Marvel vs Capcom 2/Magneto/Combos: Difference between revisions

From SuperCombo Wiki
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{MVC2 Character Subnav|char=magneto|short=mgn|sub=1}}
{{Content Box|header=Combo Notation|content=
{{Content Box|header=Combo Notation|content=
coming soon
">" denotes a chain.<br>
"XX" denotes a cancel.<br>
"," denotes a link.<br>
"St." denotes a standing attack.<br>
"Cr." denotes a crouching attack.<br>
"D." denotes a dash. Dash before pressing the next button.<br>
"SJ." denotes an attack while in Super Jump mode.<br>
"J." denotes an attack while in Normal Jump mode.<br>
"SJC." denotes a sj cancel from a launcher.<br>
}}
}}


== Beginner Combos ==
== BnB Combos ==


{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
Line 9: Line 18:
!  Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
!  Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
|-
|-
| c.HP > sjc.LP > sj.LK > sj.MP > sj.MK XX hcf.HP || ? || ? || All || Very Easy || Universal magic series BnB. hcf.HP does better damage and is more consistent than j.HP/HK ender
| c.{{hp}} > sjc.{{lp}} > sj.{{lk}} > sj.{{mp}} > sj.{{mk}} XX hcf.{{hp}} || ? || ? || All || Very Easy || Universal magic series BnB. hcf.{{hp}} does better damage and is more consistent than j.{{hp}} j.{{hk}} ender
| c.HP XX qcf.PP || ? || ? || All || Very Easy || Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes.
|-
|-
| c.HP > sjc.LP > sj.LK > sj.LP > sj.LK, (ADC uf) ad.LP > ad.LK > ad.MP > ad.MK XX hcf.HP || ? || ? || All || Easy || Above combo with an airdash extension, better damage.
| c.{{hp}} XX {{qcf}} + {{lp}} {{hp}} || ? || ? || All || Very Easy || Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes.
|-
|-
| c.HP > sjc.HP, (ADC df) ad.HP > ad.HK > land, c.HK || ? || ? || All || Medium || This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.HP with sj.HK.
| c.{{hp}} > sjc.{{lp}} > sj.{{lk}} > sj.{{mp}} > sj.{{mk}}, (ADC uf) ad.{{lp}} > ad.{{lk}} > ad.{{mp}} > ad.{{mk}} XX hcf.{{hp}} || ? || ? || All || Easy || Above combo with an airdash extension, better damage.
|-
|-
| c.HP > sjc.HK, (ADC df) ad.LK > ad.LK > land, s.HK XX qcf + PP || ? || ? || All || Medium || Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character.
| c.{{hp}} > sjc.{{hp}}, (ADC df) ad.{{hp}} > ad.{{hk}} > land, c.{{hk}} || ? || ? || All || Medium || This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.{{hp}} with sj.{{hk}}.
|-
|-
| s.HK XX hcb.LK XX c.HP/qcf.KK || ? || ? || All || Medium || Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM.
| c.{{hp}} > sjc.{{hk}}, (ADC df) ad.{{lk}} > ad.{{mk}} > land, s.{{hk}} XX {{qcf}} + {{lp}} {{hp}} || ? || ? || All || Medium || Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character.
|-
| s.{{hk}} XX {{hcb}} + {{lk}} XX c.{{hp}} / {{qcf}} + {{lk}} {{hk}} || ? || ? || All || Medium || Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM.
|}
|}


== ROM Infinite ==
=== ROM Infinite ===
c.hp, sj.hk, addf.lk, ad.lk, land, [sj.lk, sj.lk addf, ad.lk, ad.lk, land] - repeat in brackets.


coming soon
Variants - replace the bracket section with any of the following:
 
[sj.lk ad df lk lk]  [sj.lp ad df lk lk]  [sj lp lk ad df lk lk]  [sj. lp lp ad df lk lk]
 
Not specific reasoning other than letting someone drop/raise and for show.
 
The ROM is basis for Magneto play once you reach at least an intermediate level. The majority of your time playing, you'll be trying to set this up, one way or another. Add pauses inbetween after the second sj.lk when you get to the brackets, and then another between the third and fourth sj.lk's as needed to keep your opponent at a good height.
 
Figuring out the hand movements can be hard: here's a [https://www.youtube.com/watch?v=qrpRg5HnaPg video of the slide technique].
 
The [https://www.youtube.com/watch?v=zt5k4vrQshg ROM Infinite Hitbox Tutorial by Magnetro] is also an amazing resource.  Be sure to check out the [https://imgur.com/a/JORbjf3 ROM Flowchart] there - it should help with your positioning.


== in progress ==  
== in progress ==  
Line 34: Line 55:


-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK
-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK
-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX hcf + HP
-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP) ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP)  ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
-Jump HK \/ d.c.LK > c.HP XX qcf + PP
-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP
-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK
- c.HP (launch), sj.HP, airdash df, HP, HK, land, d.HK .  This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage.  You can also replace the sj.HP with sj.HK.
{{Navbox-MVC2}}
[[Category:Marvel vs Capcom 2]]

Latest revision as of 01:34, 5 July 2024

Combo Notation

">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
"SJC." denotes a sj cancel from a launcher.

BnB Combos

Combo Damage Meter Gain Works on: Difficulty Notes
c.Hp.png > sjc.Lp.png > sj.Lk.png > sj.Mp.png > sj.Mk.png XX hcf.Hp.png ? ? All Very Easy Universal magic series BnB. hcf.Hp.png does better damage and is more consistent than j.Hp.png j.Hk.png ender
c.Hp.png XX Qcf.png + Lp.png Hp.png ? ? All Very Easy Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes.
c.Hp.png > sjc.Lp.png > sj.Lk.png > sj.Mp.png > sj.Mk.png, (ADC uf) ad.Lp.png > ad.Lk.png > ad.Mp.png > ad.Mk.png XX hcf.Hp.png ? ? All Easy Above combo with an airdash extension, better damage.
c.Hp.png > sjc.Hp.png, (ADC df) ad.Hp.png > ad.Hk.png > land, c.Hk.png ? ? All Medium This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.Hp.png with sj.Hk.png.
c.Hp.png > sjc.Hk.png, (ADC df) ad.Lk.png > ad.Mk.png > land, s.Hk.png XX Qcf.png + Lp.png Hp.png ? ? All Medium Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character.
s.Hk.png XX Hcb.png + Lk.png XX c.Hp.png / Qcf.png + Lk.png Hk.png ? ? All Medium Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM.

ROM Infinite

c.hp, sj.hk, addf.lk, ad.lk, land, [sj.lk, sj.lk addf, ad.lk, ad.lk, land] - repeat in brackets.

Variants - replace the bracket section with any of the following:

[sj.lk ad df lk lk] [sj.lp ad df lk lk] [sj lp lk ad df lk lk] [sj. lp lp ad df lk lk]

Not specific reasoning other than letting someone drop/raise and for show.

The ROM is basis for Magneto play once you reach at least an intermediate level. The majority of your time playing, you'll be trying to set this up, one way or another. Add pauses inbetween after the second sj.lk when you get to the brackets, and then another between the third and fourth sj.lk's as needed to keep your opponent at a good height.

Figuring out the hand movements can be hard: here's a video of the slide technique.

The ROM Infinite Hitbox Tutorial by Magnetro is also an amazing resource. Be sure to check out the ROM Flowchart there - it should help with your positioning.

in progress

c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP XX qcf + PP

-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP

-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK

-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP) ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP) ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP XX qcf + PP

-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP

-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK

- c.HP (launch), sj.HP, airdash df, HP, HK, land, d.HK . This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the sj.HP with sj.HK.


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief