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{{MVC2 Character Intro|char= guile|full=Guile|short=GUI|content=
{{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content=
== Introduction ==
== Story ==
Coming Soon.
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Guile''' is an all-American zoner. His main strengths are solid normals and his Somersault, and his main weakness is lack of movement options.
{{Content Box|content=
'''Felicia''' is a fast rushdown character with low health
{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Magic series:''' Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
* '''Help Me! loops:''' Her kitty helper super can be looped in the corner for huge damage.
|cons=
|cons=
* '''Low health:''' Takes 112% damage.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>https://youtu.be/2HpZjJbLhm8?si=xvQ38TNBcBazB_jL</youtube></center>
<center><youtube>Y9KtdeABelM</youtube></center>
}}
}}
}}
}}
Line 24: Line 26:
|content1=
|content1=
{{Content Box|header=Special Moves |content=
{{Content Box|header=Special Moves |content=
;Sonic Boom
;Rolling Buckler
* Charge {{b}}, {{f}}+{{p}}
*{{qcf}}+{{p}}, then {{p}} or {{k}}
;Somersault Kick
;Cat Spike
* Charge {{d}}, {{u}}+{{k}}
*{{dp}}+{{p}}
;Air Somersault Kick {{aironly}}
;Sand Splash
* {{d}}, {{u}}+{{k}}
*{{qcf}}+{{k}}
;Delta Kick (Air Ok)
*{{dp}}+{{k}}
;Hell Cat
*near opponent {{hcb}}+{{k}}
;Wall Clutch
*near wall {{b}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos |content=
{{Content Box|header=Hyper Combos |content=
;Sonic Hurricane
;Dancing Flash
*{{qcf}}+{{lp}}{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
;Somersault Strike
;Super Sand Splash
*{{qcb}}+{{lk}}{{hk}}
*{{qcf}}+{{lk}}+{{hk}}  
;Crossfire Assault {{aironly}}
;Please Help Me!
* {{qcf}} + {{lk}}{{hk}}
*{{qcb}}+{{lk}}+{{hk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types |content=
{{Content Box|header=Assist Types |content=
;Type α - Anti-Air Type
;Type α - Expansion Type
*Assist: {{hk}} Somersault Kick
*Assist: {{hk}} Delta Kick
*Counter: {{hk}} Somersault Kick
*Counter: {{hk}} Delta  Kick
*Combination: Somersault Strike
*Combination: Super Sand Splash
;Type β - Projectile Type
;Type β - Ground Type
*Assist: {{hp}} Sonic Boom
*Assist: {{hk}} Sand Splash
*Counter: {{hp}} Sonic Boom
*Counter: {{hp}} Cat Spike
*Combination: Sonic Hurricane
*Combination: Super Sand Splash
;Type γ - Balance Type
;Type γ - Variety Type
*Assist: {{hp}} Sonic Boom
*Assist: {{hp}} Cat Spike
*Counter: {{hk}} Somersault Kick
*Counter: {{hk}} Sand Splash
*Combination: Sonic Hurricane
*Combination: Super Sand Splash
}}
}}
}}
}}
Line 60: Line 68:


=== Assists ===
=== Assists ===
{{MoveData
 
|image=
{{MoveData
|caption={{hk}} Somersault
|image=  
|name=Anti-Air
|caption= Type α
|subtitle=[[File:Alpha.png]]
|name= Assist Type
|input={{a1}} // {{a2}}
|linkname=
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hk}} Somersault
|Guard= 
  |TeamHyperCombo=Somersault Strike
|Special Property= 
  |description= Classic flash kick Anti-Air Assist. Controls a wide space in front of the point character at a 45 degree angle. Projectile goes all the way up. Damage is weaker when only the projectile hits.
  |Cancel=
 
  |Adv. Hit=
By far his preferred assist.
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{hp}} Sonic Boom
|caption= Type β
|name=Projectile
|name= Assist Type
|subtitle=[[File:Beta.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Sonic Boom
  |Guard=
  |TeamHyperCombo=Sonic Hurricane
  |Special Property=
  |description= Standard projectile assist.
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{hp}} Sonic Boom
|caption= Type γ
|name=Balance
|name= Assist Type
|subtitle=[[File:Gamma.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Sonic Boom
|Guard= 
  |TeamHyperCombo=Sonic Hurricane
|Special Property= 
  |description= Standard projectile assist but the alpha counter is a flash kick.
|Cancel= 
  |Adv. Hit=
  |Adv. Guard=
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
-When grounded, Guile has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
-When grounded, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.


==== Ground Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2_Guile_5LP_01.png
|image=  
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
Line 310: Line 329:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{launch}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 381: Line 400:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= 2 part sweep. Can be cancelled but the first hit is rollable.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 387: Line 406:


==== Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Guile has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
-When in the Normal Jump state, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.




Line 513: Line 532:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 529: Line 548:
|image=  
|image=  
|caption=  
|caption=  
|name= Bazooka Knee
|name= 4HK
|linkname= Bazooka Knee
|linkname= 4HK
|input= {{b}}+{{lk}}
|input= {{b}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 544: Line 563:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Classic knee that moves forward with a back input.
  |description= 2 hits, cancellable.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
|image=
|caption=
|name= Straight Punch
|linkname= Straight Punch
|input= {{b}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Can be cancelled into specials or supers.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Spinning Back Knuckle
|linkname= Spinning Back Knuckle
|input= {{f}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Classic backfist poke. Can be cancelled into specials or supers.
}}
}}<br>


{{MoveData
=== Universal Mechanics ===
|image=  
|caption=  
|name= Hop Kick
|linkname= Hop Kick
|input= {{b}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Strong poke with good range on his magic series, but not cancellable.
}}
}}<br>


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Upside-Down Kick
|name= Universal Launcher (Kick)
|linkname= Upside-Down Kick
|linkname= Universal Launcher (Kick)
|input= {{f}}+{{hk}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 627: Line 584:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= Launcher (away)
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Classic kick. Not an overhead. Slightly slower than the 4HK hop kick.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 639: Line 596:
|image=  
|image=  
|caption=  
|caption=  
|name= 8HP
|name= Throw (Punch)
|linkname= 8HP
|linkname= Throw (Punch)
|input= While airborne: {{u}}+{{hp}}
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 650: Line 607:
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= A slightly different j.HP
  |description= Mash attack buttons for more damage.
  }}
  }}
  }}<br>
  }}<br>
Line 661: Line 618:
|image=  
|image=  
|caption=  
|caption=  
|name= 8LK
|name= Throw (Kick)
|linkname= 8LK
|linkname= Throw (Kick)
|input= While airborne: {{u}}+{{lk}}
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 672: Line 629:
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= A good high light kick in the air.
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 683: Line 640:
|image=  
|image=  
|caption=  
|caption=  
|name= 8MK
|name= Air Throw (Punch)
|linkname= 8MK
|linkname= Air Throw (Punch)
|input= While airborne: {{u}}+{{mk}}
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 694: Line 651:
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property=  
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= A slightly different j.MK
}}
}}<br>
=== Universal Mechanics ===
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= 2HP
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 729: Line 662:
|image=  
|image=  
|caption=  
|caption=  
|name= Throw (Punch)
|name= Raw Tag
|linkname= Throw (Punch)
|linkname= Raw Tag
|input= 6{{hp}} // 4{{hp}} near opponent
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 744: Line 677:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Can combo off throw in corner but it is rollable.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 751: Line 684:
|image=  
|image=  
|caption=  
|caption=  
|name= Throw (Kick)
|name= Snap Back
|linkname= Throw (Kick)
|linkname= Snap Back
|input= 6{{hk}} // 4{{hk}} near opponent
|input= {{qcf}} + A1 / A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 763: Line 696:
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit=  
  |Adv. Guard=
  |Adv. Guard=  
  |Adv. Pushblock=
  |Adv. Pushblock=  
  |description= Not rollable.
  |description= 2 {{mk}}
}}
  }}
  }}
}}<br>
 
 
 
=== Special Moves ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Punch)
|name= Rolling Buckler
|linkname= Air Throw (Punch)
|linkname= Rolling Buckler
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|input= {{qcf}}+{{p}}, then {{p}} or {{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 785: Line 722:
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description=
  |description= {{lp}} for neko punch, {{hp}} for uppercut, {{k}} for slide.
  }}
  }}
  }}<br>
  }}<br>
Line 795: Line 732:
|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Kick)
|name= Cat Spike
|linkname= Air Throw (Kick)
|linkname= Cat Spike
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|input= {{dp}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 807: Line 744:
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description= Can combo in the corner but it is rollable.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 817: Line 754:
|image=  
|image=  
|caption=  
|caption=  
|name= Raw Tag
|name= Sand Splash
|linkname= Raw Tag
|linkname= Sand Splash
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|input= {{qcf}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 829: Line 766:
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description=  
  |description=  
  }}
  }}
Line 839: Line 776:
|image=  
|image=  
|caption=  
|caption=  
|name= Snap Back
|name= Delta Kick
|linkname= Snap Back
|linkname= Delta Kick
|input= {{qcf}} + A1 / A2
|input= {{dp}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description= Spinning backfist.
}}
}}
 
=== Special Moves ===
====Specials====
{{MoveData
|image=
|caption=
|name= Sonic Boom
|linkname= Sonic Boom
|input= Charge {{b}}, {{f}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 873: Line 786:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description=
  |description=  
  }}
  }}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Somersault
|name= Hell Cat
|linkname= Somersault
|linkname= Hell Cat
|input= Charge {{d}}, {{u}}+{{k}}
|input= {{hcb}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 895: Line 808:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description=  
  |description= Command throw.
  }}
  }}
  }}<br>
  }}<br>
=== Hyper Combos ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Air Somersault
|name= Dancing Flash
|linkname= Air Somersault
|linkname= Dancing Flash
|input= {{d}},{{u}}+{{k}}
|input= {{qcf}}+{{lp}}{{hp}}
|input2=
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=
  |Active=  
  |Active=
  |Recovery=  
  |Recovery=
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property=
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit=
  |Adv. Guard= -
  |Adv. Guard=
  |Adv. Pushblock= -
  |Adv. Pushblock=
  |description= Does not require charge. If you try to charge it will probably not come out.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


=== Hyper Combos ===
{{MoveData
{{MoveData
|image=  
|image=  
|caption=
|caption=  
|name= Sonic Hurricane
|name= Super Sand Splash
|linkname= Sonic Hurricane
|linkname= Super Sand Splash
|input= {{qcf}}+{{lp}}{{hp}}
|input= {{qcf}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 946: Line 860:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= It's a giant Sonic boom.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 953: Line 867:
|image=  
|image=  
|caption=  
|caption=  
|name= Somersault Strike
|name= Please Help Me!
|linkname= Somersault Strike
|linkname= Please Help Me!
|input= {{qcb}}+{{lk}}{{hk}}
|input= {{qcb}}+{{lk}}{{hk}}
|data=
|data=
Line 963: Line 877:
  |Recovery=   
  |Recovery=   
  |Guard=  
  |Guard=  
  |Special Property=  {{otg}}
  |Special Property=   
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= A bunch of flash kicks.
  |description= Mash for more damage.
  }}
  }}
  }}<br>
  }}<br>


== Other ==


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Crossfire Assault
|name= Wall Clutch
|linkname= Crossfire Assault
|linkname= Wall Clutch
|input= {{a1}}{{a2}}
|input= near the wall {{b}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=
  |Startup=  
  |Active=
  |Active=  
  |Recovery=
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Air attack autocombo super. Can function as a psuedo air dash if needed.
  |description= Release {{b}} and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.
  }}
  }}
  }}<br>
  }}<br>


== Other ==
 
 
=== Taunt ===


=== Colors ===
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


[[Image:Mvc2-guile.png]]
[[Image:Mvc2-felicia.png]]  




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]
[[Category: Guile]]

Latest revision as of 14:52, 9 October 2024

Story

Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

Gameplay

Felicia is a fast rushdown character with low health

Strengths Weaknesses
  • Magic series: Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
  • Help Me! loops: Her kitty helper super can be looped in the corner for huge damage.
  • Low health: Takes 112% damage.
MVC2 felicia art.png

Character Summary

Special Moves

Rolling Buckler
  • Qcf.png+P.png, then P.png or K.png
Cat Spike
  • Dp.png+P.png
Sand Splash
  • Qcf.png+K.png
Delta Kick (Air Ok)
  • Dp.png+K.png
Hell Cat
  • near opponent Hcb.png+K.png
Wall Clutch
  • near wall B.png
Hyper Combos

Dancing Flash
  • Qcf.png+Lp.png+Hp.png
Super Sand Splash
  • Qcf.png+Lk.png+Hk.png
Please Help Me!
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Expansion Type
  • Assist: Hk.png Delta Kick
  • Counter: Hk.png Delta Kick
  • Combination: Super Sand Splash
Type β - Ground Type
  • Assist: Hk.png Sand Splash
  • Counter: Hp.png Cat Spike
  • Combination: Super Sand Splash
Type γ - Variety Type
  • Assist: Hp.png Cat Spike
  • Counter: Hk.png Sand Splash
  • Combination: Super Sand Splash

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

-When grounded, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

4HK
B.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

2 hits, cancellable.



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash attack buttons for more damage.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

2 Mk.png


Special Moves

Rolling Buckler
Qcf.png+P.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png for neko punch, Hp.png for uppercut, K.png for slide.


Cat Spike
Dp.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Sand Splash
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Delta Kick
Dp.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Hell Cat
Hcb.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Command throw.



Hyper Combos

Dancing Flash
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Super Sand Splash
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Please Help Me!
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash for more damage.


Other

Wall Clutch
near the wall B.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Release B.png and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.



Taunt

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-felicia.png



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