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{{ | {{MVC2 Character Intro|char= rogue|full=Rogue|short=ROG|content= | ||
= Introduction = | == Introduction == | ||
Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character. | Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character. | ||
= | '''TO-DO''': Add frame data, damage values, missing sprites, pros and cons. | ||
== Gameplay == | |||
{{2 Column Flex|flex1=6|flex2=4 | |||
|content1= | |||
{{Content Box|content='''Rogue''' is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists. | |||
{{ProConTable | |||
|pros= | |||
* Good mobility | |||
* Good mixup game. | |||
* Above average health | |||
* Power Drain lets you power up, check below for list of bonuses. | |||
|cons= | |||
* Not as fast as some of the top tiers | |||
* Reliant on Assists | |||
* Mediocre Assist options | |||
* Only 1 super with no air option | |||
}} | |||
}} | |||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>vsECYWD8swc</youtube></center> | |||
}} | |||
}} | |||
}} | |||
== Character Summary == | |||
{{3 Column Flex | |||
|content1= | |||
{{Content Box|header=Special Moves|content= | |||
;Repeating Punches {{airok}} | |||
*{{qcf}}+{{p}} | |||
;Rising Repeating Punches | |||
*{{dp}}+{{p}} (Mash) | |||
;Dive Punch | |||
*{{dp}}+{{k}}, Press {{k}} to activate early. | |||
;Power Drain {{airok}} {{throw}} | |||
*{{qcb}}+{{k}} | |||
;Dive Kick (Air Only) | |||
*{{d}}+{{k}} | |||
}} | |||
|content2= | |||
{{Content Box|header=Hyper Combos|content= | |||
;Goodnight Sugah (Mashable) | |||
*{{qcf}}+{{lp}}+{{hp}} | |||
;Hyper Repeating Punches (THC Only) | |||
*{{a1}}+{{a2}} | |||
}} | |||
|content3= | |||
{{Content Box|header=Assist Types|content= | |||
;Type α - Expansion Type | |||
*Assist: {{hp}} Rising Punches ({{otg}}) | |||
*Counter: {{hp}} Rising Punches | |||
*Combination: Hyper Repeating Punches | |||
;Type β - Projectile Type | |||
*Assist: {{hp}} Repeating Punches | |||
*Counter: {{hp}} Repeating Punches | |||
*Combination: Hyper Repeating Punches | |||
;Type γ - Anti-air Type | |||
*Assist: {{hk}} Power Drain | |||
*Counter: {{hk}} Power Drain | |||
*Combination: Hyper Repeating Punches | |||
}} | |||
}} | |||
==Power Drain bonuses== | |||
{| class="wikitable" | |||
|+ Power Drain Bonuses | |||
|- | |||
! Defense Up !! Life Up (red life only) !! Power Up !! Speed Up !! Super Armor !! Hyper Armor | |||
|- | |||
| Captain America (no shield) || Anakaris || Akuma || Cammy || Hulk || Colossus (in Super Armor) | |||
|- | |||
| Colossus || B.B. Hood || Amingo || Chun-Li || Jin (in desperation mode) || Rogue (with Hyper Armor) | |||
|- | |||
| Dr. Doom || Dan || Bison || Felicia || Juggernaut || Silver Samurai (with Ice Sword x3) | |||
|- | |||
| Guile || Dhalsim || Blackheart || Gambit || Sentinel || Zangief (Mech mode) | |||
|- | |||
| Iceman || Jill || Cable || Hayato || Silver Samurai (with Ice Sword) || | |||
|- | |||
| Iron Man || Servbot || Captain America || Marrow || | |||
|- | |||
| Jin || Shuma-Gorath || Captain Commando || Morrigan || | |||
|- | |||
| Magneto || Spiral (in Metamorphose Dance) || Charlie || Psylocke || | |||
|- | |||
| Omega Red || || Cyclops || Silver Samurai (with Lightning Sword) || | |||
|- | |||
| Roll || || Hayato (with Plasma Field) || Sonson || | |||
|- | |||
| Ruby Heart || || Juggernaut (powered-up) || Spider-man || | |||
|- | |||
| Sakura || || Ken || Spiral (in Speed Dance) || | |||
|- | |||
| Silver Samurai || || Megaman || || | |||
|- | |||
| Spiral || || Ryu || Storm || | |||
|- | |||
| Tron Bonne || || Sabretooth || Strider || | |||
|- | |||
| War Machine || || Sakura (Dark) || Wolverine || | |||
|- | |||
| Zangief || || Silver Samurai (with Fire Sword) || Bonerine || | |||
|- | |||
| || || Spiral (in Power Dance) || || | |||
|- | |||
| || || Shuma-Gorath (with Chaos Dimension activated) || || | |||
|- | |||
| || || Thanos || || | |||
|- | |||
| || || Venom || || | |||
|} | |||
== Moves List == | |||
=== Assists === | |||
{{MoveData | |||
|image= | |||
|caption= Assist α | |||
|name= Rising Punches | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Alpha Counter: {{hp}} Rising Punches. Combination: Hyper Repeating Punches. Rogue's AA assist. It doesn't cover a ton of range, but it does good damage and you can pick up OTG for combo. Generally regarded as Rogue's best assist. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= Assist β | |||
|name= Repeating Punches | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 9-10, depending on when it connects. | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Alpha Counter: {{hp}} Repeating Punches. Combination: Hyper Repeating Punches. This assist doesn't serve much purpose other than functioning as an okay "get off me" move. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= Assist γ | |||
|name= Power Drain | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{throw}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Alpha Counter: {{hk}} Power Drain. Combination: Hyper Repeating Punches. Rogue's command grab. Can be thrown in for mixup and comboed off of, though the timing can be a bit tricky. | |||
}} | |||
}}<br> | |||
=== Normal Moves === | |||
-When grounded, [Rogue] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
==== Ground Normals ==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= 5{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 5 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= 5LK, 2LK, 5HK, 2HP, 2HK, 5LP (5MP), 2LP (2MP), Special | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= 5{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8 (5+3) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= 5HP, 5LK, 5HK, 2HK, 2LK (2MK), Special, Super. Can cancel into 2HP, but 2HP will whiff. | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= 5{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 14 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= 2HK, 5HK, Special, and Super but all will whiff. Use as an ender. | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 5 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= 5LK (5MK), 5HK, 5LP (5MP), 2HK, 2LP (2MP), 2HP, Special | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8 (5+3) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= 5HK, 5HP, 2HP, 2HK, Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 14 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher | |||
|Cancel= jump, Special, Super. Special and Super will whiff. | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Rogue's main launcher. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 5 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= 2LP (2MP), 2LK, 2HP, 5LP (5MP), 5HK, 2HP, 2HK, Special | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8 (5+3) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= 2LK (2MK), 5LK (5MK), 5HK, 5HP, 2HK, 2HP, Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= With speed buff, Rogue can cancel this into itself until the buff runs out or hit 5LK with proper timing for a crossup. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 14 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher | |||
|Cancel= jump, Special, Super. Special and Super will both whiff. | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Less reliable launcher than 5HK, but functions well as an AA. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 5 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8 (5+3) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 14 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Knockdown | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Hits low and knocks down for oki. Good mixup tool. | |||
}} | |||
}}<br> | |||
= | ==== Air Normals ==== | ||
-When in the Normal Jump state, [Rogue] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 5 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= {{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8 (5+3) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== Special | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 14 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{ | {{MoveData | ||
|image= | |||
| | |caption= | ||
| | |name= Air Light Kick | ||
| | |linkname= j.LK | ||
}} | |input= j.{{lk}} | ||
{{ | |data= | ||
| | {{AttackData-MVSC2 | ||
| | |Damage= 5 | ||
| | |Startup= | ||
|Active= | |||
|Recovery= | |||
| | |Guard= | ||
| | |Special Property= | ||
| | |Cancel= | ||
|Adv. Hit= | |||
|Adv. Guard= | |||
| | |Adv. Pushblock= | ||
| | |description= | ||
| | }} | ||
}} | }}<br> | ||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8 (5+3) | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 14 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Command Normals ==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dive Kick | |||
|linkname= | |||
|input= {{d}}+{{k}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Important Pressure Tool. Tap {{k}} to descend early. | |||
}} | |||
}}<br> | |||
=== Universal Mechanics === | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Universal Launcher (Punch) | |||
|linkname= Universal Launcher (Punch) | |||
|input= 3{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (high) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Same as 2HP. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Universal Launcher (Kick) | |||
|linkname= Universal Launcher (Kick) | |||
|input= 3{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (away) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Same as 5HK. | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
{{ | |image= | ||
{{ | |caption= | ||
| | |name= Throw (Punch) | ||
| | |linkname= Throw (Punch) | ||
| | |input= 6{{hp}} // 4{{hp}} near opponent | ||
|data= | |||
{{AttackData-MVSC2 | |||
| | |Damage= 16 | ||
| | |Startup= | ||
| | |Active= | ||
}} | |Recovery= | ||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Rogue's only grounded throw. | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Throw (Kick) | |||
|linkname= Throw (Kick) | |||
|input= 6{{hk}} // 4{{hk}} near opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Rogue does not have a kick throw. | |||
}} | |||
}}<br> | |||
{{ | {{MoveData | ||
| | |image= | ||
| | |caption= | ||
| | |name= Air Throw (Punch) | ||
}} | |linkname= Air Throw (Punch) | ||
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 16 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Rogue's only air throw. | |||
}} | |||
}}<br> | |||
= | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Air Throw (Kick) | |||
|linkname= Air Throw (Kick) | |||
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Rogue does not have an air kick throw. | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Raw Tag | |||
|linkname= Raw Tag | |||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 10 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Snap Back | |||
|linkname= Snap Back | |||
|input= {{qcf}} + A1 / A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 10-11 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Rogue's snapback does 10 damage by default, but if she snaps another character before the previously snapped character is able to be used, the move will do 11 damage. | |||
}} | |||
}} | |||
== | === Special Moves === | ||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Repeating Punch | |||
|linkname= Special Move Name | |||
|input= {{qcf}} + {{lp}} or {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 8-10, depending on when it connects. | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Air OK | |||
|Cancel= Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Rogue delivers a series of punches while dashing forward. Rogue will do more damage the fewer hits of this move connect. Its main purpose is combo fodder after confirming at hit and is Super Cancellable. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Power Drain | |||
|linkname= Special Move Name | |||
|input= {{qcb}} + {{lk}} or {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 10 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Command Grab, Air OK | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Rogue's command grab. Great mixup tool that can grant her different bonuses depending on who she kisses (see chart above for bonuses), unless she kisses mirror Rogue, who will not grant any bonus. Can be used as a combo ender. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Rising Repeating Punch | |||
|linkname= Special Move Name | |||
|input= {{dp}} + {{lp}} or {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Rogue's AA. Not great, but gets the job done. You're better off backing her up with a solid AA assist. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Power Dive Punch | |||
|linkname= Special Move Name | |||
|input= {{dp}} + {{lk}} or {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 9 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= This move is very situational. It has long startup and recovery and is easy to whiff. Generally you should avoid this move unless you have a special case scenario or setup. | |||
}} | |||
}}<br> | |||
=== Hyper Combos === | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Goodnight Sugar | |||
|linkname= Hyper Combo Name | |||
|input= {{qcf}} + {{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 43 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Rogue's only super. Can combo into from Repeating Punch and is very easy to DHC off of. It also has a brief period of invulnerability but it is not reliable as a reversal. Its biggest drawback is that it can only be done grounded. | |||
}} | |||
}}<br> | |||
== Other == | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Direction + Button Name | |||
|linkname= | |||
|input= Direction + Button Icon | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= aaa | |||
}} | |||
}}<br> | |||
- | === Taunt === | ||
- Does 1 damage but can not kill. | |||
=== | === Colors === | ||
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}. | |||
[[Image:Mvc2-rogue.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Latest revision as of 14:53, 14 October 2024
Introduction
Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.
TO-DO: Add frame data, damage values, missing sprites, pros and cons.
Gameplay
Rogue is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Repeating Punches
+
- Rising Repeating Punches
+
(Mash)
- Dive Punch
+
, Press
to activate early.
- Power Drain
+
- Dive Kick (Air Only)
+
- Goodnight Sugah (Mashable)
+
+
- Hyper Repeating Punches (THC Only)
+
- Type α - Expansion Type
- Assist:
Rising Punches (
)
- Counter:
Rising Punches
- Combination: Hyper Repeating Punches
- Type β - Projectile Type
- Assist:
Repeating Punches
- Counter:
Repeating Punches
- Combination: Hyper Repeating Punches
- Type γ - Anti-air Type
- Assist:
Power Drain
- Counter:
Power Drain
- Combination: Hyper Repeating Punches
Power Drain bonuses
Defense Up | Life Up (red life only) | Power Up | Speed Up | Super Armor | Hyper Armor |
---|---|---|---|---|---|
Captain America (no shield) | Anakaris | Akuma | Cammy | Hulk | Colossus (in Super Armor) |
Colossus | B.B. Hood | Amingo | Chun-Li | Jin (in desperation mode) | Rogue (with Hyper Armor) |
Dr. Doom | Dan | Bison | Felicia | Juggernaut | Silver Samurai (with Ice Sword x3) |
Guile | Dhalsim | Blackheart | Gambit | Sentinel | Zangief (Mech mode) |
Iceman | Jill | Cable | Hayato | Silver Samurai (with Ice Sword) | |
Iron Man | Servbot | Captain America | Marrow | ||
Jin | Shuma-Gorath | Captain Commando | Morrigan | ||
Magneto | Spiral (in Metamorphose Dance) | Charlie | Psylocke | ||
Omega Red | Cyclops | Silver Samurai (with Lightning Sword) | |||
Roll | Hayato (with Plasma Field) | Sonson | |||
Ruby Heart | Juggernaut (powered-up) | Spider-man | |||
Sakura | Ken | Spiral (in Speed Dance) | |||
Silver Samurai | Megaman | ||||
Spiral | Ryu | Storm | |||
Tron Bonne | Sabretooth | Strider | |||
War Machine | Sakura (Dark) | Wolverine | |||
Zangief | Silver Samurai (with Fire Sword) | Bonerine | |||
Spiral (in Power Dance) | |||||
Shuma-Gorath (with Chaos Dimension activated) | |||||
Thanos | |||||
Venom |
Moves List
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Alpha Counter: |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
9-10, depending on when it connects. | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Alpha Counter: |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
- | - | - | - | |
Alpha Counter: |
Normal Moves
-When grounded, [Rogue] has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5LK, 2LK, 5HK, 2HP, 2HK, 5LP (5MP), 2LP (2MP), Special | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5HP, 5LK, 5HK, 2HK, 2LK (2MK), Special, Super. Can cancel into 2HP, but 2HP will whiff. | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
14 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 2HK, 5HK, Special, and Super but all will whiff. Use as an ender. | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5LK (5MK), 5HK, 5LP (5MP), 2HK, 2LP (2MP), 2HP, Special | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 5HK, 5HP, 2HP, 2HK, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | jump, Special, Super. Special and Super will whiff. | - | - | - | |
Rogue's main launcher. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | 2LP (2MP), 2LK, 2HP, 5LP (5MP), 5HK, 2HP, 2HK, Special | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8 (5+3) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | 2LK (2MK), 5LK (5MK), 5HK, 5HP, 2HK, 2HP, Special, Super | - | - | - | |
With speed buff, Rogue can cancel this into itself until the buff runs out or hit 5LK with proper timing for a crossup. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | jump, Special, Super. Special and Super will both whiff. | - | - | - | |
Less reliable launcher than 5HK, but functions well as an AA. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Knockdown | - | - | - | - | |
Hits low and knocks down for oki. Good mixup tool. |
Air Normals
-When in the Normal Jump state, [Rogue] has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
14 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
5 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
8 (5+3) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
14 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Important Pressure Tool. Tap |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Same as 2HP. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Same as 5HK. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's only grounded throw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue does not have a kick throw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's only air throw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue does not have an air kick throw. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
10 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10-11 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's snapback does 10 damage by default, but if she snaps another character before the previously snapped character is able to be used, the move will do 11 damage. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8-10, depending on when it connects. | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Air OK | Super | - | - | - | |
Rogue delivers a series of punches while dashing forward. Rogue will do more damage the fewer hits of this move connect. Its main purpose is combo fodder after confirming at hit and is Super Cancellable. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Command Grab, Air OK | - | - | - | - | |
Rogue's command grab. Great mixup tool that can grant her different bonuses depending on who she kisses (see chart above for bonuses), unless she kisses mirror Rogue, who will not grant any bonus. Can be used as a combo ender. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Rogue's AA. Not great, but gets the job done. You're better off backing her up with a solid AA assist. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
9 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
This move is very situational. It has long startup and recovery and is easy to whiff. Generally you should avoid this move unless you have a special case scenario or setup. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
43 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rogue's only super. Can combo into from Repeating Punch and is very easy to DHC off of. It also has a brief period of invulnerability but it is not reliable as a reversal. Its biggest drawback is that it can only be done grounded. |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
- Does 1 damage but can not kill.
Colors
First row: ,
,
. Second row:
,
,
.