User:Happycloud/sandbox: Difference between revisions

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{{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content=
{{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content=
== Story ==
== Introduction ==
This section should have a short description of the character's lore. This is not a lore wiki, so this should be short, a few lines at most.
 
[[MVC2 Wiki Editing Resources and Best Practices]]
 
Example:
Roll is [[Mega Man (MvC2)|Mega Man]]'s little sister.  She is a robot designed by Dr. Light, and was not designed for fighting.  Thus she holds the distinction of being the worst character in [[Marvel vs Capcom 2]], owning her own special lowly "Roll Tier" in the [[Tiers (MvC2)|Marvel tiers]].  ''"You can't spell Roll without lol." -Brandon W.P.
Roll is [[Mega Man (MvC2)|Mega Man]]'s little sister.  She is a robot designed by Dr. Light, and was not designed for fighting.  Thus she holds the distinction of being the worst character in [[Marvel vs Capcom 2]], owning her own special lowly "Roll Tier" in the [[Tiers (MvC2)|Marvel tiers]].  ''"You can't spell Roll without lol." -Brandon W.P.
''
''
This section should have much more detailed information on the overall gameplay on the character.
Short description about the character's gameplan.
'''Roll''' is a character MvC2.  She is considered so bad, that she is worth 0 points in Ratio-rule matches.
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content=
{{Content Box|content=
'''Roll''' is a character MvC2.  She is considered so bad, that she is worth 0 points in Ratio-rule matches.
 
{{ProConTable
{{ProConTable
|pros=
|pros=
* positive qualities
* is smol
* is smol
|cons=
|cons=
* negative qualities
* low damage
* low damage
}}
}}
Line 20: Line 31:
}}
}}
}}
}}
[[Roll (MvC2) #Colors|Colors]]
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
Coming soon.
}}
}}
|content2=
{{Content Box|header=Super Moves|content=
Coming soon.
}}
|content3=
{{Content Box|header=Assist Moves|content=
Coming soon.
}}
}}
}}
= Colors =
First row: LP, HP, A1. Second row: LK, HK, A2.
[[Image:Mvc2-roll.png]]


= Moves List =
== Moves List ==


== Normal Moves ==
=== Normal Moves ===


=== Standing Normals ===
==== Standing Normals ====




{{MoveData
{{MoveData
|image= Sent_5LP_3.png
|image= Portrait MVC2 Roll.png
|caption= A mace, to your face.
|caption= Short descriptive caption
|name= 5LP
|name= Name of move in numpad notation, 5LP, 2HK, Aerial Hyper Viper Beam, etc
|linkname= 5LP
|linkname= 5LP
|input= 5LP
|input= The command for the move, in Numpad Notation if applicable / then Oldschool notation
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 6
  |Damage= Placeholder
  |Startup= 9
  |Startup= Placeholder
  |Active= 4
  |Active= Placeholder
  |Recovery= 12
  |Recovery= Placeholder
  |Guard= HL
  |Guard= Placeholder
  |Special Property= None
  |Special Property= Placeholder
  |Cancel= Chain, Special, SJ, Super
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder text
  }}
  }}
Line 76: Line 64:


{{MoveData
{{MoveData
|image= Sent_5MP_2.png
|image= Portrait MVC2 Roll.png  
|image2= Sent_5MP_4.png
|caption2= Placeholder
|caption2= They HAD to give him Dhalsim normals, he needs it
|name= 5MP
|name= 5MP
|linkname= 5MP
|linkname= 5MP
|input= 5MP
|input= 5LP+5LP/{{lp}}+{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 6+3
  |Damage= Placeholder
  |Startup= 7
  |Startup= Placeholder
  |Active= 6(3)6
  |Active= Placeholder
  |Recovery= 29
  |Recovery= Placeholder
  |Guard= HL
  |Guard= Placeholder
  |Special Property= None
  |Special Property= None
  |Cancel= Special, Super, SJ cancellable frames 17~33
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder  
  }}
  }}
  }}
  }}




{{MoveData
|image= Sent 5HP 11.png
|caption= Dynamite, with a laser beam...
|name= 5HP
|linkname= 5HP
|input= 5HP
|data=
{{AttackData-MVSC2
|Damage= 10+10
|Startup= 21
|Active= 39
|Recovery= 40
|Guard= HL
|Special Property= None
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text. Can randomly hit twice on 27th frame. Takes 6 frames for beam to hit edge of screen.
}}
}}




{{MoveData
==== Crouching Normals ====
|image= Sent 5LK.png
|caption= THAT KNEE WAS DISRESPECTFUL
|name= 5LK
|linkname= 5LK
|input= 5LK
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup= 7
|Active= 2
|Recovery= 17
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text
}}
}}
 


{{MoveData
{{MoveData
|image= Sent 5MK.png
|image= Portrait MVC2 Roll.png
|caption= All knees should pop out
|caption= Caption
|name= 5MK
|linkname= 5MK
|input= 5MK
|data=
{{AttackData-MVSC2
|Damage= 5
|Startup= 10
|Active= 3
|Recovery= 18
|Guard= HL
|Special Property= None
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text
}}
}}
 
 
{{MoveData
|image= Sent_5HK_1.png
|image2= Sent_5HK_2.png
|image3= Sent_5HK_3.png
|caption3= My knee can explode too, you know
|name= 5HK
|linkname= 5HK
|input= 5HK
|data=
{{AttackData-MVSC2
|Damage= 18
|Startup= 13
|Active= 2, 2, 2
|Recovery= 35
|Guard= HL
|Special Property= Launcher
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text
}}
}}
 
 
=== Crouching Normals ===
 
{{MoveData
|image= Sent_2LP.png
|caption= Your knees are weak, old man
|name= 2LP
|name= 2LP
|linkname= 2LP
|linkname= 2LP
|input= 2LP
|input={{d}}+{{lp}}
|data=
{{AttackData-MVSC2
|Damage= 6
|Startup= 8
|Active= 2
|Recovery= 16
|Guard= HL
|Special Property= None
|Cancel= Chain, Special, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text
}}
}}
 
 
{{MoveData
|image= Sent_2MP_2.png
|caption2= Streeeeeetch
|name= 2MP
|linkname= 2MP
|input= 2MP
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 6+3
  |Damage= Placeholder
  |Startup= 13
  |Startup= Placeholder
  |Active= 3(3)3
  |Active= Placeholder
  |Recovery= 28
  |Recovery= Placeholder
  |Guard= HL
  |Guard= Placeholder
  |Special Property= None
  |Special Property= Placeholder
  |Cancel= Chain, Special, Super, SJ Cancellable 22~38
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder  
  }}
  }}
  }}
  }}




{{MoveData
|image= Sent_2HP.png
|caption= ...guaranteed to BLOW YOUR MIND
|name= 2HP
|linkname= 2HP
|input= 2HP
|data=
{{AttackData-MVSC2
|Damage= 10+10
|Startup= 16
|Active= 36
|Recovery= 39
|Guard= HL
|Special Property= 2nd hit unblockable
|Cancel= Special, SJ, Super
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text. 7 frames to reach edge of screen. Unblockable in certain contexts.
}}
}}


==== Jumping Normals ====


{{MoveData
{{MoveData
|image= Sent_2LK.png
|image= Portrait MVC2 Roll.png
|caption= footsies
|caption= Stick around.
|name= 2LK
|name= j.LP
|linkname= 2LK
|linkname= j.LP
|input= 2LK
|input= Jump+{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 6
  |Damage= Placeholder
  |Startup= 9
  |Startup= Placeholder
  |Active= 3
  |Active= Placeholder
  |Recovery= 20
  |Recovery= Placeholder
  |Guard= L
  |Guard= Placeholder
  |Special Property= None
  |Special Property= Placeholder
  |Cancel= Chain, Special, SJ, Super
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder text
  }}
  }}
  }}
  }}


{{MoveData
|image= Sent_2MK_2.png
|caption2= Dhalsim footsies
|name= 2MK
|linkname= 2MK
|input= 2MK
|data=
{{AttackData-MVSC2
|Damage= 6+3
|Startup= 12
|Active= 2(9)2
|Recovery= 28
|Guard= L
|Special Property= None
|Cancel= Special, Super SJ cancellable 22・42
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Placeholder text
}}
}}




==== Command Normals ====
{{MoveData
{{MoveData
|image3= Sent_2HK_3.png
|image= Portrait MVC2 Roll.png
|caption3= This robot hates your knees
|caption= Caption
|name= 2HK
|name= Upkick
|linkname= 2HK
|linkname= j8HK
|input= 2HK
|input= j8HK / jump + {{u}}+{{HK}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 6+6+6
  |Damage= Placeholder
  |Startup= 12
  |Startup= Placeholder
  |Active= 2(9)2(4)2
  |Active= Placeholder
  |Recovery= 36
  |Recovery= Placeholder
  |Guard= L
  |Guard= Placeholder
  |Special Property=  
  |Special Property= Placeholder
  |Cancel=  
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder text
  }}
  }}
Line 333: Line 164:




=== Jumping Normals ===
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image= Sent_j.LP.png
|image= Portrait MVC2 Roll.png
|caption= Stick around.
|caption= Placeholder
|name= j.LP
|name= Launcher
|linkname= j.LP
|linkname= Launcher
|input= j.LP
|input= 3HK // {{df}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 5
  |Damage= Placeholder
  |Startup= 6
  |Startup= Placeholder
  |Active= 4
  |Active= Placeholder
  |Recovery= 16
  |Recovery= Placeholder
  |Guard= H
  |Guard= Placeholder
  |Special Property= None
  |Special Property= Placeholder
  |Cancel= Chain, Special, Super
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder text
  }}
  }}
  }}
  }}


 
=== Special Moves ===
{{MoveData
{{MoveData
|image= Sent_j.MP.png
|image= Portrait MVC2 Roll.png
|caption= I said, stick around.
|caption=
|name= j.MP
|name= Roll Buster
|linkname= j.MP
|linkname= Roll Buster
|input= j.MP
|input= 236 + P // QCF+P // {{qcf}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 8
  |Damage= 15
  |Startup= 8
  |Startup= 11
  |Active= 3
  |Active= 5
  |Recovery= 22
  |Recovery= 23
  |Guard= H
  |Guard= H
  |Special Property= None
  |Special Property= Flying Screen
  |Cancel= Special, Super
  |Cancel= Special, Super
  |Adv. Hit= -
  |Adv. Hit= -
Line 379: Line 212:
  }}
  }}
  }}
  }}
 
 
=== Assists ===
{{MoveData
{{MoveData
|image= Sent_j.HP_1.png
|image= Portrait MVC2 Roll.png
|image2= Sent_j.HP_1.png
|caption=
|caption2= ...waiting for the hammer to fall
|name= Placeholder
|name= j.HP
|linkname= Placeholder
|linkname= j.HP
|input= A1 // A2
|input= j.HP
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 18
  |Damage= Placeholder
  |Startup= 12
  |Startup= Placeholder
  |Active= 4
  |Active= Placeholder
  |Recovery= 34
  |Recovery= Placeholder
  |Guard= H
  |Guard= Placeholder
  |Special Property= Flying screen
  |Special Property= Placeholder
  |Cancel= Special, Super
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder text
  }}
  }}
  }}
  }}
 
=== Supers ===


{{MoveData
{{MoveData
|image= Sent_j.LK.png
|image= Portrait MVC2 Roll.png
|caption= Kicking your can all over the place
|caption=
|name= j.LK
|name= Placeholder
|linkname= j.LK
|linkname= Placeholder
|input= j.LK
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 5
  |Damage= Placeholder
  |Startup= 6
  |Startup= Placeholder
  |Active= 5
  |Active= Placeholder
  |Recovery= 21
  |Recovery= Placeholder
  |Guard= H
  |Guard= Placeholder
  |Special Property= None
  |Special Property= Placeholder
  |Cancel= Chain, Special, Super
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder text
  }}
  }}
  }}
  }}
 
=== Taunt ===


{{MoveData
{{MoveData
|image= Sent_j.Medium_Kick.png
|image= Portrait MVC2 Roll.png
|caption= I believe I can fly
|caption=
|name= j.MK
|name= Weapon Activation
|linkname= j.MK
|linkname= Weapon Activation
|input= j.MK
|input= 214 + P
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 8
  |Damage= Placeholder
  |Startup= 9
  |Startup= Placeholder
  |Active= 4
  |Active= Placeholder
  |Recovery= 28
  |Recovery= Placeholder
  |Guard= H
  |Guard= Placeholder
  |Special Property= None
  |Special Property= Placeholder
  |Cancel= Special, Super
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= Placeholder text
  }}
  }}
  }}
  }}
 
=== Placeholder ===


{{MoveData
{{MoveData
|image= Sent_j.HK.png
|image= Portrait MVC2 Roll.png
|caption= What the hell are we fighting for
|caption=
|name= j.HK
|name= Weapon Activation
|linkname= j.HK
|linkname= Weapon Activation
|input= j.HK
|input= 214 + P
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 15
  |Damage= Placeholder
  |Startup= 11
  |Startup= Placeholder
  |Active= 5
  |Active= Placeholder
  |Recovery= 23
  |Recovery= Placeholder
  |Guard= H
  |Guard= Placeholder
  |Special Property= Flying Screen
  |Special Property= Placeholder
  |Cancel= Special, Super
  |Cancel= Placeholder
  |Adv. Hit= -
  |Adv. Hit= Placeholder
  |Adv. Guard= -
  |Adv. Guard= Placeholder
  |Adv. Pushblock= -
  |Adv. Pushblock= Placeholder
  |description= Placeholder text
  |description= For special, non damaging moves like flight or movement options
  }}
  }}
  }}
  }}


== Placeholder ==
Placeholder


== Special Moves ==
== Colors ==
First row: LP, HP, A1. Second row: LK, HK, A2.


[[Image:Mvc2-roll.png]]
{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Latest revision as of 20:34, 12 September 2021

Introduction

This section should have a short description of the character's lore. This is not a lore wiki, so this should be short, a few lines at most.

MVC2 Wiki Editing Resources and Best Practices

Example: Roll is Mega Man's little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in Marvel vs Capcom 2, owning her own special lowly "Roll Tier" in the Marvel tiers. "You can't spell Roll without lol." -Brandon W.P.

This section should have much more detailed information on the overall gameplay on the character. Short description about the character's gameplan. Roll is a character MvC2. She is considered so bad, that she is worth 0 points in Ratio-rule matches.

Gameplay

Strengths Weaknesses
  • positive qualities
  • is smol
  • negative qualities
  • low damage
MVC2 roll art.png

Moves List

Normal Moves

Standing Normals

Name of move in numpad notation, 5LP, 2HK, Aerial Hyper Viper Beam, etc
The command for the move, in Numpad Notation if applicable / then Oldschool notation
Portrait MVC2 Roll.png
Short descriptive caption
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


5MP
5LP+5LP/Lp.png+Lp.png
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Placeholder Placeholder Placeholder -

Placeholder



Crouching Normals

2LP
D.png+Lp.png
Portrait MVC2 Roll.png
Caption
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder


Jumping Normals

j.LP
Jump+Lp.png
Portrait MVC2 Roll.png
Stick around.
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Command Normals

Upkick
j8HK / jump + U.png+HK.png
Portrait MVC2 Roll.png
Caption
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Universal Mechanics

Launcher
3HK // Df.png+Hk.png
Portrait MVC2 Roll.png
Placeholder
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Special Moves

Roll Buster
236 + P // QCF+P // Qcf.png+P.png
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
15 11 5 23 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Flying Screen Special, Super - - -

Placeholder text


Assists

Placeholder
A1 // A2
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Supers

Placeholder
236 + PP // Qcf.png+Lp.png+Hp.png
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Taunt

Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

Placeholder text


Placeholder

Weapon Activation
214 + P
Portrait MVC2 Roll.png
Damage Startup Active Recovery Guard
Placeholder Placeholder Placeholder Placeholder Placeholder
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Placeholder Placeholder Placeholder Placeholder -

For special, non damaging moves like flight or movement options


Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-roll.png


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief