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{{MVC2 Character Intro|char= servbot|full=Servbot|short=SVB|content=
{{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content=
== Introduction ==
== Story ==
Servbot, Tron Bonne's assistant, is a joke character in this game. His moves typically do little to no damage, However, he's incredibly hard to hit due to his small hitbox, tough to combo, and his Y super does amazing chip damage. When Servbot dies, he explodes and leaves life-up crystals behind for your opponent.
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
 
Originally known as Kobun in Japanese.
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Servbot''' is a tiny that has a bunch of tiny robot friends. His main strengths lies in being hard to hit, and his main weakness is having low health.
{{Content Box|content=
'''Felicia''' is a fast rushdown character with low health
{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Teeny Tiny:''' He's ridiculously small, shorter standing than almost anyone crouching. He's hard to hit and even harder to combo consistently.
* '''Magic series:''' Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
* '''Super Chip Damage:''' His Y THC covers a big area and does more in chip than if it hits.
* '''Help Me! loops:''' Her kitty helper super can be looped in the corner for huge damage.
* '''Incredibly Annoying:''' He's like an annoying fly that you can't hit and his goofy moves troll the opponent.
|cons=
|cons=
* '''Lego Health:''' Tied for worst health in the game; 137% damage modifier.
* '''Low health:''' Takes 112% damage.
* '''Stubby:''' He has tiny little limbs.
* '''Slow:''' Surprisingly slow for a little guy.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>https://youtu.be/HRNHkVco9zw?si=qnQl3yPoYFkvkvsD</youtube></center>
<center><youtube>Y9KtdeABelM</youtube></center>
}}
}}
}}
}}
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|content1=
|content1=
{{Content Box|header=Special Moves |content=
{{Content Box|header=Special Moves |content=
;Beacon Bomb
;Rolling Buckler
*{{qcf}}+{{p}}
*{{qcf}}+{{p}}, then {{p}} or {{k}}
;Kobun Launch
;Cat Spike
*{{dp}}+{{p}}
*{{dp}}+{{p}}
;Bonne Strike {{airok}}
;Sand Splash
*{{qcf}}+{{k}}
*{{qcf}}+{{k}}
;Air Dash
;Delta Kick (Air Ok)
*While airborne {{f}}{{f}} or {{lp}}{{hp}} Unlimited amount
*{{dp}}+{{k}}
;Hell Cat
*near opponent {{hcb}}+{{k}}
;Wall Clutch
*near wall {{b}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos |content=
{{Content Box|header=Hyper Combos |content=
;Lunch Rush
;Dancing Flash
*{{qcf}}+{{lp}}{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
;King Kobun
;Super Sand Splash
*{{qcb}}+{{lp}}{{hp}}
*{{qcf}}+{{lk}}+{{hk}}  
;Hyper Lunch Rush
;Please Help Me!
*{{a1}}+{{a2}} Tron A only; Rush always happens.
*{{qcb}}+{{lk}}+{{hk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types |content=
{{Content Box|header=Assist Types |content=
;Type α - Throw Type
;Type α - Expansion Type
*Assist: {{hp}} Throw
*Assist: {{hk}} Delta Kick
*Counter: {{hk}} Bonne Strike
*Counter: {{hk}} Delta  Kick
*Combination: Hyper Lunch Rush
*Combination: Super Sand Splash
;Type β - Anti Air Type
;Type β - Ground Type
*Assist: {{mk}}
*Assist: {{hk}} Sand Splash
*Counter: {{mk}}
*Counter: {{hp}} Cat Spike
*Combination: King Kobun
*Combination: Super Sand Splash
;Type γ - Balance Type
;Type γ - Variety Type
*Assist: {{d}}{{mp}}  
*Assist: {{hp}} Cat Spike
*Counter: {{d}}{{mp}}
*Counter: {{hk}} Sand Splash
*Combination: King Kobun
*Combination: Super Sand Splash
}}
}}
}}
}}
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=== Assists ===
=== Assists ===
{{MoveData
 
|image=
{{MoveData
|caption={{hp}} Throw
|image=  
|name=Throw
|caption= Type α
|subtitle=[[File:Alpha.png]]
|name= Assist Type
|input={{a1}} // {{a2}}
|linkname=
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hk}} Bonne Strike
|Guard= 
  |TeamHyperCombo=Hyper Lunch Rush
|Special Property= 
  |description= Unblockable, but very short range. Note that her Lunch Rush THC comes out even if the gun doesn't hit.
  |Cancel=
  |Adv. Hit=
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{mk}} Gustaff Fire
|caption= Type β
|name=Anti-air
|name= Assist Type
|subtitle=[[File:Beta.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{mk}}
  |Guard=
  |TeamHyperCombo=King Kobun
  |Special Property=
  |description= Tron does her standing MK fire attack.
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{d}}{{mp}} Rings
|caption= Type γ
|name=Projectile
|name= Assist Type
|subtitle=[[File:Gamma.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{d}}{{mp}}
|Guard= 
  |TeamHyperCombo=King Kobun
|Special Property= 
  |description= One of the best assists in the game. This is a glitched version of her MP that hits three times (as normal) but does 15 pts of damage per hit (not normal). The third ring hits at a slight delay, allowing for some mind games. Note that the Tron-Y alpha counter is surprisingly safe.
|Cancel= 
|Adv. Hit= 
  |Adv. Guard=
  |Adv. Pushblock=
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
-When grounded, Tron has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
-When grounded, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2_Tron_5LP_02.png
|image=  
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
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{{MoveData
{{MoveData
|image= MVC2_Tron_5MP_01.png
|image=  
|image=MVC2_Tron_5MP_02.png
|caption=  
|caption= Drill baby, drill!
|name= Medium Punch
|name= Medium Punch
|linkname= 5MP
|linkname= 5MP
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{{MoveData
{{MoveData
|image= MVC2_Tron_5HP_01.png
|image=  
|image2=MVC2_Tron_5HP_02.png
|image3=MVC2_Tron_5HP_03.png
|image4=MVC2_Tron_5HP_04.png
|image5=MVC2_Tron_5HP_05.png
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description=  
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2_Tron_5LK_01.png
|image=  
|image2= MVC2_Tron_5LK_02.png
|caption=  
|caption=  
|name= Light Kick
|name= Light Kick
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{{MoveData
{{MoveData
|image= MVC2_Tron_5MK_01.png
|image=  
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
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{{MoveData
{{MoveData
|image= MVC2_Tron_5HK_01.png
|image=  
|image2= MVC2_Tron_5HK_02.png
|image3= MVC2_Tron_5HK_03.png
|image4= MVC2_Tron_5HK_04.png
|image5= MVC2_Tron_5HK_05.png
|caption=  
|caption=  
|name= Heavy Kick
|name= Heavy Kick
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{projectile}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 273: Line 273:


{{MoveData
{{MoveData
|image= Tron_c.lp.png
|image=  
|caption=  
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
Line 295: Line 295:


{{MoveData
{{MoveData
|image= MVC2_Tron_2MP_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
Line 307: Line 307:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{projectile}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Note that her crouching MP (rings) hits three times - the third ring can often come out after you cancel into Lunch Rush, which will knock your opponent out of it. As such, it is not recommended to combo from the rings into the Lunch Rush.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2_Tron_2HP_01.png
|image=  
|image2= MVC2_Tron_2HP_02.png
|caption=  
|caption=  
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{launch}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 340: Line 339:
   
   
{{MoveData
{{MoveData
|image= MVC2_Tron_2LK_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
Line 352: Line 351:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{otg}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 362: Line 361:


{{MoveData
{{MoveData
|image= MVC2_Tron_2MK_01.png
|image=  
|image2=MVC2_Tron_2MK_02.png
|caption=  
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
Line 375: Line 373:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{otg}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 385: Line 383:


{{MoveData
{{MoveData
|image= MVC2_Tron_2HK_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
Line 397: Line 395:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{otg}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 408: Line 406:


==== Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Tron has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
-When in the Normal Jump state, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 


{{MoveData
{{MoveData
|image= MVC2_Tron_j.LP_01.png
|image=  
|caption=  
|caption=  
|name= Air Light Punch
|name= Air Light Punch
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{{MoveData
{{MoveData
|image= MVC2_Tron_j.MP_01.png
|image=  
|caption=  
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
Line 455: Line 454:


{{MoveData
{{MoveData
|image= MVC2_Tron_j.HP_01.png
|image=  
|image2=MVC2_Tron_j.HP_02.png
|image3=MVC2_Tron_j.HP_03.png
|image4=MVC2_Tron_j.HP_04.png
|image5=MVC2_Tron_j.HP_05.png
|caption=  
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{aircombofinisher}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2_Tron_j.LK_01.png
|image=  
|caption=  
|caption=  
|name= Air Light Kick
|name= Air Light Kick
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Her jumping Short has a stunningly good hit box and beats all sorts of things you wouldn't expect it to.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2_Tron_j.MK_01.png
|image=  
|image2=MVC2_Tron_j.MK_02.png
|caption=  
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
Line 526: Line 520:


{{MoveData
{{MoveData
|image= MVC2_Tron_j.HK_01.png
|image=  
|caption=  
|caption=  
|name= Air Heavy Kick
|name= Air Heavy Kick
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{aircombofinisher}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 546: Line 540:
  }}
  }}
  }}<br>
  }}<br>


==== Command Normals ====
==== Command Normals ====
Line 552: Line 548:
|image=  
|image=  
|caption=  
|caption=  
|name=Air dash
|name= 4HK
|linkname=Air dash
|linkname= 4HK
|input=While airborne: {{f}},{{f}}, or {{lp}}{{hp}}
|input= {{b}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 563: Line 559:
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Unlimited uses, only goes forward.
  |description= 2 hits, cancellable.
  }}
  }}
  }}<br>
  }}<br>


=== Universal Mechanics ===
=== Universal Mechanics ===
{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Punch)
|linkname= Universal Launcher (Kick)
|input= 3{{hp}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 600: Line 599:
|linkname= Throw (Punch)
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Mash attack buttons for more damage.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 678: Line 699:
  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description= {{hp}} This is a nerfed version of her Fierce.
  |description= 2 {{mk}}
  }}
  }}
  }}
  }}


=== Special Moves ===
=== Special Moves ===
====Specials====
 
{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Beacon Bomb
|name= Rolling Buckler
|linkname= Beacon Bomb
|linkname= Rolling Buckler
|input= {{qcf}}+{{p}}
|input= {{qcf}}+{{p}}, then {{p}} or {{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 702: Line 725:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description=Capture state is counter mashable.
  |description= {{lp}} for neko punch, {{hp}} for uppercut, {{k}} for slide.
  }}
  }}
}}<br>
}}<br>


{{MoveData
{{MoveData
|image=  
|image=  
|caption= Shikidan
|caption=  
|name= Kobun Launch
|name= Cat Spike
|linkname= Kobun Launch
|linkname= Cat Spike
|input= {{dp}}+{{p}}
|input= {{dp}}+{{p}}
|input2=
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 732: Line 754:
|image=  
|image=  
|caption=  
|caption=  
|name= Bonne Strike
|name= Sand Splash
|linkname= Bonne Strike
|linkname= Sand Splash
|input= {{qcf}}+{{k}} {{airok}}
|input= {{qcf}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 747: Line 769:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Mash attack buttons for more hits.
  |description=  
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Delta Kick
|linkname= Delta Kick
|input= {{dp}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Hell Cat
|linkname= Hell Cat
|input= {{hcb}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Command throw.
  }}
  }}
  }}<br>
  }}<br>
Line 753: Line 819:


=== Hyper Combos ===
=== Hyper Combos ===
{{MoveData
{{MoveData
|image=  
|image=  
|caption= Chuushoku Rush
|caption=  
|name= Lunch Rush
|name= Dancing Flash
|linkname= Lunch Rush
|linkname= Dancing Flash
|input= {{qcf}}+{{lp}}{{hp}}
|input= {{qcf}}+{{lp}}{{hp}}
|data=
|data=
Line 771: Line 838:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Tron shoots a short-range beam that hits up to about the top of normal screen height, down to her waist, about half a character length in front of her, and very slightly behind her. If it hits, a Kobun yells "Gohan desu yo!" (Meal is ready!), and the 39 others Kobuns (plus Data the monkey) charge through to eat, hitting the opponent. It does very good damage. If the gun misses, the Kobuns do not come out and the recovery is horrible. It can only be DHCd within a very small window - King Kobun is the better super to DHC out of. The first Kobun OTGs the opponent, so if you have already used your OTG (for example, on a switch-in that hits, cLK (OTG), Lunch Rush), the Lunch Rush Kobuns will be blockable. It generally will not work on Captain Commando in the corner due to his tall/thin body. A Lunch Rush against two opponents will *hit* with the gun and send them flying, but the Lunch Rush itself will only damage the first character hit by the Kobuns.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 778: Line 845:
|image=  
|image=  
|caption=  
|caption=  
|name= King Kobun
|name= Super Sand Splash
|linkname= King Kobun
|linkname= Super Sand Splash
|input= {{qcb}}+{{lp}}{{hp}}
|input= {{qcf}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 793: Line 860:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= The Kobun grows to giant size and smashes the opponent with his squeaky hammer. You are pretty much guaranteed that the hammer will swing/hit once, which means it can be used to trade in some situations. If it is not combo'd into, the opponent can jump or superjump (required for large characters) out of it. It can not be cancelled to into cleanly - any cancel will allow your opponent to jump or superjump out of it at the least, or even walk forward or throw you before King Kobun can swing the hammer. Once started, the hammer will cancel nearly all off-screen projectiles (such as Doom's air super), even though the projectiles look as if they will go over the hammer.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Hyper Lunch Rush
|name= Please Help Me!
|linkname= Hyper Lunch Rush
|linkname= Please Help Me!
|input= {{a1}}{{a2}}
|input= {{qcb}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 816: Line 882:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Only available with the A Throw assist. The rush always happens regardless of if the gun hits.
  |description= Mash for more damage.
  }}
  }}
  }}<br>
  }}<br>


== Other ==
== Other ==
{{MoveData
|image=
|caption=
|name= Wall Clutch
|linkname= Wall Clutch
|input= near the wall {{b}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Release {{b}} and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.
}}
}}<br>
=== Taunt ===


=== Colors ===
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


[[Image:Mvc2-tron.png]]
[[Image:Mvc2-felicia.png]]  




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 14:52, 9 October 2024

Story

Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

Gameplay

Felicia is a fast rushdown character with low health

Strengths Weaknesses
  • Magic series: Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
  • Help Me! loops: Her kitty helper super can be looped in the corner for huge damage.
  • Low health: Takes 112% damage.
MVC2 felicia art.png

Character Summary

Special Moves

Rolling Buckler
  • Qcf.png+P.png, then P.png or K.png
Cat Spike
  • Dp.png+P.png
Sand Splash
  • Qcf.png+K.png
Delta Kick (Air Ok)
  • Dp.png+K.png
Hell Cat
  • near opponent Hcb.png+K.png
Wall Clutch
  • near wall B.png
Hyper Combos

Dancing Flash
  • Qcf.png+Lp.png+Hp.png
Super Sand Splash
  • Qcf.png+Lk.png+Hk.png
Please Help Me!
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Expansion Type
  • Assist: Hk.png Delta Kick
  • Counter: Hk.png Delta Kick
  • Combination: Super Sand Splash
Type β - Ground Type
  • Assist: Hk.png Sand Splash
  • Counter: Hp.png Cat Spike
  • Combination: Super Sand Splash
Type γ - Variety Type
  • Assist: Hp.png Cat Spike
  • Counter: Hk.png Sand Splash
  • Combination: Super Sand Splash

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

-When grounded, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

4HK
B.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

2 hits, cancellable.



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash attack buttons for more damage.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

2 Mk.png


Special Moves

Rolling Buckler
Qcf.png+P.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png for neko punch, Hp.png for uppercut, K.png for slide.


Cat Spike
Dp.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Sand Splash
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Delta Kick
Dp.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Hell Cat
Hcb.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Command throw.



Hyper Combos

Dancing Flash
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Super Sand Splash
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Please Help Me!
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash for more damage.


Other

Wall Clutch
near the wall B.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Release B.png and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.



Taunt

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-felicia.png



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