Marvel vs Capcom 2/Rogue: Difference between revisions

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{{MVC2 Character Intro|char= rogue|full=Rogue|short=ROG|content=
vibasnoorm
== Introduction ==
= Introduction =


= Moves List =
Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.


== Normal Moves ==
'''TO-DO''': Add frame data, damage values, missing sprites, pros and cons.
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''Rogue''' is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists.
{{ProConTable
|pros=
* Good mobility
* Good mixup game.
* Above average health
* Power Drain lets you power up, check below for list of bonuses.
|cons=
* Not as fast as some of the top tiers
* Reliant on Assists
* Mediocre Assist options
* Only 1 super with no air option
}}
}}
|content2=
{{Content Box|content=
<center><youtube>vsECYWD8swc</youtube></center>
}}
}}
}}


== Special Moves ==
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
;Repeating Punches {{airok}}
*{{qcf}}+{{p}}
;Rising Repeating Punches
*{{dp}}+{{p}} (Mash)
;Dive Punch
*{{dp}}+{{k}}, Press {{k}} to activate early.
;Power Drain {{airok}} {{throw}}
*{{qcb}}+{{k}}
;Dive Kick (Air Only)
*{{d}}+{{k}}
}}
|content2=
{{Content Box|header=Hyper Combos|content=
;Goodnight Sugah (Mashable)
*{{qcf}}+{{lp}}+{{hp}}
;Hyper Repeating Punches (THC Only)
*{{a1}}+{{a2}}
}}
|content3=
{{Content Box|header=Assist Types|content=
;Type α - Expansion Type
*Assist: {{hp}} Rising Punches ({{otg}})
*Counter: {{hp}} Rising Punches
*Combination: Hyper Repeating Punches
;Type β - Projectile Type
*Assist: {{hp}} Repeating Punches
*Counter: {{hp}} Repeating Punches
*Combination: Hyper Repeating Punches
;Type γ - Anti-air Type
*Assist: {{hk}} Power Drain
*Counter: {{hk}} Power Drain
*Combination: Hyper Repeating Punches
}}
}}


== Super Moves ==
==Power Drain bonuses==


== Assist Moves ==
{| class="wikitable"
|+ Power Drain Bonuses
|-
! Defense Up !! Life Up (red life only) !! Power Up !! Speed Up !! Super Armor !! Hyper Armor
|-
| Captain America (no shield) || Anakaris || Akuma || Cammy || Hulk || Colossus (in Super Armor)
|-
| Colossus || B.B. Hood || Amingo || Chun-Li || Jin (in desperation mode) || Rogue (with Hyper Armor)
|-
| Dr. Doom || Dan || Bison || Felicia || Juggernaut || Silver Samurai (with Ice Sword x3)
|-
| Guile || Dhalsim || Blackheart || Gambit || Sentinel || Zangief (Mech mode)
|-
| Iceman || Jill || Cable || Hayato || Silver Samurai (with Ice Sword) ||
|-
| Iron Man || Servbot || Captain America || Marrow ||
|-
| Jin || Shuma-Gorath || Captain Commando || Morrigan ||
|-
| Magneto || Spiral (in Metamorphose Dance) || Charlie || Psylocke ||
|-
| Omega Red || || Cyclops || Silver Samurai (with Lightning Sword) ||
|-
| Roll || || Hayato (with Plasma Field) || Sonson ||
|-
| Ruby Heart || || Juggernaut (powered-up) || Spider-man ||
|-
| Sakura || || Ken || Spiral (in Speed Dance) ||
|-
| Silver Samurai || || Megaman || ||
|-
| Spiral || || Ryu || Storm ||
|-
| Tron Bonne || || Sabretooth || Strider ||
|-
| War Machine || || Sakura (Dark) || Wolverine ||
|-
| Zangief || || Silver Samurai (with Fire Sword) || Bonerine ||
|-
| || || Spiral (in Power Dance) || ||
|-
| || || Shuma-Gorath (with Chaos Dimension activated) || ||
|-
| || || Thanos || ||
|-
| || || Venom  || ||


= The Basics =
|}


= Advanced Strategy =
== Moves List ==


=== Assists ===


[[Category:Marvel Vs. Capcom 2]]
{{MoveData
[[Category:Rogue]]
|image=
|caption= Assist α
|name= Rising Punches
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage= 12
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=  Alpha Counter: {{hp}} Rising Punches. Combination: Hyper Repeating Punches. Rogue's AA assist. It doesn't cover a ton of range, but it does good damage and you can pick up OTG for combo. Generally regarded as Rogue's best assist.
}}
}}<br>
{{MoveData
|image=
|caption= Assist β
|name= Repeating Punches
|linkname=
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage= 9-10, depending on when it connects.
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Alpha Counter: {{hp}} Repeating Punches. Combination: Hyper Repeating Punches. This assist doesn't serve much purpose other than functioning as an okay "get off me" move.
}}
}}<br>
{{MoveData
|image=
|caption= Assist γ
|name= Power Drain
|linkname=
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage= 8
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= {{throw}}
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Alpha Counter: {{hk}} Power Drain. Combination: Hyper Repeating Punches. Rogue's command grab. Can be thrown in for mixup and comboed off of, though the timing can be a bit tricky. 
}}
}}<br>
 
=== Normal Moves ===
-When grounded, [Rogue] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
 
 
==== Ground Normals ====
 
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= 5LK, 2LK, 5HK, 2HP, 2HK, 5LP (5MP), 2LP (2MP), Special
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage= 8 (5+3)
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= 5HP, 5LK, 5HK, 2HK, 2LK (2MK), Special, Super. Can cancel into 2HP, but 2HP will whiff.
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage= 14
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= 2HK, 5HK, Special, and Super but all will whiff. Use as an ender.
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= 5LK (5MK), 5HK, 5LP (5MP), 2HK, 2LP (2MP), 2HP, Special
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage= 8 (5+3)
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= 5HK, 5HP, 2HP, 2HK, Special, Super
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage= 14
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher
|Cancel= jump, Special, Super. Special and Super will whiff.
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Rogue's main launcher.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= 2LP (2MP), 2LK, 2HP, 5LP (5MP), 5HK, 2HP, 2HK, Special
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage= 8 (5+3)
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= 2LK (2MK), 5LK (5MK), 5HK, 5HP, 2HK, 2HP, Special, Super
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= With speed buff, Rogue can cancel this into itself until the buff runs out or hit 5LK with proper timing for a crossup.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage= 14
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher
|Cancel= jump, Special, Super. Special and Super will both whiff.
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Less reliable launcher than 5HK, but functions well as an AA.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage= 8 (5+3)
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage= 14
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Knockdown
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Hits low and knocks down for oki. Good mixup tool.
}}
}}<br>
 
==== Air Normals ====
-When in the Normal Jump state, [Rogue] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
 
 
{{MoveData
|image=
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage= 8 (5+3)
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage= 14
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage= 8 (5+3)
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage= 14
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
==== Command Normals ====
 
{{MoveData
|image=
|caption=
|name= Dive Kick
|linkname=
|input= {{d}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Important Pressure Tool. Tap {{k}} to descend early.
}}
}}<br>
 
=== Universal Mechanics ===
 
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Same as 2HP.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= 3{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (away)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Same as 5HK.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
{{AttackData-MVSC2
|Damage= 16
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Rogue's only grounded throw.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Rogue does not have a kick throw.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage= 16
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Rogue's only air throw.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Throw (Kick)
|linkname= Air Throw (Kick)
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Rogue does not have an air kick throw.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Raw Tag
|linkname= Raw Tag
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage= 10
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Snap Back
|linkname= Snap Back
|input= {{qcf}} + A1 / A2
|data=
{{AttackData-MVSC2
|Damage= 10-11
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description= Rogue's snapback does 10 damage by default, but if she snaps another character before the previously snapped character is able to be used, the move will do 11 damage.
}}
}}
 
=== Special Moves ===
 
{{MoveData
|image=
|caption=
|name= Repeating Punch
|linkname= Special Move Name
|input= {{qcf}} + {{lp}} or {{hp}}
|data=
{{AttackData-MVSC2
|Damage= 8-10, depending on when it connects.
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Air OK
|Cancel= Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Rogue delivers a series of punches while dashing forward. Rogue will do more damage the fewer hits of this move connect. Its main purpose is combo fodder after confirming at hit and is Super Cancellable.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Power Drain
|linkname= Special Move Name
|input= {{qcb}} + {{lk}} or {{hk}}
|data=
{{AttackData-MVSC2
|Damage= 10
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Command Grab, Air OK
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Rogue's command grab. Great mixup tool that can grant her different bonuses depending on who she kisses (see chart above for bonuses), unless she kisses mirror Rogue, who will not grant any bonus. Can be used as a combo ender.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Rising Repeating Punch
|linkname= Special Move Name
|input= {{dp}} + {{lp}} or {{hp}}
|data=
{{AttackData-MVSC2
|Damage= 12
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Rogue's AA. Not great, but gets the job done. You're better off backing her up with a solid AA assist.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Power Dive Punch
|linkname= Special Move Name
|input= {{dp}} + {{lk}} or {{hk}}
|data=
{{AttackData-MVSC2
|Damage= 9
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= This move is very situational. It has long startup and recovery and is easy to whiff. Generally you should avoid this move unless you have a special case scenario or setup.
}}
}}<br>
 
=== Hyper Combos ===
 
{{MoveData
|image=
|caption=
|name= Goodnight Sugar
|linkname= Hyper Combo Name
|input= {{qcf}} + {{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage= 43
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Rogue's only super. Can combo into from Repeating Punch and is very easy to DHC off of. It also has a brief period of invulnerability but it is not reliable as a reversal. Its biggest drawback is that it can only be done grounded.
}}
}}<br>
 
== Other ==
 
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= aaa
}}
}}<br>
 
 
 
=== Taunt ===
- Does 1 damage but can not kill.
 
 
 
=== Colors ===
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.
 
[[Image:Mvc2-rogue.png]]
 
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 14:53, 14 October 2024

Introduction

Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.

TO-DO: Add frame data, damage values, missing sprites, pros and cons.

Gameplay

Rogue is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists.

Strengths Weaknesses
  • Good mobility
  • Good mixup game.
  • Above average health
  • Power Drain lets you power up, check below for list of bonuses.
  • Not as fast as some of the top tiers
  • Reliant on Assists
  • Mediocre Assist options
  • Only 1 super with no air option
MVC2 rogue art.png

Character Summary

Special Moves

Repeating Punches Airok.png
  • Qcf.png+P.png
Rising Repeating Punches
  • Dp.png+P.png (Mash)
Dive Punch
  • Dp.png+K.png, Press K.png to activate early.
Power Drain Airok.png Throw.png
  • Qcb.png+K.png
Dive Kick (Air Only)
  • D.png+K.png
Hyper Combos

Goodnight Sugah (Mashable)
  • Qcf.png+Lp.png+Hp.png
Hyper Repeating Punches (THC Only)
  • A1.png+A2.png
Assist Types

Type α - Expansion Type
  • Assist: Hp.png Rising Punches (Otg.png)
  • Counter: Hp.png Rising Punches
  • Combination: Hyper Repeating Punches
Type β - Projectile Type
  • Assist: Hp.png Repeating Punches
  • Counter: Hp.png Repeating Punches
  • Combination: Hyper Repeating Punches
Type γ - Anti-air Type
  • Assist: Hk.png Power Drain
  • Counter: Hk.png Power Drain
  • Combination: Hyper Repeating Punches

Power Drain bonuses

Power Drain Bonuses
Defense Up Life Up (red life only) Power Up Speed Up Super Armor Hyper Armor
Captain America (no shield) Anakaris Akuma Cammy Hulk Colossus (in Super Armor)
Colossus B.B. Hood Amingo Chun-Li Jin (in desperation mode) Rogue (with Hyper Armor)
Dr. Doom Dan Bison Felicia Juggernaut Silver Samurai (with Ice Sword x3)
Guile Dhalsim Blackheart Gambit Sentinel Zangief (Mech mode)
Iceman Jill Cable Hayato Silver Samurai (with Ice Sword)
Iron Man Servbot Captain America Marrow
Jin Shuma-Gorath Captain Commando Morrigan
Magneto Spiral (in Metamorphose Dance) Charlie Psylocke
Omega Red Cyclops Silver Samurai (with Lightning Sword)
Roll Hayato (with Plasma Field) Sonson
Ruby Heart Juggernaut (powered-up) Spider-man
Sakura Ken Spiral (in Speed Dance)
Silver Samurai Megaman
Spiral Ryu Storm
Tron Bonne Sabretooth Strider
War Machine Sakura (Dark) Wolverine
Zangief Silver Samurai (with Fire Sword) Bonerine
Spiral (in Power Dance)
Shuma-Gorath (with Chaos Dimension activated)
Thanos
Venom

Moves List

Assists

Rising Punches
A1 // A2
Damage Startup Active Recovery Guard
12 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Alpha Counter: Hp.png Rising Punches. Combination: Hyper Repeating Punches. Rogue's AA assist. It doesn't cover a ton of range, but it does good damage and you can pick up OTG for combo. Generally regarded as Rogue's best assist.


Repeating Punches
A1 // A2
Damage Startup Active Recovery Guard
9-10, depending on when it connects. - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Alpha Counter: Hp.png Repeating Punches. Combination: Hyper Repeating Punches. This assist doesn't serve much purpose other than functioning as an okay "get off me" move.


Power Drain
A1 // A2
Damage Startup Active Recovery Guard
8 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw.png - - - -

Alpha Counter: Hk.png Power Drain. Combination: Hyper Repeating Punches. Rogue's command grab. Can be thrown in for mixup and comboed off of, though the timing can be a bit tricky.


Normal Moves

-When grounded, [Rogue] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
5 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- 5LK, 2LK, 5HK, 2HP, 2HK, 5LP (5MP), 2LP (2MP), Special - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
8 (5+3) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- 5HP, 5LK, 5HK, 2HK, 2LK (2MK), Special, Super. Can cancel into 2HP, but 2HP will whiff. - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
14 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- 2HK, 5HK, Special, and Super but all will whiff. Use as an ender. - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
5 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- 5LK (5MK), 5HK, 5LP (5MP), 2HK, 2LP (2MP), 2HP, Special - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
8 (5+3) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- 5HK, 5HP, 2HP, 2HK, Special, Super - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
14 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher jump, Special, Super. Special and Super will whiff. - - -

Rogue's main launcher.


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
5 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- 2LP (2MP), 2LK, 2HP, 5LP (5MP), 5HK, 2HP, 2HK, Special - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
8 (5+3) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- 2LK (2MK), 5LK (5MK), 5HK, 5HP, 2HK, 2HP, Special, Super - - -

With speed buff, Rogue can cancel this into itself until the buff runs out or hit 5LK with proper timing for a crossup.


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
14 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher jump, Special, Super. Special and Super will both whiff. - - -

Less reliable launcher than 5HK, but functions well as an AA.


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
5 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
8 (5+3) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
14 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Knockdown - - - -

Hits low and knocks down for oki. Good mixup tool.


Air Normals

-When in the Normal Jump state, [Rogue] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
5 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
8 (5+3) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
14 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
5 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
8 (5+3) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
14 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Dive Kick
D.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Important Pressure Tool. Tap K.png to descend early.


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Same as 2HP.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Same as 5HK.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
16 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rogue's only grounded throw.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rogue does not have a kick throw.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
16 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rogue's only air throw.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rogue does not have an air kick throw.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
10 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
10-11 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rogue's snapback does 10 damage by default, but if she snaps another character before the previously snapped character is able to be used, the move will do 11 damage.

Special Moves

Repeating Punch
Qcf.png + Lp.png or Hp.png
Damage Startup Active Recovery Guard
8-10, depending on when it connects. - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Air OK Super - - -

Rogue delivers a series of punches while dashing forward. Rogue will do more damage the fewer hits of this move connect. Its main purpose is combo fodder after confirming at hit and is Super Cancellable.


Power Drain
Qcb.png + Lk.png or Hk.png
Damage Startup Active Recovery Guard
10 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Command Grab, Air OK - - - -

Rogue's command grab. Great mixup tool that can grant her different bonuses depending on who she kisses (see chart above for bonuses), unless she kisses mirror Rogue, who will not grant any bonus. Can be used as a combo ender.


Rising Repeating Punch
Dp.png + Lp.png or Hp.png
Damage Startup Active Recovery Guard
12 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Rogue's AA. Not great, but gets the job done. You're better off backing her up with a solid AA assist.


Power Dive Punch
Dp.png + Lk.png or Hk.png
Damage Startup Active Recovery Guard
9 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

This move is very situational. It has long startup and recovery and is easy to whiff. Generally you should avoid this move unless you have a special case scenario or setup.


Hyper Combos

Goodnight Sugar
Qcf.png + Lp.pngHp.png
Damage Startup Active Recovery Guard
43 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rogue's only super. Can combo into from Repeating Punch and is very easy to DHC off of. It also has a brief period of invulnerability but it is not reliable as a reversal. Its biggest drawback is that it can only be done grounded.


Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

- Does 1 damage but can not kill.


Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-rogue.png


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