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{{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content= | {{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content= | ||
== | == Introduction == | ||
This section should have a short description of the character's lore. This is not a lore wiki, so this should be short, a few lines at most. | |||
[[MVC2 Wiki Editing Resources and Best Practices]] | |||
Example: | |||
Roll is [[Mega Man (MvC2)|Mega Man]]'s little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in [[Marvel vs Capcom 2]], owning her own special lowly "Roll Tier" in the [[Tiers (MvC2)|Marvel tiers]]. ''"You can't spell Roll without lol." -Brandon W.P. | Roll is [[Mega Man (MvC2)|Mega Man]]'s little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in [[Marvel vs Capcom 2]], owning her own special lowly "Roll Tier" in the [[Tiers (MvC2)|Marvel tiers]]. ''"You can't spell Roll without lol." -Brandon W.P. | ||
'' | '' | ||
This section should have much more detailed information on the overall gameplay on the character. | |||
Short description about the character's gameplan. | |||
'''Roll''' is a character MvC2. She is considered so bad, that she is worth 0 points in Ratio-rule matches. | |||
== Gameplay == | == Gameplay == | ||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content= | {{Content Box|content= | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* positive qualities | |||
* is smol | * is smol | ||
|cons= | |cons= | ||
* negative qualities | |||
* low damage | * low damage | ||
}} | }} | ||
Line 20: | Line 31: | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
= Moves List = | == Moves List == | ||
== Normal Moves == | === Normal Moves === | ||
=== Standing Normals === | ==== Standing Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Short descriptive caption | ||
|name= 5LP | |name= Name of move in numpad notation, 5LP, 2HK, Aerial Hyper Viper Beam, etc | ||
|linkname= 5LP | |linkname= 5LP | ||
|input= | |input= The command for the move, in Numpad Notation if applicable / then Oldschool notation | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption2= Placeholder | |||
|caption2= | |||
|name= 5MP | |name= 5MP | ||
|linkname= 5MP | |linkname= 5MP | ||
|input= | |input= 5LP+5LP/{{lp}}+{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder | |description= Placeholder | ||
}} | }} | ||
}} | }} | ||
==== Crouching Normals ==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Caption | ||
|name= 2LP | |name= 2LP | ||
|linkname= 2LP | |linkname= 2LP | ||
|input= | |input={{d}}+{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder | |description= Placeholder | ||
}} | }} | ||
}} | }} | ||
==== Jumping Normals ==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Stick around. | ||
|name= | |name= j.LP | ||
|linkname= | |linkname= j.LP | ||
|input= | |input= Jump+{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
}} | }} | ||
==== Command Normals ==== | |||
{{MoveData | {{MoveData | ||
| | |image= Portrait MVC2 Roll.png | ||
| | |caption= Caption | ||
|name= | |name= Upkick | ||
|linkname= | |linkname= j8HK | ||
|input= | |input= j8HK / jump + {{u}}+{{HK}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
Line 333: | Line 164: | ||
=== | === Universal Mechanics === | ||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Placeholder | ||
|name= | |name= Launcher | ||
|linkname= | |linkname= Launcher | ||
|input= | |input= 3HK // {{df}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
}} | }} | ||
=== Special Moves === | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= | ||
|name= | |name= Roll Buster | ||
|linkname= | |linkname= Roll Buster | ||
|input= | |input= 236 + P // QCF+P // {{qcf}}+{{p}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 15 | ||
|Startup= | |Startup= 11 | ||
|Active= | |Active= 5 | ||
|Recovery= | |Recovery= 23 | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= Flying Screen | ||
|Cancel= Special, Super | |Cancel= Special, Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
Line 379: | Line 212: | ||
}} | }} | ||
}} | }} | ||
=== Assists === | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
| | |caption= | ||
|name= Placeholder | |||
|name= | |linkname= Placeholder | ||
|linkname= | |input= A1 // A2 | ||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
}} | }} | ||
=== Supers === | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= | ||
|name= | |name= Placeholder | ||
|linkname= | |linkname= Placeholder | ||
|input= | |input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
}} | }} | ||
=== Taunt === | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= | ||
|name= | |name= Weapon Activation | ||
|linkname= | |linkname= Weapon Activation | ||
|input= | |input= 214 + P | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
}} | }} | ||
=== Placeholder === | |||
{{MoveData | {{MoveData | ||
|image= | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= | ||
|name= | |name= Weapon Activation | ||
|linkname= | |linkname= Weapon Activation | ||
|input= | |input= 214 + P | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= Placeholder | ||
|Startup= | |Startup= Placeholder | ||
|Active= | |Active= Placeholder | ||
|Recovery= | |Recovery= Placeholder | ||
|Guard= | |Guard= Placeholder | ||
|Special Property= | |Special Property= Placeholder | ||
|Cancel= | |Cancel= Placeholder | ||
|Adv. Hit= | |Adv. Hit= Placeholder | ||
|Adv. Guard= | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= | |Adv. Pushblock= Placeholder | ||
|description= | |description= For special, non damaging moves like flight or movement options | ||
}} | }} | ||
}} | }} | ||
== | == Colors == | ||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
[[Image:Mvc2-roll.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Latest revision as of 20:34, 12 September 2021
Introduction
This section should have a short description of the character's lore. This is not a lore wiki, so this should be short, a few lines at most.
MVC2 Wiki Editing Resources and Best Practices
Example: Roll is Mega Man's little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in Marvel vs Capcom 2, owning her own special lowly "Roll Tier" in the Marvel tiers. "You can't spell Roll without lol." -Brandon W.P.
This section should have much more detailed information on the overall gameplay on the character. Short description about the character's gameplan. Roll is a character MvC2. She is considered so bad, that she is worth 0 points in Ratio-rule matches.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Standing Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | 11 | 5 | 23 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Placeholder text |
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Supers
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Taunt
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Placeholder
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
For special, non damaging moves like flight or movement options |
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.