Street Fighter 2: Hyper Fighting: Difference between revisions

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= Introduction =
{{SF2HFHeader}}
Introduction goes here.
 
[[Image:HFsplash.png|right|Title Screen]]
[[Image:HFselect.png|right|Character Selection]]
[[Image:HFaction.png|right|New Moves]]
 
== Introduction ==
 
Released in late 1992, Street Fighter 2 Hyper Fighting (known as ''Street Fighter 2 Turbo'' in Japan) is Capcom's final Street Fighter release on the CPS1 arcade hardware, and a response to [https://wiki.supercombo.gg/w/Street_Fighter_2:_Champion_Edition/FAQ#Bootleg_Versions bootleg versions] of [https://wiki.supercombo.gg/w/Street_Fighter_2:_Champion_Edition Street Fighter 2' Champion Edition] which often had faster gameplay and allowed special moves to be performed in the air.
 
SF2HF introduced an overall game sped up, fixed SF2CE bugs (But not all of them!) and balanced the characters in various ways, including additional moves for several of them and even nerfing some top tiers. Examples of this are:
 
• Air hurricane kicks with Ken and Ryu
 
• Chun-li Fireball
 
• Blanka Vertical Ball ("Upball")
 
• E. Honda Sumo Splash
 
• Dhalsim Yoga Teleport
 
• Balrog's (Boxer) Turn Around Punch can pass through fireballs
 
• No more infinite combos for M.Bison (Dictator)
 
• And a lot more...
 
== Characters ==
{| width="128px"
| align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Ryu|Ryu]] ||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/E._Honda|E.Honda]] || align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Blanka|Blanka]] ||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Guile|Guile]] ||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Balrog|Balrog]] ||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Vega|Vega]]
|-
| colspan="6" |
<imagemap>
Image:Sf2hf-charselect.png
rect 0 0 63 63  [[Street_Fighter_2:_Hyper_Fighting/Ryu]]
rect 64 0 127 63  [[Street_Fighter_2:_Hyper_Fighting/E._Honda]]
rect 128 0 191 63  [[Street_Fighter_2:_Hyper_Fighting/Blanka]]
rect 192 0 255 63  [[Street_Fighter_2:_Hyper_Fighting/Guile]]
rect 256 0 319 63  [[Street_Fighter_2:_Hyper_Fighting/Balrog]]
rect 320 0 383 63  [[Street_Fighter_2:_Hyper_Fighting/Vega]]
rect 0 64 63 127  [[Street_Fighter_2:_Hyper_Fighting/Ken]]
rect 64 64 127 127  [[Street_Fighter_2:_Hyper_Fighting/Chun-Li]]
rect 128 64 191 127  [[Street_Fighter_2:_Hyper_Fighting/Zangief]]
rect 192 64 255 127  [[Street_Fighter_2:_Hyper_Fighting/Dhalsim]]
rect 256 64 319 127  [[Street_Fighter_2:_Hyper_Fighting/Sagat]]
rect 320 64 383 127  [[Street_Fighter_2:_Hyper_Fighting/M._Bison]]
desc none
</imagemap>
|-
| align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Ken|Ken]] ||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Chun-Li|Chun-Li]] ||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Zangief|Zangief]]||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Dhalsim|Dhalsim]]||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/Sagat|Sagat]]||  align="center" width="64px" | [[Street Fighter 2: Hyper Fighting/M._Bison|M.Bison]]
|}
 
 
 
 
{{Navbox-SF2HF}}
[[Category:Street Fighter 2: Hyper Fighting]]
[[Category:Street Fighter II series]]

Latest revision as of 18:42, 15 February 2025

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png
Title Screen
Character Selection
New Moves

Introduction

Released in late 1992, Street Fighter 2 Hyper Fighting (known as Street Fighter 2 Turbo in Japan) is Capcom's final Street Fighter release on the CPS1 arcade hardware, and a response to bootleg versions of Street Fighter 2' Champion Edition which often had faster gameplay and allowed special moves to be performed in the air.

SF2HF introduced an overall game sped up, fixed SF2CE bugs (But not all of them!) and balanced the characters in various ways, including additional moves for several of them and even nerfing some top tiers. Examples of this are:

• Air hurricane kicks with Ken and Ryu

• Chun-li Fireball

• Blanka Vertical Ball ("Upball")

• E. Honda Sumo Splash

• Dhalsim Yoga Teleport

• Balrog's (Boxer) Turn Around Punch can pass through fireballs

• No more infinite combos for M.Bison (Dictator)

• And a lot more...

Characters

Ryu E.Honda Blanka Guile Balrog Vega
Street Fighter 2: Hyper Fighting/RyuStreet Fighter 2: Hyper Fighting/E. HondaStreet Fighter 2: Hyper Fighting/BlankaStreet Fighter 2: Hyper Fighting/GuileStreet Fighter 2: Hyper Fighting/BalrogStreet Fighter 2: Hyper Fighting/VegaStreet Fighter 2: Hyper Fighting/KenStreet Fighter 2: Hyper Fighting/Chun-LiStreet Fighter 2: Hyper Fighting/ZangiefStreet Fighter 2: Hyper Fighting/DhalsimStreet Fighter 2: Hyper Fighting/SagatStreet Fighter 2: Hyper Fighting/M. BisonSf2hf-charselect.png
Ken Chun-Li Zangief Dhalsim Sagat M.Bison



Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Balrog
Blanka
Chun-Li
Dhalsim
E. Honda
Guile
Ken
M. Bison
Ryu
Sagat
Vega
Zangief