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== Notation == | == Notation == | ||
This wiki will use graphical representations for directional inputs on character move lists for the sake of visual clarity. However, primarily, directional inputs for in-game actions will be notated using ''Numpad Notation'', which uses numbers to refer to directions -- each number corresponding to a number on a keyboard's numpad. '''This is the notation standard for this wiki.''' | |||
The following directions: | |||
{| | {| class="wikitable" border="1" | ||
| | |- | ||
| ⬁ | |||
| ⇧ | |||
| ⬀ | |||
|- | |||
|- | | ⇦ | ||
| | | n | ||
|- | | ⇨ | ||
| | |- | ||
| | | ⬃ | ||
| | | ⇩ | ||
| ⬂ | |||
|} | |} | ||
| | |||
| | All correspond to the following numbers: | ||
{| class="wikitable" border="1" | |||
! | |- | ||
|7 | |||
|- | |8 | ||
| | |9 | ||
|- | |- | ||
| | |4 | ||
|- | |5 | ||
| | |6 | ||
|- | |||
|1 | |||
|2 | |||
|3 | |||
|} | |||
== Controls == | |||
=== Movement === | |||
{| class="wikitable" | |||
|- | |||
! Input | |||
! Action | |||
|- | |||
| {{Motion|6}} | |||
| '''Walk Forward''' | |||
|- | |||
| {{Motion|4}} | |||
| '''Walk Backward/High Guard''' | |||
|- | |||
| {{Motion|2}}'''/'''{{Motion|3}} | |||
| '''Crouch''' | |||
|- | |||
| {{Motion|1}} | |||
| '''Low Guard''' | |||
|- | |||
| {{Motion|7}}'''/'''{{Motion|8}}'''/'''{{Motion|9}} | |||
| '''Jump''' | |||
|- | |||
| {{Motion|6}} {{Motion|6}} | |||
| '''Dash'''<br>''Some characters can interrupt their dashes by either walking backwards or jumping.<br>All characters can perform a heavy normal attack out of a dash.'' | |||
|- | |||
| {{Motion|4}} {{Motion|4}} | |||
| '''Backdash''' | |||
|- | |||
| {{Motion|2}} {{Motion|7}}'''/'''{{Motion|8}}'''/'''{{Motion|9}} | |||
| '''High Jump''' | |||
|- | |||
|} | |} | ||
=== Basic Attacks === | |||
{| class="wikitable" | |||
|- | |||
! Input | |||
! Action | |||
|- | |||
| {{lp}} | |||
| '''Light Punch''' | |||
|- | |||
| {{lk}} | |||
| '''Light Kick''' | |||
|- | |||
| {{hp}} | |||
| '''Heavy Punch''' | |||
|- | |||
| {{hk}} | |||
| '''Heavy Kick''' | |||
|- | |||
| {{Motion|4}}'''/'''{{Motion|6}} '''+''' {{hp}} (when close) | |||
| '''Throw''' | |||
|- | |||
| {{Motion|4}}'''/'''{{Motion|6}} '''+''' {{hp}} (when being grabbed) | |||
| '''Throw Soften''' | |||
|- | |||
| {{Motion|2}} (when knocked down) | |||
| '''Quick Getup''' | |||
|- | |||
|} | |} | ||
{{Navbox-AVG2}} | |||
[[Category:Advanced V.G. 2]] | |||
: | |||
Latest revision as of 10:12, 18 March 2023
Notation
This wiki will use graphical representations for directional inputs on character move lists for the sake of visual clarity. However, primarily, directional inputs for in-game actions will be notated using Numpad Notation, which uses numbers to refer to directions -- each number corresponding to a number on a keyboard's numpad. This is the notation standard for this wiki.
The following directions:
⬁ | ⇧ | ⬀ |
⇦ | n | ⇨ |
⬃ | ⇩ | ⬂ |
All correspond to the following numbers:
7 | 8 | 9 |
4 | 5 | 6 |
1 | 2 | 3 |
Controls
Movement
Basic Attacks
Input | Action |
---|---|
![]() |
Light Punch |
![]() |
Light Kick |
![]() |
Heavy Punch |
![]() |
Heavy Kick |
![]() ![]() ![]() |
Throw |
![]() ![]() ![]() |
Throw Soften |
![]() |
Quick Getup |