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* Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable. | * Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable. | ||
* Traditionally, Kara-Cancel Windows in Arika Fighting Games are | * Traditionally, Kara-Cancel Windows in Arika Fighting Games are huge. This benefits most characters in SFEX2+. Learner EX players, however, may accidentally cancel the startup of 2LK into Sonic Boom or Flash Kick during Guile's jump in BNBs. | ||
* Kara Sonic Boom lets Guile maintain charge, move forward, and throw his godlike projectile in one technique. | |||
* Guile largely requires tighter execution than the rest of EX2's World Warriors. | |||
=Movelist= | =Movelist= | ||
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==Maniac Challenge Mode== | ==Maniac Challenge Mode== | ||
== Color List == | |||
[[File:sfex2pcolorsguile.jpg|500px|thumb|center]] | |||
{{Navbox-SFEX2P}} | {{Navbox-SFEX2P}} | ||
[[Category:Street Fighter EX2 Plus]] | [[Category:Street Fighter EX2 Plus]] |
Latest revision as of 13:20, 9 April 2024
Introduction
(Mirrored from Mizuumi)
Guile is a Defensive Mid-Tier Character in Street Fighter EX2+. He has a good projectile and intuitive, damaging combos.
- Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable.
- Traditionally, Kara-Cancel Windows in Arika Fighting Games are huge. This benefits most characters in SFEX2+. Learner EX players, however, may accidentally cancel the startup of 2LK into Sonic Boom or Flash Kick during Guile's jump in BNBs.
- Kara Sonic Boom lets Guile maintain charge, move forward, and throw his godlike projectile in one technique.
- Guile largely requires tighter execution than the rest of EX2's World Warriors.
Movelist
Command Moves
Heavy Stab Kick: b / f + HK
Rolling Sobat: b / f + MK
Spinning Back Knuckle: f + HP
Throws
Judo Throw: When close, b / f + MP / HP
Dragon Suplex: When close, b / f + MK / HK
Flying Buster Drop: In air, any direction but u + MP / HP
Special Moves
Sonic Boom: Charge b,f + P
Somersault Kick: Charge d,u + K
Super Combos
Double Somersault Kick: Charge db,df,db,uf + K
Opening Gambit: Charge b,f,b,f + P
Meteor Combo
Sonic Boom Typhoon: Charge b,f,b,f + KKK
Combos
Without Excel
- j.HP > cr.MP > cr.LK XX Sonic Boom or Flash Kick
- j.HP > cr.MP XX Sonic Boom SC Opening Gambit (1 bar)
- j.HP > cr.MP XX Flash Kick SC Double Somersault Kick (1 bar)
- j.HK > s.MP XX Sonic Boom SC Sonic Boom Typhoon (3 bar)
With Excel
- (Excel Activate) > cr.LK > cr.HK > cr.HP > st.HP > b.HK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)
- (Excel Activate) > st.LP > st.HP > st.HK > b.MK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)
- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.HP > cr.HP > cr.HK > st.LP > st.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)
- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.MP > st.HP > cr.HP > cr.LP > (Excel Ends) > cr.MP > Flash Kick (1 bar)