special Property= None
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Quick, long active frames, and good reach make this a useful move to stick out while floating around. Also a frequent flyer in combos.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_J.MK.png
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= j.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 11
|Active= 5
|Recovery= 16
|Guard= H
|Special Property= None
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Guile’s summersault kick in reverse.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_J.HK.png
|image2= MVC2_Storm_J.HK_2.png
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 12
|Active= 6
|Recovery= 18
|Guard= H
|Special Property= Flying Screen
|Cancel= Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm does a little back flip in air and leaves a trail of wind as her feet<br>a nice air-to-air attack if they’re above or in front of you.<br>the kick is a gust that becomes about the size of Sentinal.<br>it does good damage and has great range
}}
}}


=== Special Moves ===
=== Special Moves ===


{|
{{MoveData
! Typhoon
|image= MVC2_Storm_236k.png
! (Whirlwind)
|image2= MVC2_Storm_236k_proj.png
|-
|caption=
| QCF+K (can be done in air)
|name= Typhoon
|-
|linkname= qcf + k
|''Storm's beam-like projectile. It will go'' right through ''other projectiles, instead of being cancelled. Can be used sparingly to pin big characters down. Combos into Hail Storm.''  
|input= {{qcf}} + {{k}}
|<br />
|data=
|-
{{AttackData-MVSC2
! Vertical Typhoon
  |Damage=
! (Double Typhoon)
|Startup=
|-
|Active=
| HCB+K (can be done in air)
|Recovery=
|-
|Guard= HL
|''Storm calls out vertical typhoons that track the opponent. The startup time on this is HUGE, so don't abuse it (esp. against Cable). One scrub tactic is to sj. v.Typhoon, then Lightning Attack xx DHC (if the typhoons connect, they will bounce up into the LA).'' THIS IS NOT AN "INFERNO!"
|Special Property= {{airok}}
|-
|Cancel= Chain, Special, SJ, Super
|<br />
|Adv. Hit= -
|-
|Adv. Guard= -
! Lightning Attack
|Adv. Pushblock= -
|-
|description= Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .<br>'''Will bypass and ignore other projectiles'''<br>This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.<br>it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right<br>basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap.
| Dir.+LK+HP (x3) (can be done in air)
}}
|-
}}
|''Storm flies across the screen with a lightning ball in her hand. Since this move is 8-way and can be done three times in a row, it can be used to catch sj/flight happy opponents, especially Sent. It's also great for run away. Though it's relatively quick, there is some startup on each rep, so be careful. On connect, you can cancel into Lightning Storm. AHVB safe on block. '''(it is right?) Also, does anyone know the specifics of the unblockable?''' ''
|-
|<br />
|-
! Lightning Sphere
|-
| HCB+P (air only)
|-
|''Using her j.MP animation, Storm throws out a ball of lightning like her MP in XvSF. LP version goes straight, while HP goes df. Since the ball is pretty small, its not really useful, but can be TK'd.
|-
|<br />
|-
! Hikou
! (Flight)
|-
| QCB+KK (can be done in air) (repeat to end)
|-
|''She flies. A big (and noticable) startup, combined with relatively slow speed makes this move pretty useless in real gameplay. Can be used to do a stupid j.LP infinite though...''
|}


== Super Moves ==
{|
! Lightning Storm
|-
| HCF+PP (can be done in air)
|-
|Used mostly at the end of an air combo into a DHC, but can be used to surprise flight-happy Sentinels. If the opponent is offscreen, the lightning will not hit them at all.
|<br />
|-
|<br />
|-
! Hail Storm
|-
| QCB+PP
|-
|-
| Storm's trademark super, Hail Storm is great for chip damage, assist punishing, and DHC'ing in and out of. You can throw it out randomly if you or your opponent is feeling scrubby.  Does random damage (30-60pts), and is mashable.
|<br />
|}


== Assist Moves ==
{{MoveData
'''Alpha'''
|image= MVC2_Storm_236k.png
<br />
|image2= MVC2_Storm_41236k_proj.png
Assist: (HK Typhoon)
|caption=  
<br />
|name= Vertical Typhoon
Counter: (HK Typhoon)
|linkname= hcb + k
<br />
|input= {{hcb}} + {{k}}
THC: (Lightning Storm)
|data=
<br />
{{AttackData-MVSC2
<br />
|Damage=
''Arguably Storm's best assist. Like the special, the typhoon will go through some projectiles, saving your ass at random times. All in all though, not that special.''
|Startup=
<br />
|Active=
<br />
|Recovery=
'''Beta'''
|Guard= HL
<br />
|Special Property= {{airok}}
Assist: (Lightning Attack)
|Cancel= Chain, Special, SJ, Super
<br />
|Adv. Hit= -
Counter: (Lightning Attack)
|Adv. Guard= -
<br />
|Adv. Pushblock= -
THC: (Lightning Storm)
|description= She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.<br>This move is a great move to use against those pesky Cable players.<br>useless on the most part unless done in runaway ''or countering runaway'', those are the only time this move is done since it's quite slow, easy to see coming and can actually be ''walked'' away from.
<br /><br />
}}
''Why aren't you using drones/disruptor?''
}}
<br />
 
<br />
 
'''Gamma'''
{{MoveData
<br />
|image= MVC2_Storm_214p.png
Assist: (LK Vertical Typhoon)<br />
|image2= MVC2_Storm_214p_proj.png
Counter: (LK Vertical Typhoon)<br />
|caption=
THC: (Hail Storm)<br />
|name= Lightning sphere
<br />
|linkname= qcb + J.P
''This assist is used in traps (Cable, Sent), but since its SO slow to come out, most people just choose Alpha.''
|input= {{qcb}} + J.{{p}}
<br />
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Can only be preformed in air. She sends out an electricly charged sphere across the screen.<br>{{lp}} version goes diagonally down while {{hp}} version flies horizontaly across the screen.<br>They both do the same amount of damage so it just depends on which direction you want it to go.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_LA.png
|caption=
|name= Lightning Attack
|linkname= Hp + Lk
|input= {{hp}}+{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.<br>This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.<br>This plays a big part in both combos and running away.<br>This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one.
}}
}}
 
 
{{MoveData
|image= MVC2_Storm_fly.png
|caption=
|name= Fly mode
|linkname= qcb + lk + hk
|input= {{qcb}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage= N/A
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= enters Fly mode<br>Storm’s flight isn't as useful as the others<br>She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly
}}
}}
 
=== Super Moves ===
 
{{MoveData
|image= MVC2_Storm_lstorm.png
|caption=
|name= Lightning storm
|linkname= hcf + pp
|input= {{hcf}} + {{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property= {{airok}}
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.
}}
}}
 
{{MoveData
|image= MVC2_Storm_hail.png
|caption=
|name= Hail storm
|linkname= qcb + kk
|input= {{qcb}} + {{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= HL
|Special Property=
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Iconic MvC super<br>Storm will take her sweet time raising from the ground and to the edge of the screen behind her,  then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit<br>this move has literally '''0 recovery''' so it is the safest Hyper combo to DHC to in the entire game.<br>Widely used since even on block it deals absurd chip damage
}}
}}
 
=== Assist Moves ===
 
{{MvC2CharacterAssists
|{{hk}}Typhoon ||Lightning Storm|{{hk}}Typhoon | Storm appears behind and throws out a horizontal typhoon that hits multiple times, ignoring other projectiles. Strong tool for controlling the ground to apply pressure or allow a mixup. This is a good default assist to use because it is very straightforward and flexible.
| Lightning attack || Lightning Storm| Lightning attack | Storm does a single, horizontal Lightning attack and then does a long pose where she finishes. If she hits with this, the opponent will be launched in the air, but will be able to block on the way down.<br>Storm is very exposed after the attack, so it is safest to apply this strings or combos.
| {{lk}}Vertical typhoon || Hail Storm | {{lk}}Vertical typhoon | Storm summons a vertical typhoon. This is a very slow assist but it applies a very heavy amount of blockstun, making it a strong trap setup.<br>Doing a THC starting with Storm will have the startup of Hail Storm.
}}


= The Basics =
= The Basics =


==Bread and butter combo==
== Beginner Overviews ==
(S.RH ^ SJ.LP->SJ.LK->SJ.MP->SJ.MK, Lightning Attack, Lightning Storm)
 
<youtube>FcdIdhXhT0g</youtube>
 
<youtube>NMEVIf5i784</youtube>
 
== Advanced Overviews ==
 
<youtube>_ASxXg1_90w</youtube>


==Infinites==
<youtube>rvyH6GU8YdM</youtube>
===On Everybody===
(SJ xx ADDF, jLK, jRH, repeat)
(SJ xx ADDF, jRH, repeat)
===On Sentinel Only===
(jLK,jLK,jFP,jRH,land, repeat)


==Against Sentinel==
<youtube>r3QmgexH2JQ</youtube>
In the air, you need to be able to connect Lightning Attack xx Lightning Storm on him.  On the ground, you need to be able to do the infinite on him.


= Advanced Strategy =
[https://gamefaqs.gamespot.com/ps2/561477-marvel-vs-capcom-2/faqs/23122 Storm guide by The Fireboy]


{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Latest revision as of 17:14, 15 September 2024

Story

Storm, born Ororo Munroe, is a character from the X-Men series by Marvel. She is a mutant born with the ability to control and manipulate the weather at her will. Growing up as an orphaned thief on the streets of Cairo, Egypt, she would use her newfound abilities to aid local farmers as a teenager during droughts by summoning rain and eventually help protect the world from various threats alongside the X-Men.

Gameplay

Storm is quite possibly the most versatile of all the Marvel characters in the game. She can be played both aggressively and defensively, possessing a variety of ways to close in on opponents. Her combo attacks, both ground and air, are potent and inflict solid damage, especially when chained into her Ice Storm Hyper Combo as well as possessing decent priority. Storm can easily keep opponents at bay with her Whirlwind and Typhoon attacks and her ability to fly helps to keep her out of harm's way.

A lack of any major weaknesses makes Storm a top 2 character in every tier list, with most choosing her as the definitive best character in MvC 2, due to her ability to excel at everything from solo play to team support.

Gameplay

Storm is a jack of all trades, master of all.

Strengths Weaknesses
  • Strong mobility: 8-way Air Dash, Float, Lightning Attack, Fly mode, wavedash. Storm has a wealth of options for movement that allow her to control space and stay unpredictable.
  • Meter build: Flying off the screen and using her air options allows fairly safe space to whiff moves for meter. Storm can build a full bar of meter off of one super jump when combined with float and lightning attacks.
  • Air dominance: Storm wins most air-to-air interactions thanks to big, fast hitboxes and mobility.
  • DHC Potential: Hail Storm is the safest super in the game to DHC into, while also doing decent chip on block. Lightning storm DHCs into almost anything, allowing for devastatingly high damage combos.
  • Strong Offense and Defense: Combining her strong mobility, buttons, and DHCs gives both high potential for Offense and Runaway at Storm's convenience.
  • Good Assists: All of Storm's assists are useful. Projectile goes full-screen move and never loses projectile clashes. Expansion is strong for lockdown and combos. Variety can make zoning traps.
  • Winning matchups: Effective against many top-tier shells like Strider/Doom, and one of the few characters capable of shutting down Cable. That's how good her tools are
  • Low health: Storm takes slightly more damage than normal.

Character Summary

Special Moves

Horizontal Typhoon
  • Qcf.png + K.png Airok.png
Vertical Typhoon
  • Hcb.png + K.png Airok.png
Lightning Sphere
  • Qcb.png + P.png Air.png
Lightning Attack (8-way Dash attack)
  • Lk.png+Hp.png and Any Direction Airok.png
Flight
  • Qcb.png+Lk.pngHk.png Airok.png
Super Moves

Lightning Storm
  • Hcf.png + Lp.pngHp.png Airok.png
Hail Storm
  • Qcb.png + Lp.pngHp.png
Assist Moves

Type α - Projectile Type
  • Assist: Hk.pngTyphoon
  • Counter: Hk.pngTyphoon
  • Combination: Lightning Storm
Type β - Expansion Type
  • Assist: Lightning attack
  • Counter: Lightning attack
  • Combination: Lightning Storm
Type γ - Variety Type
  • Assist: Lk.pngVertical typhoon
  • Counter: Lk.pngVertical typhoon
  • Combination: Hail Storm
MVC2 Storm art.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-storm.png

Moves List

She is considered top tier for a reason↓

Normal Moves

Light Punch
5Lp.png
MVC2 Storm 5LP.png
yes, your light punch is a poke
Damage Startup Active Recovery Guard
4 4 2 6 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -

Storm will throw out a quick jab with a bit of lightning on it, not much added range by it.
Good for a combo starter.


Medium Punch
5Mp.png
MVC2 Storm 5MP.png
Damage Startup Active Recovery Guard
7 7 4 14 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm’s cross, general combo filler


Heavy Punch
5Hp.png
MVC2 Storm 5HP.png
Chomp
Damage Startup Active Recovery Guard
13 11 12 10 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -

Storm will do an open palm thrust with both hands
this move has very, very nice range thanks to the lightning that comes from her palms and goes a pretty lengthy distance in front of her.


Light Kick
5Lk.png
MVC2 Storm 5LK.png
Damage Startup Active Recovery Guard
4 5 3 8 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
OTG Chain, Special, Super, SJ - - -

Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun)
can OTG someone and then be linked to her Hk.png and launch them into another combo.


Medium Kick
5Mk.png
MVC2 Storm 5MK.png
Damage Startup Active Recovery Guard
7 8 4 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand
you can link this to a Hk.png for air comboing.


Heavy Kick
5Hk.png
MVC2 Storm 5HK.png
Damage Startup Active Recovery Guard
13 11 8 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher, Otg Special, Super, SJ - - -

our main launcher, she does a high kick and generate a large tornado
this move has nice range and probably the most favored way to start an air combo.


Crouching Light Punch
2Lp.png
MVC2 Storm 2LP.png
Damage Startup Active Recovery Guard
4 4 3 7 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

5Lp.png but crouching


Crouching Medium Punch
2Mp.png
MVC2 Storm 2MP.png
Damage Startup Active Recovery Guard
7 7 6 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm brings her fist overhead and then slam it down to her opponent
great move alone but can’t say much because you can’t use middle punches or kicks freely in this game.


Crouching Heavy Punch
2Hp.png
MVC2 Storm 2HP.png
Damage Startup Active Recovery Guard
13 11 5 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher Special, Super, SJ - - -

One of Storm’s launchers, it’s a lightning uppercut.
no real added range on this attack because she throws her fist upwards, but could make a decent anti air if you need one and don’t have time to call for an assist.


Crouching Light Kick
2Lk.png
MVC2 Storm 2LK.png
footsies
Damage Startup Active Recovery Guard
- 6 5 14 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ - - -

Storm slides one leg at her opponent and strikes their ankles.


Crouching Medium Kick
2Mk.png
MVC2 Storm 2MK.png
Damage Startup Active Recovery Guard
7 7 6 30 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ cancellable 22-42 - - -

Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet
this will make them fall and if you are fast enough, cancel into the lightning storm
be careful is they roll though.


Crouching Heavy Kick
2Hk.png
MVC2 Storm 2HK.png
Damage Startup Active Recovery Guard
13 9 4 24 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg, Launcher Special, Super, SJ - - -

Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo.


Air Light Punch
j.Lp.png
MVC2 Storm J.LP.png
Damage Startup Active Recovery Guard
- 6 14 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Storm throws her jab out at a slightly downward angle.
An air combo filler, and all it’s good for


Air Medium Punch
j.Mp.png
MVC2 Storm J.MP down.png
Damage Startup Active Recovery Guard
- 9 5 24 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Storm will bring one hand behind her head and swing the other
pretty good range but nothing notable


Jumping Heavy Punch
j.Hp.png
MVC2 Storm J.HP.png
Damage Startup Active Recovery Guard
- 12 5 32 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying screen Special, Super - - -

Think of it as Magneto’s Fierce punch, but this one is lightning attached.
This is probably Storm's best air attack.


Air Light Kick
j.Lk.png
MVC2 Storm J.LK.png
Damage Startup Active Recovery Guard
- 6 12 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Quick, long active frames, and good reach make this a useful move to stick out while floating around. Also a frequent flyer in combos.


Air Medium Kick
j.Mk.png
MVC2 Storm J.MK.png
Damage Startup Active Recovery Guard
- 11 5 16 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Guile’s summersault kick in reverse.


Air Heavy Kick
j.Hk.png
MVC2 Storm J.HK.png
MVC2 Storm J.HK 2.png
Damage Startup Active Recovery Guard
- 12 6 18 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Storm does a little back flip in air and leaves a trail of wind as her feet
a nice air-to-air attack if they’re above or in front of you.
the kick is a gust that becomes about the size of Sentinal.
it does good damage and has great range

Special Moves

Typhoon
Qcf.png + K.png
MVC2 Storm 236k.png
MVC2 Storm 236k proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .
Will bypass and ignore other projectiles
This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.
it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right
basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap.


Vertical Typhoon
Hcb.png + K.png
MVC2 Storm 236k.png
MVC2 Storm 41236k proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.
This move is a great move to use against those pesky Cable players.
useless on the most part unless done in runaway or countering runaway, those are the only time this move is done since it's quite slow, easy to see coming and can actually be walked away from.


Lightning sphere
Qcb.png + J.P.png
MVC2 Storm 214p.png
MVC2 Storm 214p proj.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Can only be preformed in air. She sends out an electricly charged sphere across the screen.
Lp.png version goes diagonally down while Hp.png version flies horizontaly across the screen.
They both do the same amount of damage so it just depends on which direction you want it to go.


Lightning Attack
Hp.png+Lk.png
MVC2 Storm LA.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.
This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.
This plays a big part in both combos and running away.
This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one.


Fly mode
Qcb.png+Lk.pngHk.png
MVC2 Storm fly.png
Damage Startup Active Recovery Guard
N/A - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

enters Fly mode
Storm’s flight isn't as useful as the others
She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly

Super Moves

Lightning storm
Hcf.png + Lp.pngHp.png
MVC2 Storm lstorm.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png Chain, Special, SJ, Super - - -

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.

Hail storm
Qcb.png + Lp.pngHp.png
MVC2 Storm hail.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, SJ, Super - - -

Iconic MvC super
Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit
this move has literally 0 recovery so it is the safest Hyper combo to DHC to in the entire game.
Widely used since even on block it deals absurd chip damage

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHk.pngTyphoon
Lightning Storm
Hk.pngTyphoon
Storm appears behind and throws out a horizontal typhoon that hits multiple times, ignoring other projectiles. Strong tool for controlling the ground to apply pressure or allow a mixup. This is a good default assist to use because it is very straightforward and flexible.
Beta.png Lightning attack
Lightning Storm
Lightning attack
Storm does a single, horizontal Lightning attack and then does a long pose where she finishes. If she hits with this, the opponent will be launched in the air, but will be able to block on the way down.
Storm is very exposed after the attack, so it is safest to apply this strings or combos.
Gamma.png Lk.pngVertical typhoon
Hail Storm
Lk.pngVertical typhoon
Storm summons a vertical typhoon. This is a very slow assist but it applies a very heavy amount of blockstun, making it a strong trap setup.
Doing a THC starting with Storm will have the startup of Hail Storm.

The Basics

Beginner Overviews

Advanced Overviews

Storm guide by The Fireboy


Game Navigation

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Blackheart
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Characters (Capcom)
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