No edit summary |
(→2AB) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|name=Fernandez | |name=Fernandez | ||
|image=WW7_Fernandeath.gif | |image=WW7_Fernandeath.gif | ||
|fdash=96F to cross stage | |||
|bstep= 85F to cross stage | |||
|prejump= 2 frames | |||
|jumpd=54 frames | |||
|landing=10 frames | |||
|jumpa=154 | |||
|fjumpdt=154 | |||
|bjumpdt= 154 | |||
|fdashdt= | |||
|bstepdt= | |||
|kdr=31 frames | |||
|chain= None; but can chain 5LP → 2P/K | |||
}} | }} | ||
{{TOClimit| | {{TOClimit|3}} | ||
== Standing Normals == | == Move List == | ||
=== Standing Normals === | |||
=====<font style="visibility:hidden; float:right">5A</font>===== | =====<font style="visibility:hidden; float:right">5A</font>===== | ||
Line 88: | Line 102: | ||
}} | }} | ||
== Crouching Normals == | === Crouching Normals === | ||
=====<font style="visibility:hidden; float:right"> 2A</font>===== | =====<font style="visibility:hidden; float:right"> 2A</font>===== | ||
Line 170: | Line 184: | ||
}} | }} | ||
== Jumping Normals == | === Jumping Normals === | ||
=====<font style="visibility:hidden; float:right">j.A</font>===== | =====<font style="visibility:hidden; float:right">j.A</font>===== | ||
Line 244: | Line 258: | ||
}} | }} | ||
== Command Normals == | === Command Normals === | ||
=====<font style="visibility:hidden; float:right">j.2B</font>===== | =====<font style="visibility:hidden; float:right">j.2B</font>===== | ||
Line 262: | Line 276: | ||
}} | }} | ||
== Universal Mechanics == | === Universal Mechanics === | ||
=====<font style="visibility:hidden; float:right">Throw</font>===== | =====<font style="visibility:hidden; float:right">Throw</font>===== | ||
Line 278: | Line 292: | ||
|Active=1 | |Active=1 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. Switches sides. | |||
*Can be throw softened within 17F. | |||
}} | }} | ||
}} | }} | ||
Line 295: | Line 311: | ||
|Active=1 | |Active=1 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. Switches sides. | |||
}} | }} | ||
}} | }} | ||
Line 306: | Line 323: | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= | |||
|Damage=40 | |Damage=40 | ||
|Guard=H | |Guard=H | ||
Line 314: | Line 332: | ||
|Adv. Hit=+13 | |Adv. Hit=+13 | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= *Air unblockable | |||
Can follow with Vacuum Death. | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Command Grab</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Vacuum Death | ||
|input=2A | |input=2A | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 2A | |||
|Damage=64 | |Damage=64 | ||
|Dizzy=0 | |Dizzy=0 | ||
Line 330: | Line 351: | ||
|Recovery=12 | |Recovery=12 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Restores 80 (31%) life. | |||
*Input can only be done if Middle Attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then {{P}} during the hit. | |||
}} | }} | ||
}} | }} | ||
Line 349: | Line 372: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-30 | |Adv. Guard=-30 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 368: | Line 392: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= *Air Unblockable. | |||
*1~14F: invincible. | |||
}} | }} | ||
}} | }} | ||
Line 387: | Line 413: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= Air Unblockable. | |||
*1~12F: invincible. | |||
}} | }} | ||
}} | }} | ||
== Special Moves == | === Special Moves === | ||
=====<font style="visibility:hidden; float:right">236A</font>===== | =====<font style="visibility:hidden; float:right">236A</font>===== | ||
Line 397: | Line 425: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=236A | |input=236A/B | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236A | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 408: | Line 437: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=236B | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 427: | Line 449: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|description= Air Unblockable | |||
}} | }} | ||
}} | }} | ||
Line 435: | Line 458: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=236C | |input=236C/D | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236C | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 446: | Line 470: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236D | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 465: | Line 482: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|description= Air Unblockable | |||
}} | }} | ||
}} | }} | ||
Line 473: | Line 491: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=214C/D | |input=214C/D/CD | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 214C/D | |||
|Startup=1 | |Startup=1 | ||
|Active=37 | |Active=37 | ||
|Recovery=1 | |Recovery=1 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 214CD | |||
|Startup=1‼0 | |Startup=1‼0 | ||
|Active=52 | |Active=52 | ||
|Recovery=1 | |Recovery=1 | ||
|description= 1~37F: counterattack stance. | |||
*Counters physical attacks (MID, LOW, and HIGH), PROJECTILEs, and Harahara unblockables. | |||
*Note that Fernandez is not invincible during his duration nor the execution of the Kuru Nara Koi Death, and suffers the damage from whatever attack he counters. | |||
*Multi-hitting attacks can go either way in being countered, depending on how fast the time is between hits. Fernandez attacks 13F after being struck, so not counting impact freeze (which tends to be ~8F), the gap between attacks would need to be about 5F or less. | |||
*While it is possible to counter Haraharas, remember they aren't created the same. Fernandez can outright beat many physical Haraharas like Arina's Arina Special and Rai's Bakurai Hurricane. However Fernandez would counter Dandy J's Tsuishoumetsu Ryuushikasoku Ken's initial punch, but get struck by the energy pillar. The same against countering the initial strike of Slash's Darkness Wind, but then be struck by the energy wave after. | |||
}} | }} | ||
}} | }} | ||
Line 509: | Line 526: | ||
|Recovery=12 | |Recovery=12 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Restores 68 (27%) life. | |||
*Input can only be done if Middle attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then AB during the hit. | |||
*18 1~52F: counterattack stance. | |||
}} | }} | ||
}} | }} | ||
Line 517: | Line 537: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=623A | |input=623A/B/AB | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 623A | |||
|Damage=32+33 | |Damage=32+33 | ||
|Guard=M | |Guard=M | ||
Line 528: | Line 549: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-49 | |Adv. Guard=-49 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 623B | |||
|Damage=14x5 | |Damage=14x5 | ||
|Guard=M | |Guard=M | ||
Line 547: | Line 561: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-56 | |Adv. Guard=-56 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=623AB | |||
|Damage=113 | |Damage=113 | ||
|Guard=M | |Guard=M | ||
Line 566: | Line 573: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-52 | |Adv. Guard=-52 | ||
|description= A 4~5F: Air Unblockable; B 3~4F: Air Unblockable. AB 3~19F,22~26F: Air Unblockable. | |||
*The dizzy meter is inflicted only by the first hit. | |||
}} | }} | ||
}} | }} | ||
== Air Special Moves == | === Air Special Moves === | ||
=====<font style="visibility:hidden; float:right">j.236D</font>===== | =====<font style="visibility:hidden; float:right">j.236D</font>===== | ||
Line 589: | Line 598: | ||
}} | }} | ||
== DokiDoki == | === DokiDoki === | ||
=====<font style="visibility:hidden; float:right">641236AB</font>===== | =====<font style="visibility:hidden; float:right">641236AB</font>===== | ||
Line 607: | Line 616: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= Air Unblockable | |||
}} | }} | ||
}} | }} | ||
== HaraHara == | === HaraHara === | ||
=====<font style="visibility:hidden; float:right">22AB/CD</font>===== | =====<font style="visibility:hidden; float:right">22AB/CD</font>===== | ||
Line 626: | Line 636: | ||
|Recovery=28 | |Recovery=28 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. | |||
*Able to run backward. | |||
*Fernandez's eyes glow red while he's in attack animation frames. | |||
}} | }} | ||
}} | }} |
Latest revision as of 16:51, 8 June 2021
Introduction
By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.
Fernandez (AKA Makaitaitei Fernandeath in the JP version) is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.
Strengths | Weaknesses |
---|---|
|
|
Fernandez | |
---|---|
Character Data | |
Forward Run Duration | 96F to cross stage |
Back Run Speed | 85F to cross stage |
Pre-jump Frames | 2 frames |
Jump Duration | 54 frames |
Landing Frames | 10 frames |
Jump Height Apex | 154 |
Forward Jump Distance | 154 |
Backward Jump Distance | 154
|
Knockdown Recovery | 31 frames |
Chain Series | None; but can chain 5LP → 2P/K |
Move List
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | M | 15 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | M | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
18 | L | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
44 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 8 | KND | +1 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
Command Normals
j.2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | Ground | - | - | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
57 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides.
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
73 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides. |
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 4 | 8 | +13 | +1 | |
Can follow with Vacuum Death. |
Command Grab
2A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
64 | - | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | 1 | 12 | KND | - | ||
Restores 80 (31%) life.
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
54 | 4 | 31 | KND | -30 |
Rissing Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 5 | 4 | KND | +1 | |
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
2 | 11 | 1 | KND | +1 | |
Air Unblockable.
|
Special Moves
236A
236A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 4 | 28 | WSL | -17 | ||
236B | Damage | Guard | Dizzy | Cancel | ||
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 6 | 24 | WSL | -15 | ||
Air Unblockable |
236C
236C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 5 | 25 | WSL | -15 | ||
236D | Damage | Guard | Dizzy | Cancel | ||
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 4 | 25 | WSL | -14 | ||
Air Unblockable |
214C/D
214C/D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
1 | 37 | 1 | - | - | ||
214CD | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
1‼0 | 52 | 1 | - | - | ||
1~37F: counterattack stance.
|
2AB
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
148 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | 1 | 12 | KND | - | |
Restores 68 (27%) life.
|
623A
623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
32+33 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
4 | 2(1)23 | 38 | KND | -49 | ||
623B | Damage | Guard | Dizzy | Cancel | ||
14x5 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 2(1)31 | 39 | KND | -56 | ||
623AB | Damage | Guard | Dizzy | Cancel | ||
113 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3‼0 | 17(2)34 | 41 | KND | -52 | ||
A 4~5F: Air Unblockable; B 3~4F: Air Unblockable. AB 3~19F,22~26F: Air Unblockable.
|
Air Special Moves
j.236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 4 | Gnd | KND | - |
DokiDoki
641236AB
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
155 | M | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
28‼10 | 94 | 1 | KND | +1 | |
Air Unblockable |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
176 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 | 97 | 28 | KND | - | |
Unblockable.
|