No edit summary |
m (→5PPPKKK) |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
|name=Falke | |name=Falke | ||
|hash=FLK | |hash=FLK | ||
|discord=cBZrPhd | |||
|image=SFV-Falke_Portrait.jpg | |image=SFV-Falke_Portrait.jpg | ||
|hp=975 | |hp=975 | ||
Line 30: | Line 31: | ||
|image=SFV_Falke_5LP.png | |image=SFV_Falke_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 51: | Line 53: | ||
|image=SFV_Falke_5MP.png | |image=SFV_Falke_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 75: | Line 78: | ||
|image=SFV_Falke_5HP.png | |image=SFV_Falke_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 100: | Line 104: | ||
|image=SFV_Falke_5LK.png | |image=SFV_Falke_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 123: | Line 128: | ||
|image=SFV_Falke_5MK.png | |image=SFV_Falke_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 148: | Line 154: | ||
|image=SFV_Falke_5HK.png | |image=SFV_Falke_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 175: | Line 182: | ||
|image=SFV_Falke_2LP.png | |image=SFV_Falke_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 199: | Line 207: | ||
|image=SFV_Falke_2MP.png | |image=SFV_Falke_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 224: | Line 233: | ||
|image=SFV_Falke_2HP.png | |image=SFV_Falke_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 246: | Line 256: | ||
|image=SFV_Falke_2LK.png | |image=SFV_Falke_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 270: | Line 281: | ||
|image=SFV_Falke_2MK.png | |image=SFV_Falke_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 295: | Line 307: | ||
|image=SFV_Falke_2HK.png | |image=SFV_Falke_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 326: | Line 339: | ||
|image=SFV_Falke_8LP.png | |image=SFV_Falke_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 344: | Line 358: | ||
|image=SFV_Falke_8MP.png | |image=SFV_Falke_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 362: | Line 377: | ||
|image=SFV_Falke_8HP.png | |image=SFV_Falke_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 380: | Line 396: | ||
|image=SFV_Falke_8LK.png | |image=SFV_Falke_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 397: | Line 414: | ||
|image=SFV_Falke_8MK.png | |image=SFV_Falke_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 415: | Line 433: | ||
|image=SFV_Falke_8HK.png | |image=SFV_Falke_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 437: | Line 456: | ||
|image=SFV_Falke_2MK (air).png | |image=SFV_Falke_2MK (air).png | ||
|name=Luftjagd | |name=Luftjagd | ||
|anchor=yes | |||
|input=2MK (air) | |input=2MK (air) | ||
|data= | |data= | ||
Line 450: | Line 470: | ||
:Can only be done near peak of jump arc | :Can only be done near peak of jump arc | ||
:Can be performed from any jump direction | :Can be performed from any jump direction | ||
:Can cross-up | :Can cross-up | ||
:On hit or block; Falke bounces straight up into a second jumping state which is player-controllable and can cancel into air normals again after 5 frames, as well as her Psycho Feder and VT1 Psycho Jaeger shots | :On hit or block; Falke bounces straight up into a second jumping state which is player-controllable and can cancel into air normals again after 5 frames, as well as her Psycho Feder and VT1 Psycho Jaeger shots | ||
Line 465: | Line 484: | ||
|image=SFV_Falke_3HK.png | |image=SFV_Falke_3HK.png | ||
|name=Blaukraehe | |name=Blaukraehe | ||
|anchor=yes | |||
|input=3HK | |input=3HK | ||
|data= | |data= | ||
Line 496: | Line 516: | ||
|image=SFV_Falke_6HP.png | |image=SFV_Falke_6HP.png | ||
|name=Psycho Spitze | |name=Psycho Spitze | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 528: | Line 549: | ||
=====<font style="visibility:hidden; float:right">5MK > 5HK</font>===== | =====<font style="visibility:hidden; float:right">5MK > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Falke_5MK 5HK.png | |image=SFV_Falke_5MK 5HK 1.png | ||
|image2=SFV_Falke_5MK 5HK 2.png | |||
|name=Zweitrit | |name=Zweitrit | ||
|anchor=yes | |||
|input=5MK > 5HK | |input=5MK > 5HK | ||
|data= | |data= | ||
Line 557: | Line 580: | ||
=====<font style="visibility:hidden; float:right">5MK > 5HK > MPMK (VS2)</font>===== | =====<font style="visibility:hidden; float:right">5MK > 5HK > MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Falke_5MK 5HK MPMK (VS2).png | |image=SFV_Falke_5MK 5HK 1.png | ||
|image2=SFV_Falke_5MK 5HK 2.png | |||
|image3=SFV_Falke_5MK 5HK MPMK (VS2).png | |||
|name=Psycho Seele | |name=Psycho Seele | ||
|anchor=yes | |||
|input=5MK > 5HK > MPMK (VS2) | |input=5MK > 5HK > MPMK (VS2) | ||
|data= | |data= | ||
Line 584: | Line 610: | ||
|image=SFV_Falke_LPLK.png | |image=SFV_Falke_LPLK.png | ||
|name=Wirbel Wind | |name=Wirbel Wind | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 607: | Line 634: | ||
|image=SFV_Falke_4LPLK.png | |image=SFV_Falke_4LPLK.png | ||
|name=Luftstrom | |name=Luftstrom | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 623: | Line 651: | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Luftstrom}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Luftstrom}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPLK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Falke_LPLK (air).png | |||
|name=Windstoss | |||
|anchor=yes | |||
|input=LPLK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>64(66)</nowiki> | |||
|kdr=<nowiki>5(7)</nowiki> | |||
|kdrb=<nowiki>5(7)</nowiki> | |||
|description= | |||
:KDA differs depending on how high / low to the ground the air throw connects (increased KDA the lower it was) | |||
:Denies backroll | |||
:6 grounded recovery frames on a whiffed air throw | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Falke/normal/Windstoss}} | |||
}} | }} | ||
}} | }} | ||
Line 632: | Line 686: | ||
|image=SFV_Falke_hold punch button + release (standing).png | |image=SFV_Falke_hold punch button + release (standing).png | ||
|name=Psycho Kugel | |name=Psycho Kugel | ||
|anchor=yes | |||
|input=hold punch button + release (standing) | |input=hold punch button + release (standing) | ||
|data= | |data= | ||
Line 657: | Line 712: | ||
|image=SFV_Falke_hold punch button + release (standing) PP.png | |image=SFV_Falke_hold punch button + release (standing) PP.png | ||
|name=EX Psycho Kugel | |name=EX Psycho Kugel | ||
|anchor=yes | |||
|input=hold punch button + release (standing) > PP | |input=hold punch button + release (standing) > PP | ||
|data= | |data= | ||
Line 682: | Line 738: | ||
|image=SFV_Falke_hold punch button + release (crouch).png | |image=SFV_Falke_hold punch button + release (crouch).png | ||
|name=Psycho Kanonen | |name=Psycho Kanonen | ||
|anchor=yes | |||
|input=hold punch button + release (crouch) | |input=hold punch button + release (crouch) | ||
|data= | |data= | ||
Line 708: | Line 765: | ||
|image=SFV_Falke_hold punch button + release (crouch) PP.png | |image=SFV_Falke_hold punch button + release (crouch) PP.png | ||
|name=EX Psycho Kanonen | |name=EX Psycho Kanonen | ||
|anchor=yes | |||
|input=hold punch button + release (crouch) > PP | |input=hold punch button + release (crouch) > PP | ||
|data= | |data= | ||
Line 733: | Line 791: | ||
|image=SFV_Falke_hold punch button + release (air).png | |image=SFV_Falke_hold punch button + release (air).png | ||
|name=Psycho Feder | |name=Psycho Feder | ||
|anchor=yes | |||
|input=hold punch button + release (air) | |input=hold punch button + release (air) | ||
|data= | |data= | ||
Line 754: | Line 813: | ||
|image=SFV_Falke_hold punch button + release (air) PP.png | |image=SFV_Falke_hold punch button + release (air) PP.png | ||
|name=EX Psycho Feder | |name=EX Psycho Feder | ||
|anchor=yes | |||
|input=hold punch button + release (air) > PP | |input=hold punch button + release (air) > PP | ||
|data= | |data= | ||
Line 777: | Line 837: | ||
|image=SFV_Falke_PP.png | |image=SFV_Falke_PP.png | ||
|name=Psycho Schneide | |name=Psycho Schneide | ||
|anchor=yes | |||
|input=PP | |input=PP | ||
|data= | |data= | ||
Line 807: | Line 868: | ||
|image=SFV_Falke_PPP.png | |image=SFV_Falke_PPP.png | ||
|name=EX Psycho Schneide | |name=EX Psycho Schneide | ||
|anchor=yes | |||
|input=PPP | |input=PPP | ||
|data= | |data= | ||
Line 835: | Line 897: | ||
|image=SFV_Falke_KK.png | |image=SFV_Falke_KK.png | ||
|name=Katapult | |name=Katapult | ||
|anchor=yes | |||
|input=KK | |input=KK | ||
|data= | |data= | ||
Line 863: | Line 926: | ||
|image=SFV_Falke_KKK.png | |image=SFV_Falke_KKK.png | ||
|name=EX Katapult | |name=EX Katapult | ||
|anchor=yes | |||
|input=KKK | |input=KKK | ||
|data= | |data= | ||
Line 889: | Line 953: | ||
=====<font style="visibility:hidden; float:right">236236P</font>===== | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Falke_236236P.png | |image=SFV_Falke_236236P 1.png | ||
|image2=SFV_Falke_236236P 2.png | |||
|name=Psycho Fluegel | |name=Psycho Fluegel | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 917: | Line 983: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Falke_5PPPKKK.png | |image=SFV_Falke_5PPPKKK.png | ||
|caption="Guten Tag." | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 938: | Line 1,006: | ||
|caption2=V-Trigger 2 | |caption2=V-Trigger 2 | ||
|name=Psycho Trombe | |name=Psycho Trombe | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 991: | Line 1,060: | ||
=====<font style="visibility:hidden; float:right">5 or 4 or 2 or 1MPMK (VS2)</font>===== | =====<font style="visibility:hidden; float:right">5 or 4 or 2 or 1MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Falke_5 or | |image=SFV_Falke_5 or 4MPMK (VS2).png | ||
|caption=5MPMK or 4MPMK | |||
|image2=SFV_Falke_2 or 1MPMK (VS2).png | |||
|caption2=2MPMK or 1MPMK | |||
|name=Psycho Mine | |name=Psycho Mine | ||
|anchor=yes | |||
|input=5 or 4 or 2 or 1MPMK (VS2) | |input=5 or 4 or 2 or 1MPMK (VS2) | ||
|data= | |data= | ||
Line 1,008: | Line 1,081: | ||
|kdrb=<nowiki>79</nowiki> | |kdrb=<nowiki>79</nowiki> | ||
|description= | |description= | ||
: | :5MPMK places mine in front and moves forward slowly | ||
: | :4MPMK places mine in front and stays in place | ||
: | :2MPMK places mine at feet and moves forward slowly | ||
:1MPMK places mine at feet and stays in place | |||
:Explosion is a projectile | :Explosion is a projectile | ||
:Explodes 13 frames after being touched by any move that uses her staff (including her fireballs) | :Explodes 13 frames after being touched by any move that uses her staff (including her fireballs) | ||
Line 1,029: | Line 1,103: | ||
|image=SFV_Falke_HPHK (VT1).png | |image=SFV_Falke_HPHK (VT1).png | ||
|name=Staerken | |name=Staerken | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,049: | Line 1,124: | ||
|image=SFV_Falke_HPHK.png | |image=SFV_Falke_HPHK.png | ||
|name=Psycho Schrot | |name=Psycho Schrot | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,077: | Line 1,153: | ||
|image=SFV_Falke_2HPHK.png | |image=SFV_Falke_2HPHK.png | ||
|name=Psycho Panzer | |name=Psycho Panzer | ||
|anchor=yes | |||
|input=2HPHK | |input=2HPHK | ||
|data= | |data= | ||
Line 1,107: | Line 1,184: | ||
|image=SFV_Falke_HPHK (air).png | |image=SFV_Falke_HPHK (air).png | ||
|name=Psycho Jaeger | |name=Psycho Jaeger | ||
|anchor=yes | |||
|input=HPHK (air) | |input=HPHK (air) | ||
|data= | |data= | ||
Line 1,131: | Line 1,209: | ||
|image=SFV_Falke_HPHK (VT2).png | |image=SFV_Falke_HPHK (VT2).png | ||
|name=Psycho Angriff | |name=Psycho Angriff | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,158: | Line 1,237: | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_5HPHK_(VT2).png | ||
|name=Psycho Strum | |name=Psycho Strum | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,187: | Line 1,267: | ||
=====<font style="visibility:hidden; float:right">2HPHK</font>===== | =====<font style="visibility:hidden; float:right">2HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Falke_2HPHK_(VT2).png | ||
|name=Psycho Klinge | |name=Psycho Klinge | ||
|anchor=yes | |||
|input=2HPHK | |input=2HPHK | ||
|data= | |data= | ||
Line 1,219: | Line 1,300: | ||
|image=SFV_Falke_5MKHP.png | |image=SFV_Falke_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,244: | Line 1,326: | ||
|image=SFV_Falke_5MKHP_break.png | |image=SFV_Falke_5MKHP_break.png | ||
|name=Psycho Aufstand | |name=Psycho Aufstand | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,270: | Line 1,353: | ||
|image=SFV_Falke_6PPP.png | |image=SFV_Falke_6PPP.png | ||
|name=Psycho Impulse | |name=Psycho Impulse | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 21:00, 7 July 2023
Introduction
About Falke
Created to be another clone for M. Bison, Falke was trapped and experimented on by Shadaloo spending years training and honing her psycho powers. Eventually she is rescued by Ed, and the two of them team up to form Neo Shadaloo with the mission of finding and helping others like them.
Compared to most of the Street Fighter V cast, Falke is much slower paced and footsie oriented. With some of the longest ranged normals in the game, an amazing 1 button anti-air, and the only character with an air fireball she can use jumping in any direction, Falke is great at controlling space and wearing down her opponents. While spacing is her specialty, she can also go on the offensive and whittle down the opponents with some especially damaging combos and great corner carry. However having her fastest normal being 4f button and a 12f reversal can make getting sticky opponents away from her difficult; this is further compounded by her 4f normals hitting low to the ground meaning moves such as Dhalsim's drills or Cammy's divekicks can be especially tough to deal with. If you like long ranged normals and don't crack under pressure, Falke is a good choice.
Final Patch
Players to Watch
- Nycfurby/Sabin
- Rompepollo
- TheLifeOfKB
- The4Philzz
- Zabeth
Falke | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 20 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.494 |
Backward Dash Distance | 1.015 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.052 |
Backward Jump Distance | 2.052 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
2MK (air)
3HK
6HP
Target Combos
5MK > 5HK
5MK > 5HK > MPMK (VS2)
Throws
LPLK
4LPLK
LPLK (air)
Special Moves
hold punch button + release (standing)
hold punch button + release (standing) > PP
hold punch button + release (crouch)
hold punch button + release (crouch) > PP
hold punch button + release (air)
hold punch button + release (air) > PP
PP
PPP
KK
KKK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
5 or 4 or 2 or 1MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK
2HPHK
HPHK (air)
V-Trigger 2
HPHK (VT2)
HPHK
2HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP