Marvel vs Capcom 2/Sakura: Difference between revisions

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{{MvC2Header}}
{{MVC2 Character Intro|char= Sakura|full=Sakura|short=SAK|content=
= Introduction =
== Introduction ==
[[image:MvC2sakura.png]]
The disciple to Ryu, Sakura has her powerful "Dark Sakura" (aka suntanned Sakura) form return to the franchise, although it takes three bars of meter to change into this form.
The disciple to Ryu, Sakura has her powerful "Dark Sakura" form return to the franchise, although it takes three bars of meter to change into this form.
----
= Colors =
First row: LP, HP, A1. Second row: LK, HK, A2.


[[Image:Mvc2-sakura.png]]
'''TO-DO''': Add frame data, as well as missing sprites
 
== Gameplay ==
= Moves List =
{{2 Column Flex|flex1=6|flex2=4
 
|content1=
== Normal Moves ==
{{Content Box|content='''Sakura''' is a shoto with a powerful alternate transformation in Dark Sakura mode. Her main strengths lies with Dark Sakura but it costs 3 meters just to access.
 
{{ProConTable
=== Command normals ===
|pros=
Flower kick (overhead): f + hk
* '''Good meterless damage:''' Sakura can take advantage of high tatsu damage on air combos.
 
* '''Dark Sakura:''' When playing as Dark Sakura, she is a significant threat capable of dealing high damage via beam super and stays evasive using her teleport.
== Special Moves ==
* '''Tatsu infinite:''' She can do the shoto tatsu infinite.
 
|cons=
=== As Regular Sakura ===
* '''Dark Sakura cost:''' 3 meters is a lot of resources just to access a character.
{{MvC3MoveListHeader}}
* '''Mediocre assists:''' No stand-out assist. Combine this with the cost of Dark Sakura and it can be tricky to fit her on a team.
{{MoveListRow | Shouoken
}}
| {{qcf}} + {{p}}
}}
|  
|content2=
| {{airok}}
{{Content Box|content=
<center><youtube>https://youtu.be/RLRnyIh0ktA?si=j89KE6KEXH5vXsWi</youtube></center>
}}
}}
{{MoveListRow | Hadouken
| {{qcb}} + {{p}}
|
| {{airok}}
}}
}}
{{MoveListRow | Shunpuu Kyaku
| {{qcb}} + {{k}}
|
| {{airok}}
}}
}}
{{MoveListFooter}}


=== As Dark Sakura ===
== Character Summary ==
{{MvC3MoveListHeader}}
{{3 Column Flex
{{MoveListRow | Hadouken
|content1=
| {{qcf}} + {{p}}
{{Content Box|header=Standard Special Moves |content=
|
;Shouoken {{airok}}
| {{airok}}
*{{qcf}}+{{p}}
;Hadouken {{airok}}
*{{qcb}}+{{p}}
;Shunpuu Kyaku {{airok}}
*{{qcb}}+{{k}}
}}
}}
{{MoveListRow | Shunpuu Kyaku
|content2=
| {{qcb}} + {{k}}
{{Content Box|header=Standard Hyper Combos |content=
|
;Midare Zakura
| {{airok}}
*{{qcf}}+{{lp}}+{{hp}}
;Shunkuu Hadouken
*{{qcb}}+{{lp}}+{{hp}}
;Haru Ichiban
*{{qcb}}+{{lk}}+{{hk}}  
;Dark Sakura Transformation (3 meters)
*{{rdp}}+{{lk}}
}}
}}
{{MoveListRow | Shouoken
|content3=
| {{dp}} + {{p}}
{{Content Box|header=Assist Types |content=
|
;Type α - Dash Type
| {{airok}}
*Assist: {{hp}} Shouoken
*Counter: {{hp}} Shouoken
*Combination: Haru Ichiban
;Type β - Projectile Type
*Assist: {{hp}} Hadouken
*Counter: {{hp}} Hadouken
*Combination: Shinkuu Hadouken
;Type γ - Expansion Type
*Assist: {{mk}} Shunpuu Kyaku
*Counter: {{mk}} Shunpuu Kyaku
*Combination: Midare Zakura
}}
}}
{{MoveListRow | Ashura Warp
| {{dp}} or {{rdp}} + {{lp}} + {{hp}} or {{lk}} + {{hk}}
| N/A
| invincible Instant: can be looped.
}}
}}
{{MoveListFooter}}


== Super Moves ==


=== As Regular Sakura ===
===Dark Sakura Summary===
{{MvC3MoveListHeader}}
{{3 Column Flex
{{MoveListRow | Shinkuu Hadouken
|content1=
| {{qcb}} + {{lp}} + {{hp}}
{{Content Box|header=Dark Sakura Special Moves |content=
|
;Shouoken{{airok}}
|
*{{dp}}+{{p}}
;Hadouken {{airok}}
*{{qcf}}+{{p}}
;Shunpuu Kyaku {{airok}}
*{{qcb}}+{{k}}
;Ashura Warp
*{{dp}}/{{rdp}}+{{lp}}{{hp}}/{{lk}}{{hk}}
}}
}}
{{MoveListRow | Midare Zakura
|content2=
| {{qcf}} + {{lp}} + {{hp}}
{{Content Box|header=Dark Sakura Hyper Combos |content=
|
;Shinkuu Hadouken
|
*{{qcf}}+{{lp}}+{{hp}}
;Midare Zakura
*{{qcf}}+{{lk}}+{{hk}}
;Haru Ichiban
*{{qcb}}+{{lk}}+{{hk}}
;Shun Goku Satsu
*{{lp}}>{{lp}}>{{f}}>{{lk}}>{{hp}} {{throw}} (3 meters)
;Revert to Sakura (3 meters)
*{{rdp}}+{{lk}}
}}
}}
{{MoveListRow | Haru Ichiban
| {{qcb}} + {{lk}} + {{hk}}
|
|
}}
}}
{{MoveListRow | Dark Sakura Transformation
| {{rdp}} + {{lk}}
| N/A
| Level 3.
| level3
}}
{{MoveListFooter}}


=== As Evil Sakura ===
== Moves List ==
{{MvC3MoveListHeader}}
 
{{MoveListRow | Shinkuu Hadouken
=== Assists ===
| {{qcf}} + {{lp}} + {{hp}}
{{MoveData
|  
|image=MVC2_Sakura_236p.png
| [[file:mash.png]] Mash buttons for more damage.
|caption={{hp}} Shouoken
}}
|name=Dash
{{MoveListRow | Midare Zakura
|subtitle=[[File:Alpha.png]]
| {{qcf}} + {{lk}} + {{hk}}
|input={{a1}} // {{a2}}
|  
|data=
|  
{{AssistData-MVSC2
}}
|Damage=
{{MoveListRow | Haru Ichiban
|Startup=
| {{qcb}} + {{lk}} + {{hk}}
|Active=
|  
|Recovery=
|  
|AlphaCounter={{hp}} Shouoken
}}
|TeamHyperCombo=Haru Ichiban
{{MoveListRow | Raging Demon
|description= Starts from the back of the screen. Can travel through projectiles, loses the projectile shield as Dark Sakura.
| {{lp}} , {{lp}} , {{f}} , {{lk}} , {{hp}}
}}
|  
}}<br>
| Unblockable. Level 3.
 
| level3
{{MoveData
}}
|image=MVC2_Sakura_214p.png
{{MoveListRow | Transform to regular Sakura
|caption={{hp}} Hadouken
| {{rdp}} + {{lk}}
|name=Projectile
| N/A
|subtitle=[[File:Beta.png]]
|
|input={{a1}} // {{a2}}
| level3
|data=
}}
{{AssistData-MVSC2
{{MoveListFooter}}
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}} Hadouken
|TeamHyperCombo=Shinkuu Hadouken
|description= Hadouken as an assist. Standard can function as an anti-air assist, Dark Sakura is a standard fireball assist.
}}
}}<br>
 
{{MoveData
|image=MVC2_Sakura_214k.png
|caption={{mk}} Shunpuu Kyaku
|name=Expansion
|subtitle=[[File:Gamma.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{mk}} Shunpuu Kyaku
|TeamHyperCombo=Midare Zakura
|description= Tatsu as an assist. A way to extend blockstrings for pressure.
}}
}}<br>
 
=== Normal Moves ===
-When grounded, Sakura has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 


== Assist Moves ==
==== Ground Normals ====
{{MvC2CharacterAssists
  | [[file:hp.png]] Shouoken || Haru Ichiban| [[file:hp.png]] Shouoken | Preferred Assist. Can travel through projectiles.
  | [[file:hp.png]] Hadouken || Shinkuu Hadouken | [[file:hp.png]] Hadouken |
  | [[file:mk.png]] Shunpuu Kyaku || Midare Zakura | [[file:mk.png]] Shunpuu Kyaku |
}}


= The Basics =
{{MoveData
== Combos ==
|image= MVC2_Sakura_5LP.png
=== Sakura ===
|caption=  
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage=  
|Startup=  
|Active=  
|Recovery=  
|Guard=  
|Special Property=  
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP/qcb + P
{{MoveData
|image= MVC2_Sakura_5MP.png
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP
{{MoveData
|image= MVC2_Sakura_5HP.png
|image2= MVC2_Sakura_5HP_2.png
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= MVC2_Sakura_5LK.png
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK
{{MoveData
|image= MVC2_Sakura_5MK.png
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launch}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-c.HK, c.LK (OTG) > c.HP /\ qcb + HK
{{MoveData
|image= MVC2_Sakura_5HK.png
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Her main air combos. You may have to adjust timing and buttons depending on the height of the character to get the hurricane kick to connect.
{{MoveData
|image= MVC2_Sakura_2LP.png
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveData
|image= MVC2_Sakura_2MP.png
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.c.LK > c.LK XX qcf + LP XX qcb + KK
{{MoveData
|image= MVC2_Sakura_2HP.png
|image2= MVC2_Sakura_2HP_2.png
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launch}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= MVC2_Sakura_2LK.png
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.c.LK > c.LK XX qcf + LP XX qcb + PP
{{MoveData
|image= MVC2_Sakura_2MK.png
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + KK
{{MoveData
|image= MVC2_Sakura_2HK.png
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump HK \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + PP
==== Air Normals ====
-When in the Normal Jump state, Sakura has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.


-d.s.HP XX qcf + PP
{{MoveData
|image= MVC2_Sakura_J.LP.png
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-(Corner) Jump HK > qcb + HK \/ c.LP XX qcb + LP XX qcf + PP
{{MoveData
|image= MVC2_Sakura_J.MP.png
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-(Corner) Jump HK > qcb + HK \/ c.LK > c.HP XX qcb + KK
{{MoveData
|image= MVC2_Sakura_J.HP.png
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Her main ways to land super.
{{MoveData
|image= MVC2_Sakura_J.LK.png
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveData
|image= MVC2_Sakura_J.MK.png
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump LK > HK \/ d.s.LP > s.LP + Assist > s.HP XX b,d,db + LK, (f,f, uf) /\ Jump LK > HK \/ d.s.LK > s.HK XX qcf + P XX qcf + PP
{{MoveData
|image= MVC2_Sakura_J.HK.png
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Combo incorporating her transformation. Many capture and projectile assists will work for this combo.
==== Command Normals ====


=== Dark Sakura ===
{{MoveData
|image= MVC2_Sakura_6HK.png
|image2= MVC2_Storm_6HK_2.png
|caption=  
|name=Flower Kick
|linkname=Flower Kick
|input={{f}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{high}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.s.HP XX qcf + KK
=== Universal Mechanics ===


-On medium/large opponent Jump LK > LK \/ /\ Jump LP > LK XX f,d,df + LP
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump LK > LK \/ d.s.LP > Hold LK, press Start
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= 3{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (away)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Mash throw.
}}
}}<br>


-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
{{MoveData
|image=
|caption=
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump HP \/ d.s.LK > s.HP XX qcf + P XX qcf + PP
{{MoveData
|image=
|caption=
|name= Raw Tag
|linkname= Raw Tag
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcf + PP
{{MoveData
|image=
|caption=
|name= Snap Back
|linkname= Snap Back
|input= {{qcf}} + A1 / A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description= {{hk}}
}}
}}


-Corner Jump LK > HK \/ d.s.LK > s.LP > s.HK XX qcf + P XX qcf + KK
=== Special Moves ===
====Sakura Specials====
{{MoveData
|image= MVC2_Sakura_236p.png
|image2= MVC2_Sakura_j236p.png
|image3= MVC2_Sakura_236p_proj.png
|caption= Ground version
|caption2= Air version
|caption3= Projectile Shield
|name= Shouoken
|linkname= Shouoken
|input= {{qcf}}+{{p}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=Rushes forward before hitting the opponent multiple times. Has a projectile shield. {{lp}} goes half screen and has a quick bounce back on block, {{hp}} goes full screen and is more unsafe.
}}
}}<br>


-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcb + KK
{{MoveData
|image= MVC2_Sakura_214p.png
|image2= MVC2_Sakura_214p_proj.png
|image3= MVC2_Sakura_j214p.png
|image4= MVC2_Sakura_j214p_proj.png
|caption= Ground Version
|caption2= Ground Fireball
|caption3= Air Version
|caption4= Air Fireball
|name= Hadouken
|linkname= Hadouken
|input= {{qcb}}+{{p}} {{airok}}
|input2=
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Big, chunky fireball shot at 45 degree angle. Upwards on the ground, downwards on the ground. Heavy version goes much further than light version.
}}
}}<br>


-Jump HP \/ d.c.LK > LK XX f,d,df + LP XX qcf + PP
{{MoveData
|image= MVC2 Sakura 214k.png
|caption=
|name= Shunpuu Kyaku
|linkname= Shunpuu Kyaku
|input= {{qcb}}+{{k}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Shoto tatsu that goes in a rainbow arc. Heavy does more hits.
}}
}}<br>


-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP
====Dark Sakura Specials====
{{MoveData
|image= MVC2_Sakura_236p.png
|caption=
|name= Shouoken
|linkname= Shouoken
|input= {{qcf}}+{{p}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock=
|description=Same attack as regular Sak but loses projectile shield on the ground.
}}
}}<br>


-d.c.LK > c.LK XX qcf + HP XX qcb + KK
{{MoveData
|image= MVC2_Sakura_Dark236p.png
|image2= MVC2_Sakura_j214p.png
|caption= Ground Version
|caption2= Air Version
|name= Hadouken
|linkname= Hadouken
|input= {{qcb}}+{{p}} {{airok}}
|input2=
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Fireball is horizontal on ground and more of a 30 degree angle in the air, quite useful.
}}
}}<br>


== Strategies ==
{{MoveData
Learn how to use the "Shouoken".  
|image= MVC2 Sakura 214k.png
This attack can block most projectile moves, and can be used in the air.
|caption=
|name= Shunpuu Kyaku
|linkname= Shunpuu Kyaku
|input= {{qcb}}+{{k}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=  
|Active=  
|Recovery=  
|Guard=  
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock=
|description=Same as regular Sak.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Ashura Warp
|linkname= Ashura Warp
|input= {{dp}} or {{rdp}} + {{lp}}{{hp}} or {{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock=
|description=Instant teleport, completely invincible. {{p}} version goes further.
}}
}}<br>


Her air hurricane kick does lots of damage (15 pts per hit), similar to the other shotos, and changes her jump arc. Incorporate it in her air combos and jump ins whenever you can.
=== Hyper Combos ===
====Sakura Hypers====
{{MoveData
|image=
|caption=
|name= Midare Zakura
|linkname= Midare Zakura
|input= {{qcf}}+{{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Autocombo super.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Shinkuu Hadouken
|linkname= Shinkuu Hadouken
|input= {{qcb}}+{{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Several Fireballs at once.
}}
}}<br>


Her supers in normal form are solid. The hadoken super is a good anti air as it has a fast startup. You can pair it with a good DHC to get around 50% damage off of an anti air. It's safe on block if the opponent blocks it in the air. A strange property of this super is that if another super flash occurs while she is performing the super, whether it be from your own DHC or the opponent's super, she will throw the remaining fireballs all at once. This means you cannot escape punishment by DHC if the opponent punishes the hadoken super with their own super.


{{MoveData
|image=
|caption=
|name= Haru Ichiban
|linkname= Haru Ichiban
|input= {{qcb}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


After her kick super connects fully, you can block or attack on the way down and the opponent cannot roll out of the way. A well timed j.HK can meaty their anti air attempt, but be wary of anti air assists. The last hit of the super does a lot of damage when unscaled by the rest of the super, so finding DHCs that allow the super to connect as high up as possible can give the super a damage boost.


{{MoveData
|image= MVC2_Sakura_421LK.png
|caption=
|name= Dark Sakura Transformation
|linkname= Dark Sakura Transformation
|input= {{rdp}}+{{lk}} (3 meters)
|data=
{{AttackData-MVSC2
|Damage= 79
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= An unusual input for a super. Costs 3 bars but unlocks a very powerful version of Sakura. Can be done mid combo and even seems to have a little invincibility.
}}
}}<br>


Her autocombo super is pretty bad, as it has long startup and is hard to combo into. If you manage to land it, DHCing out of it during the autocombo will leave the opponent in an extended amount of hitstun, allowing any DHC you can think of to hit.
====Dark Sakura Hypers====
   
{{MoveData
|image=
|caption=
|name= Shinkuu Hadouken
|linkname= Shinkuu Hadouken
|input= {{qcf}}+{{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Her fireball super becomes a very strong horizontal beam super. Mash attack buttons to increase damage. Does good chip damage and destroys assists.
  }}
}}<br>


Dark Sakura is very good and can do tons of damage with her Hadouken superHowever, getting three levels without dying is a problem for her. If you want to build levels to become Evil, sj rh xx Shunpuu Kyaku works pretty well and is hard to catch. Dark Sakura and normal Sakura have the same normals, walk speed, damage, and health, but there are a few differences in her special moves.
{{MoveData
|image=
|caption=
|name= Midare Zakura
|linkname= Midare Zakura
|input= {{qcb}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
  |Adv. Guard= 
|Adv. Pushblock= 
|description= Autocombo super but the input has changed.
}}
}}<br>


-Her dashes become more like Akuma's dashes, and are faster than her normal form's dashes.


-Shouoken has its input changed to f,d,df+P and loses its projectile shield on the ground. Sakura will always perform the uppercut at the end on hit or block, making it very unsafe. Overall, its inferior to normal Sakura's.
{{MoveData
|image=
|caption=
|name= Haru Ichiban
|linkname= Haru Ichiban
|input= {{qcb}}+{{lk}}{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Hadoken has its input changed to qcf+P and now travels straight on the ground. In the air, both versions travel faster and further than normal Sakura's, and causes flying screen when used in an air combo.
{{MoveData
|image= MVC2_Sakura_Demon.png
|caption=
|name= Shun Goku Satsu
|linkname= Shun Goku Satsu
|input= {{lp}}>{{lp}}>{{f}}>{{lk}}>{{hp}} (3 meters)
|data=
{{AttackData-MVSC2
|Damage= 79
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= {{throw}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Raging demon.
}}
}}<br>


-She gets a better version of Akuma's teleport, as it has no startup or recovery. You can loop it to run away.
{{MoveData
|image= MVC2_Sakura_421LK.png
|caption=
|name= Dark Sakura Transformation
|linkname= Dark Sakura Transformation
|input= {{rdp}}+{{lk}} (3 meters)
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Reverts back to Sakura. You probably don't want to do this.
}}
}}<br>


-She loses her upwards hadoken super and gains a new horizontal hadoken super. This super does lots of damage, especially to assists, is mashable, and can OTG.
== Other ==


-Her old qcf+PP super is now qcf+KK
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.


-She gets raging demon, but you'd much rather spend the bar on her hadoken super as comboing into that super does about the same damage as a raging demon, except it costs only one bar.
[[Image:Mvc2-sakura.png]]


= Advanced Strategy =


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]
[[Category:Sakura]]

Latest revision as of 12:38, 12 September 2024

Introduction

The disciple to Ryu, Sakura has her powerful "Dark Sakura" (aka suntanned Sakura) form return to the franchise, although it takes three bars of meter to change into this form.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Sakura is a shoto with a powerful alternate transformation in Dark Sakura mode. Her main strengths lies with Dark Sakura but it costs 3 meters just to access.

Strengths Weaknesses
  • Good meterless damage: Sakura can take advantage of high tatsu damage on air combos.
  • Dark Sakura: When playing as Dark Sakura, she is a significant threat capable of dealing high damage via beam super and stays evasive using her teleport.
  • Tatsu infinite: She can do the shoto tatsu infinite.
  • Dark Sakura cost: 3 meters is a lot of resources just to access a character.
  • Mediocre assists: No stand-out assist. Combine this with the cost of Dark Sakura and it can be tricky to fit her on a team.
MVC2 Sakura art.png

Character Summary

Standard Special Moves

Shouoken Airok.png
  • Qcf.png+P.png
Hadouken Airok.png
  • Qcb.png+P.png
Shunpuu Kyaku Airok.png
  • Qcb.png+K.png
Standard Hyper Combos

Midare Zakura
  • Qcf.png+Lp.png+Hp.png
Shunkuu Hadouken
  • Qcb.png+Lp.png+Hp.png
Haru Ichiban
  • Qcb.png+Lk.png+Hk.png
Dark Sakura Transformation (3 meters)
  • Rdp.png+Lk.png
Assist Types

Type α - Dash Type
  • Assist: Hp.png Shouoken
  • Counter: Hp.png Shouoken
  • Combination: Haru Ichiban
Type β - Projectile Type
  • Assist: Hp.png Hadouken
  • Counter: Hp.png Hadouken
  • Combination: Shinkuu Hadouken
Type γ - Expansion Type
  • Assist: Mk.png Shunpuu Kyaku
  • Counter: Mk.png Shunpuu Kyaku
  • Combination: Midare Zakura


Dark Sakura Summary

Dark Sakura Special Moves

ShouokenAirok.png
  • Dp.png+P.png
Hadouken Airok.png
  • Qcf.png+P.png
Shunpuu Kyaku Airok.png
  • Qcb.png+K.png
Ashura Warp
  • Dp.png/Rdp.png+Lp.pngHp.png/Lk.pngHk.png
Dark Sakura Hyper Combos

Shinkuu Hadouken
  • Qcf.png+Lp.png+Hp.png
Midare Zakura
  • Qcf.png+Lk.png+Hk.png
Haru Ichiban
  • Qcb.png+Lk.png+Hk.png
Shun Goku Satsu
  • Lp.png>Lp.png>F.png>Lk.png>Hp.png Throw.png (3 meters)
Revert to Sakura (3 meters)
  • Rdp.png+Lk.png

Moves List

Assists

Dash
Alpha.png
A1.png // A2.png
MVC2 Sakura 236p.png
Hp.png Shouoken
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Shouoken Haru Ichiban

Starts from the back of the screen. Can travel through projectiles, loses the projectile shield as Dark Sakura.


Projectile
Beta.png
A1.png // A2.png
MVC2 Sakura 214p.png
Hp.png Hadouken
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Hadouken Shinkuu Hadouken

Hadouken as an assist. Standard can function as an anti-air assist, Dark Sakura is a standard fireball assist.


Expansion
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Mk.png Shunpuu Kyaku Midare Zakura

Tatsu as an assist. A way to extend blockstrings for pressure.


Normal Moves

-When grounded, Sakura has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Sakura 5LP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Sakura 5MP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Sakura 5HP.png
MVC2 Sakura 5HP 2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Sakura 5LK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Sakura 5MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Heavy Kick
5Hk.png
MVC2 Sakura 5HK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Sakura 2LP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Sakura 2MP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Sakura 2HP.png
MVC2 Sakura 2HP 2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Crouching Light Kick
2Lk.png
MVC2 Sakura 2LK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Sakura 2MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Sakura 2HK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Sakura has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

Air Light Punch
j.Lp.png
MVC2 Sakura J.LP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Sakura J.MP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Sakura J.HP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 Sakura J.LK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Sakura J.MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Sakura J.HK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Flower Kick
F.png+Hk.png
MVC2 Sakura 6HK.png
MVC2 Storm 6HK 2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
High.png - - - -


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash throw.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Hk.png

Special Moves

Sakura Specials

Shouoken
Qcf.png+P.png Airok.png
MVC2 Sakura 236p.png
Ground version
MVC2 Sakura j236p.png
Air version
MVC2 Sakura 236p proj.png
Projectile Shield
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rushes forward before hitting the opponent multiple times. Has a projectile shield. Lp.png goes half screen and has a quick bounce back on block, Hp.png goes full screen and is more unsafe.


Hadouken
Qcb.png+P.png Airok.png
MVC2 Sakura 214p.png
Ground Version
MVC2 Sakura 214p proj.png
Ground Fireball
MVC2 Sakura j214p.png
Air Version
MVC2 Sakura j214p proj.png
Air Fireball
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Big, chunky fireball shot at 45 degree angle. Upwards on the ground, downwards on the ground. Heavy version goes much further than light version.


Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Shoto tatsu that goes in a rainbow arc. Heavy does more hits.


Dark Sakura Specials

Shouoken
Qcf.png+P.png Airok.png
MVC2 Sakura 236p.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Same attack as regular Sak but loses projectile shield on the ground.


Hadouken
Qcb.png+P.png Airok.png
MVC2 Sakura Dark236p.png
Ground Version
MVC2 Sakura j214p.png
Air Version
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fireball is horizontal on ground and more of a 30 degree angle in the air, quite useful.


Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Same as regular Sak.


Ashura Warp
Dp.png or Rdp.png + Lp.pngHp.png or Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Instant teleport, completely invincible. P.png version goes further.


Hyper Combos

Sakura Hypers

Midare Zakura
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Autocombo super.


Shinkuu Hadouken
Qcb.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Several Fireballs at once.



Haru Ichiban
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Dark Sakura Transformation
Rdp.png+Lk.png (3 meters)
MVC2 Sakura 421LK.png
Damage Startup Active Recovery Guard
79 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

An unusual input for a super. Costs 3 bars but unlocks a very powerful version of Sakura. Can be done mid combo and even seems to have a little invincibility.


Dark Sakura Hypers

Shinkuu Hadouken
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Her fireball super becomes a very strong horizontal beam super. Mash attack buttons to increase damage. Does good chip damage and destroys assists.


Midare Zakura
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Autocombo super but the input has changed.



Haru Ichiban
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Shun Goku Satsu
Lp.png>Lp.png>F.png>Lk.png>Hp.png (3 meters)
MVC2 Sakura Demon.png
Damage Startup Active Recovery Guard
79 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw.png - - - -

Raging demon.


Dark Sakura Transformation
Rdp.png+Lk.png (3 meters)
MVC2 Sakura 421LK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Reverts back to Sakura. You probably don't want to do this.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-sakura.png



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