No edit summary |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{MVC2 Character Intro|char= Venom|full=Venom|short= | {{MVC2 Character Intro|char= Venom|full=Venom|short=VEN|content= | ||
== Introduction == | == Introduction == | ||
The symbiote that would be later known as the Venom Symbiote was created by the dark elder god Knull on Gorr's Homeworld. After Knull was overthrown by his own creations, most of the symbiotes memories would be erased, modified or altered, as Venom itself believed to be part of the 998th generation of a lineage of symbiotes born on the planet Klyntar. | The symbiote that would be later known as the Venom Symbiote was created by the dark elder god Knull on Gorr's Homeworld. After Knull was overthrown by his own creations, most of the symbiotes memories would be erased, modified or altered, as Venom itself believed to be part of the 998th generation of a lineage of symbiotes born on the planet Klyntar. | ||
Line 19: | Line 19: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Easy | * '''Easy Playstyle''': Venom's playstyle is simple to grasp and understand without being too complex or conditional. | ||
* '''Long | * '''Long Snapback''': He has one of the biggest snapbacks in the entire game. | ||
* '''Big Specials''': Special moves that take up | * '''Big Specials''': Special moves that take up large portions of the screen and last for an extremely long time compared to other characters. | ||
* ''' | * '''Controlling Range''': Great range and monstrous damage potential from any range. Provides an outstanding reward for dealing with an opponent's offense. | ||
* ''' | * '''Aerial Mobility''': You can airdash with him, allowing for more offensive options or alternate mixup routes. | ||
|cons= | |cons= | ||
* '''Predictable''': Some opponents will make your | * '''Predictable''': Some opponents will make your playstyle very punishing and difficult to pull off if they pick the right characters and read your next moves. | ||
* '''Big Body''': Being a somewhat larger target means you have to deal with more pressure and mixups than the average character. | * '''Big Body''': Being a somewhat larger target means you have to deal with more pressure and mixups than the average character. | ||
* '''Slow Recovery''': | * '''Slow Recovery''': Most of Venom's good moves are punishable with good predictions or even just good reactions. | ||
* '''Defensive Options''': While he has great options, sometimes they aren't enough to deal with a properly layered offense | * '''Defensive Options''': While he has some great defense options, sometimes they aren't enough to deal with a properly layered offense, especially if it's fast. | ||
}} | }} | ||
}} | }} | ||
Line 236: | Line 236: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= 5{{lp}} but low, this is also used for starting combos | |description= 5{{lp}} but low, this is also used for starting combos. | ||
}} | }} | ||
}} | }} | ||
Line 534: | Line 534: | ||
{{MvC2CharacterAssists | {{MvC2CharacterAssists | ||
|{{lp}} Venom Fang || Death Bite|{{lp}} Venom Fang | Very quick, and hits multiple times | |{{lp}} Venom Fang || Death Bite|{{lp}} Venom Fang | Very quick, and hits multiple times.<br>Has a quick recovery. | ||
| {{lk}} Venom Rush || Death Bite| {{lk}} Venom Rush | Not as quick as Fang, plus leaves Venom open a lot more. Not really recommended.<br> | | {{lk}} Venom Rush || Death Bite| {{lk}} Venom Rush | Not as quick as Fang, plus leaves Venom open a lot more. Not really recommended.<br>It's more of a surprise attack and good for confusing your opponent.<br>While they're blocking it, dash up to your opponent and start mixing up your attacks or throw them.<br>It's also good for setting your primary character up for attacking. | ||
| {{mp}} || Death Bite | {{mp}} | | | {{mp}} || Death Bite | {{mp}} | Standard [[file:launch.png]]: generally terrible.<br>Mostly for offensive pressure, anti-air and for helping your partner out of corner pressure. If it connects, your primary character can either do a super or super jump afterwards, then do an air combo. | ||
}} | }} | ||
His assists are generally terrible. Venom Fang is decent, and Venom Rush can be semi-disruptive. | His assists are generally terrible. Venom Fang is decent, and Venom Rush can be semi-disruptive. | ||
Line 547: | Line 547: | ||
<youtube>qeMOzQ9_QAw</youtube> | <youtube>qeMOzQ9_QAw</youtube> | ||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] | ||
[[Category:Venom]] |
Latest revision as of 13:45, 18 September 2024
Introduction
The symbiote that would be later known as the Venom Symbiote was created by the dark elder god Knull on Gorr's Homeworld. After Knull was overthrown by his own creations, most of the symbiotes memories would be erased, modified or altered, as Venom itself believed to be part of the 998th generation of a lineage of symbiotes born on the planet Klyntar.
Being discovered by Spider-Man during the Secret Wars, it bonded to him and assimilated his powers into its own genome. Unfortunately, it was later discarded by Spider-Man when he learned it was alive and sentient, as he was disgusted by the idea of permanently bonding to it. Then Eddie Brock, a journalist, who had his career ruined unwittingly due to the actions of Spider-Man, came to Our Lady of Saints Church to commit suicide, the symbiote sensed his anger and bonded to him, forming the villain Venom. Over time the symbiote's bloodlust and hunger worsened until it became too much for Eddie to stomach, leading to them parting ways.
Venom is a very simple and straightforward character. his easy execution and general purpose special moves make him a great choice for beginners and. his Venom fang is a great move that can catch opponents off guard and allow for crossup mixups. Your normal buttons force your opponent to respect your footsies range since they hit fast and strong. he can also travel through the air really fast with his web swing air dash, and combine that with venom fang and he can dominate through the air. he is great for taking out juggernauts, sentinels, thanoses(?) and pretty much any large character because his moves have a large hit box.
On the other hand, Venom has few decent defensive options but ultimately struggles. Venom's gameplan is quite predictable if you don't spice it up with assists and he shines mostly when fighting people who don't know the match-up yet
TODO: Convert specials and supers to new format, add images for them as well
Gameplay
Venom is a simple and powerful character to help with learning the fundamentals of MvC2. A character that is great for beginners and can remain viable in higher level play but might rely too much on knowledge checks.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Venom Fang
+
- Venom Rush
+
- Web throw
+
- Venom Web
+
- Death bite
+
- Type α - Expansion Type
- Assist:
Venom fang
- Counter:
Venom fang
- Combination: Death bite
- Type β - Variety Type
- Assist:
Venom rush
- Counter:
Venom rush
- Combination: Death bite
- Type γ - Launcher Type
- Assist: 5
- Counter: 5
- Combination: Death bite
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
a quick short attack. great range for a jab. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 6 | 29 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super, SJ cancellable frames 17~33 | - | - | - | |
Our primary launcher. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 8 | 41 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
The symbiote forms a giant fanged mouth, which thrusts forward and does a lunging bite. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 1 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
generic low kick |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 24 | 22 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Venom attacks low with snakes |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 3 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, SJ, Super | - | - | - | |
a pretty powerful, wide, stationary version of Venom rush. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 11 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 13 | 6 | 32 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ Cancellable 22~38 | - | - | - | |
Venom uses his tongue to hit his opponent. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 6 | 39 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
very fast, but that's about it |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 3 | 35 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super SJ cancellable 22・42 | - | - | - | |
Venom attacks with spikes, short range but alright damage |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 5 | 44 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
is a sweep, somewhat slow but saved by it's monstrous hitbox, great priority and decent damage |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
a standard punch |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Venom licks upwards |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Jumping twisted tentacle arm. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Jumping neck tap. Good priority. Alright for air combos but one of his best jump-ins. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Jumping bodyspike trap. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Jumping attack similar to Venom rush, rotating for longer. |
Special Moves



This move has a quick start up time making it easy to combo with, plus the angle it travels at is handy for juggling.


it's a good anti-air attack, anti-dash-in attack, air combo finisher and is also good for aerial confrontations. Just make sure that you don't land behind the opponent.


Because of the start up time, your Venom Rush doesn't have much use in combos, but it can be an unexpected surprise to throw out there when you're far away and your enemy is chucking beams at you, but don't throw this out at random. If it's blocked or it misses, you will get punished severely.




Venom won't follow up after the web connects if you're too far away though.


Slow startup, but great damage if it connects. You can rotate the pad/stick and press buttons for more damage.
mostly used for an unexpected counter.
Super Moves



The big drawback with this super is the start up time means you won't be able to use it in many combos, but that's not too big of a problem since :
- this is a great super to DHC into or out of.
- your other super move is much faster.



This is very easy to use in combos because of its fast start up time, and it does a ton of damage.
Also, since Venom's Hard Punch throw wraps his opponent up into a web letting him combo afterwards, it's a piece of cake to set up your Death Bite safely and consistently in a match.
the biggest drawback here is that when you use this with your opponent in the corner, sometimes the majority of the hits will miss, so you'll want to stick to other moves and your corner bnbs when your enemy is cornered.
Assist Moves

It's more of a surprise attack and good for confusing your opponent.
While they're blocking it, dash up to your opponent and start mixing up your attacks or throw them.
It's also good for setting your primary character up for attacking.
His assists are generally terrible. Venom Fang is decent, and Venom Rush can be semi-disruptive.
The Basics
Beginner Overview