Street Fighter X Tekken/Ken/Frame Data: Difference between revisions

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(Created page with "== Frame Data == {| cellspacing="0" width="100%" style="border: 1px solid #999;" |- ! align="left" | Move ! align="center" | Command ! align="center" | Hit ! align="cent...")
 
(Added Boost Chain Frame Data for v2013)
 
(4 intermediate revisions by one other user not shown)
Line 18: Line 18:
! align="center"  | Notes
! align="center"  | Notes
|-
|-
| align="left"      | Far/Close LP
| align="left"      | Far LP
| align="center"    | {{Icon-SmallCapcom|LP}}
| align="center"    | {{Icon-SmallCapcom|LP}}
| align="center"    | H
| align="center"    | H
Line 24: Line 24:
| align="center"    | 5
| align="center"    | 5
| align="center"    | 4
| align="center"    | 4
| align="center"    | 14
| align="center"    | 7
| align="center"    | -1
| align="center"    | +6
| align="center"    | -5
| align="center"    | +2
| align="center"    | SM,EX,SA,CA
| align="center"    | SM,EX,SA,CA
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
| align="center"    | Rapid fire cancelable into light attacks
|-
|-
| align="left"      | Far/Close MP
| align="left"      | Far MP
| align="center"    | {{Icon-SmallCapcom|MP}}
| align="center"    | {{Icon-SmallCapcom|MP}}
| align="center"    | H
| align="center"    | H
| align="center"    | 30x2
| align="center"    | 60
| align="center"    | 6
| align="center"    | 5
| align="center"    | 5
| align="center"    | 2,3
| align="center"    | 9
| align="center"    | 19
| align="center"    | +7
| align="center"    | -1
| align="center"    | +3
| align="center"    | -5
| align="center"    | -
| align="center"    | SM,EX,SA,CA
| align="center"    | 2
| align="center"    | 2,2
| align="center"    | 1
| align="center"    | 1,1
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Far/Close HP **LC
| align="left"      | Far HP
| align="center"    | {{Icon-SmallCapcom|HP}}
| align="center"    | {{Icon-SmallCapcom|HP}}
| align="center"    | H
| align="center"    | H
| align="center"    | 90
| align="center"    | 90
| align="center"    | 13
| align="center"    | 11
| align="center"    | 5
| align="center"    | 3
| align="center"    | 28
| align="center"    | 23
| align="center"    | -8
| align="center"    | -1
| align="center"    | -13
| align="center"    | -6
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | Whiffs on crouching opponent
| align="center"    | -
|-
|-
| align="left"      | Far/Close LK
| align="left"      | Far LK
| align="center"    | {{Icon-SmallCapcom|LK}}
| align="center"    | {{Icon-SmallCapcom|LK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 30
| align="center"    | 30
| align="center"    | 4
| align="center"    | 3
| align="center"    | 3
| align="center"    | 4
| align="center"    | 11
| align="center"    | 11
| align="center"    | +2
| align="center"    | +3
| align="center"    | -2
| align="center"    | -1
| align="center"    | SM,EX,SA,CA
| align="center"    | -
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
Line 78: Line 78:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Far/Close MK
| align="left"      | Far MK
| align="center"    | {{Icon-SmallCapcom|MK}}
| align="center"    | {{Icon-SmallCapcom|MK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 60
| align="center"    | 60
| align="center"    | 7
| align="center"    | 7
| align="center"    | 4
| align="center"    | 3
| align="center"    | 17
| align="center"    | 18
| align="center"    | 0
| align="center"    | 0
| align="center"    | -4
| align="center"    | -4
Line 93: Line 93:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Far/Close HK
| align="left"      | Far HK
| align="center"    | {{Icon-SmallCapcom|HK}}
| align="center"    | {{Icon-SmallCapcom|HK}}
| align="center"    | H
| align="center"    | H
Line 99: Line 99:
| align="center"    | 11
| align="center"    | 11
| align="center"    | 3
| align="center"    | 3
| align="center"    | 18
| align="center"    | 22
| align="center"    | 0
| align="center"    | -5
| align="center"    | -
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | Crumples on counter hit
|-
| align="left"      | Close LP
| align="center"    | (near opponent) {{Icon-SmallCapcom|LP}}
| align="center"    | H
| align="center"    | 30
| align="center"    | 4
| align="center"    | 2
| align="center"    | 10
| align="center"    | +5
| align="center"    | +1
| align="center"    | SM,EX,SA,CA
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | Rapid fire cancelable into light attacks
|-
| align="left"      | Close MP
| align="center"    | (near opponent) {{Icon-SmallCapcom|MP}}
| align="center"    | H
| align="center"    | 60
| align="center"    | 7
| align="center"    | 3
| align="center"    | 23
| align="center"    | -5
| align="center"    | -9
| align="center"    | SM,EX,SA,CA
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
|-
| align="left"      | Close HP
| align="center"    | (near opponent) {{Icon-SmallCapcom|HP}}
| align="center"    | H
| align="center"    | 90(60)
| align="center"    | 5
| align="center"    | 3
| align="center"    | 24
| align="center"    | -1
| align="center"    | -7
| align="center"    | SM,EX,SA,CA
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | Forces standing
|-
| align="left"      | Close LK
| align="center"    | (near opponent) {{Icon-SmallCapcom|LK}}
| align="center"    | H
| align="center"    | 30
| align="center"    | 6
| align="center"    | 2
| align="center"    | 12
| align="center"    | +3
| align="center"    | -1
| align="center"    | SM,EX,SA,CA
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | Rapid fire cancelable into light attacks
|-
| align="left"      | Close MK
| align="center"    | (near opponent) {{Icon-SmallCapcom|MK}}
| align="center"    | H
| align="center"    | 60
| align="center"    | 8
| align="center"    | 3
| align="center"    | 10
| align="center"    | +8
| align="center"    | +4
| align="center"    | +4
| align="center"    | -1
| align="center"    | SM,EX,SA,CA
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
| align="center"    | -
|-
| align="left"      | Close HK
| align="center"    | (near opponent) {{Icon-SmallCapcom|HK}}
| align="center"    | H
| align="center"    | 90
| align="center"    | 8
| align="center"    | 3
| align="center"    | 26
| align="center"    | -4
| align="center"    | -9
| align="center"    | SM,EX,SA,CA
| align="center"    | 3
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
Line 108: Line 198:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Crouch LP
| align="left"      | Crouch LP **LC
| align="center"    | {{SmallMotion|d}} + {{Icon-SmallCapcom|LP}}
| align="center"    | {{SmallMotion|d}} + {{Icon-SmallCapcom|LP}}
| align="center"    | H
| align="center"    | H
Line 121: Line 211:
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
| align="center"    | Rapid fire cancelable into light attacks
|-
|-
| align="left"      | Crouch MP
| align="left"      | Crouch MP
Line 129: Line 219:
| align="center"    | 6
| align="center"    | 6
| align="center"    | 5
| align="center"    | 5
| align="center"    | 9
| align="center"    | 12
| align="center"    | +7
| align="center"    | +4
| align="center"    | +3
| align="center"    | 0
| align="center"    | SM,EX,SA,CA
| align="center"    | SM,EX,SA,CA
| align="center"    | 2
| align="center"    | 2
Line 141: Line 231:
| align="center"    | {{SmallMotion|d}} + {{Icon-SmallCapcom|HP}}
| align="center"    | {{SmallMotion|d}} + {{Icon-SmallCapcom|HP}}
| align="center"    | H
| align="center"    | H
| align="center"    | 90
| align="center"    | 90(60)
| align="center"    | 8
| align="center"    | 6
| align="center"    | 2
| align="center"    | 5
| align="center"    | 22
| align="center"    | 25
| align="center"    | +2
| align="center"    | -4
| align="center"    | -4
| align="center"    | -
| align="center"    | -10
| align="center"    | SM,EX,SA,CA
| align="center"    | 3
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
Line 157: Line 247:
| align="center"    | L
| align="center"    | L
| align="center"    | 30
| align="center"    | 30
| align="center"    | 3
| align="center"    | 4
| align="center"    | 4
| align="center"    | 4
| align="center"    | 11
| align="center"    | 7
| align="center"    | +6
| align="center"    | +2
| align="center"    | +2
| align="center"    | -2
| align="center"    | SM,EX,SA,CA
| align="center"    | SM,EX,SA,CA
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
| align="center"    | Rapid fire cancelable into light attacks
|-
|-
| align="left"      | Crouch MK
| align="left"      | Crouch MK
Line 172: Line 262:
| align="center"    | L
| align="center"    | L
| align="center"    | 60
| align="center"    | 60
| align="center"    | 6
| align="center"    | 5
| align="center"    | 3
| align="center"    | 4
| align="center"    | 15
| align="center"    | 18
| align="center"    | +3
| align="center"    | -1
| align="center"    | -1
| align="center"    | -
| align="center"    | -5
| align="center"    | SM,EX,SA,CA
| align="center"    | 2
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
Line 188: Line 278:
| align="center"    | 90
| align="center"    | 90
| align="center"    | 8
| align="center"    | 8
| align="center"    | 4
| align="center"    | 3
| align="center"    | 30
| align="center"    | 21
| align="center"    | hard knockdown
| align="center"    | hard knockdown
| align="center"    | -14
| align="center"    | -4
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
|-
| align="left"      | Jump Up LP
| align="center"    | {{SmallMotion|u}} + {{Icon-SmallCapcom|LP}}
| align="center"    | M
| align="center"    | 40
| align="center"    | 7
| align="center"    | 9
| align="center"    | until ground+4
| align="center"    | +12
| align="center"    | +3
| align="center"    | -
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
|-
| align="left"      | Jump Up MP
| align="center"    | {{SmallMotion|u}} + {{Icon-SmallCapcom|MP}}
| align="center"    | M
| align="center"    | 70
| align="center"    | 6
| align="center"    | 4
| align="center"    | until ground+4
| align="center"    | +16
| align="center"    | +5
| align="center"    | -
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
|-
| align="left"      | Jump Up HP
| align="center"    | {{SmallMotion|u}} + {{Icon-SmallCapcom|HP}}
| align="center"    | M
| align="center"    | 100
| align="center"    | 8
| align="center"    | 4
| align="center"    | until ground+4
| align="center"    | +20
| align="center"    | +8
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Jump LP
| align="left"      | Jump Up LK
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|LP}}
| align="center"    | {{SmallMotion|u}} + {{Icon-SmallCapcom|LK}}
| align="center"    | M
| align="center"    | M
| align="center"    | 40
| align="center"    | 40
| align="center"    | 4
| align="center"    | 7
| align="center"    | 10
| align="center"    | 10
| align="center"    | until ground+4
| align="center"    | until ground+4
| align="center"    | +12
| align="center"    | +13
| align="center"    | +3
| align="center"    | +4
| align="center"    | -
| align="center"    | -
| align="center"    | 1
| align="center"    | 1
Line 213: Line 348:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Jump MP
| align="left"      | Jump Up MK
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|MP}}
| align="center"    | {{SmallMotion|u}} + {{Icon-SmallCapcom|MK}}
| align="center"    | M
| align="center"    | M
| align="center"    | 70
| align="center"    | 70
| align="center"    | 6
| align="center"    | 7
| align="center"    | 7
| align="center"    | 7
| align="center"    | until ground+4
| align="center"    | until ground+4
| align="center"    | +16
| align="center"    | +16
| align="center"    | +5
| align="center"    | +5
| align="center"    | -
| align="center"    | -
| align="center"    | 2
| align="center"    | 2
Line 228: Line 363:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Jump HP
| align="left"      | Jump Up HK
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|HP}}
| align="center"    | {{SmallMotion|u}} + {{Icon-SmallCapcom|HK}}
| align="center"    | M
| align="center"    | M
| align="center"    | 100
| align="center"    | 100
| align="center"    | 7
| align="center"    | 2
| align="center"    | until ground+4
| align="center"    | +20
| align="center"    | +8
| align="center"    | -
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
|-
| align="left"      | Jump Diagonal LP
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|LP}}
| align="center"    | M
| align="center"    | 40
| align="center"    | 8
| align="center"    | 8
| align="center"    | until ground+4
| align="center"    | +12
| align="center"    | +4
| align="center"    | -
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
|-
| align="left"      | Jump Diagonal MP
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|MP}}
| align="center"    | M
| align="center"    | 70
| align="center"    | 5
| align="center"    | 6
| align="center"    | 6
| align="center"    | until ground+4
| align="center"    | +16
| align="center"    | +5
| align="center"    | -
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
| align="center"    | -
|-
| align="left"      | Jump Diagonal HP
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|HP}}
| align="center"    | M
| align="center"    | 100
| align="center"    | 6
| align="center"    | 6
| align="center"    | 4
| align="center"    | until ground+4
| align="center"    | until ground+4
| align="center"    | +20
| align="center"    | +20
| align="center"    | +8
| align="center"    | +8
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 3
Line 243: Line 423:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Jump LK
| align="left"      | Jump Diagonal LK
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|LK}}
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|LK}}
| align="center"    | M
| align="center"    | M
| align="center"    | 40
| align="center"    | 40
Line 250: Line 430:
| align="center"    | 8
| align="center"    | 8
| align="center"    | until ground+4
| align="center"    | until ground+4
| align="center"    | +13
| align="center"    | +12
| align="center"    | +4
| align="center"    | +4
| align="center"    | -
| align="center"    | -
| align="center"    | 1
| align="center"    | 1
Line 258: Line 438:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Jump MK
| align="left"      | Jump Diagonal MK
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|MK}}
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|MK}}
| align="center"    | M
| align="center"    | M
| align="center"    | 70
| align="center"    | 70
| align="center"    | 7
| align="center"    | 7
| align="center"    | 6
| align="center"    | 4
| align="center"    | until ground+4
| align="center"    | until ground+4
| align="center"    | +16
| align="center"    | +16
| align="center"    | +5
| align="center"    | +5
| align="center"    | -
| align="center"    | -
| align="center"    | 2
| align="center"    | 2
Line 273: Line 453:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Jump HK
| align="left"      | Jump Diagonal HK
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|u}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|HK}}
| align="center"    | {{SmallMotion|ub}} / {{SmallMotion|uf}} + {{Icon-SmallCapcom|HK}}
| align="center"    | M
| align="center"    | M
| align="center"    | 50,50
| align="center"    | 100
| align="center"    | 8
| align="center"    | 6
| align="center"    | 2(4)5
| align="center"    | 6
| align="center"    | until ground+4
| align="center"    | until ground+4
| align="center"    | +20
| align="center"    | +20
| align="center"    | +8
| align="center"    | +8
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 3
| align="center"    | 1,1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1st hit: Knock down on airborne opponent
| align="center"    | -
|-
|-
| align="left"      | Launcher **LC
| align="left"      | Launcher **LC
Line 294: Line 474:
| align="center"    | 13
| align="center"    | 13
| align="center"    | 2
| align="center"    | 2
| align="center"    | 54
| align="center"    | 53
| align="center"    | switch
| align="center"    | switch
| align="center"    | -34
| align="center"    | -34
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 0
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | Crushes crouching attacks frames 1-15,  Airborne frames 16-44, Launches opponent while switching characters
| align="center"    | Crushes crouching attacks frames 1-14, Launches opponent while switching characters
|-
|-
| align="left"      | Cross Cancel
| align="left"      | Cross Cancel
| align="center"    | (while blocking) {{SmallMotion|f}} + {{Icon-SmallCapcom|HP}} + {{Icon-SmallCapcom|HK}}
| align="center"    | (while blocking) {{SmallMotion|f}} + {{Icon-SmallCapcom|HP}} + {{Icon-SmallCapcom|HK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 100
| align="center"    | 40x3
| align="center"    | 7
| align="center"    | 5
| align="center"    | 4
| align="center"    | 16
| align="center"    | 18+11
| align="center"    | 42
| align="center"    | hard knockdown
| align="center"    | knockdown
| align="center"    | -32
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | Invulnerability frames 1-6, Resembles EX Shoryuken
| align="center"    | Invulnerablility frames 1-10, Resembles LK Scratch Wheel
|-
|-
| align="left"      | Leg Lift Throw
| align="left"      | Shoulder Throw
| align="center"    | {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|LK}}
| align="center"    | {{SmallMotion|f}} + {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|LK}}
| align="center"    | throw
| align="center"    | throw
| align="center"    | 130
| align="center"    | 130
Line 333: Line 513:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Leg Hook
| align="left"      | Hell Wheel
| align="center"    | {{SmallMotion|b}} + {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|LK}}
| align="center"    | {{SmallMotion|b}} + {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|LK}}
| align="center"    | throw
| align="center"    | throw
Line 348: Line 528:
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Handstand Kick
| align="left"      | Knee Bash
| align="center"    | {{SmallMotion|f}} + {{Icon-SmallCapcom|MP}}
| align="center"    | {{Icon-SmallCapcom|LP}} + {{Icon-SmallCapcom|LK}}
| align="center"    | M
| align="center"    | throw
| align="center"    | 60
| align="center"    | 140
| align="center"    | 5
| align="center"    | 2
| align="center"    | 20
| align="center"    | 20
| align="center"    | 3
| align="center"    | hard knockdown
| align="center"    | 17
| align="center"    | -
| align="center"    | +3
| align="center"    | -
| align="center"    | 0
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
| align="center"    | Knockdown on airborne opponent
|-
|-
| align="left"      | Handstand Whip
| align="left"      | Inazuma Kick
| align="center"    | {{SmallMotion|f}} + {{Icon-SmallCapcom|MK}}
| align="center"    | {{SmallMotion|b}} + {{Icon-SmallCapcom|MK}}
| align="center"    | M
| align="center"    | M
| align="center"    | 60
| align="center"    | 60
| align="center"    | 12
| align="center"    | 15
| align="center"    | 3
| align="center"    | 2
| align="center"    | 21
| align="center"    | 18
| align="center"    | -1
| align="center"    | +2
| align="center"    | -7
| align="center"    | -4
| align="center"    | -
| align="center"    | -
| align="center"    | 2
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | Knockdown on airborne opponent
| align="center"    | Ground bounce on airborne opponent and on crouching counter hit, On hit: 0 on crouching opponent
|-
|-
| align="left"      | Round Arch
| align="left"      | Forward Step Kick
| align="center"    | {{SmallMotion|b}} + {{Icon-SmallCapcom|HK}}
| align="center"    | {{SmallMotion|f}} + {{Icon-SmallCapcom|MK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 80
| align="center"    | 80
| align="center"    | 13
| align="center"    | 11
| align="center"    | 5
| align="center"    | 5
| align="center"    | 14
| align="center"    | 14
| align="center"    | +4
| align="center"    | +2
| align="center"    | -1
| align="center"    | -2
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 2
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | Knockdown on airborne opponent, Airborne frames
| align="center"    | Knockdown on airborne opponent
|-
|-
| align="left"      | Slide
| align="left"      | Thunder Kick
| align="center"    | {{SmallMotion|df}} + {{Icon-SmallCapcom|HK}}
| align="center"    | {{SmallMotion|f}} + {{Icon-SmallCapcom|HK}}
| align="center"    | L
| align="center"    | M
| align="center"    | 100
| align="center"    | 100
| align="center"    | 10
| align="center"    | 21
| align="center"    | 14
| align="center"    | 2
| align="center"    | 24
| align="center"    | 24
| align="center"    | hard knockdown
| align="center"    | 0
| align="center"    | -18
| align="center"    | -6
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | Ground bounce on airborne opponent and on crouching counter hit, On hit:-1 on crouching opponent
|-
| align="left"      | Thunder Kick (feint)
| align="center"    | {{SmallMotion|f}} + {{Icon-SmallCapcom|HK}} (hold)
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | From neck upwards projectile invulnerability frames 1-30
|-
| align="left"      | Target Combo 1
| align="center"    | [[File:---.png]] {{Icon-SmallCapcom|MK}}
| align="center"    | M
| align="center"    | 70
| align="center"    | 3
| align="center"    | 6
| align="center"    | until ground+4
| align="center"    | +16
| align="center"    | +5
| align="center"    | -
| align="center"    | -
| align="center"    | 2
| align="center"    | 1
| align="center"    | -
| align="center"    | -
| align="center"    | 27
| align="center"    | -
| align="center"    | -
|-
| align="left"      | Target Combo 2
| align="center"    | [[File:---.png]] {{Icon-SmallCapcom|HP}}
| align="center"    | M
| align="center"    | 100
| align="center"    | 3
| align="center"    | 3
| align="center"    | until ground+4
| align="center"    | +20
| align="center"    | +8
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | SM,EX,SA,CA
| align="center"    | 1
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
|-
| align="left"      | Target Combo 3
| align="center"    | {{Icon-SmallCapcom|HP}} [[File:---.png]] {{Icon-SmallCapcom|HK}}
| align="center"    | H
| align="center"    | 60
| align="center"    | 9
| align="center"    | 3
| align="center"    | 13
| align="center"    | +6
| align="center"    | +2
| align="center"    | LA
| align="center"    | 3
| align="center"    | 1
| align="center"    | -
| align="center"    | -
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Target Combo 4
| align="left"      | Target Combo
| align="center"    | {{Icon-SmallCapcom|MK}} [[File:---.png]] {{SmallMotion|d}} + {{Icon-SmallCapcom|HP}}
| align="center"    | (near opponent) {{Icon-SmallCapcom|MP}} [[File:---.png]] {{Icon-SmallCapcom|HP}}
| align="center"    | H
| align="center"    | H
| align="center"    | 90
| align="center"    | 90
| align="center"    | 7
| align="center"    | 5
| align="center"    | 2
| align="center"    | 3
| align="center"    | 22
| align="center"    | 22
| align="center"    | float
| align="center"    | +3
| align="center"    | -4
| align="center"    | -4
| align="center"    | LA
| align="center"    | SM,EX,SA,CA
| align="center"    | 3
| align="center"    | 3
| align="center"    | 1
| align="center"    | 1
| align="center"    | 1
| align="center"    | Whiffs on crouching opponent
|-
| align="left"      | Mallet Smash LP
| align="center"    | {{SmallMotion|hcb}} + {{Icon-SmallCapcom|LP}}
| align="center"    | M,M
| align="center"    | 40x2
| align="center"    | 28
| align="center"    | 2,2
| align="center"    | 17
| align="center"    | +7
| align="center"    | +3
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 0,3
| align="center"    | 0
| align="center"    | Forces standing
|-
| align="left"      | Mallet Smash MP
| align="center"    | {{SmallMotion|hcb}} + {{Icon-SmallCapcom|MP}}
| align="center"    | M,M
| align="center"    | 50x2
| align="center"    | 32
| align="center"    | 2,2
| align="center"    | 16
| align="center"    | +10
| align="center"    | +4
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 0,3
| align="center"    | 0
| align="center"    | Forces standing
|-
|-
| align="left"      | Mallet Smash HP
| align="left"      | Hadoken
| align="center"    | {{SmallMotion|hcb}} + {{Icon-SmallCapcom|HP}}
| align="center"    | {{SmallMotion|qcf}} + {{Icon-SmallCapcom|P}}
| align="center"    | M,M
| align="center"    | H
| align="center"    | 50x2
| align="center"    | 60
| align="center"    | 25
| align="center"    | 2,2
| align="center"    | 15
| align="center"    | 15
| align="center"    | hard knockdown
| align="center"    | +5
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 34
| align="center"    | 0,3
| align="center"    | 0
| align="center"    | 0
| align="center"    | -5
| align="center"    | -
| align="center"    | -
|-
| align="center"    | 3
| align="left"      | Mallet Smash EX
| align="center"    | 4
| align="center"    | {{SmallMotion|hcb}} + {{Icon-SmallCapcom|2P}}
| align="center"    | 0
| align="center"    | M,M
| align="center"    | 60x2
| align="center"    | 22
| align="center"    | 2,2
| align="center"    | 10
| align="center"    | ground bounce
| align="center"    | +10
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 0,3
| align="center"    | 0
| align="center"    | Projectile invulnerability frames 1-21
|-
|-
| align="left"      | Scratch Wheel LK
| align="left"      | Hadoken EX
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|LK}}
| align="center"    | {{SmallMotion|qcf}} + {{Icon-SmallCapcom|2P}}
| align="center"    | H
| align="center"    | H
| align="center"    | 100
| align="center"    | 90
| align="center"    | 6
| align="center"    | 15
| align="center"    | 5
| align="center"    | 20+11
| align="center"    | knockdown
| align="center"    | -14
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 34
| align="center"    | 3
| align="center"    | +5
| align="center"    | 0
| align="center"    | -1
| align="center"    | Upper body invulnerability frames 1-6
|-
| align="left"      | Scratch Wheel MK
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|MK}}
| align="center"    | H
| align="center"    | 80,40
| align="center"    | 5
| align="center"    | 1,4
| align="center"    | 26+11
| align="center"    | knockdown
| align="center"    | -19
| align="center"    | -
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 3,3
| align="center"    | 1,4
| align="center"    | 0,4
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Scratch Wheel HK
| align="left"      | Tatsumaki Senpukyaku LK
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|HK}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|LK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 100,20x2
| align="center"    | 50,30
| align="center"    | 4
| align="center"    | 7
| align="center"    | 1,2,2
| align="center"    | 1(4)2(6)2
| align="center"    | 32+11
| align="center"    | 17
| align="center"    | knockdown
| align="center"    | -2
| align="center"    | -23
| align="center"    | -5
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3,3
| align="center"    | 3,3,3
| align="center"    | 0,1,4
| align="center"    | 1,1,1
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-32, 1st hit forces standing
|-
|-
| align="left"      | Scratch Wheel EX
| align="left"      | Tatsumaki Senpukyaku MK
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|2K}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|MK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 100,20x4
| align="center"    | 40,20,20,20
| align="center"    | 4
| align="center"    | 7
| align="center"    | 1,1,1,1,1
| align="center"    | 2(5)2(5)1(5)2(5)2(5)1
| align="center"    | 32+11
| align="center"    | knockdown
| align="center"    | -22
| align="center"    | -
| align="center"    | 3,3,3,3,3
| align="center"    | 1,1,1,1,6
| align="center"    | 0
| align="center"    | Invulnerability frames 1-5, Projectile invulnerability frame 6
|-
| align="left"      | Lynx Tail LK
| align="center"    | {{SmallMotion|rdp}} + {{Icon-SmallCapcom|LK}}
| align="center"    | L
| align="center"    | 60
| align="center"    | 10
| align="center"    | 3
| align="center"    | 23
| align="center"    | 23
| align="center"    | hard knockdown
| align="center"    | 0
| align="center"    | -2
| align="center"    | -3
| align="center"    | -
| align="center"    | 3
| align="center"    | 3
| align="center"    | -
| align="center"    | -
|-
| align="left"      | Lynx Tail MK
| align="center"    | {{SmallMotion|rdp}} + {{Icon-SmallCapcom|MK}}
| align="center"    | L
| align="center"    | 50x2
| align="center"    | 10
| align="center"    | 3(7)3
| align="center"    | 21
| align="center"    | hard knockdown
| align="center"    | -6
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 1,3
| align="center"    | -
| align="center"    | -
| align="center"    | -
|-
| align="center"    | 6,6,6,6
| align="left"      | Lynx Tail HK
| align="center"    | 1,1,1,1
| align="center"    | {{SmallMotion|rdp}} + {{Icon-SmallCapcom|HK}}
| align="center"    | L
| align="center"    | 30x4
| align="center"    | 10
| align="center"    | 3(7)3(24)2(4)3
| align="center"    | 21
| align="center"    | hard knockdown
| align="center"    | -4
| align="center"    | -
| align="center"    | 3,3,3,3
| align="center"    | 1,1,1,3
| align="center"    | -
| align="center"    | -
|-
| align="left"      | Lynx Tail EX
| align="center"    | {{SmallMotion|rdp}} + {{Icon-SmallCapcom|2K}}
| align="center"    | L
| align="center"    | 20x5
| align="center"    | 10
| align="center"    | 4(5)4(24)4(4)4(25)4
| align="center"    | 17
| align="center"    | float
| align="center"    | -1
| align="center"    | -
| align="center"    | 3,3,3,3,4
| align="center"    | 1,1,1,1,4
| align="center"    | 0
| align="center"    | 0
| align="center"    | Projectile invulnerability frames 1-9
| align="center"    | Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 9-55, 1st hit forces standing
|-
|-
| align="left"      | Spinning Scythe LK
| align="left"      | Tatsumaki Senpukyaku HK
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|LK}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|HK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 25x2
| align="center"    | 40,20,20,20,20
| align="center"    | 15
| align="center"    | 7
| align="center"    | 2(22)2
| align="center"    | 2(6)1(5)1(5)1(5)1(5)1(5)2(5)2
| align="center"    | 24
| align="center"    | 24
| align="center"    | -1
| align="center"    | -1
| align="center"    | -5
| align="center"    | -4
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 7,7,7,7,7
| align="center"    | 3,3
| align="center"    | 1,1,1,1,1
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-63, 1st hit forces standing
|-
|-
| align="left"      | Follow-Up **LC
| align="left"      | Tatsumaki Senpukyaku EX
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|K}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|2K}}
| align="center"    | H
| align="center"    | H
| align="center"    | 20x2
| align="center"    | 25x5
| align="center"    | 12
| align="center"    | 7
| align="center"    | 2(9)3
| align="center"    | 2(4)1(3)1(4)1(4)1(2)1(4)1(3)1
| align="center"    | 37
| align="center"    | 25
| align="center"    | float
| align="center"    | +5
| align="center"    | -18
| align="center"    | 0
| align="center"    | -
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 8,8,8,8,8
| align="center"    | 1,4
| align="center"    | 1,1,1,1,1
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | Chargeable: 51F for Super Art, Lower body projectile invulnerability frames 7-47, Forces standing
|-
|-
| align="left"      | Spinning Scythe MK
| align="left"      | Tatsumaki Senpukyaku LK (air) **LC
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|MK}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|LK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 25x2
| align="center"    | 50 per hit
| align="center"    | 16
| align="center"    | 9
| align="center"    | 2(22)2
| align="center"    | 1(6)2(6)2(5)2
| align="center"    | 26
| align="center"    | until ground+11
| align="center"    | -3
| align="center"    | +10
| align="center"    | -6
| align="center"    | +5
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 4
| align="center"    | 3,3
| align="center"    | 1
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Follow-Up **LC
| align="left"      | Tatsumaki Senpukyaku MK (air) **LC
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|K}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|MK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 25x2
| align="center"    | 60 per hit
| align="center"    | 12
| align="center"    | 8
| align="center"    | 2(9)3
| align="center"    | 1(3)2(3)2(3)1(4)1
| align="center"    | 37
| align="center"    | until ground+11
| align="center"    | float
| align="center"    | +10
| align="center"    | -18
| align="center"    | +5
| align="center"    | -
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 5
| align="center"    | 1,4
| align="center"    | 1
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Spinning Scythe HK
| align="left"      | Tatsumaki Senpukyaku HK (air) **LC
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|HK}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|HK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 25x2
| align="center"    | 70 per hit
| align="center"    | 17
| align="center"    | 8
| align="center"    | 2(22)2
| align="center"    | 1(2)1(3)1(2)1(3)1(3)1(2)1
| align="center"    | 28
| align="center"    | until ground+11
| align="center"    | -5
| align="center"    | +10
| align="center"    | -8
| align="center"    | +5
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3
| align="center"    | 7
| align="center"    | 3,3
| align="center"    | 1
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Follow-Up **LC
| align="left"      | Tatsumaki Senpukyaku EX (air)
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|K}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|2K}}
| align="center"    | H
| align="center"    | H
| align="center"    | 30x2
| align="center"    | 60 per hit
| align="center"    | 12
| align="center"    | 7
| align="center"    | 2(9)3
| align="center"    | 1(2)1(2)1(2)1(2)1(2)1(1)1
| align="center"    | 37
| align="center"    | until ground+4
| align="center"    | float
| align="center"    | +25
| align="center"    | -18
| align="center"    | +17
| align="center"    | -
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 7
| align="center"    | 1,4
| align="center"    | 1
| align="center"    | 0
| align="center"    | 0
| align="center"    | -
| align="center"    | -
|-
|-
| align="left"      | Spinning Scythe EX
| align="left"      | Shoryuken LP
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|2K}}
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|LP}}
| align="center"    | H
| align="center"    | H
| align="center"    | 30x4
| align="center"    | 70(50)
| align="center"    | 16
| align="center"    | 4
| align="center"    | 2(20)2(15)2(8)2
| align="center"    | 11
| align="center"    | 23
| align="center"    | 23
| align="center"    | float
| align="center"    | float
| align="center"    | -3
| align="center"    | -12
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3,3,4
| align="center"    | 3
| align="center"    | 1,1,1,5
| align="center"    | 4
| align="center"    | 0
| align="center"    | 0
| align="center"    | Projectile invulnerability frames 1-15
| align="center"    | Lower body invulnerability frames 1-6, Airborne from frame 7
|-
|-
| align="left"      | Rhino Horn LK
| align="left"      | Shoryuken MP
| align="center"    | {{SmallMotion|hcf}} + {{Icon-SmallCapcom|LK}}
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|MP}}
| align="center"    | H
| align="center"    | H
| align="center"    | 40x2
| align="center"    | 80,50
| align="center"    | 15
| align="center"    | 5
| align="center"    | 6(8)5
| align="center"    | 14
| align="center"    | 6+8
| align="center"    | 39
| align="center"    | hard knockdown
| align="center"    | knockdown
| align="center"    | +3
| align="center"    | -37
| align="center"    | -
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 3,3
| align="center"    | 1,1
| align="center"    | 1,4
| align="center"    | 0
| align="center"    | 0
| align="center"    | Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
| align="center"    | Invulnerability frames 1-7, Lower body invulnerability frame 8, Throw invulnerability frames 8-9, Airborne from frame 9, 2nd hit whiffs against crouching opponent
|-
|-
| align="left"      | Rhino Horn MK
| align="left"      | Shoryuken HP
| align="center"    | {{SmallMotion|hcf}} + {{Icon-SmallCapcom|MK}}
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|HP}}
| align="center"    | H
| align="center"    | H
| align="center"    | 50x2
| align="center"    | 80,30,20
| align="center"    | 19
| align="center"    | 3
| align="center"    | 6(8)5
| align="center"    | 16
| align="center"    | 6+9
| align="center"    | 40
| align="center"    | hard knockdown
| align="center"    | knockdown
| align="center"    | +2
| align="center"    | -30
| align="center"    | -
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 4,5,6
| align="center"    | 1,1
| align="center"    | 1,1,4
| align="center"    | 0
| align="center"    | 0
| align="center"    | Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
| align="center"    | Throw invulnerability frames 5-7
|-
|-
| align="left"      | Rhino Horn HK
| align="left"      | Shoryuken EX
| align="center"    | {{SmallMotion|hcf}} + {{Icon-SmallCapcom|HK}}
| align="center"    | {{SmallMotion|dp}} + {{Icon-SmallCapcom|2P}}
| align="center"    | H
| align="center"    | H
| align="center"    | 50x2
| align="center"    | 100,40,30,10
| align="center"    | 24
| align="center"    | 3
| align="center"    | 6(8)5
| align="center"    | 16
| align="center"    | 7+10
| align="center"    | 51
| align="center"    | hard knockdown
| align="center"    | hard knockdown
| align="center"    | 0
| align="center"    | -39
| align="center"    | -
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 3,3,3,3
| align="center"    | 1,1
| align="center"    | 1,1,1,1
| align="center"    | 0
| align="center"    | 0
| align="center"    | Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
| align="center"    | Invulnerability frames 1-10, Airborne from frame 8
|-
|-
| align="left"      | Rhino Horn EX
| align="left"      | Shippu Jinraikyaku **LC
| align="center"    | {{SmallMotion|hcf}} + {{Icon-SmallCapcom|2K}}
| align="center"    | {{SmallMotion|qcb}} + {{Icon-SmallCapcom|3K}}
| align="center"    | H
| align="center"    | H
| align="center"    | 60x3,20x2
| align="center"    | 340
| align="center"    | 14
| align="center"    | 6(8)5
| align="center"    | 5+8
| align="center"    | hard knockdown
| align="center"    | +4
| align="center"    | -
| align="center"    | 3,4
| align="center"    | 1,1
| align="center"    | 0
| align="center"    | Chargeable: 51F for Super Art, Projectile invulnerability frames 1-29
|-
| align="left"      | Brave Dance **LC
| align="center"    | {{SmallMotion|hcf}} + {{Icon-SmallCapcom|3K}}
| align="center"    | H
| align="center"    | 320
| align="center"    | 5
| align="center"    | 2
| align="center"    | 2
| align="center"    | 34
| align="center"    | 4(16)2(12)2(10)2(20)2
| align="center"    | 38
| align="center"    | hard knockdown
| align="center"    | hard knockdown
| align="center"    | -14
| align="center"    | -19
| align="center"    | -
| align="center"    | -
| align="center"    | 3
| align="center"    | 5,5,5,5,5
| align="center"    | 1
| align="center"    | 1,1,1,1,6
| align="center"    | -
| align="center"    | -
| align="center"    | 63 frames cinematic freeze before attack begins, Invulnerability frames 1-5
| align="center"    | 72 frames cinematic freeze before attack begins, Invulnerability frames 1-3
|-
|-
| align="left"      | Cross Art **LC
| align="left"      | Cross Art **LC
| align="center"    | {{SmallMotion|qcf}} + {{Icon-SmallCapcom|MP}} + {{Icon-SmallCapcom|MK}}
| align="center"    | {{SmallMotion|qcf}} + {{Icon-SmallCapcom|MP}} + {{Icon-SmallCapcom|MK}}
| align="center"    | H
| align="center"    | H
| align="center"    | 150
| align="center"    | 150+
| align="center"    | 9
| align="center"    | 9
| align="center"    | 2
| align="center"    | 2(15)2(16)2
| align="center"    | 28
| align="center"    | 42
| align="center"    | switch
| align="center"    | switch
| align="center"    | -9
| align="center"    | -23
| align="center"    | -
| align="center"    | 3
| align="center"    | -
| align="center"    | -
| align="center"    | 3,3,3
| align="center"    | 0,0,4
| align="center"    | -
| align="center"    | -
| align="center"    | 69 frames cinematic freeze before attack begins, Invulnerability frames 1-10
| align="center"    | 63 frames cinematic freeze before attack begins, Invulnerability frames 1-9
|}
|}


== Boost Chain Frame Data ==
{| class="wikitable"
! Move !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! "Notes
|-
| "
|-
| Far LP || H || 30 || 5 || 4 || 7 ||  +6 ||  +2 || - || Rapid fire cancelable into light attacks
|-
| Far MP || H || 42 || 6 || 5 || 14 || +2 || -2 || - || -
|-
| Far HP || H || 63 || 11 || 3 || 30 || -8 || -13 || - || -
|-
| Far LK || H || 30 || 4 || 3 || 11 ||  +3 || -1 || - || -
|-
| Far MK || H || 42 || 7 || 3 || 24 || -6 || -10 || - || -
|-
| Far HK || H || 63 || 13 || 3 || 36 || -14 || -19 || - || Crumples on counter hit
|-
| Close LP || H || 30 || 4 || 2 || 10 ||  +5 ||  +1 || - || Rapid fire cancelable into light attacks
|-
| Close MP || H || 42 || 7 || 3 || 28 || -10 || -14 || EX,SA,CA || -
|-
| Close HP **LC || H || 63(42) || 5 || 3 || 33 || -10 || -16 || EX,SA,CA || Forces standing
|-
| Close LK || H || 30 || 6 || 2 || 12 || +3 || -1 || - || Rapid fire cancelable into light attacks
|-
| Close MK || H || 42 || 8 || 3 || 15 || +3 || -1 || EX,SA,CA || -
|-
| Close HK || H || 63 || 8 || 3 || 37 || -15 || -20 || EX,SA,CA || -
|-
| Crouch LP **LC || H || 30 || 4 || 3 || 11 ||  +3 || -1 || - || Rapid fire cancelable into light attacks
|-
| Crouch MP || H || 42 || 6 || 5 || 15 || +1 || -3 || EX,SA,CA || -
|-
| Crouch HP || H || 63(42) || 6 || 5 || 34 || -13 || -19 || EX,SA,CA || Forces standing
|-
| Crouch LK || L || 30 || 3 || 4 || 11 ||  +2 || -2 || - || Rapid fire cancelable into light attacks
|-
| Crouch MK || L || 42 || 5 || 4 || 23 || -6 || -10 || EX,SA,CA || -
|-
| Crouch HK || L || 63 || 8 || 3 || 30 || hard knockdown || -13 || - || -
|}
{{Navbox-SFxTK}}
{{Navbox-SFxTK}}
[[Category:Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Latest revision as of 18:18, 2 October 2023

Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv. Block Adv. Cancel JP JC JS Notes
Far LP Jab.gif H 30 5 4 7 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Far MP Strong.gif H 60 6 5 9 +7 +3 - 2 1 1 -
Far HP Fierce.gif H 90 11 3 23 -1 -6 - 3 1 1 -
Far LK Short.gif H 30 4 3 11 +3 -1 - 1 1 1 -
Far MK Forward.gif H 60 7 3 18 0 -4 - 2 1 1 -
Far HK Roundhouse.gif H 90 11 3 22 0 -5 - 3 1 1 Crumples on counter hit
Close LP (near opponent) Jab.gif H 30 4 2 10 +5 +1 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Close MP (near opponent) Strong.gif H 60 7 3 23 -5 -9 SM,EX,SA,CA 2 1 1 -
Close HP (near opponent) Fierce.gif H 90(60) 5 3 24 -1 -7 SM,EX,SA,CA 3 1 1 Forces standing
Close LK (near opponent) Short.gif H 30 6 2 12 +3 -1 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Close MK (near opponent) Forward.gif H 60 8 3 10 +8 +4 SM,EX,SA,CA 2 1 1 -
Close HK (near opponent) Roundhouse.gif H 90 8 3 26 -4 -9 SM,EX,SA,CA 3 1 1 -
Crouch LP **LC Down.gif + Jab.gif H 30 4 3 11 +3 -1 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MP Down.gif + Strong.gif H 60 6 5 12 +4 0 SM,EX,SA,CA 2 1 1 -
Crouch HP Down.gif + Fierce.gif H 90(60) 6 5 25 -4 -10 SM,EX,SA,CA 3 1 1 Forces standing
Crouch LK Down.gif + Short.gif L 30 3 4 11 +2 -2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MK Down.gif + Forward.gif L 60 5 4 18 -1 -5 SM,EX,SA,CA 2 1 1 -
Crouch HK Down.gif + Roundhouse.gif L 90 8 3 21 hard knockdown -4 - 3 1 1 -
Jump Up LP Up.gif + Jab.gif M 40 7 9 until ground+4 +12 +3 - 1 1 1 -
Jump Up MP Up.gif + Strong.gif M 70 6 4 until ground+4 +16 +5 - 2 1 1 -
Jump Up HP Up.gif + Fierce.gif M 100 8 4 until ground+4 +20 +8 - 3 1 1 -
Jump Up LK Up.gif + Short.gif M 40 7 10 until ground+4 +13 +4 - 1 1 1 -
Jump Up MK Up.gif + Forward.gif M 70 7 7 until ground+4 +16 +5 - 2 1 1 -
Jump Up HK Up.gif + Roundhouse.gif M 100 7 2 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LP Upleft.gif / Upright.gif + Jab.gif M 40 8 8 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MP Upleft.gif / Upright.gif + Strong.gif M 70 5 6 until ground+4 +16 +5 - 2 1 1 -
Jump Diagonal HP Upleft.gif / Upright.gif + Fierce.gif M 100 6 4 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LK Upleft.gif / Upright.gif + Short.gif M 40 5 8 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MK Upleft.gif / Upright.gif + Forward.gif M 70 7 4 until ground+4 +16 +5 - 2 1 1 -
Jump Diagonal HK Upleft.gif / Upright.gif + Roundhouse.gif M 100 6 6 until ground+4 +20 +8 - 3 1 1 -
Launcher **LC Fierce.gif + Roundhouse.gif H 100 13 2 53 switch -34 - 0 - - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel (while blocking) Right.gif + Fierce.gif + Roundhouse.gif H 40x3 5 16 42 knockdown -32 - - - - Invulnerability frames 1-6, Resembles EX Shoryuken
Shoulder Throw Right.gif + Jab.gif + Short.gif throw 130 5 2 20 hard knockdown - - - - - -
Hell Wheel Left.gif + Jab.gif + Short.gif throw 130 5 2 20 hard knockdown - - - - - -
Knee Bash Jab.gif + Short.gif throw 140 5 2 20 hard knockdown - - - - - -
Inazuma Kick Left.gif + Forward.gif M 60 15 2 18 +2 -4 - 2 1 1 Ground bounce on airborne opponent and on crouching counter hit, On hit: 0 on crouching opponent
Forward Step Kick Right.gif + Forward.gif H 80 11 5 14 +2 -2 - 2 1 1 Knockdown on airborne opponent
Thunder Kick Right.gif + Roundhouse.gif M 100 21 2 24 0 -6 - 3 1 1 Ground bounce on airborne opponent and on crouching counter hit, On hit:-1 on crouching opponent
Thunder Kick (feint) Right.gif + Roundhouse.gif (hold) - - - - 27 - - SM,EX,SA,CA - - - -
Target Combo (near opponent) Strong.gif ---.png Fierce.gif H 90 5 3 22 +3 -4 SM,EX,SA,CA 3 1 - -
Hadoken Qcf.gif + Punch.gif H 60 15 - 34 0 -5 - 3 4 0 -
Hadoken EX Qcf.gif + 2pp.gif H 90 15 - 34 +5 -1 - 3,3 0,4 0 -
Tatsumaki Senpukyaku LK Qcb.gif + Short.gif H 50,30 7 1(4)2(6)2 17 -2 -5 - 3,3,3 1,1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-32, 1st hit forces standing
Tatsumaki Senpukyaku MK Qcb.gif + Forward.gif H 40,20,20,20 7 2(5)2(5)1(5)2(5)2(5)1 23 0 -3 - 6,6,6,6 1,1,1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 9-55, 1st hit forces standing
Tatsumaki Senpukyaku HK Qcb.gif + Roundhouse.gif H 40,20,20,20,20 7 2(6)1(5)1(5)1(5)1(5)1(5)2(5)2 24 -1 -4 - 7,7,7,7,7 1,1,1,1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-63, 1st hit forces standing
Tatsumaki Senpukyaku EX Qcb.gif + 2kk.gif H 25x5 7 2(4)1(3)1(4)1(4)1(2)1(4)1(3)1 25 +5 0 - 8,8,8,8,8 1,1,1,1,1 0 Chargeable: 51F for Super Art, Lower body projectile invulnerability frames 7-47, Forces standing
Tatsumaki Senpukyaku LK (air) **LC Qcb.gif + Short.gif H 50 per hit 9 1(6)2(6)2(5)2 until ground+11 +10 +5 - 4 1 0 -
Tatsumaki Senpukyaku MK (air) **LC Qcb.gif + Forward.gif H 60 per hit 8 1(3)2(3)2(3)1(4)1 until ground+11 +10 +5 - 5 1 0 -
Tatsumaki Senpukyaku HK (air) **LC Qcb.gif + Roundhouse.gif H 70 per hit 8 1(2)1(3)1(2)1(3)1(3)1(2)1 until ground+11 +10 +5 - 7 1 0 -
Tatsumaki Senpukyaku EX (air) Qcb.gif + 2kk.gif H 60 per hit 7 1(2)1(2)1(2)1(2)1(2)1(1)1 until ground+4 +25 +17 - 7 1 0 -
Shoryuken LP Dp.gif + Jab.gif H 70(50) 4 11 23 float -12 - 3 4 0 Lower body invulnerability frames 1-6, Airborne from frame 7
Shoryuken MP Dp.gif + Strong.gif H 80,50 5 14 39 knockdown -37 - 3,3 1,4 0 Invulnerability frames 1-7, Lower body invulnerability frame 8, Throw invulnerability frames 8-9, Airborne from frame 9, 2nd hit whiffs against crouching opponent
Shoryuken HP Dp.gif + Fierce.gif H 80,30,20 3 16 40 knockdown -30 - 4,5,6 1,1,4 0 Throw invulnerability frames 5-7
Shoryuken EX Dp.gif + 2pp.gif H 100,40,30,10 3 16 51 hard knockdown -39 - 3,3,3,3 1,1,1,1 0 Invulnerability frames 1-10, Airborne from frame 8
Shippu Jinraikyaku **LC Qcb.gif + 2kk.gifKick.gif H 340 2 4(16)2(12)2(10)2(20)2 38 hard knockdown -19 - 5,5,5,5,5 1,1,1,1,6 - 72 frames cinematic freeze before attack begins, Invulnerability frames 1-3
Cross Art **LC Qcf.gif + Strong.gif + Forward.gif H 150+ 9 2(15)2(16)2 42 switch -23 - 3,3,3 0,0,4 - 63 frames cinematic freeze before attack begins, Invulnerability frames 1-9

Boost Chain Frame Data

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel "Notes
"
Far LP H 30 5 4 7 +6 +2 - Rapid fire cancelable into light attacks
Far MP H 42 6 5 14 +2 -2 - -
Far HP H 63 11 3 30 -8 -13 - -
Far LK H 30 4 3 11 +3 -1 - -
Far MK H 42 7 3 24 -6 -10 - -
Far HK H 63 13 3 36 -14 -19 - Crumples on counter hit
Close LP H 30 4 2 10 +5 +1 - Rapid fire cancelable into light attacks
Close MP H 42 7 3 28 -10 -14 EX,SA,CA -
Close HP **LC H 63(42) 5 3 33 -10 -16 EX,SA,CA Forces standing
Close LK H 30 6 2 12 +3 -1 - Rapid fire cancelable into light attacks
Close MK H 42 8 3 15 +3 -1 EX,SA,CA -
Close HK H 63 8 3 37 -15 -20 EX,SA,CA -
Crouch LP **LC H 30 4 3 11 +3 -1 - Rapid fire cancelable into light attacks
Crouch MP H 42 6 5 15 +1 -3 EX,SA,CA -
Crouch HP H 63(42) 6 5 34 -13 -19 EX,SA,CA Forces standing
Crouch LK L 30 3 4 11 +2 -2 - Rapid fire cancelable into light attacks
Crouch MK L 42 5 4 23 -6 -10 EX,SA,CA -
Crouch HK L 63 8 3 30 hard knockdown -13 - -

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
Alisa
Asuka
Bob
Bryan
Christie
Heihachi
Hwoarang
Jack X
Jin
Julia
Kazuya
King
Kuma
Lars
Law
Lei
Lili
Marduk
Nina
Ogre
Paul
Raven
Steve
Xiaoyu
Yoshimitsu
Guest Characters
Cole
Kuro
Mega Man
Pac Man
Toro