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{{SF2HFHeader}} | |||
Hyper Fighting introduced | [[Image:HFsplash.png|right|Title Screen]] | ||
[[Image:HFselect.png|right|Character Selection]] | |||
[[Image:HFaction.png|right|New Moves]] | |||
== Introduction == | |||
Released in late 1992, Street Fighter 2 Hyper Fighting (known as ''Street Fighter 2 Turbo'' in Japan) is Capcom's final Street Fighter release on the CPS1 arcade hardware, and a response to [https://wiki.supercombo.gg/w/Street_Fighter_2:_Champion_Edition/FAQ#Bootleg_Versions bootleg versions] of [https://wiki.supercombo.gg/w/Street_Fighter_2:_Champion_Edition Street Fighter 2' Champion Edition] which often had faster gameplay and allowed special moves to be performed in the air. | |||
SF2HF introduced an overall game sped up, fixed SF2CE bugs (But not all of them!) and balanced the characters in various ways, including additional moves for several of them and even nerfing some top tiers. Examples of this are: | |||
• Air hurricane kicks with Ken and Ryu | • Air hurricane kicks with Ken and Ryu | ||
more | • Chun-li Fireball | ||
• Blanka Vertical Ball ("Upball") | |||
• E. Honda Sumo Splash | |||
• Dhalsim Yoga Teleport | |||
• Balrog's (Boxer) Turn Around Punch can pass through fireballs | |||
• No more infinite combos for M.Bison (Dictator) | |||
• And a lot more... | |||
= | == Characters == | ||
{| width="128px" | |||
| align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Ryu|Ryu]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/E._Honda|E.Honda]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Blanka|Blanka]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Guile|Guile]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Balrog|Balrog]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Vega|Vega]] | |||
|- | |||
| colspan="6" | | |||
<imagemap> | |||
Image:Sf2hf-charselect.png | |||
rect 0 0 63 63 [[Street_Fighter_2:_Hyper_Fighting/Ryu]] | |||
rect 64 0 127 63 [[Street_Fighter_2:_Hyper_Fighting/E._Honda]] | |||
rect 128 0 191 63 [[Street_Fighter_2:_Hyper_Fighting/Blanka]] | |||
rect 192 0 255 63 [[Street_Fighter_2:_Hyper_Fighting/Guile]] | |||
rect 256 0 319 63 [[Street_Fighter_2:_Hyper_Fighting/Balrog]] | |||
rect 320 0 383 63 [[Street_Fighter_2:_Hyper_Fighting/Vega]] | |||
rect 0 64 63 127 [[Street_Fighter_2:_Hyper_Fighting/Ken]] | |||
rect 64 64 127 127 [[Street_Fighter_2:_Hyper_Fighting/Chun-Li]] | |||
rect 128 64 191 127 [[Street_Fighter_2:_Hyper_Fighting/Zangief]] | |||
rect 192 64 255 127 [[Street_Fighter_2:_Hyper_Fighting/Dhalsim]] | |||
rect 256 64 319 127 [[Street_Fighter_2:_Hyper_Fighting/Sagat]] | |||
rect 320 64 383 127 [[Street_Fighter_2:_Hyper_Fighting/M._Bison]] | |||
desc none | |||
</imagemap> | |||
|- | |||
| align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Ken|Ken]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Chun-Li|Chun-Li]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Zangief|Zangief]]|| align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Dhalsim|Dhalsim]]|| align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Sagat|Sagat]]|| align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/M._Bison|M.Bison]] | |||
|} | |||
{{Navbox-SF2HF}} | |||
[[Category:Street Fighter 2: Hyper Fighting]] | [[Category:Street Fighter 2: Hyper Fighting]] | ||
[[Category:Street Fighter II series]] |
Latest revision as of 18:42, 15 February 2025


Introduction
Released in late 1992, Street Fighter 2 Hyper Fighting (known as Street Fighter 2 Turbo in Japan) is Capcom's final Street Fighter release on the CPS1 arcade hardware, and a response to bootleg versions of Street Fighter 2' Champion Edition which often had faster gameplay and allowed special moves to be performed in the air.
SF2HF introduced an overall game sped up, fixed SF2CE bugs (But not all of them!) and balanced the characters in various ways, including additional moves for several of them and even nerfing some top tiers. Examples of this are:
• Air hurricane kicks with Ken and Ryu
• Chun-li Fireball
• Blanka Vertical Ball ("Upball")
• E. Honda Sumo Splash
• Dhalsim Yoga Teleport
• Balrog's (Boxer) Turn Around Punch can pass through fireballs
• No more infinite combos for M.Bison (Dictator)
• And a lot more...
Characters
Ryu | E.Honda | Blanka | Guile | Balrog | Vega |
![]() | |||||
Ken | Chun-Li | Zangief | Dhalsim | Sagat | M.Bison |