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{{MVC2 Character Intro|char= anakaris|full=Anakaris|short=AKS|content=
{{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content=
== Introduction ==
== Story ==
Coming Soon.
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Anakaris''' is ... . His main strengths are ..., and his main weakness ... .
{{Content Box|content=
'''Felicia''' is a fast rushdown character with low health
{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Magic series:''' Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
* '''Help Me! loops:''' Her kitty helper super can be looped in the corner for huge damage.
|cons=
|cons=
* '''Low health:''' Takes 112% damage.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>kzorOTfUrmQ</youtube></center>
<center><youtube>Y9KtdeABelM</youtube></center>
}}
}}
}}
}}
Line 24: Line 26:
|content1=
|content1=
{{Content Box|header=Special Moves |content=
{{Content Box|header=Special Moves |content=
;Gamma Tornado
;Rolling Buckler
* {{hcb}}+{{p}}
*{{qcf}}+{{p}}, then {{p}} or {{k}}
;Gamma Slam
;Cat Spike
* {{qcf}}+{{p}}
*{{dp}}+{{p}}
;Gamma Charge (ground)
;Sand Splash
* Charge {{b}}, {{f}}+{{k}}, then direction + {{k}}
*{{qcf}}+{{k}}
;Gamma Charge (rising)
;Delta Kick (Air Ok)
* Charge {{d}}, {{u}}+{{k}}, then direction + {{k}}
*{{dp}}+{{k}}
;Hell Cat
*near opponent {{hcb}}+{{k}}
;Wall Clutch
*near wall {{b}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos |content=
{{Content Box|header=Hyper Combos |content=
;Gamma Wave
;Dancing Flash
*{{qcf}}+{{lp}}{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
;Gamma Crush
;Super Sand Splash
*{{qcb}}+{{lp}}{{hp}}
*{{qcf}}+{{lk}}+{{hk}}  
;Gamma Quake
;Please Help Me!
* {{qcf}}+{{lk}}{{hk}}
*{{qcb}}+{{lk}}+{{hk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types |content=
{{Content Box|header=Assist Types |content=
;Type α - Ground Type
;Type α - Expansion Type
*Assist: {{lp}} Gamma Slam
*Assist: {{hk}} Delta Kick
*Counter: {{lp}} Gamma Slam
*Counter: {{hk}} Delta  Kick
*Combination: Gamma Wave
*Combination: Super Sand Splash
;Type β - Dash Type
;Type β - Ground Type
*Assist: {{lk}} Gamma Charge (ground)
*Assist: {{hk}} Sand Splash
*Counter: {{lk}} Gamma Charge (ground)
*Counter: {{hp}} Cat Spike
*Combination: Gamma Crush
*Combination: Super Sand Splash
;Type γ - Anti-Air Type
;Type γ - Variety Type
*Assist: {{uf}}+{{lk}} Gamma Charge
*Assist: {{hp}} Cat Spike
*Counter: {{uf}}+{{lk}} Gamma Charge
*Counter: {{hk}} Sand Splash
*Combination: Gamma Quake
*Combination: Super Sand Splash
}}
}}
}}
}}


== Moves List ==
== Moves List ==
=== Assists ===
=== Assists ===
{{MoveData
 
|image=
{{MoveData
|caption={{lp}} Gamma Slam
|image=  
|name=Ground
|caption= Type α
|subtitle=[[File:Alpha.png]]
|name= Assist Type
|input={{a1}} // {{a2}}
|linkname=
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{lp}} Gamma Slam
  |Guard=
  |TeamHyperCombo=Gamma Wave
  |Special Property=
  |description=  
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{lk}} Gamma Charge (ground)
|caption= Type β
|name=Projectile
|name= Assist Type
|subtitle=[[File:Beta.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{lk}} Gamma Charge (ground)
  |Guard=
  |TeamHyperCombo=Gamma Crush
  |Special Property=
  |description=
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{uf}}+{{lk}} Gamma Charge
|caption= Type γ
|name=Balance
|name= Assist Type
|subtitle=[[File:Gamma.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{uf}}+{{lk}} Gamma Charge
  |Guard=
  |TeamHyperCombo=Gamma Quake
  |Special Property=
  |description=  
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
-When grounded, Hulk has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
-When grounded, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2_Hulk_5LP_01.png
|image=  
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
Line 144: Line 163:


{{MoveData
{{MoveData
|image= MVC2_Hulk_5MP_01.png
|image=  
|caption=  
|caption=  
|name= Medium Punch
|name= Medium Punch
Line 166: Line 185:


{{MoveData
{{MoveData
|image= MVC2_Hulk_5HP_01.png
|image=  
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
Line 188: Line 207:
   
   
{{MoveData
{{MoveData
|image= MVC2_Hulk_5LK_01.png
|image=  
|caption=  
|caption=  
|name= Light Kick
|name= Light Kick
Line 210: Line 229:


{{MoveData
{{MoveData
|image= MVC2_Hulk_5MK_01.png
|image=  
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
Line 232: Line 251:


{{MoveData
{{MoveData
|image= MVC2_Hulk_5HK_01.png
|image=  
|image2= MVC2_Hulk_5HK_02.png
|caption=  
|caption=  
|name= Heavy Kick
|name= Heavy Kick
Line 385: Line 403:
  }}
  }}
  }}<br>
  }}<br>


==== Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Hulk has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
-When in the Normal Jump state, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.




Line 519: Line 538:
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description=  
}}
}}<br>
==== Command Normals ====
{{MoveData
|image=
|caption=
|name= 4HK
|linkname= 4HK
|input= {{b}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= 2 hits, cancellable.
  }}
  }}
  }}<br>
  }}<br>
Line 529: Line 574:
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Punch)
|linkname= Universal Launcher (Kick)
|input= 3{{hp}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 539: Line 584:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property= Launcher (away)
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= 2HP
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 566: Line 611:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
|description= Mash attack buttons for more damage.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 632: Line 699:
  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description=  
  |description= 2 {{mk}}
  }}
  }}
  }}
  }}


=== Special Moves ===
=== Special Moves ===
Line 641: Line 710:
|image=  
|image=  
|caption=  
|caption=  
|name= Gamma Slam
|name= Rolling Buckler
|linkname= Gamma Slam
|linkname= Rolling Buckler
|input= {{qcf}}+{{p}}
|input= {{qcf}}+{{p}}, then {{p}} or {{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 656: Line 725:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description=  
  |description= {{lp}} for neko punch, {{hp}} for uppercut, {{k}} for slide.
  }}
  }}
  }}<br>
  }}<br>
Line 663: Line 732:
|image=  
|image=  
|caption=  
|caption=  
|name= Gamma Tornado
|name= Cat Spike
|linkname= Gamma Tornado
|linkname= Cat Spike
|input= {{hcb}}+{{p}}
|input= {{dp}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 678: Line 747:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Hit throw.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 685: Line 754:
|image=  
|image=  
|caption=  
|caption=  
|name= Gamma Charge (ground)
|name= Sand Splash
|linkname= Gamma Charge (ground
|linkname= Sand Splash
|input= Charge {{b}}, {{f}}+{{k}}, then a direction + {{k}}
|input= {{qcf}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 707: Line 776:
|image=  
|image=  
|caption=  
|caption=  
|name= Gamma Charge (rising)
|name= Delta Kick
|linkname= Gamma Charge (rising
|linkname= Delta Kick
|input= Charge {{d}}, {{u}}+{{k}}, then a direction + {{k}}
|input= {{dp}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 717: Line 786:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
Line 725: Line 794:
  }}
  }}
  }}<br>
  }}<br>
{{MoveData
|image=
|caption=
|name= Hell Cat
|linkname= Hell Cat
|input= {{hcb}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Command throw.
}}
}}<br>


=== Hyper Combos ===
=== Hyper Combos ===
Line 731: Line 823:
|image=  
|image=  
|caption=  
|caption=  
|name= Gamma Wave
|name= Dancing Flash
|linkname= Gamma Wave
|linkname= Dancing Flash
|input= {{qcf}}+{{lp}}{{hp}}
|input= {{qcf}}+{{lp}}{{hp}}
|data=
|data=
Line 753: Line 845:
|image=  
|image=  
|caption=  
|caption=  
|name= Gamma Crush
|name= Super Sand Splash
|linkname= Gamma Crush
|linkname= Super Sand Splash
|input= {{qcb}}+{{lp}}{{hp}}
|input= {{qcf}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 768: Line 860:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Hold left/right to aim.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 775: Line 867:
|image=  
|image=  
|caption=  
|caption=  
|name= Gamma Quake
|name= Please Help Me!
|linkname= Gamma Quake
|linkname= Please Help Me!
|input= {{qcf}}+{{lk}}{{hk}}
|input= {{qcb}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 790: Line 882:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Mash for more damage.
  }}
  }}
  }}<br>
  }}<br>


== Other ==
== Other ==
{{MoveData
|image=
|caption=
|name= Wall Clutch
|linkname= Wall Clutch
|input= near the wall {{b}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Release {{b}} and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.
}}
}}<br>
=== Taunt ===


=== Colors ===
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


[[Image:Mvc2-anakaris.png]]
[[Image:Mvc2-felicia.png]]  




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]
[[Category: Anakaris]]

Latest revision as of 14:52, 9 October 2024

Story

Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

Gameplay

Felicia is a fast rushdown character with low health

Strengths Weaknesses
  • Magic series: Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
  • Help Me! loops: Her kitty helper super can be looped in the corner for huge damage.
  • Low health: Takes 112% damage.
MVC2 felicia art.png

Character Summary

Special Moves

Rolling Buckler
  • Qcf.png+P.png, then P.png or K.png
Cat Spike
  • Dp.png+P.png
Sand Splash
  • Qcf.png+K.png
Delta Kick (Air Ok)
  • Dp.png+K.png
Hell Cat
  • near opponent Hcb.png+K.png
Wall Clutch
  • near wall B.png
Hyper Combos

Dancing Flash
  • Qcf.png+Lp.png+Hp.png
Super Sand Splash
  • Qcf.png+Lk.png+Hk.png
Please Help Me!
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Expansion Type
  • Assist: Hk.png Delta Kick
  • Counter: Hk.png Delta Kick
  • Combination: Super Sand Splash
Type β - Ground Type
  • Assist: Hk.png Sand Splash
  • Counter: Hp.png Cat Spike
  • Combination: Super Sand Splash
Type γ - Variety Type
  • Assist: Hp.png Cat Spike
  • Counter: Hk.png Sand Splash
  • Combination: Super Sand Splash

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

-When grounded, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

4HK
B.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

2 hits, cancellable.



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash attack buttons for more damage.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

2 Mk.png


Special Moves

Rolling Buckler
Qcf.png+P.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png for neko punch, Hp.png for uppercut, K.png for slide.


Cat Spike
Dp.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Sand Splash
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Delta Kick
Dp.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Hell Cat
Hcb.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Command throw.



Hyper Combos

Dancing Flash
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Super Sand Splash
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Please Help Me!
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash for more damage.


Other

Wall Clutch
near the wall B.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Release B.png and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.



Taunt

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-felicia.png



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