m (proof-reading and fixing grammar/spelling errors) |
m (→Special Moves: Updated mash information for Dhalsim's Noogie, taken from https://zachd.com/mvc2/data/mashing.html and personal experimentation) |
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(13 intermediate revisions by 2 users not shown) | |||
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{{MVC2 Character Intro|char= | {{MVC2 Character Intro|char= dhalsim|full=Dhalsim|short=SIM|content= | ||
= | == Introduction == | ||
Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it. | Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it. | ||
= Gameplay = | '''TO-DO''': Add frame data, as well as missing sprites | ||
== Gameplay == | |||
Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists. | Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists. | ||
Line 10: | Line 11: | ||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content= | {{Content Box|content='''Dhalsim''' has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff. | ||
'''Dhalsim''' has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Flexable playstyle:''' Dhalsim's toolkit allows him to play both rushdown and zoning playstyles effectively, adjusting which to focus on depending on character or player matchup. | *'''Flexable playstyle:''' Dhalsim's toolkit allows him to play both rushdown and zoning playstyles effectively, adjusting which to focus on depending on character or player matchup. | ||
*'''Great mobility:''' Dhalsim is tied with magneto for fastest air dash in the game. This, combined with his dash that low-crushes, above average flight, and teleports that reset his air actions give him an ability to navigate the screen very effectively. His run away and stall potential is rivaled only by Storm. | *'''Great mobility:''' Dhalsim is tied with magneto for fastest air dash in the game. This, combined with his dash that low-crushes, above average flight, and teleports that reset his air actions give him an ability to navigate the screen very effectively. His run away and stall potential is rivaled only by Storm. | ||
Line 26: | Line 24: | ||
*'''Not a team player:''' Dhalsim's assist dependency, mediocre DHCs, and lackluster assists of his own mean that teams generally have to be constructed around Dhalsim being your point. He's also generally a sitting duck if he's your last character left. | *'''Not a team player:''' Dhalsim's assist dependency, mediocre DHCs, and lackluster assists of his own mean that teams generally have to be constructed around Dhalsim being your point. He's also generally a sitting duck if he's your last character left. | ||
}} | }} | ||
}} | |||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>https://youtu.be/S5PUqNrNn-Y?si=EUOTLXvS23gxYCwp</youtube></center> | |||
}} | }} | ||
}} | }} | ||
}} | }} | ||
== | == Character Summary == | ||
{ | {{3 Column Flex | ||
|content1= | |||
{{Content Box|header=Special Moves|content= | |||
;Yoga Fire | |||
*{{qcf}}+{{p}} {{airok}} | |||
;Yoga Flame | |||
*{{hcb}}+{{p}} | |||
;Yoga Blast | |||
*{{hcb}}+{{k}} | |||
| | ;Yoga Smash | ||
| | *{{hcb}}+{{hp}} Mash throw. | ||
;Yoga Teleport | |||
*{{dp}}/{{rdp}}+{{lp}}{{hp}}/{{lk}}{{hk}} {{airok}} | |||
| | ;Flight Mode | ||
*{{qcb}}+{{lk}}{{hk}} {{airok}} | |||
{{ | |||
{{ | |||
}} | }} | ||
{{ | |content2= | ||
{{Content Box|header=Hyper Combos (Example)|content= | |||
;Yoga Inferno | |||
*{{qcf}}+{{lp}}{{hp}} {{airok}} Steer with directional inputs | |||
;Yoga Strike | |||
*{{qcf}}+{{lk}}{{hk}} | |||
}} | }} | ||
{{ | |content3= | ||
{{Content Box|header=Assist Types (Example)|content= | |||
;Type α - Projectile Type | |||
*Assist: {{hp}} Yoga Fire | |||
*Counter: {{hp}} Yoga Fire | |||
*Combination: Yoga Inferno | |||
;Type β - Ground Type | |||
*Assist: {{lp}} Yoga Flame | |||
*Counter: {{hp}} Yoga Flame | |||
*Combination: Yoga Inferno | |||
;Type γ - Anti-air Type | |||
*Assist: {{lk}} Yoga Blast | |||
*Counter: {{hk}} Yoga Blast | |||
*Combination: Yoga Inferno | |||
}} | }} | ||
}} | }} | ||
== | == Moves List == | ||
{{ | |||
{{ | === Assists === | ||
|{{ | {{MoveData | ||
| | |image= | ||
| | |caption={{hp}} Yoga Flame | ||
}} | |name=Anti-air | ||
{{ | |subtitle=[[File:Alpha.png]] | ||
|{{ | |input={{a1}} // {{a2}} | ||
| | |data= | ||
|{{ | {{AssistData-MVSC2 | ||
}} | |Damage= | ||
{{ | |Startup= | ||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{hp}} Yoga Flame | |||
|TeamHyperCombo=Yoga Inferno | |||
|description= Performs HK Yoga Flame | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption={{lp}} Yoga Fire | |||
|name=Projectile | |||
|subtitle=[[File:Beta.png]] | |||
|input={{a1}} // {{a2}} | |||
|data= | |||
{{AssistData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{hp}} Yoga Fire | |||
|TeamHyperCombo=Yoga Inferno | |||
|description= Yoga fire as an assist. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption={{lk}} Yoga Blast | |||
|name=Expansion | |||
|subtitle=[[File:Gamma.png]] | |||
|input={{a1}} // {{a2}} | |||
|data= | |||
{{AssistData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{hk}} Yoga Blast | |||
|TeamHyperCombo=Yoga Inferno | |||
|description= Yoga Blast as an assist. | |||
}} | |||
}}<br> | |||
=== Normal Moves === | |||
-When grounded, Dhalsim has the Marvel type Magic Series, meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}/{{hk}} cancel tree. | |||
==== Far Ground Normals ==== | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_5LP_01.png | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= 5{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 3 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_5MP_01.png | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= 5{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher | |||
|Cancel= Superjump, Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_5HP_01.png | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= 5{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_5LK_01.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 5 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_5MK_01.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_5HK_01.png | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 10 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_2LP_01.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_2MP_01.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_2HP_01.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_2LK_01.png | |||
|caption= | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= {{otg}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_2MK_01.png | |||
|caption= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= {{otg}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Far_2HK_01.png | |||
|caption= | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= {{otg}}{{knockdown}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Close Ground Normals ==== | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_5LP_01.png | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= 5{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_5MP_01.png | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= 5{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_5HP_01.png | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= 5{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_5LK_01.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= {{otg}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_5MK_01.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= {{otg}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_5HK_01.png | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{low}} | |||
|Special Property= {{otg}}{{knockdown}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_2LP_01.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 2 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_2MP_01.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_2HP_01.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Dhalsim_Close_2LK_01.png | |||
|caption= | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 4 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_cl.c.forward.png | |||
|caption= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_cl.c.hk.png | |||
|caption= | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 8 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Far Air Normals ==== | |||
-When in the Normal Jump state, Dhalsim has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | |||
{{MoveData | |||
|image=MVC2_Dhalsim_Far_j.LP_01.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.f.mp.png | |||
|caption= | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= {{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 8 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.f.hp.png | |||
|caption= | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 11 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.f.lk.png | |||
|caption= | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.f.forward.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.f.hk.png | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 8 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Close Air Normals ==== | |||
{{MoveData | |||
|image= Dhalsim_j.c.lp.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.c.mp.png | |||
|caption= | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= {{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.c.hp.png | |||
|caption= | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 11 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= {{aircombofinisher}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.c.lk.png | |||
|caption= | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 3 | |||
|Startup= 3 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.c.forward.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 6 | |||
|Startup= 6 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_j.c.hk.png | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 12 | |||
|Startup= 7 | |||
|Active= | |||
|Recovery= | |||
|Guard= {{high}} | |||
|Special Property= {{aircombofinisher}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Command Normals ==== | |||
== | {{MoveData | ||
{{ | |image= Dhalsim_jd.hp.png | ||
|caption= | |||
|name= Drill Headbutt | |||
|linkname= | |||
|input= j.{{d}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= Dhalsim_jd.lk.png | |||
|image2= Dhalsim_jd.forward.png | |||
|image3= Dhalsim_jd.hk.png | |||
|caption= | |||
|name= Drill Kick | |||
|linkname= | |||
|input= j.{{d}}+{{k}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 12 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Normal Jump Mode | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Performing a Drill Kick forces Dhalsim into Normal Jump Mode. | |||
}} | |||
}}<br> | |||
=== Universal Mechanics === | |||
= | {{MoveData | ||
|image= MVC2_Dhalsim_Close_5MP_01.png | |||
|caption= | |||
|name= Universal Launcher (Punch) | |||
|linkname= Universal Launcher (Punch) | |||
|input= 3{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 3 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (high) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Your best meter gain button, highly spammable. If a Dhalsim isn't flying or pressing {{hk}}, they're screaming "YOGA" over and over while mashing this button. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Throw (Punch) | |||
|linkname= Throw (Punch) | |||
|input= 6{{hp}} // 4{{hp}} near opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 1 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Throw (Kick) | |||
|linkname= Throw (Kick) | |||
|input= 6{{hk}} // 4{{hk}} near opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 1 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
< | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Air Throw (Punch) | |||
|linkname= Air Throw (Punch) | |||
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 1 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
< | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Raw Tag | |||
|linkname= Raw Tag | |||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 19 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Snap Back | |||
|linkname= Snap Back | |||
|input= {{qcf}} + A1 / A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 9+0 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Dhalsim's close HK. | |||
}} | |||
}} | |||
== | === Special Moves === | ||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Yoga Fire | |||
|linkname= Yoga Fire | |||
|input= {{qcf}}+{{p}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= (LP) 12, (HP) 14 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Slow fireball. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Yoga Flame | |||
|linkname= Yoga Flame | |||
|input= {{hcb}}+{{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= (LP) 19, (HP) 24 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Big projectile. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Yoga Blast | |||
|linkname= Yoga Blast | |||
|input= {{hcb}}+{{k}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= (LK) 12, (HK) 14 | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Big projectile aimed up. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Yoga Smash | |||
|linkname= Yoga Smash | |||
|input= {{hcb}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Noogie throw! Max number of hits is 91, mash value is set randomly, mash pattern is {{f}} and {{b}} + 4 Buttons | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Yoga Teleport | |||
|linkname= Yoga Teleport | |||
|input= {{dp}}/{{rdp}}+{{lp}}{{hp}}/{{lk}}{{hk}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|version={{lp}}{{hp}} | |||
|Damage= | |||
|Startup= 31 | |||
|Active= | |||
|Recovery= 34 (starts once his white silhouette appears) | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. | |||
}} | |||
{{AttackData-MVSC2 | |||
|version={{lk}}{{hk}} | |||
|Damage= | |||
|Startup= 31 | |||
|Active= | |||
|Recovery= 34 (starts once his white silhouette appears) | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Flight | |||
|linkname= Flight | |||
|input= {{qcb}}+{{lk}}{{hk}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Activates flight mode, repeat motion to end flight. | |||
}} | |||
}}<br> | |||
=== Hyper Combos === | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Yoga Inferno | |||
|linkname= Yoga Inferno | |||
|input= {{qcf}}+{{lp}}{{hp}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 28+0 | |||
|Active= | |||
|Recovery= 23 (from the frame when the last fire particle appears) | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Dhalsim spits out many fireballs. Aim with directional inputs. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
< | |image= | ||
|caption= | |||
|name= Yoga Strike | |||
|linkname= Yoga Strike | |||
|input= {{qcf}}+{{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= 6+0 | |||
|Active= | |||
|Recovery= 53 (Counting starts the frame after the peak of his jump.) | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Air throw super. Grab is active until Dhalsim hits the top of his jump arc, then recovery starts. Does not cause your opponent to perform any guard frames. Can be used to set up unblockables with characters who have an instant DHC (see Dhalsim's Strategy section for more info.) | |||
}} | |||
}}<br> | |||
=== Taunt === | |||
=== Colors === | |||
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}. | |||
[[Image:Mvc2-dhalsim.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2 | [[Category: Marvel Vs. Capcom 2]] | ||
Latest revision as of 13:47, 3 October 2024
Introduction
Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it.
TO-DO: Add frame data, as well as missing sprites
Gameplay
Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists.
On paper, Dhalsim has the tools to win almost any matchup, though his low health, assist dependency, and high execution requirements often mean it's much easier said than done.
Dhalsim has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Yoga Fire
+
- Yoga Flame
+
- Yoga Blast
+
- Yoga Smash
+
Mash throw.
- Yoga Teleport
/
+
/
- Flight Mode
+
- Yoga Inferno
+
Steer with directional inputs
- Yoga Strike
+
- Type α - Projectile Type
- Assist:
Yoga Fire
- Counter:
Yoga Fire
- Combination: Yoga Inferno
- Type β - Ground Type
- Assist:
Yoga Flame
- Counter:
Yoga Flame
- Combination: Yoga Inferno
- Type γ - Anti-air Type
- Assist:
Yoga Blast
- Counter:
Yoga Blast
- Combination: Yoga Inferno
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Performs HK Yoga Flame |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Yoga fire as an assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Yoga Blast as an assist. |
Normal Moves
-When grounded, Dhalsim has the Marvel type Magic Series, meaning they can follow the /
>
/
>
/
cancel tree.
Far Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 3 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | Superjump, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 10 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() ![]() |
- | - | - | - |
Close Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() ![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 2 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 8 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Far Air Normals
-When in the Normal Jump state, Dhalsim has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 8 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 11 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 8 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Close Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 11 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 3 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 12 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Normal Jump Mode | None | - | - | - | |
Performing a Drill Kick forces Dhalsim into Normal Jump Mode. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 3 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Your best meter gain button, highly spammable. If a Dhalsim isn't flying or pressing |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 19 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9+0 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Dhalsim's close HK. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LP) 12, (HP) 14 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Slow fireball. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LP) 19, (HP) 24 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Big projectile. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LK) 12, (HK) 14 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Big projectile aimed up. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Noogie throw! Max number of hits is 91, mash value is set randomly, mash pattern is |
![]() ![]() |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|---|
- | 31 | - | 34 (starts once his white silhouette appears) | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. | ||||||
![]() ![]() |
Damage | Startup | Active | Recovery | Guard | |
- | 31 | - | 34 (starts once his white silhouette appears) | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Activates flight mode, repeat motion to end flight. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 28+0 | - | 23 (from the frame when the last fire particle appears) | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Dhalsim spits out many fireballs. Aim with directional inputs. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6+0 | - | 53 (Counting starts the frame after the peak of his jump.) | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Air throw super. Grab is active until Dhalsim hits the top of his jump arc, then recovery starts. Does not cause your opponent to perform any guard frames. Can be used to set up unblockables with characters who have an instant DHC (see Dhalsim's Strategy section for more info.) |
Taunt
Colors
First row: ,
,
. Second row:
,
,
.