(→Character Page - Rogue: Reformatted the old page to match the new style, filled out the intro section for rogue) |
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Line 131: | Line 131: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 12 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 141: | Line 141: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Alpha Counter: {{hp}} Rising Punches. Combination: Hyper Repeating Punches. | |description= Alpha Counter: {{hp}} Rising Punches. Combination: Hyper Repeating Punches. Rogue's AA assist. It doesn't cover a ton of range, but it does good damage and you can pick up OTG for combo. Generally regarded as Rogue's best assist. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 153: | Line 153: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 9-10, depending on when it connects. | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 163: | Line 163: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Alpha Counter: {{hp}} Repeating Punches. Combination: Hyper Repeating Punches. | |description= Alpha Counter: {{hp}} Repeating Punches. Combination: Hyper Repeating Punches. This assist doesn't serve much purpose other than functioning as an okay "get off me" move. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 175: | Line 175: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 8 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 185: | Line 185: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Alpha Counter: {{hk}} Power Drain. Combination: Hyper Repeating Punches. | |description= Alpha Counter: {{hk}} Power Drain. Combination: Hyper Repeating Punches. Rogue's command grab. Can be thrown in for mixup and comboed off of, though the timing can be a bit tricky. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 204: | Line 204: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 5 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 210: | Line 210: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= 5LK, 2LK, 5HK, 2HP, 2HK, 5LP (5MP), 2LP (2MP), Special | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 226: | Line 226: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 8 (5+3) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 232: | Line 232: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= 5HP, 5LK, 5HK, 2HK, 2LK (2MK), Special, Super. Can cancel into 2HP, but 2HP will whiff. | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 248: | Line 248: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 254: | Line 254: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= 2HK, 5HK, Special, and Super but all will whiff. Use as an ender. | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 270: | Line 270: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 5 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 276: | Line 276: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= 5LK (5MK), 5HK, 5LP (5MP), 2HK, 2LP (2MP), 2HP, Special | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 292: | Line 292: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 8 (5+3) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 298: | Line 298: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= 5HK, 5HP, 2HP, 2HK, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 314: | Line 314: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= Launcher | ||
|Cancel= | |Cancel= jump, Special, Super. Special and Super will whiff. | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Rogue's main launcher. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 336: | Line 336: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 5 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 342: | Line 342: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= 2LP (2MP), 2LK, 2HP, 5LP (5MP), 5HK, 2HP, 2HK, Special | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
Line 358: | Line 358: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 8 (5+3) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 364: | Line 364: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= 2LK (2MK), 5LK (5MK), 5HK, 5HP, 2HK, 2HP, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= With speed buff, Rogue can cancel this into itself until the buff runs out or hit 5LK with proper timing for a crossup. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 380: | Line 380: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= Launcher | ||
|Cancel= | |Cancel= jump, Special, Super. Special and Super will both whiff. | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Less reliable launcher than 5HK, but functions well as an AA. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 402: | Line 402: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 5 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 424: | Line 424: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 8 (5+3) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 446: | Line 446: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= Knockdown | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Hits low and knocks down for oki. Good mixup tool. | ||
}} | }} | ||
}}<br> | }}<br> | ||
==== Air Normals ==== | ==== Air Normals ==== | ||
Line 474: | Line 473: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 5 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 496: | Line 495: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 8 (5+3) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 518: | Line 517: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 540: | Line 539: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 5 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 562: | Line 561: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 8 (5+3) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 584: | Line 583: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 597: | Line 596: | ||
}} | }} | ||
}}<br> | }}<br> | ||
==== Command Normals ==== | ==== Command Normals ==== | ||
Line 644: | Line 641: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Same as 2HP. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 666: | Line 663: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Same as 5HK. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 678: | Line 675: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 16 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 688: | Line 685: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Rogue's only grounded throw. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 710: | Line 707: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Rogue does not have a kick throw. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 722: | Line 719: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 16 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 732: | Line 729: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Rogue's only air throw. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 754: | Line 751: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Rogue does not have an air kick throw. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 766: | Line 763: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 10 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 788: | Line 785: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 10-11 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 798: | Line 795: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Rogue's snapback does 10 damage by default, but if she snaps another character before the previously snapped character is able to be used, the move will do 11 damage. | ||
}} | }} | ||
}} | }} | ||
=== Special Moves === | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Repeating Punch | |||
|linkname= Special Move Name | |||
|input= {{qcf}} + {{lp}} or {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8-10, depending on when it connects. | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Air OK | |||
|Cancel= Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Rogue delivers a series of punches while dashing forward. Rogue will do more damage the fewer hits of this move connect. Its main purpose is combo fodder after confirming at hit and is Super Cancellable. | |||
}} | |||
}}<br> | |||
=== Special | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Power Drain | |||
|linkname= Special Move Name | |||
|input= {{qcb}} + {{lk}} or {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 10 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Command Grab, Air OK | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Rogue's command grab. Great mixup tool that can grant her different bonuses depending on who she kisses (see chart above for bonuses), unless she kisses mirror Rogue, who will not grant any bonus. Can be used as a combo ender. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Rising Repeating Punch | ||
|linkname= Special Move Name | |linkname= Special Move Name | ||
|input= | |input= {{dp}} + {{lp}} or {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 12 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 820: | Line 859: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= Rogue's AA. Not great, but gets the job done. You're better off backing her up with a solid AA assist. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Power Dive Punch | |||
|linkname= Special Move Name | |||
|input= {{dp}} + {{lk}} or {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 9 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= This move is very situational. It has long startup and recovery and is easy to whiff. Generally you should avoid this move unless you have a special case scenario or setup. | |||
}} | |||
}}<br> | |||
=== Hyper Combos === | === Hyper Combos === | ||
Line 835: | Line 894: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Goodnight Sugar | ||
|linkname= Hyper Combo Name | |linkname= Hyper Combo Name | ||
|input= | |input= {{qcf}} + {{lp}}{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 43 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 850: | Line 909: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Rogue's only super. Can combo into from Repeating Punch and is very easy to DHC off of. It also has a brief period of invulnerability but it is not reliable as a reversal. Its biggest drawback is that it can only be done grounded. | ||
}} | }} | ||
}}<br> | }}<br> | ||
== Other == | == Other == |
Latest revision as of 14:53, 14 October 2024
Introduction
Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.
TO-DO: Add frame data, damage values, missing sprites, pros and cons.
Gameplay
Rogue is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Repeating Punches
+
- Rising Repeating Punches
+
(Mash)
- Dive Punch
+
, Press
to activate early.
- Power Drain
+
- Dive Kick (Air Only)
+
- Goodnight Sugah (Mashable)
+
+
- Hyper Repeating Punches (THC Only)
+
- Type α - Expansion Type
- Assist:
Rising Punches (
)
- Counter:
Rising Punches
- Combination: Hyper Repeating Punches
- Type β - Projectile Type
- Assist:
Repeating Punches
- Counter:
Repeating Punches
- Combination: Hyper Repeating Punches
- Type γ - Anti-air Type
- Assist:
Power Drain
- Counter:
Power Drain
- Combination: Hyper Repeating Punches
Power Drain bonuses
Defense Up | Life Up (red life only) | Power Up | Speed Up | Super Armor | Hyper Armor |
---|---|---|---|---|---|
Captain America (no shield) | Anakaris | Akuma | Cammy | Hulk | Colossus (in Super Armor) |
Colossus | B.B. Hood | Amingo | Chun-Li | Jin (in desperation mode) | Rogue (with Hyper Armor) |
Dr. Doom | Dan | Bison | Felicia | Juggernaut | Silver Samurai (with Ice Sword x3) |
Guile | Dhalsim | Blackheart | Gambit | Sentinel | Zangief (Mech mode) |
Iceman | Jill | Cable | Hayato | Silver Samurai (with Ice Sword) | |
Iron Man | Servbot | Captain America | Marrow | ||
Jin | Shuma-Gorath | Captain Commando | Morrigan | ||
Magneto | Spiral (in Metamorphose Dance) | Charlie | Psylocke | ||
Omega Red | Cyclops | Silver Samurai (with Lightning Sword) | |||
Roll | Hayato (with Plasma Field) | Sonson | |||
Ruby Heart | Juggernaut (powered-up) | Spider-man | |||
Sakura | Ken | Spiral (in Speed Dance) | |||
Silver Samurai | Megaman | ||||
Spiral | Ryu | Storm | |||
Tron Bonne | Sabretooth | Strider | |||
War Machine | Sakura (Dark) | Wolverine | |||
Zangief | Silver Samurai (with Fire Sword) | Bonerine | |||
Spiral (in Power Dance) | |||||
Shuma-Gorath (with Chaos Dimension activated) | |||||
Thanos | |||||
Venom |
Moves List
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Alpha Counter: |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
9-10, depending on when it connects. | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Alpha Counter: |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
- | - | - | - | |
Alpha Counter: |
Normal Moves
-When grounded, [Rogue] has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5LK, 2LK, 5HK, 2HP, 2HK, 5LP (5MP), 2LP (2MP), Special | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5HP, 5LK, 5HK, 2HK, 2LK (2MK), Special, Super. Can cancel into 2HP, but 2HP will whiff. | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
14 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 2HK, 5HK, Special, and Super but all will whiff. Use as an ender. | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5LK (5MK), 5HK, 5LP (5MP), 2HK, 2LP (2MP), 2HP, Special | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5HK, 5HP, 2HP, 2HK, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | jump, Special, Super. Special and Super will whiff. | - | - | - | |
Rogue's main launcher. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 2LP (2MP), 2LK, 2HP, 5LP (5MP), 5HK, 2HP, 2HK, Special | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 (5+3) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | 2LK (2MK), 5LK (5MK), 5HK, 5HP, 2HK, 2HP, Special, Super | - | - | - | |
With speed buff, Rogue can cancel this into itself until the buff runs out or hit 5LK with proper timing for a crossup. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | jump, Special, Super. Special and Super will both whiff. | - | - | - | |
Less reliable launcher than 5HK, but functions well as an AA. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Knockdown | - | - | - | - | |
Hits low and knocks down for oki. Good mixup tool. |
Air Normals
-When in the Normal Jump state, [Rogue] has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
14 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
14 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Important Pressure Tool. Tap |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Same as 2HP. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Same as 5HK. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's only grounded throw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue does not have a kick throw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's only air throw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue does not have an air kick throw. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
10 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10-11 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's snapback does 10 damage by default, but if she snaps another character before the previously snapped character is able to be used, the move will do 11 damage. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8-10, depending on when it connects. | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air OK | Super | - | - | - | |
Rogue delivers a series of punches while dashing forward. Rogue will do more damage the fewer hits of this move connect. Its main purpose is combo fodder after confirming at hit and is Super Cancellable. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Command Grab, Air OK | - | - | - | - | |
Rogue's command grab. Great mixup tool that can grant her different bonuses depending on who she kisses (see chart above for bonuses), unless she kisses mirror Rogue, who will not grant any bonus. Can be used as a combo ender. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Rogue's AA. Not great, but gets the job done. You're better off backing her up with a solid AA assist. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
9 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
This move is very situational. It has long startup and recovery and is easy to whiff. Generally you should avoid this move unless you have a special case scenario or setup. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
43 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's only super. Can combo into from Repeating Punch and is very easy to DHC off of. It also has a brief period of invulnerability but it is not reliable as a reversal. Its biggest drawback is that it can only be done grounded. |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
- Does 1 damage but can not kill.
Colors
First row: ,
,
. Second row:
,
,
.