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{{MVC2 Character Intro|char= cyclops|full= Cyclops|short=CYK|content=
{{MVC2 Character Intro|char= captainamerica|full=Captain America|short=CAP|content=
== Story ==
== Introduction ==
Scott Summers, known by his hero name of Cyclops, is a mutant capable of generating concussive force-based, red-colored beams from his eyes. He has fought for peace and equality between humans and mutants ever since joining the X-Men.
Steven "Steve" Rogers, known by his alias of Captain America, is the titular character from his comic by Marvel. A rejected World War II soldier due to many health problems, he signed up for Project Rebirth and was given a super soldier serum. Captain America helped the allies win the war, but was lost at sea and frozen for decades. Now thawed, Captain America doesn't serve a particular government or organization, but rather fights for the timeless principles of freedom, equality, and justice of the American Dream.


Hero, freedom fighter, strategist - Cyclops has been dubbed many things, and he continues to do so as the leader of his own faction of X-Men, fighting to protect a world that hates and fears them.
In Marvel Vs. Capcom 2, Captain America is an all rounder with decent normals and specials that let him put out damage and traverse the screen while shielded. Captain America has a double jump, which allows him to move around a bit more freely than some characters. He has nice damage with his normals, which are pretty solid all things considered, and his specials aren't any slouch either. His Shield Slash is a fast projectile that has nice zoning, his Stars and Stripes is a lightning fast DP, and his trademark Charging Star lets him go through projectiles. His supers are also solid, with Hyper Charging Star being projectile invulnerable, Hyper Stars and Stripes being a good combo super, and the incredibly damaging Final Justice to cap it off.


 
The problem with Captain America is he has no real mixup, and his shield is both his biggest strength and greatest weakness. If you do not get your shield back after throwing it with Shield Slash, Captain America becomes one of the most dysfunctional characters in the game, with no real combos, most of his specials and supers losing their protective properties, and his damage and range going way down. Couple this with his poor movement, Captain America has a really hard time getting in and applying his pressure. However, he's a damage machine, so it's good to keep him in mind. If you like all rounders with an emphasis on zoning, or are a full-blooded American hero, then be at ease with Captain America.
In Marvel vs Capcom 2, Cyclops is a jack-of-all-trades type character, and Marvel's version of the Shoto, with projectile, uppercut, and tatsu special moves. Generally, he is relegated to an assist, as his anti-air assist is among the best in the game, but this does not mean Cyclops cannot play well on point. He has a good set of powerful normals, a good variety of special moves, and two great supers - and can play in a wide variety of playstyles. This character, though not a god-tier character, is extremely solid in both ranged and close-up gameplay. Coupled with characters like Sentinel, he can be a real threat to a number of characters on the roster.
 
If you like Captain Commando's assist, then this character is very similar in respects to assist use, but has a better combo game, and builds meter incredibly fast, having the use of a double-jump and two roundhouse variations.
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content=
{{Content Box|content='''CharacterName''' is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
'''Cyclops''' is a jack-of-all-trades, though not nearly as dominant as Storm is. Although he is not god tier, he is in the top 10 for the best characters in the game, and possesses a solid ability to both rushdown and zone out.  
*Gameplay breakdown goes here
{{ProConTable
{{ProConTable
|pros=
|pros=
*'''Coming soon'''
* Is in MvC2
|cons=
|cons=
*'''Coming soon'''
* Is in MvC2
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>https://youtu.be/R_5MstkifBk</youtube></center>
<center><youtube>re1IjZsUGtU</youtube></center>
}}
}}
}}
}}
}}
== Character Summary ==
== Character Summary ==
{{3 Column Flex
{{3 Column Flex
|content1=
|content1=
{{Content Box|header=Special Moves|content=
{{Content Box|header=Special Moves (Example)|content=
;Optic Blast (Air OK)
;Fireball (Air OK)
*'''Forward:'''{{qcf}} + {{lp}}
*{{qcf}}+{{p}}
*'''Up:'''{{qcf}} + {{hp}}
;Dragon Punch
;Gene Splice
*{{dp}}+{{p}}
*{{dp}} + {{lp}} or {{hp}} (Mash punches for more hits)
;Hurricane Kick (Air Only)
;Cyclone Kick
*{{qcb}}+{{k}}
*{{qcb}} + {{lk}} or {{hk}}
;Optic Sweep
*{{f}},{{df}},{{d}} + {{lp}} or {{hp}}
;Rapid Punches
*Charge {{b}}, {{f}} + {{p}} (Mash punches or kicks for more hits)
;Running Neckbreaker
*Charge {{b}}, {{f}} + {{k}}
}}
}}
|content2=
|content2=
{{Content Box|header=Super Moves|content=
{{Content Box|header=Hyper Combos (Example)|content=
;Mega Optic Blast (Air OK)
;Beam Super (Mashable)
* {{qcf}} + {{lp}}{{hp}} (Mashable)
*{{qcf}}+{{lp}}+{{hp}}
;Super Optic Blast (Air OK)
;Dragon Punch Super
* {{qcf}} + {{lk}}{{hk}} (Mashable, aim with directional input)
*{{dp}}+{{lp}}+{{hp}}  
;Hurricane Kick Super
*{{qcb}}+{{lk}}+{{hk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Moves|content=
{{Content Box|header=Assist Types (Example)|content=
;Type α - Projectile Type
;Type α - Expansion Type
*Assist: {{lp}} Optic Blast
*Assist: {{hk}} Hurricane Kick
*Counter: {{lp}} Optic Blast
*Counter: {{lk}} Hurricane Kick
*Combination: Mega Optic Blast
*Combination: Hurricane Kick Super
;Type β - Anti-Air Type
;Type β - Projectile Type
*Assist: {{hp}} Gene Splice
*Assist: {{hp}} Fireball
*Counter: {{hp}} Gene Splice
*Counter: {{lp}} Fireball
*Combination: Mega Optic Blast
*Combination: Beam Super
;Type γ - Expansion Type
;Type γ - Anti-air Type
*Assist: {{hk}} Cyclone Kick
*Assist: {{hp}} Dragon Punch
*Counter: {{hk}} Cyclone Kick
*Counter: {{hp}} Dragon Punch
*Combination: Mega Optic Blast
*Combination: Dragon Punch Super
}}
}}
}}
}}
}}


== Colors ==
== Moves List ==
First row: LP, HP, A1. Second row: LK, HK, A2.


[[Image:Mvc2-cyclops.png]]
=== Assists ===
{{MoveData
|image=MVC2 Psylocke QCF K 02.png
|caption={{hk}} Psyblade
|name=Anti-air
|subtitle=[[File:Alpha.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter=
|TeamHyperCombo=
|description= Assist description.
}}
}}<br>
 
{{MoveData
|image=MVC2_Cable_DP_P_02.png
|caption={{hp}} Psimitar
|name=Anti-air
|subtitle=[[File:Beta.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter=
|TeamHyperCombo=
|description= Assist description.
}}
}}<br>


== Moves List ==
{{MoveData
|image=MVC2_Cyclops_QCB_01.png
|caption={{hk}} Cyclone Kick
|name=Expansion
|subtitle=[[File:Gamma.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter=
|TeamHyperCombo=
|description= Assist description.
}}
}}<br>


=== Normal Moves ===
=== Normal Moves ===
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
-When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
-When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
-When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.


==== Standing Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2 Cyclops 5LP 01.png
|image=  
|caption= Quick punch.
|caption=  
|name= Light Punch
|name= Light Punch
|linkname= 5LP
|linkname= 5LP
|input= 5LP // {{lp}}
|input= 5{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 4
  |Damage=  
  |Startup= 6
  |Startup=  
  |Active= 2
  |Active=  
  |Recovery= 9
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Pretty slow for a light attack.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops 5MP 01.png
|image=  
|caption= Launcher
|caption=  
|name= Medium Punch
|name= Medium Punch
|linkname= Launcher
|linkname= 5MP
|input= 5LP+5LP//{{lp}}+{{lp}}  
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 10
  |Startup=  
  |Active= 5
  |Active=  
  |Recovery= 16
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= None
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Cyclops' launcher. You can do this raw with {{df}} + {{hp}}
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops 5HP 01.png
|image=  
|image2= MVC2 Cyclops HP 02.png
|caption=  
|caption2= The colors are incorrect, but the hitbox is accurate.
|name= Heavy Punch
|name= Heavy Punch
|linkname= 5HP
|linkname= 5HP
|input= 5HP // {{hp}}
|input= 5{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 11
  |Startup=  
  |Active= -
  |Active=  
  |Recovery= 29
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= Projectile
  |Special Property=  
  |Cancel= None
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Fires an optic bullet from Cyclops' eyes. Travels across the screen at a constant speed. Can have more than one on the screen at once.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2 Cyclops 5LK 01.png
|image=  
|caption=
|name= Light Kick
|name= Light Kick
|linkname= 5LK
|linkname= 5LK
|input= 5LK // {{lk}}
|input= 5{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 4
  |Damage=  
  |Startup= 4
  |Startup=  
  |Active= 2
  |Active=  
  |Recovery= 10
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= None
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Kicks his leg out. Good range for a 3 frame startup light.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
 
  {{MoveData
{{MoveData
|image= MVC2 Cyclops 5MK 01.png
|image=  
|caption=
|name= Medium Kick
|name= Medium Kick
|linkname= 5MK
|linkname= 5MK
|input= 5LK+5LK // {{lk}}+{{lk}}
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 5
  |Startup=  
  |Active= 4
  |Active=  
  |Recovery= 17
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= None
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Mostly used as combo filler.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
 
  {{MoveData
{{MoveData
|image= MVC2 Cyclops 5HK 01.png
|image=  
|image2= MVC2 Cyclops 5HK 02.png
|caption=  
|caption= Great move to cancel from
|name= Heavy Kick
|name= Heavy Kick
|linkname= 5HK
|linkname= 5HK
|input= 5HK // {{hk}}
|input= 5{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 7
  |Startup=  
  |Active= 10
  |Active=  
  |Recovery= 15
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= None
  |Special Property=  
  |Cancel= Chain, Special, Super, Cancel on Whiff
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=   
  |Adv. Guard=
  |Adv. Guard=   
  |Adv. Pushblock=
  |Adv. Pushblock=   
|description=  Great move - good damage, fast, and enough hitstun to combo into his specials.
  |description=  
}}
}}<br>
{{MoveData
|image= MVC2 Cyclops HK 02.png
|caption= Followup to 5HK
|name= Heavy Kick 2
|linkname= 5HK
|input= 5HK+5HK// {{hk}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage= 7
|Startup= 6
|Active= 3
|Recovery= 23
|Guard= HL
|Special Property= None
  |Cancel= Chain, Special, Super, Cancel on Whiff
  |Adv. Hit=
|Adv. Guard=  
  |Adv. Pushblock=
  |description= A followup from his 5HK, combos most of the time, can still cancel into this when 5HK whiffs.
  }}
  }}
  }}<br>
  }}<br>
==== Crouching Normals ====


{{MoveData
{{MoveData
|image= MVC2 Cyclops 2LP 01.png
|image=  
|caption= 5LP, but crouching
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
|linkname= 2LP
|linkname= 2LP
|input={{d}}+{{lp}}
|input= 2{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 4
  |Damage=  
  |Startup= 6
  |Startup=  
  |Active= 2
  |Active=  
  |Recovery= 7
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Pretty slow for a light attack, like 5LP.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops 2MP 01.png
|image=  
|caption= Combo filler
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
|linkname= 2MP
|linkname= 2MP
|input={{d}}+{{lp}}{{lp}}
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 7
  |Startup=  
  |Active= 2
  |Active=  
  |Recovery= 10
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Keeps the opponent on the ground.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
 
{{MoveData
{{MoveData
|image= MVC2 Cyclops 2HP 01.png
|image=  
|image2= MVC2 Cyclops HP 02.png
|caption=  
|caption2= The colors are incorrect, but the hitbox is accurate.
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
|linkname= 2HP
|linkname= 2HP
|input={{d}}+{{hp}}
|input= 2{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 10
  |Startup=  
  |Active= -
  |Active=  
  |Recovery= 27
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= Projectile
  |Special Property=  
  |Cancel= None
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Fires an optic bullet from Cyclops' eyes, like his 5HP. Has slightly less recovery than his 5HP.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2 Cyclops 2LK 01.png
|image=  
|caption=
|name= Crouching Light Kick
|name= Crouching Light Kick
|linkname= 2LK
|linkname= 2LK
|input={{d}}+{{lk}}
|input= 2{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 4
  |Damage=  
  |Startup= 6
  |Startup=  
  |Active= 2
  |Active=  
  |Recovery= 10
  |Recovery=  
  |Guard= L
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Hits low, which is useful, and pretty ok range. Still pretty slow for a light.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
 
{{MoveData
{{MoveData
|image= MVC2 Cyclops 2MK 01.png
|image=  
|caption=
|name= Crouching Medium Kick
|name= Crouching Medium Kick
|linkname= 2MK
|linkname= 2MK
|input={{d}}+{{lk}}{{lk}}
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 4
  |Startup=  
  |Active= 6
  |Active=  
  |Recovery= 18
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Slightly pops the opponent into the air, not a launcher.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
 
{{MoveData
{{MoveData
|image= MVC2 Cyclops 2HK 01.png
|image=  
|caption=
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
|linkname= 2HK
|linkname= 2HK
|input={{d}}+{{hk}}
|input= 2{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 9
  |Startup=  
  |Active= 2
  |Active=  
  |Recovery= 29
  |Recovery=  
  |Guard= L
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Cyclops' sweep. Knocks down, as most sweeps do.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


==== Jumping Normals ====
 
==== Air Normals ====
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
 
-When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 
 
{{MoveData
{{MoveData
|image= MVC2 Cyclops j.LP 01.png
|image=  
|caption= A downward punch.
|caption=  
|name= Jumping Light Punch
|name= Air Light Punch
|linkname= j.LP
|linkname= j.LP
|input= Jump+{{lp}}
|input= j.{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 4
  |Damage=  
  |Startup= 4
  |Startup=  
  |Active= 10
  |Active=  
  |Recovery= 14
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Fast air normal. Mainly used to combo to jump mediums.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.MP 01.png
|image=  
|image2= MVC2 Cyclops j.MP 02.png
|caption=  
|caption2= An upward punch.
|name= Air Medium Punch
|name= Jumping Medium Punch
|linkname= j.MP
|linkname= j.MP
|input= Jump+{{lp}}{{lp}}
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 4
  |Startup=  
  |Active= 6
  |Active=  
  |Recovery= 12
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Fast for a medium, but that doesn't matter all that much.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.HP 01.png
|image=  
|caption= Sends them down if they're in the air.
|caption=  
|name= Jumping Heavy Punch
|name= Air Heavy Punch
|linkname= j.HP
|linkname= j.HP
|input= Jump+{{hp}}
|input= j.{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 7
  |Startup=  
  |Active= 8
  |Active=  
  |Recovery= 18
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Air combo finisher. Doesn't allow repeated j.hp wall combos like in previous games.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.LK 01.png
|image=  
|caption= A knee.
|caption=  
|name= Jumping Light Kick
|name= Air Light Kick
|linkname= j.LK
|linkname= j.LK
|input= Jump+{{lk}}
|input= j.{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 4
  |Damage=  
  |Startup= 5
  |Startup=  
  |Active= 10
  |Active=  
  |Recovery= 12
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Good crossup move.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.MK 01.png
|image=  
|caption= An upward kick.
|caption=  
|name= Jumping Medium Kick
|name= Air Medium Kick
|linkname= j.MK
|linkname= j.MK
|input= Jump+{{lk}}{{lk}}
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 4
  |Startup=  
  |Active= 13
  |Active=  
  |Recovery= 6
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Quick for a medium, and active for a while.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.HK 01.png
|image=  
|caption= HAH! HAH! HAH! HAH!
|caption=  
|name= Jumping Heavy Kick
|name= Air Heavy Kick
|linkname= j.HK
|linkname= j.HK
|input= Jump+{{hk}}
|input= j.{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 7
  |Startup=  
  |Active= 3
  |Active=  
  |Recovery= 15
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Knocks down if they're in the air. Very quick recovery for a heavy; you can build meter quickly by super jumping and repeatedly pressing j.HK.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


==== Command Normals ====
==== Command Normals ====
{{MoveData
{{MoveData
|image= MVC2 Cyclops j.2MP 01.png
|image=  
|caption= Looks like his j.HP
|caption=  
|name= Jumping Down Medium Punch
|name= Direction + Button Name
|linkname= j.2MP
|linkname=  
|input= Jump+{{d}}{{mp}}
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 6
  |Startup=  
  |Active= 10
  |Active=  
  |Recovery= 3
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel= None
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Used in his infinite. Very quick recovery.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.2HP 01.png
|image=  
|caption= Sends the opponent down when it hits.
|caption=  
|name= Jumping Down Heavy Punch
|name= Universal Launcher (Punch)
|linkname= j.2HP
|linkname= Universal Launcher (Punch)
|input= Jump+{{d}}{{hp}}
|input= 3{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 8
  |Startup=  
  |Active= 9
  |Active=  
  |Recovery= 7
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property= Launcher (high)
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Sends the opponent almost straight down when it hits. Fast recovery could potentially be used with his double jump to mixup.
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.2LK 01.png
|image=  
|caption= Hits pretty far below him
|caption=  
|name= Jumping Down Light Kick
|name= Universal Launcher (Kick)
|linkname= j.2LK
|linkname= Universal Launcher (Kick)
|input= Jump+{{d}}{{lk}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 4
  |Damage=  
  |Startup= 5
  |Startup=  
  |Active= 10
  |Active=  
  |Recovery= 14
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property= Launcher (away)
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Used in his infinite. Hits pretty far below him, so it can be used as a jump in.
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.2MK 01.png
|image=  
|name= Jumping Down Medium Kick
|caption=
|linkname= j.2MK
|name= Throw (Punch)
|input= Jump+{{d}}{{lk}}{{lk}}
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 7
  |Startup=  
  |Active= 8
  |Active=  
  |Recovery= 10
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Also used in his infinite.
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops j.2HK 01.png
|image=  
|name= Jumping Down Heavy Kick
|caption=
|linkname= j.2HK
|name= Throw (Kick)
|input= Jump+{{d}}{{hk}}
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage=  
  |Startup= 8
  |Startup=  
  |Active= 7
  |Active=  
  |Recovery= 12
  |Recovery=  
  |Guard= H
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Very robust jump in move. Hits far below Cyclops, which can beat out anti air attempts, with a lot of hitstun.
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image= MVC2 Cyclops 5MP 01.png
|image=  
|caption= Standing medium punch... again.
|caption=  
|name= Launcher
|name= Air Throw (Punch)
|linkname= Launcher
|linkname= Air Throw (Punch)
|input= 3HP// {{df}}+{{hp}}
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 10
  |Startup=  
  |Active= 5
  |Active=  
  |Recovery= 16
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= This is just his standing medium punch, but you can do it raw. No difference in hitboxes, frame data, or damage.
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops 2MK 01.png
|image=  
|caption= Crouching medium kick, but better.
|caption=  
|name= Launcher
|name= Air Throw (Kick)
|linkname= Launcher
|linkname= Air Throw (Kick)
|input= 3HK// {{df}}+{{hk}}
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 7
  |Damage=  
  |Startup= 3
  |Startup=  
  |Active= 6
  |Active=  
  |Recovery= 18
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= Special, Super
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Cyclops' fastest grounded normal is this launcher. Good anti-air, decent priority, hits high above his head, and launches the opponent on hit.
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  }}
  }}
  }}<br>
  }}<br>


=== Special Moves ===
{{MoveData
{{MoveData
|image= MVC2 Cyclops QCF LP.png
|image=  
|image2= MVC2 Cyclops QCF HP.png
|caption=  
|image3= MVC2 Cyclops Air QCF P.png
|name= Raw Tag
|caption3= Cyclops' fireball.
|linkname= Raw Tag
|name= Optic Blast
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|linkname= Optic Blast
|input= 236 + P // QCF+P // {{qcf}}+{{p}} (Air OK)
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 10
  |Damage=  
  |Startup= 13 (LP), 11 (HP), 11 (Air)
  |Startup=  
  |Active= -
  |Active=  
  |Recovery= 33 (LP), 33 (HP), 27 (Air)
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= Projectile
  |Special Property=  
  |Cancel= Super
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit=
  |Adv. Guard= -
  |Adv. Guard=
  |Adv. Pushblock= -
  |Adv. Pushblock=
  |description= Cyclops shouts "Optic blast!" and fires a beam across the screen. Hits full screen about 5 frames after startup, can be cancelled into supers to punish fullscreen whiffed moves. HP fires at a 45 degree angle, the air version maintains a bit of your initial momentum.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Cyclops DP 01.png
|image=  
|image2= MVC2 Cyclops DP 02.png
|caption=  
|image3= MVC2 Cyclops DP 03.png
|name= Snap Back
|image4= MVC2 Cyclops DP 04.png
|linkname= Snap Back
|caption= Yes, he is completely invincible on startup.
|input= {{qcf}} + A1 / A2
|caption4= Mash buttons to see this part of the move.
|name= Gene Splice
|linkname= Gene Splice
|input= 623 + P // DP+P // {{dp}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 6 (punches), 4 (projectile)
  |Damage=  
  |Startup= 6
  |Startup=  
  |Active= 20
  |Active=  
  |Recovery= 28 (LP), 38 (HP)
  |Recovery=  
  |Guard= HL
  |Guard=  
  |Special Property= Projectile
  |Special Property=  
  |Cancel= Super
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit=  
  |Adv. Guard= -
  |Adv. Guard=  
  |Adv. Pushblock= -
  |Adv. Pushblock=  
  |description= Cyclops' dragon punch. Fully invincible until and past when it hits, active for a long time, and fires a projectile upward at the 3rd image. Great get-off-me tool, especially as an assist.
  |description=  
}}
  }}
  }}
}}<br>
 
 
 
=== Special Moves ===


{{MoveData
{{MoveData
|image= MVC2 Cyclops QCB 01.png
|image=  
|image2= MVC2 Cyclops QCB 02.png
|caption=  
|caption2= Cyclops' tatsu.
|name= Special Move Name
|name= Cyclone Kick
|linkname= Special Move Name
|linkname= Cyclone Kick
|input= Motion + Button Icon
|input= 214 + K // QCB+K // {{qcb}}+{{k}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 6, 14
  |Damage=  
  |Startup= 11
  |Startup=  
  |Active= 6, 6
  |Active=  
  |Recovery= 26
  |Recovery=  
  |Guard= HL, HL
  |Guard=  
  |Special Property=
  |Special Property=  
  |Cancel= Super
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Cyclops leaps forward with a spinning kick, lands, then does a sweeping kick along the ground. No difference between versions. Good damage, forward movement, and hitstun for super cancelling.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
=== Hyper Combos ===


{{MoveData
{{MoveData
|image= MVC2 Cyclops Optic Sweep 01.png
|image=  
|caption= Shoots a beam along the ground.
|caption=  
|name= Optic Sweep
|name= Hyper Combo Name
|linkname= Optic Sweep
|linkname= Hyper Combo Name
|input= 632 + p // QCD+p // {{f}}, {{df}}, {{d}}+{{p}}
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 14
  |Damage=  
  |Startup= 18
  |Startup=
  |Active= -
  |Active=
  |Recovery= 31
  |Recovery=
  |Guard= HL
  |Guard=  
  |Special Property= Projectile
  |Special Property=
  |Cancel= Super
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit=
  |Adv. Guard= -
  |Adv. Guard=
  |Adv. Pushblock= -
  |Adv. Pushblock=
  |description= Cyclops lays down and fires a beam along the ground. Knocks down on hit. At point blank range, this can whiff. The worst part is that this isn't even a low attack, it's a mid. Not a great move.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
|image= MVC2 Cyclops CHBF P 01.png
|image2= MVC2 Cyclops CHBF P 02.png
|image3= MVC2 Cyclops CHBF P 03.png
|image4= MVC2 Cyclops CHBF P 04.png
|image5= MVC2 Cyclops 2MP 01.png
|image6= MVC2 Cyclops 5HP 01.png
|caption= A flurry of attacks, mash buttons to get them.
|name= Rapid Punches
|linkname= Rapid Punches
|input= [4]6 + p // CHBF+p // Charge {{b}}, {{f}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage= 6, 6, 7, 6, 8, 12
|Startup= 18
|Active= 2, 3, 4, 4, 4, -
|Recovery= 44
|Guard= HL
|Special Property= Projectile
|Cancel= Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Cyclops rushes forward with a flurry of elbows and knees, ending in an optic bullet. You typically don't see this special move all that much, but it does do very nice damage. Any of the hits before the projectile are cancelable to super.
}}
}}<br>


{{MoveData
|image= MVC2 Cyclops CHBF K 01.png
|name= Running Neckbreaker
|linkname= Running Neckbreaker
|input= [4]6 + k // CHBF+k // Charge {{b}}, {{f}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage= 20
|Startup= 32
|Active= 15
|Recovery= 17
|Guard= N/A
|Special Property= Command Grab
|Cancel= None
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Cyclops gets into a runners stance, and about half a second later, runs at the opponent. If he gets close enough, he will grab them and do a flying slam. Does good damage, and can get an OTG, but you don't see this special move much either.
}}
}}<br>


=== Assists ===
== Other ==
 
{{MoveData
{{MoveData
|image= MVC2 Cyclops QCF LP.png
|image=  
|caption= Assist α
|caption=  
|name= Optic Blast
|name= Direction + Button Name
|linkname=  
|linkname=  
|input= A1 // A2
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 10
  |Damage=  
  |Startup= -
  |Startup=  
  |Active= -
  |Active=  
  |Recovery= -
  |Recovery=  
  |Guard= HL
  |Guard=  
|Special Property= Projectile
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description= Jumps in, shoots an optic blast, taunts, and jumps out. Decent assist for controlling the ground, but not amazing.
}}
}}<br>
{{MoveData
|image= MVC2 Cyclops DP 01.png
|caption= Assist β
|name= Gene Splice
|linkname=
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage= 6, 6, 4
|Startup= -
|Active= -
|Recovery= -
|Guard= HL
|Special Property= Projectile
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description= One of the best anti-air assists in the entire game. Sets up combos for your point character, completely denies attacking opponents, breaks pressure strings, and more.
}}
}}<br>
{{MoveData
|image= MVC2 Cyclops QCB 01.png
|image2= MVC2 Cyclops QCB 02.png
|caption= Assist γ
|name= Cyclone Kick
|linkname=
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage= 6, 14
|Startup= -
|Active= -
|Recovery= -
|Guard= HL, HL
  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=  
  |Adv. Hit=
  |Adv. Guard=  
  |Adv. Guard=
  |Adv. Pushblock=  
  |Adv. Pushblock=
  |description= Tricky, hits for a while. You can snap and combo easily from this.
  |description= aaa
  }}
  }}
  }}<br>
  }}<br>
=== Taunt ===
static image goes here, unless youre jin or something
=== Colors ===
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
[[Image:Mvc2-captainamerica.png]]
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 00:59, 8 October 2024

Introduction

Steven "Steve" Rogers, known by his alias of Captain America, is the titular character from his comic by Marvel. A rejected World War II soldier due to many health problems, he signed up for Project Rebirth and was given a super soldier serum. Captain America helped the allies win the war, but was lost at sea and frozen for decades. Now thawed, Captain America doesn't serve a particular government or organization, but rather fights for the timeless principles of freedom, equality, and justice of the American Dream.

In Marvel Vs. Capcom 2, Captain America is an all rounder with decent normals and specials that let him put out damage and traverse the screen while shielded. Captain America has a double jump, which allows him to move around a bit more freely than some characters. He has nice damage with his normals, which are pretty solid all things considered, and his specials aren't any slouch either. His Shield Slash is a fast projectile that has nice zoning, his Stars and Stripes is a lightning fast DP, and his trademark Charging Star lets him go through projectiles. His supers are also solid, with Hyper Charging Star being projectile invulnerable, Hyper Stars and Stripes being a good combo super, and the incredibly damaging Final Justice to cap it off.

The problem with Captain America is he has no real mixup, and his shield is both his biggest strength and greatest weakness. If you do not get your shield back after throwing it with Shield Slash, Captain America becomes one of the most dysfunctional characters in the game, with no real combos, most of his specials and supers losing their protective properties, and his damage and range going way down. Couple this with his poor movement, Captain America has a really hard time getting in and applying his pressure. However, he's a damage machine, so it's good to keep him in mind. If you like all rounders with an emphasis on zoning, or are a full-blooded American hero, then be at ease with Captain America.

Gameplay

CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 captainamerica art.png

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air Only)
  • Qcb.png+K.png
Hyper Combos (Example)

Beam Super (Mashable)
  • Qcf.png+Lp.png+Hp.png
Dragon Punch Super
  • Dp.png+Lp.png+Hp.png
Hurricane Kick Super
  • Qcb.png+Lk.png+Hk.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hk.png Hurricane Kick
  • Counter: Lk.png Hurricane Kick
  • Combination: Hurricane Kick Super
Type β - Projectile Type
  • Assist: Hp.png Fireball
  • Counter: Lp.png Fireball
  • Combination: Beam Super
Type γ - Anti-air Type
  • Assist: Hp.png Dragon Punch
  • Counter: Hp.png Dragon Punch
  • Combination: Dragon Punch Super

Moves List

Assists

Anti-air
Alpha.png
A1.png // A2.png
MVC2 Psylocke QCF K 02.png
Hk.png Psyblade
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Anti-air
Beta.png
A1.png // A2.png
MVC2 Cable DP P 02.png
Hp.png Psimitar
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Expansion
Gamma.png
A1.png // A2.png
MVC2 Cyclops QCB 01.png
Hk.png Cyclone Kick
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Normal Moves

(keep only one of these, and update the inputs for their medium attacks as needed)

-When grounded, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When grounded, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When grounded, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

(keep only one of these, and update the inputs for their medium attacks as needed)

-When in the Normal Jump state, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-captainamerica.png



Game Navigation

General
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Controls
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Glossary
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Metagame
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Characters (Marvel)
Blackheart
Cable
Colossus
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Iron Man
Juggernaut
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Marrow
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Psylocke
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Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief