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= | {{MVC2 Character Intro|char= Storm|full=Storm|short=JGN|content= | ||
== Story == | |||
| | Storm, born Ororo Munroe, is a character from the X-Men series by Marvel. She is a mutant born with the ability to control and manipulate the weather at her will. Growing up as an orphaned thief on the streets of Cairo, Egypt, she would use her newfound abilities to aid local farmers as a teenager during droughts by summoning rain and eventually help protect the world from various threats alongside the X-Men. | ||
= | == Gameplay == | ||
== Normal Moves == | Storm is quite possibly the most versatile of all the Marvel characters in the game. She can be played both aggressively and defensively, possessing a variety of ways to close in on opponents. Her combo attacks, both ground and air, are potent and inflict solid damage, especially when chained into her Ice Storm Hyper Combo as well as possessing decent priority. Storm can easily keep opponents at bay with her Whirlwind and Typhoon attacks and her ability to fly helps to keep her out of harm's way. | ||
A lack of any major weaknesses makes Storm a top 2 character in every tier list, with most choosing her as the definitive best character in MvC 2, due to her ability to excel at everything from solo play to team support. | |||
== Gameplay == | |||
{{2 Column Flex|flex1=6|flex2=4 | |||
|content1= | |||
{{Content Box|content= | |||
'''Storm''' is a jack of all trades, master of all. | |||
{{ProConTable | |||
|pros= | |||
* '''Strong mobility:''' 8-way Air Dash, Float, Lightning Attack, Fly mode, wavedash. Storm has a wealth of options for movement that allow her to control space and stay unpredictable. | |||
* '''Meter build:''' Flying off the screen and using her air options allows fairly safe space to whiff moves for meter. Storm can build a full bar of meter off of one super jump when combined with float and lightning attacks. | |||
* '''Air dominance:''' Storm wins most air-to-air interactions thanks to big, fast hitboxes and mobility. | |||
* '''DHC Potential:''' Hail Storm is the safest super in the game to DHC into, while also doing decent chip on block. Lightning storm DHCs into almost anything, allowing for devastatingly high damage combos. | |||
* '''Strong Offense and Defense:''' Combining her strong mobility, buttons, and DHCs gives both high potential for Offense and Runaway at Storm's convenience. | |||
* '''Good Assists:''' All of Storm's assists are useful. Projectile goes full-screen move and never loses projectile clashes. Expansion is strong for lockdown and combos. Variety can make zoning traps. | |||
* '''Winning matchups:''' Effective against many top-tier shells like Strider/Doom, and one of the few characters capable of shutting down Cable. That's how good her tools are | |||
|cons= | |||
* '''Low health:''' Storm takes slightly more damage than normal. | |||
}} | |||
}} | |||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>NMEVIf5i784</youtube></center> | |||
}} | |||
}} | |||
== Character Summary == | |||
{{3 Column Flex | |||
|content1= | |||
{{Content Box|header=Special Moves|content= | |||
;Horizontal Typhoon | |||
*{{qcf}} + {{k}} {{airok}} | |||
;Vertical Typhoon | |||
*{{hcb}} + {{k}} {{airok}} | |||
;Lightning Sphere | |||
*{{qcb}} + {{p}} {{air}} | |||
;Lightning Attack (8-way Dash attack) | |||
*{{lk}}+{{hp}} and Any Direction {{airok}} | |||
;Flight | |||
*{{qcb}}+{{lk}}{{hk}} {{airok}} | |||
}} | |||
|content2= | |||
{{Content Box|header=Super Moves|content= | |||
;Lightning Storm | |||
* {{hcf}} + {{lp}}{{hp}} {{airok}} | |||
;Hail Storm | |||
* {{qcb}} + {{lp}}{{hp}} | |||
}} | |||
|content3= | |||
{{Content Box|header=Assist Moves|content= | |||
;Type α - Projectile Type | |||
*Assist: {{hk}}Typhoon | |||
*Counter: {{hk}}Typhoon | |||
*Combination: Lightning Storm | |||
;Type β - Expansion Type | |||
*Assist: Lightning attack | |||
*Counter: Lightning attack | |||
*Combination: Lightning Storm | |||
;Type γ - Variety Type | |||
*Assist: {{lk}}Vertical typhoon | |||
*Counter: {{lk}}Vertical typhoon | |||
*Combination: Hail Storm | |||
}} | |||
}} | |||
}} | |||
== Colors == | |||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
[[Image:Mvc2-storm.png]] | |||
== Moves List == | |||
'''She is considered top tier for a reason↓''' | |||
=== Normal Moves === | |||
{{MoveData | |||
|image= MVC2_Storm_5LP.png | |||
|caption= yes, your light punch is a poke | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= 5{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 4 | |||
|Startup= 4 | |||
|Active= 2 | |||
|Recovery= 6 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm will throw out a quick jab with a bit of lightning on it, not much added range by it.<br>Good for a combo starter. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_5MP.png | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= 5{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 7 | |||
|Active= 4 | |||
|Recovery= 14 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm’s cross, general combo filler | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_5HP.png | |||
|caption= ''Chomp'' | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= 5{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 11 | |||
|Active= 12 | |||
|Recovery= 10 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm will do an open palm thrust with both hands<br>this move has very, very nice range thanks to the lightning that comes from her palms and goes a pretty lengthy distance in front of her. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_5LK.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 4 | |||
|Startup= 5 | |||
|Active= 3 | |||
|Recovery= 8 | |||
|Guard= HL | |||
|Special Property= OTG | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun)<br>can OTG someone and then be linked to her {{hk}} and launch them into another combo. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_5MK.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= 5{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 8 | |||
|Active= 4 | |||
|Recovery= 13 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand<br> you can link this to a {{hk}} for air comboing. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_5HK.png | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 11 | |||
|Active= 8 | |||
|Recovery= 16 | |||
|Guard= HL | |||
|Special Property= Launcher, Otg | |||
|Cancel= Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= our main launcher, she does a high kick and generate a large tornado<br>this move has nice range and probably the most favored way to start an air combo. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_2LP.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 4 | |||
|Startup= 4 | |||
|Active= 3 | |||
|Recovery= 7 | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= 5{{lp}} but crouching | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_2MP.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 7 | |||
|Active= 6 | |||
|Recovery= 16 | |||
|Guard= HL | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm brings her fist overhead and then slam it down to her opponent<br>great move alone but can’t say much because you can’t use middle punches or kicks freely in this game. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_2HP.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 11 | |||
|Active= 5 | |||
|Recovery= 16 | |||
|Guard= HL | |||
|Special Property= Launcher | |||
|Cancel= Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= One of Storm’s launchers, it’s a lightning uppercut.<br> no real added range on this attack because she throws her fist upwards, but could make a decent anti air if you need one and don’t have time to call for an assist. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_2LK.png | |||
|caption= footsies | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 5 | |||
|Recovery= 14 | |||
|Guard= L | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm slides one leg at her opponent and strikes their ankles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_2MK.png | |||
|caption2= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 7 | |||
|Active= 6 | |||
|Recovery= 30 | |||
|Guard= L | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super, SJ cancellable 22-42 | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet<br>this will make them fall and if you are fast enough, cancel into the lightning storm<br>be careful is they roll though. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_2HK.png | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 9 | |||
|Active= 4 | |||
|Recovery= 24 | |||
|Guard= L | |||
|Special Property= Otg, Launcher | |||
|Cancel= Special, Super, SJ | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_J.LP.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 14 | |||
|Recovery= 8 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm throws her jab out at a slightly downward angle.<br> An air combo filler, and all it’s good for | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_J.MP_up.png | |||
|image= MVC2_Storm_J.MP.png | |||
|image= MVC2_Storm_J.MP_down.png | |||
|caption3= Can be angled | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= j.{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 9 | |||
|Active= 5 | |||
|Recovery= 24 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm will bring one hand behind her head and swing the other<br>pretty good range but nothing notable | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_J.HP.png | |||
|name= Jumping Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= 5 | |||
|Recovery= 32 | |||
|Guard= H | |||
|Special Property= Flying screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Think of it as Magneto’s Fierce punch, but this one is lightning attached.<br>This is probably Storm's best air attack. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_J.LK.png | |||
|caption= | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6 | |||
|Active= 12 | |||
|Recovery= 8 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Quick, long active frames, and good reach make this a useful move to stick out while floating around. Also a frequent flyer in combos. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_J.MK.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= j.{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 11 | |||
|Active= 5 | |||
|Recovery= 16 | |||
|Guard= H | |||
|Special Property= None | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Guile’s summersault kick in reverse. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_J.HK.png | |||
|image2= MVC2_Storm_J.HK_2.png | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= 6 | |||
|Recovery= 18 | |||
|Guard= H | |||
|Special Property= Flying Screen | |||
|Cancel= Special, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm does a little back flip in air and leaves a trail of wind as her feet<br>a nice air-to-air attack if they’re above or in front of you.<br>the kick is a gust that becomes about the size of Sentinal.<br>it does good damage and has great range | |||
}} | |||
}} | |||
=== Special Moves === | === Special Moves === | ||
{| | {{MoveData | ||
|image= MVC2_Storm_236k.png | |||
|image2= MVC2_Storm_236k_proj.png | |||
| | |caption= | ||
| | |name= Typhoon | ||
| | |linkname= qcf + k | ||
| | |input= {{qcf}} + {{k}} | ||
| | |data= | ||
| | {{AttackData-MVSC2 | ||
|Damage= | |||
|Startup= | |||
| | |Active= | ||
| | |Recovery= | ||
| | |Guard= HL | ||
| | |Special Property= {{airok}} | ||
|- | |Cancel= Chain, Special, SJ, Super | ||
| | |Adv. Hit= - | ||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .<br>'''Will bypass and ignore other projectiles'''<br>This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.<br>it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right<br>basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap. | |||
| | }} | ||
}} | |||
| | |||
! | |||
== | {{MoveData | ||
''' | |image= MVC2_Storm_236k.png | ||
|image2= MVC2_Storm_41236k_proj.png | |||
|caption= | |||
|name= Vertical Typhoon | |||
|linkname= hcb + k | |||
|input= {{hcb}} + {{k}} | |||
|data= | |||
<br | {{AttackData-MVSC2 | ||
<br | |Damage= | ||
|Startup= | |||
<br | |Active= | ||
<br | |Recovery= | ||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.<br>This move is a great move to use against those pesky Cable players.<br>useless on the most part unless done in runaway ''or countering runaway'', those are the only time this move is done since it's quite slow, easy to see coming and can actually be ''walked'' away from. | |||
<br | }} | ||
}} | |||
<br | |||
<br | |||
''' | {{MoveData | ||
<br | |image= MVC2_Storm_214p.png | ||
Assist | |image2= MVC2_Storm_214p_proj.png | ||
|caption= | |||
|name= Lightning sphere | |||
|linkname= qcb + J.P | |||
|input= {{qcb}} + J.{{p}} | |||
<br | |data= | ||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Can only be preformed in air. She sends out an electricly charged sphere across the screen.<br>{{lp}} version goes diagonally down while {{hp}} version flies horizontaly across the screen.<br>They both do the same amount of damage so it just depends on which direction you want it to go. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_LA.png | |||
|caption= | |||
|name= Lightning Attack | |||
|linkname= Hp + Lk | |||
|input= {{hp}}+{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.<br>This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.<br>This plays a big part in both combos and running away.<br>This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_fly.png | |||
|caption= | |||
|name= Fly mode | |||
|linkname= qcb + lk + hk | |||
|input= {{qcb}}+{{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= enters Fly mode<br>Storm’s flight isn't as useful as the others<br>She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly | |||
}} | |||
}} | |||
=== Super Moves === | |||
{{MoveData | |||
|image= MVC2_Storm_lstorm.png | |||
|caption= | |||
|name= Lightning storm | |||
|linkname= hcf + pp | |||
|input= {{hcf}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Great super.<br>does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly<br>Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_hail.png | |||
|caption= | |||
|name= Hail storm | |||
|linkname= qcb + kk | |||
|input= {{qcb}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Iconic MvC super<br>Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit<br>this move has literally '''0 recovery''' so it is the safest Hyper combo to DHC to in the entire game.<br>Widely used since even on block it deals absurd chip damage | |||
}} | |||
}} | |||
=== Assist Moves === | |||
{{MvC2CharacterAssists | |||
|{{hk}}Typhoon ||Lightning Storm|{{hk}}Typhoon | Storm appears behind and throws out a horizontal typhoon that hits multiple times, ignoring other projectiles. Strong tool for controlling the ground to apply pressure or allow a mixup. This is a good default assist to use because it is very straightforward and flexible. | |||
| Lightning attack || Lightning Storm| Lightning attack | Storm does a single, horizontal Lightning attack and then does a long pose where she finishes. If she hits with this, the opponent will be launched in the air, but will be able to block on the way down.<br>Storm is very exposed after the attack, so it is safest to apply this strings or combos. | |||
| {{lk}}Vertical typhoon || Hail Storm | {{lk}}Vertical typhoon | Storm summons a vertical typhoon. This is a very slow assist but it applies a very heavy amount of blockstun, making it a strong trap setup.<br>Doing a THC starting with Storm will have the startup of Hail Storm. | |||
}} | |||
= The Basics = | = The Basics = | ||
== | == Beginner Overviews == | ||
<youtube>FcdIdhXhT0g</youtube> | |||
<youtube>NMEVIf5i784</youtube> | |||
== Advanced Overviews == | |||
<youtube>_ASxXg1_90w</youtube> | |||
<youtube>rvyH6GU8YdM</youtube> | |||
<youtube>r3QmgexH2JQ</youtube> | |||
[https://gamefaqs.gamespot.com/ps2/561477-marvel-vs-capcom-2/faqs/23122 Storm guide by The Fireboy] | |||
{{Navbox-MVC2}} | |||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Latest revision as of 17:14, 15 September 2024
Story
Storm, born Ororo Munroe, is a character from the X-Men series by Marvel. She is a mutant born with the ability to control and manipulate the weather at her will. Growing up as an orphaned thief on the streets of Cairo, Egypt, she would use her newfound abilities to aid local farmers as a teenager during droughts by summoning rain and eventually help protect the world from various threats alongside the X-Men.
Gameplay
Storm is quite possibly the most versatile of all the Marvel characters in the game. She can be played both aggressively and defensively, possessing a variety of ways to close in on opponents. Her combo attacks, both ground and air, are potent and inflict solid damage, especially when chained into her Ice Storm Hyper Combo as well as possessing decent priority. Storm can easily keep opponents at bay with her Whirlwind and Typhoon attacks and her ability to fly helps to keep her out of harm's way.
A lack of any major weaknesses makes Storm a top 2 character in every tier list, with most choosing her as the definitive best character in MvC 2, due to her ability to excel at everything from solo play to team support.
Gameplay
Storm is a jack of all trades, master of all.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Lightning Storm
+
- Hail Storm
+
- Type α - Projectile Type
- Assist:
Typhoon
- Counter:
Typhoon
- Combination: Lightning Storm
- Type β - Expansion Type
- Assist: Lightning attack
- Counter: Lightning attack
- Combination: Lightning Storm
- Type γ - Variety Type
- Assist:
Vertical typhoon
- Counter:
Vertical typhoon
- Combination: Hail Storm
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
She is considered top tier for a reason↓
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 2 | 6 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm will throw out a quick jab with a bit of lightning on it, not much added range by it. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 4 | 14 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm’s cross, general combo filler |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 12 | 10 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm will do an open palm thrust with both hands |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 5 | 3 | 8 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super, SJ | - | - | - | |
Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun) |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 8 | 4 | 13 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 8 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher, Otg | Special, Super, SJ | - | - | - | |
our main launcher, she does a high kick and generate a large tornado |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 3 | 7 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm brings her fist overhead and then slam it down to her opponent |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 5 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, Super, SJ | - | - | - | |
One of Storm’s launchers, it’s a lightning uppercut. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm slides one leg at her opponent and strikes their ankles. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 30 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ cancellable 22-42 | - | - | - | |
Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 9 | 4 | 24 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Otg, Launcher | Special, Super, SJ | - | - | - | |
Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm throws her jab out at a slightly downward angle. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Storm will bring one hand behind her head and swing the other |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Think of it as Magneto’s Fierce punch, but this one is lightning attached. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Quick, long active frames, and good reach make this a useful move to stick out while floating around. Also a frequent flyer in combos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Guile’s summersault kick in reverse. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Storm does a little back flip in air and leaves a trail of wind as her feet |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm summons a typhoon, which is her main projectile. Can do up to 4 hits . |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Can only be preformed in air. She sends out an electricly charged sphere across the screen. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
enters Fly mode |
Super Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, SJ, Super | - | - | - | |
Iconic MvC super |
Assist Moves

Storm is very exposed after the attack, so it is safest to apply this strings or combos.
The Basics
Beginner Overviews
Advanced Overviews