Marvel vs Capcom 2/Venom: Difference between revisions

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{{MVC2 Character Intro|char= Venom|full=Venom|short=JGN|content=
{{MVC2 Character Intro|char= Venom|full=Venom|short=VEN|content=
== Introduction ==
== Introduction ==
The symbiote that would be later known as the Venom Symbiote was created by the dark elder god Knull on Gorr's Homeworld. After Knull was overthrown by his own creations, most of the symbiotes memories would be erased, modified or altered, as Venom itself believed to be part of the 998th generation of a lineage of symbiotes born on the planet Klyntar.
The symbiote that would be later known as the Venom Symbiote was created by the dark elder god Knull on Gorr's Homeworld. After Knull was overthrown by his own creations, most of the symbiotes memories would be erased, modified or altered, as Venom itself believed to be part of the 998th generation of a lineage of symbiotes born on the planet Klyntar.
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{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Easy playstyle''': simple to grasp and understand gameplan without being flowchart
* '''Easy Playstyle''': Venom's playstyle is simple to grasp and understand without being too complex or conditional.
* '''Long snapback''': one of the biggest snap backs in the entire game
* '''Long Snapback''': He has one of the biggest snapbacks in the entire game.
* '''Big Specials''': Special moves that take up big portions of the screen and last for an extremely long time compared to other characters.
* '''Big Specials''': Special moves that take up large portions of the screen and last for an extremely long time compared to other characters.
* '''Fullscreen control''': Good range and monstrous damage potential from any range. Provides an outstanding reward for dealing with an opponent's offense.
* '''Controlling Range''': Great range and monstrous damage potential from any range. Provides an outstanding reward for dealing with an opponent's offense.
* '''Air dash''': You can dash while in the air allowing for more offensive options
* '''Aerial Mobility''': You can airdash with him, allowing for more offensive options or alternate mixup routes.
|cons=
|cons=
* '''Predictable''': Some opponents will make your gameplan very punishing and very difficult to pull off if they pick the right characters and read your next moves.
* '''Predictable''': Some opponents will make your playstyle very punishing and difficult to pull off if they pick the right characters and read your next moves.
* '''Big Body''': Being a somewhat larger target means you have to deal with more pressure and mixups than the average character.
* '''Big Body''': Being a somewhat larger target means you have to deal with more pressure and mixups than the average character.
* '''Slow Recovery''': most of Venom's good moves are punishable with good predictions or even just good reactions.
* '''Slow Recovery''': Most of Venom's good moves are punishable with good predictions or even just good reactions.
* '''Defensive Options''': While he has great options, sometimes they aren't enough to deal with a properly layered offense. Especially if it's fast.
* '''Defensive Options''': While he has some great defense options, sometimes they aren't enough to deal with a properly layered offense, especially if it's fast.
}}
}}
}}
}}
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  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= 5{{lp}} but low, this is also used for starting combos.<br>It's one of a few low LP's that hits low.
  |description= 5{{lp}} but low, this is also used for starting combos.
  }}
  }}
  }}
  }}
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{{MvC2CharacterAssists
{{MvC2CharacterAssists
|{{lp}} Venom Fang  ||  Death Bite|{{lp}} Venom Fang | Very quick, and hits multiple times.<br>One of the best assists in the game.<br>Has a quick recovery, and fits in almost everywhere.
|{{lp}} Venom Fang  ||  Death Bite|{{lp}} Venom Fang | Very quick, and hits multiple times.<br>Has a quick recovery.
| {{lk}} Venom Rush ||  Death Bite| {{lk}} Venom Rush | Not as quick as Fang, plus leaves Venom open a lot more. Not really recommended.<br>it's more of a surprise attack and good for confusing your opponent.<br>While they're blocking it, dash up to your opponent and start mixing up your attacks or throw them.<br>It's also good for setting your primary character up for attacking.
| {{lk}} Venom Rush ||  Death Bite| {{lk}} Venom Rush | Not as quick as Fang, plus leaves Venom open a lot more. Not really recommended.<br>It's more of a surprise attack and good for confusing your opponent.<br>While they're blocking it, dash up to your opponent and start mixing up your attacks or throw them.<br>It's also good for setting your primary character up for attacking.
| {{mp}} || Death Bite | {{mp}}  | standard [[file:launch.png]]. generally terrible.<br>mostly for offensive pressure, anti-air and for helping your partner out of corner pressure.  If it connects, your primary character can either do a super or super jump afterwards, then do an air combo.
| {{mp}} || Death Bite | {{mp}}  | Standard [[file:launch.png]]: generally terrible.<br>Mostly for offensive pressure, anti-air and for helping your partner out of corner pressure.  If it connects, your primary character can either do a super or super jump afterwards, then do an air combo.
}}
}}
His assists are generally terrible.  Venom Fang is decent, and Venom Rush can be semi-disruptive.
His assists are generally terrible.  Venom Fang is decent, and Venom Rush can be semi-disruptive.
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<youtube>qeMOzQ9_QAw</youtube>
<youtube>qeMOzQ9_QAw</youtube>
=== Combo tree ===
[[File:MVC2_Venom_Combo_chart.png]]
=== Combos ===
* 5{{lp}} > {{lp}} Venom Fang
* 2{{hp}} > {{hk}} Venom Rush
* J.{{hp}} > 5{{lk}} > 5{{mk}} > {{lp}} Venom Fang
* 5{{lk}} > 5{{mk}} > {{lk}} Venom Rush
* J.{{hp}} > 2{{lk}} > 2{{mk}} > {{lp}} Venom Fang
* 2{{lk}} > 2{{mk}} > {{lk}} Venom Rush
* J.{{hp}} > 5{{lp}} > 5{{hk}} > {{hp}} Venom Fang
* 5{{lp}} > 5{{hk}} > {{lk}} Venom Rush
* 5{{lp}} > 5{{hk}} > {{lp}} Web Throw
* J.{{hp}} > 2{{lk}} > 2{{hk}} > {{lp}} Venom Fang(OTG)
* 2{{lk}} > 2{{hk}} > {{lk}} Venom Rush(OTG)
* J.{{hp}} > 5{{lp}} > 5{{mp}} > SJ.({{lp}} > {{lk}} > {{mp}} > {{mk}} > [AC Finisher])
* 5{{lk}} > 5{{mk}} > Death Bite
* 2{{lk}} > 2{{mk}} > Death Bite
* 5{{lp}} > 5{{hk}} > Death Bite
* 2{{lk}} > 2{{hk}} > Death Bite(OTG)
* 5{{lk}} > 5{{mk}} > {{lk}} Venom Rush > Death Bite
* 5{{lp}} > 5{{hk}} > {{lk}} Venom Rush > Death Bite
* 2{{lk}} > 2{{hk}} > {{lk}} Venom Rush(OTG) > Death Bite
* 5{{lk}} > 5{{mk}} > {{lk}} Venom Rush(1-Hit) > Venom Web
* 5{{lp}} > 5{{hk}} > {{lk}} Venom Rush(1-Hit) > Venom Web
* 2{{lk}} > 2{{hk}} > {{lk}} Venom Rush(1-Hit > OTG) > Venom Web
'''Corner combos :'''
''Bnb AC'' : SJ.({{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hk}})
* 2{{hp}} > {{lp}} Venom Fang
* J.{{lk}} > J.{{hk}} > 5{{lp}} > 5{{mp}} > Bnb AC > 2{{hp}}(OTG) > {{hk}} Venom Rush
* 5{{lp}} > 5{{mp}} > Bnb AC > 5{{lk}}(OTG) > 5{{hk}} > JF.({{lp}} > {{hk}} > {{hp}} Venom Fang)
* (Back to Corner) Web Throw > 5{{lk}}(OTG) > 5{{mp}} > Bnb AC > 2{{hp}}(OTG) > {{hk}} Venom Rush
* (Back to Corner) 5{{lp}} > 5{{hk}} > {{lp}} Web Throw > 5{{lk}}(OTG) > 5{{mp}} > Bnb AC > 2{{hp}}(OTG) > {{hk}} Venom Rush
* (Back to Corner) 5{{lp}} > 5{{hk}} > {{lp}} Web Throw > 5{{lk}}(OTG) > 5{{mp}} > Bnb AC > 5{{lk}}(OTG) > 5{{hk}} > JF.({{lp}} > {{hk}} > {{hp}} Venom Fang)
* Venom Web > 2{{lk}}(OTG) > 2{{mk}} > {{lp}} Venom Fang
* Venom Web > 2{{lk}}(OTG) > 2{{hk}} > {{lp}} Venom Fang
* Venom Web > 5{{lk}}(OTG) > 5{{mp}} > Bnb AC > 2{{hp}}(OTG) > {{hk}} Venom Rush
* Venom Web > 5{{lk}}(OTG) > 5{{mp}} > Bnb AC > 5{{lk}}(OTG) > 5{{hk}} > JF.({{lp}} > {{hk}} > {{hp}} Venom Fang)
* J.{{lk}} > J.{{hk}} > 5{{lp}} > 5{{hk}} > {{lk}} Venom Rush(1-Hit) > Venom Web > 5{{lk}}(OTG) > 5{{mp}} > Bnb AC > 2{{hp}}(OTG) > {{hk}} Venom Rush
* 5{{lp}} > 5{{hk}} > {{lk}} Venom Rush(1-Hit) > Venom Web > 5{{lk}}(OTG) > 5{{mp}} > Bnb AC > 5{{lk}}(OTG) > 5{{hk}} > JF.({{lp}} > {{hk}} > {{hp}} Venom Fang)
=== Strategies ===
Venom is a defensive/counter-attacker character. He plays best near his opponent. Getting to your opponent is very easy for Venom. Simply use his dash, air dash or Venom Fang. When playing close, mix up your jump-in attacks, high and low attacks, launcher attack, {{lp}} Venom Fangs and ocassionally throw out a Web Throw to surprise your opponent. If a launcher attack or heavy attack gets blocked, cancel into a {{lp}} Venom Fang to be safe.
At a distance, use Web Throw to surprise your opponent. Make sure you use the right one. If they throw out a projectile, punish with {{hp}} Venom Fang or Venom Web.
Venom's about power and high health, so don't worry about eating a super, because you can probably stage a come back. Some assists are harder to combo into, but others are easier. Tron's throw is a great setup. Ruby Heart's Sublimation, is also great, but wait until the last hit to connect before activation. Assists like Ruby Heart's are difficult to judge for a Venom Web, because if you screw up the timing, Venom won't complete the entire super. You should always keep them guessing with his moves, combos, and supers. Venom is great against almost every character in this game, so don't be afraid to use him against any character.
For some reason I can't imagine, Capcom has made it a little more difficult to air combo with Venom. You can no longer pull off 12-hit, high-damaging air combo anymore. You'll be lucky enough to pull of a {{hp}} then do a forward kick. But I guess his improved ability to do ground combos sort of makes up for it. The best way to get all the hits in is to dial through the buttons at a slow pace--if you dial too fast, the {{hp}} probably won't hit. Against small characters, you should skip the {{hp}} after the {{lk}}, and just do a forward kick, followed by an air combo finisher.
Use 5{{hk}} or {{hp}} Venom Fang to counter jump-ins. If an opponent jumps in and Venom connects a 5{{hk}}, cancel into a {{hp}} Venom Fang or a {{hk}} Venom Rush. You can also use a {{hp}} Web Throw to tag a jumping opponent, but you must be able to anticipate the jump and you also must throw it out at the right time. Make sure you don't throw out a {{hp}} Web Throw too early--your opponent could anticipate it and punish you severely.
Use 5{{hp}}, 5{{hk}} or {{lp}} Venom Fang to counter dash-ins. Also use 5{{hp}} to punish opponents from mid-range. If you throw out a 5{{hp}} and it gets jumped over, cancel into a {{hp}} Venom Fang to avoid punishment. Use J/SJ.{{hk}} or air {{hp}} Venom Fang for aerial confrontations.
Venom's dash is very effective. He travels quickly along the ground on all fours. He can go under most projectiles and it's good for getting close to your opponent and starting combos.
Both of Venom's supers are very effective. Neither one of them are meant to be thrown out at random. Venom Web is used strictly for punishing mistakes and to counter projectiles—It does most damage of both of his supers. If you detect a projectile about to thrown out or your opponent just screwed up, do a Venom Web immediately. If it connects in the corner, you can OTG afterwards. It will cancel off of a Venom Rush, but you must be very quick about it. As soon as you se the first hit from the Venom Rush connect, cancel immediately into a Venom Web.
Death Bite is used only in combos or for an opponent that is nearly dead. It combos nicely off of any medium attack or a 5{{hk}}. It can also be cancelled into off of a short Venom Rush. Always make sure that it connects--you'll be left open if it's blocked or super jumped over.
== Advanced Strategy ==
Although many beginners like to use him, he is anything but a beginner's character. It is going to take a while to learn how to use him. You won't win with Venom by simply mashing buttons. It takes skill, patience and planning to win with him.
* Venom is a large target, so be careful of dialers. Don't use the Venom Fang or Venom Rush recklessly, or you will be punished.
Venom's best assets are his power, his stamina, and his insane priority. Venom has uses ranging from keep-away, anti-air, and countering. His best move also doubles as the best assist in the game, the Venom Fang.
Venom Fang is great for ending combos, countering fireballers, and anti-air. Venom has great air priority, as well as great comboability in the air and on the ground. He's been sped up a bit since the first Marvel vs. Capcom, so his recovery is quicker than before.
Venom's dash allows him to travel under some projectiles and some attacks.  Venom also has an air dash similar to Spider-man's. It's useful for getting out of a tough situation and to avoid beam supers.  It can be cancelled by doing any attack.
crossing up the opponent won't invert the special move inputs but will invert their direction, so you can use air Venom fang to continue pressure even if your opponent crosses under you


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]
[[Category:Venom]]

Latest revision as of 13:45, 18 September 2024

Introduction

The symbiote that would be later known as the Venom Symbiote was created by the dark elder god Knull on Gorr's Homeworld. After Knull was overthrown by his own creations, most of the symbiotes memories would be erased, modified or altered, as Venom itself believed to be part of the 998th generation of a lineage of symbiotes born on the planet Klyntar.

Being discovered by Spider-Man during the Secret Wars, it bonded to him and assimilated his powers into its own genome. Unfortunately, it was later discarded by Spider-Man when he learned it was alive and sentient, as he was disgusted by the idea of permanently bonding to it. Then Eddie Brock, a journalist, who had his career ruined unwittingly due to the actions of Spider-Man, came to Our Lady of Saints Church to commit suicide, the symbiote sensed his anger and bonded to him, forming the villain Venom. Over time the symbiote's bloodlust and hunger worsened until it became too much for Eddie to stomach, leading to them parting ways.

Venom is a very simple and straightforward character. his easy execution and general purpose special moves make him a great choice for beginners and. his Venom fang is a great move that can catch opponents off guard and allow for crossup mixups. Your normal buttons force your opponent to respect your footsies range since they hit fast and strong. he can also travel through the air really fast with his web swing air dash, and combine that with venom fang and he can dominate through the air. he is great for taking out juggernauts, sentinels, thanoses(?) and pretty much any large character because his moves have a large hit box.

On the other hand, Venom has few decent defensive options but ultimately struggles. Venom's gameplan is quite predictable if you don't spice it up with assists and he shines mostly when fighting people who don't know the match-up yet

TODO: Convert specials and supers to new format, add images for them as well


Gameplay

Venom is a simple and powerful character to help with learning the fundamentals of MvC2. A character that is great for beginners and can remain viable in higher level play but might rely too much on knowledge checks.

Strengths Weaknesses
  • Easy Playstyle: Venom's playstyle is simple to grasp and understand without being too complex or conditional.
  • Long Snapback: He has one of the biggest snapbacks in the entire game.
  • Big Specials: Special moves that take up large portions of the screen and last for an extremely long time compared to other characters.
  • Controlling Range: Great range and monstrous damage potential from any range. Provides an outstanding reward for dealing with an opponent's offense.
  • Aerial Mobility: You can airdash with him, allowing for more offensive options or alternate mixup routes.
  • Predictable: Some opponents will make your playstyle very punishing and difficult to pull off if they pick the right characters and read your next moves.
  • Big Body: Being a somewhat larger target means you have to deal with more pressure and mixups than the average character.
  • Slow Recovery: Most of Venom's good moves are punishable with good predictions or even just good reactions.
  • Defensive Options: While he has some great defense options, sometimes they aren't enough to deal with a properly layered offense, especially if it's fast.

Character Summary

Special Moves

Venom Fang
  • Qcf.png + P.png
Venom Rush
  • Qcf.png + K.png
Web throw
  • Hcb.png + P.png
Super Moves

Venom Web
  • Qcf.png + Lp.pngHp.png
Death bite
  • Qcf.png + Lk.pngHk.png
Assist Moves

Type α - Expansion Type
  • Assist: Lp.pngVenom fang
  • Counter: Lp.pngVenom fang
  • Combination: Death bite
Type β - Variety Type
  • Assist: Lk.png Venom rush
  • Counter: Lk.png Venom rush
  • Combination: Death bite
Type γ - Launcher Type
  • Assist: 5Mp.png
  • Counter: 5Mp.png
  • Combination: Death bite
MVC2 Venom art.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-venom.png

Moves List

Normal Moves

Light Punch
5Lp.png
MVC2 Venom 5LP.png
yes, your light punch is a poke
Damage Startup Active Recovery Guard
- 9 3 20 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

a quick short attack. great range for a jab.
Good priority and a nice lead in for low jump pressure to keep them from air throwing you.


Medium Punch
5Mp.png
MVC2 Venom 5MP.png
Damage Startup Active Recovery Guard
- 10 6 29 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super, SJ cancellable frames 17~33 - - -

Our primary launcher.
Has a slightly shorter range than 5Lp.png but deals decent damage


Heavy Punch
5Hp.png
MVC2 Venom 5HP.png
Chomp
Damage Startup Active Recovery Guard
- 8 8 41 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, SJ, Super - - -

The symbiote forms a giant fanged mouth, which thrusts forward and does a lunging bite.
Venom's longest and most damaging normal, although quite laggy.
in the corner, 5Hp.png > Venom fang deals good damage
can be used as a makeshift anti-air if they jump too early
Use it to punish mistakes from mid-range and to counter dash-ins


Light Kick
5Lk.png
MVC2 Venom 5LK.png
Damage Startup Active Recovery Guard
- 6 1 21 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

generic low kick
hitbox is short so it's replaced by 5Lp.png in most bnbs


Medium Kick
5Mk.png
MVC2 Venom 5MK.png
Damage Startup Active Recovery Guard
- 6 24 22 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, SJ, Super - - -

Venom attacks low with snakes
the easiest way to combo into Death bite
Hits twice with great priority


Heavy Kick
5Hk.png
MVC2 Venom 5HK.png
Damage Startup Active Recovery Guard
- 14 3 40 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher Special, SJ, Super - - -

a pretty powerful, wide, stationary version of Venom rush.
Decent hitbox and nice damage but can't combo out of it easily


Crouching Light Punch
2Lp.png
MVC2 Venom 2LP.png
Damage Startup Active Recovery Guard
- 9 3 11 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
OTG Chain, Special, Super - - -

5Lp.png but low, this is also used for starting combos.


Crouching Medium Punch
2Mp.png
MVC2 Venom 2MP.png
it's not disgusting, it's poison damage
Damage Startup Active Recovery Guard
- 13 6 32 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, SJ Cancellable 22~38 - - -

Venom uses his tongue to hit his opponent.
It has decent range and comboes into most special moves or a Death Bite.


Crouching Heavy Punch
2Hp.png
MVC2 Venom 2HP.png
Damage Startup Active Recovery Guard
- 11 6 39 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, SJ, Super - - -

5Hp.png but low


Crouching Light Kick
2Lk.png
MVC2 Venom 2LK.png
footsies
Damage Startup Active Recovery Guard
- 6 5 14 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, SJ, Super - - -

very fast, but that's about it


Crouching Medium Punch
2Mk.png
MVC2 Venom 2MK.png
Damage Startup Active Recovery Guard
- 10 3 35 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super SJ cancellable 22・42 - - -

Venom attacks with spikes, short range but alright damage


Crouching Heavy Kick
2Hk.png
MVC2 Venom 2HK.png
Damage Startup Active Recovery Guard
- 14 5 44 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

is a sweep, somewhat slow but saved by it's monstrous hitbox, great priority and decent damage


Air Light Punch
j.Lp.png
MVC2 Venom J.LP.png
Damage Startup Active Recovery Guard
- 6 14 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

a standard punch
better air combo starter than 5Lk.png


Air Medium Punch
j.Mp.png
MVC2 Venom J.MP.png
Damage Startup Active Recovery Guard
- 9 5 24 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Venom licks upwards
mostly used for air combos


Jumping Heavy Punch
j.Hp.png
MVC2 Venom J.HP.png
Damage Startup Active Recovery Guard
- 12 5 32 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying screen Special, Super - - -

Jumping twisted tentacle arm.
Good priority.


Air Light Kick
j.Lk.png
MVC2 Venom J.LK.png
2LK but jumping
Damage Startup Active Recovery Guard
- 6 12 8 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Jumping neck tap. Good priority. Alright for air combos but one of his best jump-ins.


Air Medium Kick
j.Mk.png
MVC2 Venom J.MK.png
who needs super armor when your entire body and the surrounding atmosphere is a hitbox?
Damage Startup Active Recovery Guard
- 11 5 16 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Special, Super - - -

Jumping bodyspike trap.
Great priority
great as a followup from a jump in.


Air Heavy Kick
j.Hk.png
MVC2 Venom J.HK.png
Damage Startup Active Recovery Guard
- 12 6 18 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Jumping attack similar to Venom rush, rotating for longer.
2 hits max. Great priority.
Good as keep away. Good as combo ender or beginner.
opprssive hitbox depending on the match-up

Special Moves

Name
Command
Damage
Special Properties (glossary)
Venom Fang
Qcf.png + P.png
Airok.png Venom performs an arching leap forward and bites, hitting multiple times.
This move has a quick start up time making it easy to combo with, plus the angle it travels at is handy for juggling.
Hp.png travels further and hits more times which usually means it does more damage than the Lp.png version.
it's a good anti-air attack, anti-dash-in attack, air combo finisher and is also good for aerial confrontations. Just make sure that you don't land behind the opponent.
Venom rush
Qcf.png + K.png
The symbiote travels along the ground and when it reaches a certain point, it forms a bunch of fanged mouths that thrust upward and bite the opponent.
Because of the start up time, your Venom Rush doesn't have much use in combos, but it can be an unexpected surprise to throw out there when you're far away and your enemy is chucking beams at you, but don't throw this out at random. If it's blocked or it misses, you will get punished severely.
Hk.png hits from fullscreen's distance, Lk.png hits from about sweep range.
Web throw
Hcb.png + P.png
Shoots a web at your opponent, and if it hits Venom will slam them into the ground multiple times.
Venom won't follow up after the web connects if you're too far away though.
Lp.png travels straight across the screen. Hp.png travels diagonally up-forward, which is angled to hit jumping characters.
Slow startup, but great damage if it connects. You can rotate the pad/stick and press buttons for more damage.
mostly used for an unexpected counter.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Venom web
Qcf.png + Lp.pngHp.png
makes Venom jump into the air and shoot out a web, if your opponent isn't blocking when they're in the web, you'll do a series of attacks dealing decent damage.
The big drawback with this super is the start up time means you won't be able to use it in many combos, but that's not too big of a problem since :
  • this is a great super to DHC into or out of.
  • your other super move is much faster.
Death bite
Qcf.png + Lk.pngHk.png
An upgraded version of our Venom Rush that goes fullscreen and traps any opponent inside it.
This is very easy to use in combos because of its fast start up time, and it does a ton of damage.
Also, since Venom's Hard Punch throw wraps his opponent up into a web letting him combo afterwards, it's a piece of cake to set up your Death Bite safely and consistently in a match.
the biggest drawback here is that when you use this with your opponent in the corner, sometimes the majority of the hits will miss, so you'll want to stick to other moves and your corner bnbs when your enemy is cornered.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Venom Fang
Death Bite
Lp.png Venom Fang
Very quick, and hits multiple times.
Has a quick recovery.
Beta.png Lk.png Venom Rush
Death Bite
Lk.png Venom Rush
Not as quick as Fang, plus leaves Venom open a lot more. Not really recommended.
It's more of a surprise attack and good for confusing your opponent.
While they're blocking it, dash up to your opponent and start mixing up your attacks or throw them.
It's also good for setting your primary character up for attacking.
Gamma.png Mp.png
Death Bite
Mp.png
Standard Launch.png: generally terrible.
Mostly for offensive pressure, anti-air and for helping your partner out of corner pressure. If it connects, your primary character can either do a super or super jump afterwards, then do an air combo.

His assists are generally terrible. Venom Fang is decent, and Venom Rush can be semi-disruptive.

The Basics

Beginner Overview


Game Navigation

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War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief