Street Fighter EX2 Plus/Area: Difference between revisions

From SuperCombo Wiki
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Introduction=
{{Infobox Character SFEX2
 
|name= Area (エリア)
===Color Options===
|image= SFEX2_Area_Artwork.png
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|movef=
| align="center" | LP+LK ||  align="center" | MP+MK ||  align="center" | HP+HK || 
|moveb=
|-
|jumpf=
| align="center" | [[File:SFEX2 Area Color 1.png]] || align="center" | [[File:SFEX2 Area Color 2.png]] || align="center" |
|jumpn=
[[File:SFEX2 Area Color 3.png]]
|jumpb=
|}
|type=
}}


=Movelist=
=Movelist=
==Standing Normals==
==Standing Normals==
{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_5LP.png
|caption=
|caption=  
|name=st.LP
|name= s.LP
|input=
|input= {{icon-Capcom|lp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 34: Line 35:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_5MP.png
|caption=
|caption=
|name=st.MP
|name= s.MP
|input=
|input= {{icon-Capcom|mp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 56: Line 57:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_5HP.png
|caption=
|caption=
|name=st.HP
|name= s.HP
|input=
|input= {{icon-Capcom|hp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 78: Line 79:
<br>
<br>
{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_5LK.png
|caption=
|caption=
|name=st.LK
|name= s.LK
|input=
|input= {{icon-Capcom|lk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 100: Line 101:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_5MK.png
|caption=
|caption=
|name=st.MK
|name= s.MK
|input=
|input= {{icon-Capcom|mk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 122: Line 123:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_5HK.png
|caption=
|caption=
|name=st.HK
|name= s.HK
|input=
|input= {{icon-Capcom|hk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 145: Line 146:
==Crouching Normals==
==Crouching Normals==
{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_2LP.png
|caption=
|caption=
|name=cr.LP
|name=cr.LP
|input=
|input= 2{{icon-Capcom|lp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 167: Line 168:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_2MP.png
|caption=
|caption=  
|name=cr.MP
|name=cr.MP
|input=
|input= 2{{icon-Capcom|mp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 189: Line 190:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_2HP.png
|caption=
|caption=
|name=cr.HP
|name=cr.HP
|input=
|input= 2{{icon-Capcom|hp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 211: Line 212:
<br>
<br>
{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_2LK.png
|caption=
|caption=
|name=cr.LK
|name=cr.LK
|input=
|input= 2{{icon-Capcom|lk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 233: Line 234:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_2MK.png
|caption=
|caption=
|name=cr.MK
|name=cr.MK
|input=
|input= 2{{icon-Capcom|mp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 255: Line 256:


{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_2HK.png
|caption=
|caption=  
|name=cr.HK
|name= cr.HK
|input=
|input= 2{{icon-Capcom|hk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 278: Line 279:
==Jumping Normals==
==Jumping Normals==
{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_j.LP.png
|caption=
|caption=
|name=j.LP
|name=j.LP
|input=
|input= j.{{icon-Capcom|lp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 300: Line 301:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_j.MP.png
|caption=
|caption=
|name=j.MP
|name=j.MP
|input=
|input= j.{{icon-Capcom|mp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 322: Line 323:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_j.MP.png
|caption=
|caption=
|name=j.HP
|name=j.HP
|input=
|input= j.{{icon-Capcom|hp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 344: Line 345:
<br>
<br>
{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_j.LK.png
|caption=
|caption=
|name=j.LK
|name=j.LK
|input=
|input= j.{{icon-Capcom|lk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 366: Line 367:


{{MoveData
{{MoveData
|image=
|image=SFEX2 Area j.MK.png
|caption=
|caption=
|name=j.MK
|name=j.MK
|input=
|input= j.{{icon-Capcom|mk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 388: Line 389:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_j.HK.png
|caption=
|caption=
|name=j.HK
|name=j.HK
|input=
|input= j.{{icon-Capcom|HK}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 408: Line 409:
  }}
  }}
}}
}}
==Command Moves==
==Command Moves==
{{MoveData
{{MoveData
|image=
|image= SFEX2_Area_j2HP.png
|caption=
|caption=
|name=Head Crush
|name=Head Crush
|input=in air, d+HP
|input=in air, 2{{icon-Capcom|hp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 432: Line 434:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_3MP.png
|caption=
|caption=
|name=Shift Stamp Punch
|name=Shift Stamp Punch
|input=df+MP
|input= 3{{icon-Capcom|mp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 454: Line 456:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_3HP.png
|caption=
|caption=
|name=Shift Club Upper
|name=Shift Club Upper
|input=df+HP
|input=3{{icon-Capcom|hp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 476: Line 478:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_6HP.png
|caption=
|caption=
|name=Shift Club Straight
|name=Shift Club Straight
|input=f+HP
|input=6{{icon-Capcom|hp}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 498: Line 500:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_6MK.png
|caption=
|caption=
|name=Job Step
|name=Job Step
|input=f+MK
|input= 6{{icon-Capcom|mk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 520: Line 522:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_6HK.png
|caption=
|caption=
|name=Pulldown Leg
|name=Pulldown Leg
|input=f+HK
|input= 6{{icon-Capcom|hk}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 540: Line 542:
  }}
  }}
}}
}}
==Universal Attacks==
==Universal Attacks==
{{MoveData
{{MoveData
Line 586: Line 589:


{{MoveData
{{MoveData
|image=
|image=SFEX2_Area_Guard_Crush.png
|caption=
|caption=
|name=Guard Crush
|name=Guard Crush
|input=Same strength P+K
|input=Same strength {{icon-Capcom|p}}+{{icon-Capcom|k}}
|data=
|data=
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS
Line 680: Line 683:


-Jump HK \/ s.HP XX qcf,qcf + P SC qcf,qcf + K SC qcf,qcf + P
-Jump HK \/ s.HP XX qcf,qcf + P SC qcf,qcf + K SC qcf,qcf + P
=Strategies=
==Expert Challenge Mode==


=== Palette options ===
{{ColorGallery | filePrefix=SFEX2_Area_Color_| colors=
{{ColorGallery/Color|1|  text= [[file:LP.png]] + [[file:LK.png]]}}
{{ColorGallery/Color|2|  text= [[file:MP.png]] + [[file:MK.png]]}}
{{ColorGallery/Color|3|  text= [[file:HP.png]] + [[file:HK.png]]}}
}}


==Maniac Challenge Mode==


{{Navbox-SFEX2P}}
{{Navbox-SFEX2P}}

Latest revision as of 01:49, 6 May 2023


Story


Area is the daughter of a very wealthy and creative inventor, and is in fact testing two of his latest inventions: rocket skates and a giant mechanical arm, codenamed Cancer (キャンサー Kyansā?). She enters fighting tournaments in order to obtain data on various different martial artist's fighting styles, as well as to attract attention to her father's inventions. Dismayed by his daughter's penchant for martial arts combat, her father figures if he cannot dissuade her from entering tournaments, the least he can do is equip her with the latest in technological design to give her an edge.

Overview

Strengths Weaknesses
  • Terrifying Setplay
  • Great Movement
  • Command Throw
Area (エリア)
SFEX2 Area Artwork.png
Stats
Forward Walk Speed
Backward Walk Speed
Jumping
Forward Jump Speed
Back Jump Speed

Movelist

Standing Normals

s.LP
Lp.png
SFEX2 Area 5LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
2 3 6 5 14 +2 0 H/L Ch/Sp/Su
s.MP
Mp.png
SFEX2 Area 5MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
15 6 5 14 25 -2 -3 H/L Sp/Su
s.HP
Hp.png
SFEX2 Area 5HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
23 11 6 17 34 +6 +4 H/L Su


s.LK
Lk.png
SFEX2 Area 5LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
4 6 8 3 17 +2 0 H/L Ch/Sp/Su
s.MK
Mk.png
SFEX2 Area 5MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
15 7 6 11 24 +1 -1 H/L Sp/Su
s.HK
Hk.png
SFEX2 Area 5HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
23 9 7 23 39 -1 -3 H/L Su

Crouching Normals

cr.LP
2Lp.png
SFEX2 Area 2LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
2 4 8 1 13 +4 +2 H/L Ch/Sp/Su
cr.MP
2Mp.png
SFEX2 Area 2MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
13 6 5 9 20 +4 +2 L Sp/Su
cr.HP
2Hp.png
SFEX2 Area 2HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
19 8 7 19 34 +3 +1 H/L Su


cr.LK
2Lk.png
SFEX2 Area 2LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
2 5 8 2 15 +3 +1 L Ch/Sp/Su
cr.MK
2Mp.png
SFEX2 Area 2MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
13 6 5 9 20 +4 +2 L Sp/Su
cr.HK
2Hk.png
SFEX2 Area 2HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
18 10 14 22 46 KD -9 L Su

Jumping Normals

j.LP
j.Lp.png
SFEX2 Area j.LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
5 3 21 ~ ~ ~ ~ H Su
j.MP
j.Mp.png
SFEX2 Area j.MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
14 6 10 ~ ~ ~ ~ H Su
j.HP
j.Hp.png
SFEX2 Area j.MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
20 6 10 ~ ~ ~ ~ H Su


j.LK
j.Lk.png
SFEX2 Area j.LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
5 4 16 ~ ~ ~ ~ H Su
j.MK
j.Mk.png
SFEX2 Area j.MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
14 5 13 ~ ~ ~ ~ H Su
j.HK
j.Hk.png
SFEX2 Area j.HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
23 8 5 ~ ~ ~ ~ H Su

Command Moves

Head Crush
in air, 2Hp.png
SFEX2 Area j2HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
20 18 8 ~ ~ ~ ~ H Su

Fast overhead, crushes lows

Shift Stamp Punch
3Mp.png
SFEX2 Area 3MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
13 6 5 16 27 -3 -5 L Sp/Su
Shift Club Upper
3Hp.png
SFEX2 Area 3HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
19 8 7 19 34 +3 +1 H/L Su
Shift Club Straight
6Hp.png
SFEX2 Area 6HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
23 11 6 17 34 +6 +4 H/L Su
Job Step
6Mk.png
SFEX2 Area 6MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
23 14 6 15 35 -3 -5 H/L Su
Pulldown Leg
6Hk.png
SFEX2 Area 6HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
20 25 5 23 53 +1 -1 H /

Universal Attacks

Transmission
When close, b/f+MP/HP
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
35 ~ ~ ~ ~ KD ~ ~ /
O.C.R.
When close, b/f+MK/HK
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
30(13+9+8) ~ ~ ~ ~ KD ~ ~ /
Guard Crush
Same strength P.png+K.png
SFEX2 Area Guard Crush.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
17 ? ? ? ? ~ ~ ~ /

Special Moves

Humming Rush qcf + P

Cancer Shell Press PPP on final hit of Humming Rush

Upload Hold PPP to fire, then release

Download Hold d + PPP to fire, then release

Terminator b,d,db + P

Alternative Catch hcb + K

Front b + K during Alternative Catch

Rear f + K during Alternative Catch

Jackson Kick qcf + K

Pop-Up Knee f + LK from Jackson Kick

Partition Break f + MK from Jackson Kick

Pulldown Heel f + HK from Jackson Kick

Cancer Crash LP,LP,f,LK,HP

Super Combos

Great Cancer qcf,qcf + P (hold P to delay)

Great Cancer (Kuuchuu) In air, qcf,qcf + P

Five Star Raid qcf,qcf + K


Meteor Combo

Final Cancer qcb,qcb + PPP

Combos

-Jump D + HP \/ c.MK XX qcf + HP SC qcf,qcf + P

-Jump HK \/ s.MK XX qcf + MP SC qcf,qcf + P

-qcf + K XX f + LK, qcb,qcb + PPP

-d + PPP. (hold PPP) qcf + K XX f + LK (release PPP) /\ Jump HK

-d + PPP, hcb + K, f + K

-qcf + K XX f + LK, (hold f) s.HK

-Press PPP /\ Jump HK

-Jump HK \/ s.MP XX qcf + MP SC qcb,qcb + PPP

-Jump HK \/ s.HP XX qcf,qcf + P SC qcf,qcf + K SC qcf,qcf + P

Palette options

+
+
+


Street Fighter EX2 Plus Navigation

General
Controls and Notation
HUD
System
FAQ
Video Resources
Version Differences
Characters
Area
Blanka
Chun-Li
Cracker Jack
Darun Mister
Dhalsim
Doctrine Dark
Garuda
Guile
Hayate
Hokuto
Kairi
Ken
M. Bison
Nanase
Pullum Purna
Ryu
Sagat
Shadow Geist
Sharon
Skullomania
Vega
Vulcano Rosso
Zangief