Jenngra505 (talk | contribs) No edit summary |
Jenngra505 (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 15: | Line 15: | ||
{{Content Box|header=Special Moves|content= | {{Content Box|header=Special Moves|content= | ||
;Soul Fist (Fireball) | ;Soul Fist (Fireball) | ||
*{{qcf}} + {{lp}} {{airok}} | *{{qcf}} + {{lp}} / {{hp}} ({{airok}}) | ||
;Shadow Blade (Anti-air) | ;Shadow Blade (Anti-air) | ||
*{{dp}} + {{lp}} / {{hp}} ({{airok}}) | *{{dp}} + {{lp}} / {{hp}} ({{airok}}) | ||
Line 80: | Line 80: | ||
<tr> | <tr> | ||
<td>s.lp</td> | <td>s.{{lp}}</td> | ||
<td>2 frames</td> | <td>2 frames</td> | ||
<td>hits with her hair</td> | <td>hits with her hair</td> | ||
Line 89: | Line 89: | ||
<tr> | <tr> | ||
<td>s.lk</td> | <td>s.{{lk}}</td> | ||
<td>2 frames</td> | <td>2 frames</td> | ||
<td>short-range kick</td> | <td>short-range kick</td> | ||
Line 98: | Line 98: | ||
<tr> | <tr> | ||
<td>s.mp</td> | <td>s.{{mp}}</td> | ||
<td>6 frames</td> | <td>6 frames</td> | ||
<td></td> | <td></td> | ||
Line 107: | Line 107: | ||
<tr> | <tr> | ||
<td>s.mk</td> | <td>s.{{mk}}</td> | ||
<td>5 frames</td> | <td>5 frames</td> | ||
<td></td> | <td></td> | ||
Line 116: | Line 116: | ||
<tr> | <tr> | ||
<td>s.hp</td> | <td>s.{{hp}}</td> | ||
<td>8 frames</td> | <td>8 frames</td> | ||
<td></td> | <td></td> | ||
Line 125: | Line 125: | ||
<tr> | <tr> | ||
<td>s.hk</td> | <td>s.{{hk}}</td> | ||
<td>7 frames</td> | <td>7 frames</td> | ||
<td></td> | <td></td> | ||
Line 131: | Line 131: | ||
<td>no</td> | <td>no</td> | ||
<td>yes</td> | <td>yes</td> | ||
</tr> | </tr> | ||
Line 164: | Line 155: | ||
<tr> | <tr> | ||
<td> | <td>cr.{{lp}}</td> | ||
<td>3 frames</td> | <td>3 frames</td> | ||
<td></td> | <td></td> | ||
Line 173: | Line 164: | ||
<tr> | <tr> | ||
<td> | <td>cr.{{lk}}</td> | ||
<td>4 frames</td> | <td>4 frames</td> | ||
<td></td> | <td></td> | ||
Line 182: | Line 173: | ||
<tr> | <tr> | ||
<td> | <td>cr.{{mp}}</td> | ||
<td>3 frames</td> | <td>3 frames</td> | ||
<td></td> | <td></td> | ||
Line 191: | Line 182: | ||
<tr> | <tr> | ||
<td> | <td>cr.{{mk}}</td> | ||
<td>6 frames</td> | <td>6 frames</td> | ||
<td></td> | <td></td> | ||
Line 200: | Line 191: | ||
<tr> | <tr> | ||
<td> | <td>cr.{{hp}}</td> | ||
<td>6 frames</td> | <td>6 frames</td> | ||
<td>launcher</td> | <td>launcher</td> | ||
Line 218: | Line 200: | ||
<tr> | <tr> | ||
<td> | <td>cr.{{hk}}</td> | ||
<td>9 frames</td> | <td>9 frames</td> | ||
<td>sweep</td> | <td>sweep</td> | ||
Line 248: | Line 230: | ||
<tr> | <tr> | ||
<td>j.lp</td> | <td>j.{{lp}}</td> | ||
<td>2 frames</td> | <td>2 frames</td> | ||
<td>diagonal spike</td> | <td>diagonal spike</td> | ||
Line 257: | Line 239: | ||
<tr> | <tr> | ||
<td>j.lk</td> | <td>j.{{lk}}</td> | ||
<td>3 frames</td> | <td>3 frames</td> | ||
<td></td> | <td></td> | ||
Line 266: | Line 248: | ||
<tr> | <tr> | ||
<td>j.mp</td> | <td>j.{{mp}}</td> | ||
<td>6 frames</td> | <td>6 frames</td> | ||
<td></td> | <td></td> | ||
Line 275: | Line 257: | ||
<tr> | <tr> | ||
<td>j.mk</td> | <td>j.{{mk}}</td> | ||
<td>6 frames</td> | <td>6 frames</td> | ||
<td></td> | <td></td> | ||
Line 284: | Line 266: | ||
<tr> | <tr> | ||
<td>j.hp</td> | <td>j.{{hp}}</td> | ||
<td>10 frames</td> | <td>10 frames</td> | ||
<td></td> | <td></td> | ||
Line 293: | Line 275: | ||
<tr> | <tr> | ||
<td>j.hk</td> | <td>j.{{hk}}</td> | ||
<td>6 frames</td> | <td>6 frames</td> | ||
<td></td> | <td></td> | ||
Line 302: | Line 284: | ||
<tr> | <tr> | ||
<td>j.d+hk</td> | <td colspan="6"><font size=3>'''Command Normals:'''</font></td> | ||
</tr> | |||
<tr> | |||
<td colspan="6"><br /></td> | |||
</tr> | |||
<tr> | |||
<td width="65"> </td> | |||
<td width="70">'''Startup'''</td> | |||
<td width="140">'''Visual Description'''</td> | |||
<td width="105">'''Hits high/low'''</td> | |||
<td width="105">'''Safe on Block?'''</td> | |||
<td width="70"></td> | |||
</tr> | |||
<tr> | |||
<td>s.{{f}}+{{hk}}</td> | |||
<td>11 frames</td> | |||
<td></td> | |||
<td></td> | |||
<td>no</td> | |||
<td>no</td> | |||
</tr> | |||
<tr> | |||
<td>cr.{{db}}+{{hp}}</td> | |||
<td>6 frames</td> | |||
<td>long range swing</td> | |||
<td></td> | |||
<td>yes</td> | |||
<td>no</td> | |||
</tr> | |||
<tr> | |||
<td>j.{{d}}+{{hk}}</td> | |||
<td>10 frames</td> | <td>10 frames</td> | ||
<td>shell pierce</td> | <td>shell pierce</td> | ||
Line 328: | Line 345: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Soul Fist | {{MoveListRow | Soul Fist | ||
| {{qcf}} + p | | {{qcf}} + {{p}} | ||
| | | | ||
| {{airok}} Morrigan's fireball. The ground version travels horizontally, and the air version travels diagonally down-forward. Use this for basic zoning, comboing into supers, finishing combos, space control, ending block strings, and providing cover. | | {{airok}} Morrigan's fireball. The ground version travels horizontally, and the air version travels diagonally down-forward. Use this for basic zoning, comboing into supers, finishing combos, space control, ending block strings, and providing cover. | ||
}} | }} | ||
{{MoveListRow | Shadow Blade | {{MoveListRow | Shadow Blade | ||
| {{dp}} + p | | {{dp}} + {{p}} | ||
| | | | ||
| {{airok}} Her uppercut. Ground {{hp}} version is multi-hitting. Used as anti air and in some combos. Can be canceled into Darkness Illusion and then quickly DHC'd to combo off of an anti-air hit. | | {{airok}} Her uppercut. Ground {{hp}} version is multi-hitting. Used as anti air and in some combos. Can be canceled into Darkness Illusion and then quickly DHC'd to combo off of an anti-air hit. | ||
}} | }} | ||
{{MoveListRow | Vector Drain | {{MoveListRow | Vector Drain | ||
| {{hcb}} + p | | {{hcb}} + {{p}} | ||
| | | | ||
| {{throw}} Command throw. Morrigan does a spinning jet-propelled slam. Decent damage. Cannot be tech hit out of. Unfortunately. it sets you and your opponent a full screen away from each other and you recover at the same time. | | {{throw}} Command throw. Morrigan does a spinning jet-propelled slam. Decent damage. Cannot be tech hit out of. Unfortunately. it sets you and your opponent a full screen away from each other and you recover at the same time. | ||
}} | }} | ||
{{MoveListRow | Shell Kick | {{MoveListRow | Shell Kick | ||
| {{qcb}} + k | | {{qcb}} + {{k}} | ||
| | | | ||
| {{aironly}} Three-hitting aerial drill move. Used to make certain air-to-air confrontations safer, and in certain combos. This move has exceptionally long hit stun, which allows for a couple of her infinites. This move is also Morrigan's best bet for doing solo chip damage (unfortunately). | | {{aironly}} Three-hitting aerial drill move. Used to make certain air-to-air confrontations safer, and in certain combos. This move has exceptionally long hit stun, which allows for a couple of her infinites. This move is also Morrigan's best bet for doing solo chip damage (unfortunately). |
Latest revision as of 19:44, 22 December 2024
Introduction
Story
Morrigan Aensland, arguably the main character of Capcom's Darkstalkers series, has been present in Capcom's vs series since Marvel vs Capcom 1. She is also the first Darkstalker to appear as a playable character in any vs game.
Gameplay
Popular in casual play in MvC2, she is considered by most to be upper-mid tier. Morrigan is similar in gameplay to a shoto with improved air maneuverability and above average rushdown.
Character Summary
- Soul Fist (Fireball)
+
/
(
)
- Shadow Blade (Anti-air)
+
/
(
)
- Vector Drain (Command Throw)
+
/
- Shell Kick (Divekick)
+
/
(
)
- Soul Eraser (Beam super)
+
+
(Mashable)
- Silhouette Blade (Anti-air super)
+
+
- Darkness Illusion (Autocombo)
+
+
- Type α - Anti-Air Type
- Assist:
Shadow Blade
- Counter:
Shadow Blade
- Combination: Silhouette Blade
- Type β - Projectile Type
- Assist:
Soul Fist
- Counter:
Soul Fist
- Combination: Soul Eraser
- Type γ - Balance Type
- Assist:
Soul Fist
- Counter:
Shadow Blade
- Combination: Silhouette Blade
Colors
First row: ,
, A1. Second row:
,
, A2.
Moves List
Normal Moves
Morrigan's normals can all cancel into a full magic series. Of special note are her j.lp, which is generally her best rushdown tool, and c.db+hp, which is her only ground-based heavy normal that's safe on block by itself, and has good range, startup, and recovery to boot.
Standing Normals: | |||||
Startup | Visual Description | Hits high/low | Safe on Block? | SJ Cancel? | |
s.![]() |
2 frames | hits with her hair | yes | ||
s.![]() |
2 frames | short-range kick | yes | yes | |
s.![]() |
6 frames | yes | yes | ||
s.![]() |
5 frames | yes | |||
s.![]() |
8 frames | no | yes | ||
s.![]() |
7 frames | no | yes | ||
Crouching Normals: | |||||
Startup | Visual Description | Hits high/low | Safe on Block? | SJ Cancel? | |
cr.![]() |
3 frames | yes | |||
cr.![]() |
4 frames | low | yes | ||
cr.![]() |
3 frames | yes | |||
cr.![]() |
6 frames | low | yes | ||
cr.![]() |
6 frames | launcher | no | yes | |
cr.![]() |
9 frames | sweep | low | no | yes |
Jumping Normals: | |||||
Startup | Visual Description | Hits high/low | Safe on Block? | ||
j.![]() |
2 frames | diagonal spike | high | yes | |
j.![]() |
3 frames | high | yes | ||
j.![]() |
6 frames | high | yes | ||
j.![]() |
6 frames | high | yes | ||
j.![]() |
10 frames | high | yes | ||
j.![]() |
6 frames | high | yes | ||
Command Normals: | |||||
Startup | Visual Description | Hits high/low | Safe on Block? | ||
s.![]() ![]() |
11 frames | no | no | ||
cr.![]() ![]() |
6 frames | long range swing | yes | no | |
j.![]() ![]() |
10 frames | shell pierce | high | only in unfly mode |
Command Normals
s.f+hk: A multi-hitting flip-kick. This move is COMPLETELY USELESS. It has the longest startup of all her normals, it looks like it hits high but it DOESN'T, and it has terrible range. It's not cancelable into specials or supers either. Avoid at all costs.
c.db+hp: One of Morrigan's best all-around normals. Good horizontal range, good startup, good priority, and excellent recovery. This is her ONLY ground-based heavy normal that's safe on block by itself. It also combos fairly easily into silhouette blade.
c.df+hp: Morrigan's launcher. Decent range, average priority. NOT SAFE ON BLOCK unless you cancel into something or have an assist covering you.
j.d+hk: Her Shell Pierce. Travels straight down. Without unfly mode, it recovers in normal jump mode with the action used up. If you have unfly mode, it recovers in normal jump mode with an action avaiable. EXCELLENT RECOVERY if you have unfly. In fact, it recovers early enough to be linked into another combo if you're quick. If you don't have unfly, you can still make the recovery safe(r) by canceling it into qcb+k before you bounce away from the opponent, or into qcf+p after you bounce away.
Special Moves
Morrigan has a shoto-like collection of special moves. Each is useful in its way.













Snapback: qcf + A1 or A2
4 frame startup. Tied with several characters as having the 3rd fastest snapback in the game. Decent horizontal range, iffy vertical range, hits OTG. Recovers quickly enough to punish an assist with a double-snap followed by relaunch to death, but the timing is difficult.
Tag in: lp+lk or hp+hk
16 frame startup. Tied with several characters as having the 2nd fastest tag in in the game. Unfortunately, the range isn't too great.
Super Moves












Variable Assists
