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{{MVC2 Character Intro|char= Sakura|full=Sakura|short=SAK|content=
{{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content=
== Introduction ==
== Story ==
The disciple to Ryu, Sakura has her powerful "Dark Sakura" form return to the franchise, although it takes three bars of meter to change into this form.
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Sakura''' is a shoto with a powerful alternate transformation in Dark Sakura mode. Her main strengths lies with Dark Sakura but it costs 3 meters just to access.
{{Content Box|content=
'''Felicia''' is a fast rushdown character with low health
{{ProConTable
{{ProConTable
|pros=
|pros=
* Is in MvC2
* '''Magic series:''' Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
* '''Help Me! loops:''' Her kitty helper super can be looped in the corner for huge damage.
|cons=
|cons=
* Is in MvC2
* '''Low health:''' Takes 112% damage.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>https://youtu.be/RLRnyIh0ktA?si=j89KE6KEXH5vXsWi</youtube></center>
<center><youtube>Y9KtdeABelM</youtube></center>
}}
}}
}}
}}
Line 25: Line 25:
{{3 Column Flex
{{3 Column Flex
|content1=
|content1=
{{Content Box|header=Standard Special Moves |content=
{{Content Box|header=Special Moves |content=
;Shouoken {{airok}}
;Rolling Buckler
*{{qcf}}+{{p}}
*{{qcf}}+{{p}}, then {{p}} or {{k}}
;Hadouken {{airok}}
;Cat Spike
*{{qcb}}+{{p}}
*{{dp}}+{{p}}
;Shunpuu Kyaku {{airok}}
;Sand Splash
*{{qcb}}+{{k}}
*{{qcf}}+{{k}}
;Delta Kick (Air Ok)
*{{dp}}+{{k}}
;Hell Cat
*near opponent {{hcb}}+{{k}}
;Wall Clutch
*near wall {{b}}
}}
}}
|content2=
|content2=
{{Content Box|header=Standard Hyper Combos |content=
{{Content Box|header=Hyper Combos |content=
;Midare Zakura
;Dancing Flash
*{{qcf}}+{{lp}}+{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
;Shunkuu Hadouken
;Super Sand Splash
*{{qcb}}+{{lp}}+{{hp}}  
*{{qcf}}+{{lk}}+{{hk}}  
;Haru Ichiban
;Please Help Me!
*{{qcb}}+{{lk}}+{{hk}}
*{{qcb}}+{{lk}}+{{hk}}
;Dark Sakura Transformation (3 meters)
*{{rdp}}+{{lk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types |content=
{{Content Box|header=Assist Types |content=
;Type α - Ground Type
;Type α - Expansion Type
*Assist: {{hp}} Shouoken
*Assist: {{hk}} Delta Kick
*Counter: {{hp}} Shouoken
*Counter: {{hk}} Delta  Kick
*Combination: Haru Ichiban
*Combination: Super Sand Splash
;Type β - Projectile Type
;Type β - Ground Type
*Assist: {{hp}} Hadouken
*Assist: {{hk}} Sand Splash
*Counter: {{hp}} Hadouken
*Counter: {{hp}} Cat Spike
*Combination: Shinkuu Hadouken
*Combination: Super Sand Splash
;Type γ - Expansion Type
;Type γ - Variety Type
*Assist: {{mk}} Shunpuu Kyaku
*Assist: {{hp}} Cat Spike
*Counter: {{mk}} Shunpuu Kyaku
*Counter: {{hk}} Sand Splash
*Combination: Midare Zakura
*Combination: Super Sand Splash
}}
}}
 
 
===Dark Sakura Summary===
{{3 Column Flex
|content1=
{{Content Box|header=Dark Sakura Special Moves |content=
;Shouoken{{airok}}
*{{dp}}+{{p}}
;Hadouken {{airok}}
*{{qcf}}+{{p}}
;Shunpuu Kyaku {{airok}}
*{{qcb}}+{{k}}
;Ashura Warp
*{{dp}}/{{rdp}}+{{lp}}{{hp}}/{{lk}}{{hk}}
}}
|content2=
{{Content Box|header=Dark Sakura Hyper Combos |content=
;Shinkuu Hadouken
*{{qcf}}+{{lp}}+{{hp}}
;Midare Zakura
*{{qcf}}+{{lk}}+{{hk}}
;Haru Ichiban
*{{qcb}}+{{lk}}+{{hk}}
;Shun Goku Satsu
*{{lp}}>{{lp}}>{{f}}>{{lk}}>{{hp}} {{unblockable}} (3 meters)
;Revert to Sakura
*{{rdp}}+{{lk}}
}}
}}
}}
}}
Line 93: Line 68:


=== Assists ===
=== Assists ===
{{MoveData
 
|image=
{{MoveData
|caption={{hp}} Shouoken
|image=  
|name=Ground
|caption= Type α
|subtitle=[[File:Alpha.png]]
|name= Assist Type
|input={{a1}} // {{a2}}
|linkname=
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Shouoken
  |Guard=
  |TeamHyperCombo=Haru Ichiban
  |Special Property=
  |description= Can travel through projectiles, loses the projectile shield as Dark Sakura.
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{hp}} Hadouken
|caption= Type β
|name=Projectile
|name= Assist Type
|subtitle=[[File:Beta.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Hadouken
|Guard= 
  |TeamHyperCombo=Shinkuu Hadouken
|Special Property= 
  |description= Hadouken as an assist. Standard can function as an anti-air assist, Dark Sakura is a standard fireball assist.
  |Cancel=
  |Adv. Hit=
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{mk}} Shunpuu Kyaku
|caption= Type γ
|name=Expansion
|name= Assist Type
|subtitle=[[File:Gamma.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{mk}} Shunpuu Kyaku
  |Guard=
  |TeamHyperCombo=Midare Zakura
  |Special Property=
  |description= Tatsu as an assist. A way to extend blockstrings for pressure.
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
-When grounded, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
-When grounded, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2_Spiral_5LP_01.png
|image=  
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
Line 171: Line 158:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= When swords are active, launches a single sword.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2_Spiral_5MP_01.png
|image=  
|caption=  
|caption=  
|name= Medium Punch
|name= Medium Punch
Line 198: Line 185:


{{MoveData
{{MoveData
|image= MVC2_Spiral_5HP_01.png
|image=  
|image2= MVC2_Spiral_5HP_02.png
|image3= MVC2_Spiral_5HP_03.png
|image4= MVC2_Spiral_5HP_04.png
|image5= MVC2_Spiral_5HP_05.png
|image6= MVC2_Spiral_5HP_06.png
|image7= MVC2_Spiral_5HP_07.png
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
Line 226: Line 207:
   
   
{{MoveData
{{MoveData
|image= |image= MVC2_Spiral_2LK_01.png
|image=  
|caption=  
|caption=  
|name= Light Kick
|name= Light Kick
Line 248: Line 229:


{{MoveData
{{MoveData
|image= MVC2_Spiral_5MK_01.png
|image=  
|image2= MVC2_Spiral_5MK_02.png
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
Line 261: Line 241:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{launch}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 271: Line 251:


{{MoveData
{{MoveData
|image= |image= MVC2_Spiral_5HK_01.png
|image=  
|caption=  
|caption=  
|name= Heavy Kick
|name= Heavy Kick
Line 293: Line 273:


{{MoveData
{{MoveData
|image= MVC2_Spiral_2LP_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
Line 315: Line 295:


{{MoveData
{{MoveData
|image= MVC2_Spiral_2MP_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
Line 337: Line 317:


{{MoveData
{{MoveData
|image= MVC2_Spiral_2HP_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
Line 359: Line 339:
   
   
{{MoveData
{{MoveData
|image= Spiral_c.lk.png
|image=  
|caption=  
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
Line 371: Line 351:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{otg}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 381: Line 361:


{{MoveData
{{MoveData
|image= MVC2_Spiral_2MK_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
Line 403: Line 383:


{{MoveData
{{MoveData
|image= MVC2_Spiral_2HK_01.png
|image=  
|caption=  
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
Line 415: Line 395:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{launch}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 426: Line 406:


==== Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
-When in the Normal Jump state, Felicia has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.




{{MoveData
{{MoveData
|image= MVC2_Spiral_j.LP_01.png
|image=  
|caption=  
|caption=  
|name= Air Light Punch
|name= Air Light Punch
Line 447: Line 427:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= When swords are active, launches a single sword.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2_Spiral_j.MP_01.png
|image=  
|caption=  
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
Line 474: Line 454:


{{MoveData
{{MoveData
|image= MVC2_Spiral_j.HP_01.png
|image=  
|caption=  
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
Line 486: Line 466:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{aircombofinisher}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 496: Line 476:


{{MoveData
{{MoveData
|image= MVC2_Spiral_j.LK_01.png
|image=  
|caption=  
|caption=  
|name= Air Light Kick
|name= Air Light Kick
Line 518: Line 498:


{{MoveData
{{MoveData
|image= MVC2_Spiral_j.MK_01.png
|image=  
|caption=  
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
Line 540: Line 520:


{{MoveData
{{MoveData
|image= MVC2_Spiral_j.HK_01.png
|image=  
|caption=  
|caption=  
|name= Air Heavy Kick
|name= Air Heavy Kick
Line 552: Line 532:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{aircombofinisher}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 568: Line 548:
|image=  
|image=  
|caption=  
|caption=  
|name=Flower Kick
|name= 4HK
|linkname=Flower Kick
|linkname= 4HK
|input={{f}}+{{hk}}
|input= {{b}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 578: Line 558:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{high}}
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= 2 hits, cancellable.
  }}
  }}
  }}<br>
  }}<br>


=== Universal Mechanics ===
=== Universal Mechanics ===
Line 607: Line 589:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 629: Line 611:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=Mashable throw.
  |description= Mash attack buttons for more damage.
  }}
  }}
  }}<br>
  }}<br>
Line 636: Line 618:
|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Punch)
|name= Throw (Kick)
|linkname= Air Throw (Punch)
|linkname= Throw (Kick)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 658: Line 640:
|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Kick)
|name= Air Throw (Punch)
|linkname= Air Throw (Kick)
|linkname= Air Throw (Punch)
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 673: Line 655:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 717: Line 699:
  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description= {{d}}+{{hp}}
  |description= 2 {{mk}}
  }}
  }}
  }}
  }}




Line 727: Line 710:
|image=  
|image=  
|caption=  
|caption=  
|name= Dancing Sword
|name= Rolling Buckler
|linkname= Dancing Sword
|linkname= Rolling Buckler
|input= {{hcb}}+{{p}} {{airok}}
|input= {{qcf}}+{{p}}, then {{p}} or {{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 742: Line 725:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Summon six swords. If done while any swords are active, the swords are refreshed back to six. Dancing sword is unavailable if all six swords are present.
  |description= {{lp}} for neko punch, {{hp}} for uppercut, {{k}} for slide.
 
Pressing {{lp}} while any swords are active will release a sword. The pattern is fixed, firing swords in a clockwise pattern. Because the swords are in a fixed position, the height is always high, mid, low, low, mid, high.
 
If any swords are active, the Tsurugi Tobashi special is also available and will fire all remaining swords.
  }}
  }}
  }}<br>
  }}<br>
Line 752: Line 731:
{{MoveData
{{MoveData
|image=  
|image=  
|caption= While swords are active
|caption=  
|name= Tsurugi Tobashi
|name= Cat Spike
|linkname= Tsurugi Tobashi
|linkname= Cat Spike
|input= {{qcf}}+{{p}} or {{k}} {{airok}}
|input= {{dp}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version={{lp}}:Forward
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 769: Line 747:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Fires all remaining swords straight ahead.
  |description=  
  }}
  }}
}}<br>
{{MoveData
|image=
|caption=
|name= Sand Splash
|linkname= Sand Splash
|input= {{qcf}}+{{k}}
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version={{hp}}-Upward
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 783: Line 769:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Fires all remaining swords straight up.
  |description=  
  }}
  }}
}}<br>
{{MoveData
|image=
|caption=
|name= Delta Kick
|linkname= Delta Kick
|input= {{dp}}+{{k}}
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version={{lk}} - Circular
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 792: Line 786:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Uses all remaining swords to form a large ring that spins and expands. If any sword makes contact with the ground it counts as a hit.
  |description=  
  }}
  }}
}}<br>
{{MoveData
|image=
|caption=
|name= Hell Cat
|linkname= Hell Cat
|input= {{hcb}}+{{k}}
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
|version={{hk}} or {{lk}}+{{hp}} : Six-Way
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 806: Line 808:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{airok}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Fires all remaining swords in all directions except for directly above or below Spiral.
  |description= Command throw.
  }}
  }}
  }}<br>
  }}<br>
Line 821: Line 823:
|image=  
|image=  
|caption=  
|caption=  
|name= Stampede Sword
|name= Dancing Flash
|linkname= Stampede Sword
|linkname= Dancing Flash
|input= {{qcf}}+{{lp}}{{hp}}
|input= {{qcf}}+{{lp}}{{hp}}
|data=
|data=
Line 836: Line 838:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Fires 3 sets of dancing swords straight ahead in a column.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 843: Line 845:
|image=  
|image=  
|caption=  
|caption=  
|name= Power Dance
|name= Super Sand Splash
|linkname= Power Dance
|linkname= Super Sand Splash
|input= {{qcf}}+{{lk}}{{hk}} {{airok}}
|input= {{qcf}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 858: Line 860:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Extra damage install. Adds a little extra damage to hits for 12 seconds.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Speed Dance
|name= Please Help Me!
|linkname= SpeedDance
|linkname= Please Help Me!
|input= {{qcb}}+{{lk}}{{hk}} {{airok}}
|input= {{qcb}}+{{lk}}{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 881: Line 882:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Extra Speed install. Increases Spiral's movement and improves her frame data for 12 seconds.
  |description= Mash for more damage.
  }}
  }}
  }}<br>
  }}<br>


== Other ==


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Metamorphose
|name= Wall Clutch
|linkname= Metamorphose
|linkname= Wall Clutch
|input= {{qcb}}+{{lp}}{{hp}} {{airok}}
|input= near the wall {{b}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 79
  |Damage=  
  |Startup=
  |Startup=  
  |Active=
  |Active=  
  |Recovery=
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Spiral's {{p}} become unblockable and activate an auto combo super in air or on ground. {{hp}} is much slower but has slightly more range. This is a level 3 super but being unblockable and doing high damage makes it very valuable. Lasts for 8 seconds.
  |description= Release {{b}} and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.
 
The activation actually has a hitbox that launches the opponent a little.
  }}
  }}
  }}<br>
  }}<br>




{{MoveData
|image=
|caption=
|name= Hyper Metamorphose
|linkname= Hyper Metamorphose
|input= {{a1}}+{{a2}}
|data=
{{AttackData-MVSC2
|Damage= 46
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Only available as a THC with Spiral's Y assist. Blockable and does less damage than the level 3 Metamorphose.
}}
}}<br>


== Other ==
=== Taunt ===


=== Colors ===
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


[[Image:Mvc2-sakura.png]]
[[Image:Mvc2-felicia.png]]  




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 14:52, 9 October 2024

Story

Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

Gameplay

Felicia is a fast rushdown character with low health

Strengths Weaknesses
  • Magic series: Having access to full magic series and some long reaching attacks allows Felicia to have long pressure strings.
  • Help Me! loops: Her kitty helper super can be looped in the corner for huge damage.
  • Low health: Takes 112% damage.
MVC2 felicia art.png

Character Summary

Special Moves

Rolling Buckler
  • Qcf.png+P.png, then P.png or K.png
Cat Spike
  • Dp.png+P.png
Sand Splash
  • Qcf.png+K.png
Delta Kick (Air Ok)
  • Dp.png+K.png
Hell Cat
  • near opponent Hcb.png+K.png
Wall Clutch
  • near wall B.png
Hyper Combos

Dancing Flash
  • Qcf.png+Lp.png+Hp.png
Super Sand Splash
  • Qcf.png+Lk.png+Hk.png
Please Help Me!
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Expansion Type
  • Assist: Hk.png Delta Kick
  • Counter: Hk.png Delta Kick
  • Combination: Super Sand Splash
Type β - Ground Type
  • Assist: Hk.png Sand Splash
  • Counter: Hp.png Cat Spike
  • Combination: Super Sand Splash
Type γ - Variety Type
  • Assist: Hp.png Cat Spike
  • Counter: Hk.png Sand Splash
  • Combination: Super Sand Splash

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

-When grounded, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Felicia has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

4HK
B.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

2 hits, cancellable.



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash attack buttons for more damage.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

2 Mk.png


Special Moves

Rolling Buckler
Qcf.png+P.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png for neko punch, Hp.png for uppercut, K.png for slide.


Cat Spike
Dp.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Sand Splash
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Delta Kick
Dp.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Hell Cat
Hcb.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Command throw.



Hyper Combos

Dancing Flash
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Super Sand Splash
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Please Help Me!
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash for more damage.


Other

Wall Clutch
near the wall B.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Release B.png and Felicia will jump off the wall, hold towards the wall and she will slowly slide down while scratching the wall. Holding up keeps her in place a little longer.



Taunt

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-felicia.png



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