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{{ | {{MVC2 Character Intro|char= spiral|full=Spiral|short=SPI|content= | ||
= Introduction = | == Introduction == | ||
Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom. | Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom. | ||
In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters. | In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters. | ||
more will be said later. | more will be said later. ^_^ | ||
'''TO-DO''': Add frame data, as well as missing sprites | |||
== Gameplay == | |||
{{2 Column Flex|flex1=6|flex2=4 | |||
|content1= | |||
{{Content Box|content='''Spiral''' is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded. | |||
{{ProConTable | |||
|pros= | |||
* Is in MvC2 | |||
|cons= | |||
* Is in MvC2 | |||
| | |||
| | |||
| | |||
{{ | |||
| | |||
| | |||
}} | }} | ||
}} | }} | ||
|content2= | |||
{{Content Box|content= | |||
| | <center><youtube>https://youtu.be/5GuhRMbpgVE?si=tMiuy-HxBjMrx3bK</youtube></center> | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
== | == Character Summary == | ||
{{ | {{3 Column Flex | ||
{{ | |content1= | ||
{{Content Box|header=Special Moves |content= | |||
;Dancing Sword {{airok}} | |||
*{{hcb}}+{{p}} Press {{lp}} to launch swords. | |||
;Tsurugi Tobashi {{airok}} | |||
*While swords are active {{qcf}}+{{p}} or {{k}} | |||
;Teleport Dance {{airok}} | |||
*{{qcb}}+{{lk}} then hold {{p}} or {{k}}; hold {{d}} to appear closer to opponent. | |||
;Six-hand Grapple {{airok}} {{throw}} | |||
*{{dp}}+{{p}} then {{d}} or {{u}} or {{f}} | |||
;Kyuukouka Dance{{aironly}} | |||
*{{qcb}}+{{hk}} | |||
}} | }} | ||
{{ | |content2= | ||
{{Content Box|header=Hyper Combos |content= | |||
;Stampede Sword | |||
*{{qcf}}+{{lp}}+{{hp}} | |||
;Power Dance {{airok}} | |||
*{{qcf}}+{{lk}}+{{hk}} | |||
;Speed Dance {{airok}} | |||
*{{qcb}}+{{lk}}+{{hk}} | |||
;Metamorphose {{airok}} | |||
*{{qcb}}+{{lp}}+{{hp}} then grab with {{p}}. | |||
}} | }} | ||
{{ | |content3= | ||
{{Content Box|header=Assist Types |content= | |||
;Type α - Projectile Type | |||
*Assist: {{lp}} Tsurugi Tobashi | |||
*Counter: {{lp}} Tsurugi Tobashi | |||
*Combination: Stampede Sword | |||
;Type β - Variety Type | |||
*Assist: {{hp}} Tsurugi Tobashi | |||
*Counter: {{lp}} Tsurugi Tobashi | |||
*Combination: Stampede Sword | |||
;Type γ - Ground Type | |||
*Assist: {{hp}} | |||
*Counter: {{hp}} | |||
*Combination: Hyper Metamorphose | |||
}} | }} | ||
}} | }} | ||
== | == Moves List == | ||
{{ | |||
=== Assists === | |||
{{MoveData | |||
|image= | |||
}} | |caption={{lp}} Tsurugi Tobashi | ||
|name=Projectile | |||
|subtitle=[[File:Alpha.png]] | |||
|input={{a1}} // {{a2}} | |||
|data= | |||
{{AssistData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{lp}} Tsurugi Tobashi | |||
|TeamHyperCombo=Stampede Sword | |||
|description= 6 hit fireball assist. Does great chip damage. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption={{hp}} Tsurugi Tobashi | |||
|name=Variety | |||
|subtitle=[[File:Beta.png]] | |||
|input={{a1}} // {{a2}} | |||
|data= | |||
{{AssistData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{hp}} Tsurugi Tobashi | |||
|TeamHyperCombo=Stampede Sword | |||
|description= Upward 6 hit fireball assist. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption={{hp}} | |||
|name=Ground | |||
|subtitle=[[File:Gamma.png]] | |||
|input={{a1}} // {{a2}} | |||
|data= | |||
{{AssistData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{hp}} | |||
|TeamHyperCombo=Hyper Metamorphose | |||
|description= Spiral's {{hp}}, the interesting thing about this assist is that it unlocks a weaker version of Metamorphose as her THC. Unlike the level 3 super however, this super is blockable. | |||
}} | |||
}}<br> | |||
=== Normal Moves === | |||
-When grounded, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
==== Ground Normals ==== | |||
{{MoveData | |||
|image= MVC2_Spiral_5LP_01.png | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= 5{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= When swords are active, launches a single sword. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_5MP_01.png | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= 5{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_5HP_01.png | |||
|image2= MVC2_Spiral_5HP_02.png | |||
|image3= MVC2_Spiral_5HP_03.png | |||
|image4= MVC2_Spiral_5HP_04.png | |||
|image5= MVC2_Spiral_5HP_05.png | |||
|image6= MVC2_Spiral_5HP_06.png | |||
|image7= MVC2_Spiral_5HP_07.png | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= 5{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= |image= MVC2_Spiral_2LK_01.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_5MK_01.png | |||
|image2= MVC2_Spiral_5MK_02.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{launch}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= |image= MVC2_Spiral_5HK_01.png | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_2LP_01.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_2MP_01.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_2HP_01.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Spiral_c.lk.png | |||
|caption= | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{otg}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_2MK_01.png | |||
|caption= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_2HK_01.png | |||
|caption= | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{launch}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Air Normals ==== | |||
-When in the Normal Jump state, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
{{MoveData | |||
|image= MVC2_Spiral_j.LP_01.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= When swords are active, launches a single sword. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_j.MP_01.png | |||
|caption= | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= {{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_j.HP_01.png | |||
|caption= | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{aircombofinisher}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_j.LK_01.png | |||
|caption= | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_j.MK_01.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_j.HK_01.png | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{aircombofinisher}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Command Normals ==== | |||
{{MoveData | |||
|image= MVC2_Spiral_j.2MP_01.png | |||
|image2= MVC2_Spiral_j.2MK_02.png | |||
|caption= | |||
|name= | |||
|linkname= | |||
|input= j. {{d}}+{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Spiral_j.2HP_01.png | |||
|caption= | |||
|name= | |||
|linkname= | |||
|input= j. {{d}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{aircombofinisher}} | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
=== Universal Mechanics === | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Universal Launcher (Kick) | |||
|linkname= Universal Launcher (Kick) | |||
|input= 3{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (away) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Throw (Punch) | |||
|linkname= Throw (Punch) | |||
|input= 6{{hp}} // 4{{hp}} near opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description=Mashable throw. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Air Throw (Punch) | |||
|linkname= Air Throw (Punch) | |||
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Air Throw (Kick) | |||
|linkname= Air Throw (Kick) | |||
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Raw Tag | |||
|linkname= Raw Tag | |||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Snap Back | |||
|linkname= Snap Back | |||
|input= {{qcf}} + A1 / A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= {{d}}+{{hp}} | |||
}} | |||
}} | |||
=== Special Moves === | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dancing Sword | |||
|linkname= Dancing Sword | |||
|input= {{hcb}}+{{p}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Summon six swords. If done while any swords are active, the swords are refreshed back to six. Dancing sword does nothing if all six swords are present. | |||
Pressing {{lp}} while any swords are active will release a sword. The pattern is fixed, firing swords in a clockwise pattern. Because the swords are in a fixed position, the height is always high, mid, low, low, mid, high. (Height is relative to Spiral's body). | |||
If any swords are active, the Tsurugi Tobashi special is also available and will fire all remaining swords. | |||
Getting hit will cause Spiral to lose all active swords. | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= | |||
|caption= While swords are active | |||
|name= Tsurugi Tobashi | |||
|linkname= Tsurugi Tobashi | |||
|input= {{qcf}}+{{p}} or {{k}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|version={{lp}} - Forward | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Fires all remaining swords straight ahead. | |||
}} | |||
{{AttackData-MVSC2 | |||
|version={{hp}} - Upward | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Fires all remaining swords straight up. | |||
}} | |||
{{AttackData-MVSC2 | |||
|version={{lk}} - Circular | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Uses all remaining swords to form a large ring that spins and expands. If any sword makes contact with the ground it counts as a hit. | |||
}} | |||
{{AttackData-MVSC2 | |||
|version={{hk}} or {{lk}}+{{hp}} - Six-Way | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Fires all remaining swords in all directions except for directly above or below Spiral. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Teleport Dance | |||
|linkname= Teleport Dance | |||
|input= {{qcb}}+{{lk}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= | |||
|description= Spiral teleports directly above the opponent. | |||
Buttons can be held to change the position. Holding down will move that position closer to the opponent. | |||
{{p}} buttons will go above the opponent. {{k}} buttons will go below the opponent, or along the ground if closer. Light attacks go towards the left side of the screen, Heavy attacks go towards the right side of the screen; the punches are tied more closely to opponent position. | |||
{{d}}+{{lp}} is very similar to the default position of teleport but is not exactly the same. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= SPIRAL BUSTER! | |||
|name= Six-hand Grapple | |||
|linkname= Six-hand Grapple | |||
|input= {{dp}}+{{p}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= {{throw}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= | |||
|description= Throw that only hits airborne opponents. Hold up, forward, or down after input to change direction of the followup throw. Long recovery if it whiffs, works well as a taunt. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Kyuukouka Dance | |||
|linkname= Kyuukouka Dance | |||
|input= {{qcb}}+{{hk}} {{aironly}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= | |||
|description= A unique fastfall movement option, drops Spiral down to the ground very quickly. | |||
}} | |||
}}<br> | |||
=== Hyper Combos === | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Stampede Sword | |||
|linkname= Stampede Sword | |||
|input= {{qcf}}+{{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Fires 3 sets of dancing swords straight ahead in a column. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Power Dance | |||
|linkname= Power Dance | |||
|input= {{qcf}}+{{lk}}{{hk}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Extra damage install. Adds a little extra damage to hits for 12 seconds. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Speed Dance | |||
|linkname= SpeedDance | |||
|input= {{qcb}}+{{lk}}{{hk}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Extra Speed install. Increases Spiral's movement and improves her frame data for 12 seconds. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Metamorphose | |||
|linkname= Metamorphose | |||
|input= {{qcb}}+{{lp}}{{hp}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 79 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Spiral's {{p}} become unblockable and activate an auto combo super in air or on ground. {{hp}} is much slower but has slightly more range. This is a level 3 super but being unblockable and doing high damage makes it very valuable. Lasts for 8 seconds. | |||
The activation actually has a hitbox that launches the opponent a little. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Hyper Metamorphose | |||
|linkname= Hyper Metamorphose | |||
|input= {{a1}}+{{a2}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 46 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Only available as a THC with Spiral's Y assist. Blockable and does less damage than the level 3 Metamorphose. | |||
}} | |||
}}<br> | |||
== Other == | |||
=== Colors === | |||
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}. | |||
[[Image:Mvc2-spiral.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Latest revision as of 00:27, 2 October 2024
Introduction
Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.
In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.
more will be said later. ^_^ TO-DO: Add frame data, as well as missing sprites
Gameplay
Spiral is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Dancing Sword
+
Press
to launch swords.
- Tsurugi Tobashi
- While swords are active
+
or
- Teleport Dance
+
then hold
or
; hold
to appear closer to opponent.
- Six-hand Grapple
+
then
or
or
- Kyuukouka Dance
+
- Stampede Sword
+
+
- Power Dance
+
+
- Speed Dance
+
+
- Metamorphose
+
+
then grab with
.
- Type α - Projectile Type
- Assist:
Tsurugi Tobashi
- Counter:
Tsurugi Tobashi
- Combination: Stampede Sword
- Type β - Variety Type
- Assist:
Tsurugi Tobashi
- Counter:
Tsurugi Tobashi
- Combination: Stampede Sword
- Type γ - Ground Type
- Assist:
- Counter:
- Combination: Hyper Metamorphose
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Stampede Sword |
6 hit fireball assist. Does great chip damage. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Stampede Sword |
Upward 6 hit fireball assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Hyper Metamorphose |
Spiral's |
Normal Moves
-When grounded, Spiral has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
When swords are active, launches a single sword. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Air Normals
-When in the Normal Jump state, Spiral has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
When swords are active, launches a single sword. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher (away) | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Mashable throw. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
|
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Summon six swords. If done while any swords are active, the swords are refreshed back to six. Dancing sword does nothing if all six swords are present. Pressing If any swords are active, the Tsurugi Tobashi special is also available and will fire all remaining swords. Getting hit will cause Spiral to lose all active swords. |
![]() |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Fires all remaining swords straight ahead. | ||||||
![]() |
Damage | Startup | Active | Recovery | Guard | |
- | - | - | - | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Fires all remaining swords straight up. | ||||||
![]() |
Damage | Startup | Active | Recovery | Guard | |
- | - | - | - | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Uses all remaining swords to form a large ring that spins and expands. If any sword makes contact with the ground it counts as a hit. | ||||||
![]() ![]() ![]() |
Damage | Startup | Active | Recovery | Guard | |
- | - | - | - | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Fires all remaining swords in all directions except for directly above or below Spiral. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Spiral teleports directly above the opponent. Buttons can be held to change the position. Holding down will move that position closer to the opponent.
|
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | ![]() | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Throw that only hits airborne opponents. Hold up, forward, or down after input to change direction of the followup throw. Long recovery if it whiffs, works well as a taunt. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
A unique fastfall movement option, drops Spiral down to the ground very quickly. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Fires 3 sets of dancing swords straight ahead in a column. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Extra damage install. Adds a little extra damage to hits for 12 seconds. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Extra Speed install. Increases Spiral's movement and improves her frame data for 12 seconds. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
79 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Spiral's The activation actually has a hitbox that launches the opponent a little. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
46 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Only available as a THC with Spiral's Y assist. Blockable and does less damage than the level 3 Metamorphose. |
Other
Colors
First row: ,
,
. Second row:
,
,
.