m (→As Evil Sakura) |
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{{ | {{MVC2 Character Intro|char= Sakura|full=Sakura|short=SAK|content= | ||
= Introduction = | == Introduction == | ||
The disciple to Ryu, Sakura has her powerful "Dark Sakura" (aka suntanned Sakura) form return to the franchise, although it takes three bars of meter to change into this form. | |||
The disciple to Ryu, Sakura has her powerful "Dark Sakura" form return to the franchise, although it takes three bars of meter to change into this form | |||
'''TO-DO''': Add frame data, as well as missing sprites | |||
== Gameplay == | |||
= | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |||
== | {{Content Box|content='''Sakura''' is a shoto with a powerful alternate transformation in Dark Sakura mode. Her main strengths lies with Dark Sakura but it costs 3 meters just to access. | ||
{{ProConTable | |||
= | |pros= | ||
* '''Good meterless damage:''' Sakura can take advantage of high tatsu damage on air combos. | |||
* '''Dark Sakura:''' When playing as Dark Sakura, she is a significant threat capable of dealing high damage via beam super and stays evasive using her teleport. | |||
* '''Tatsu infinite:''' She can do the shoto tatsu infinite. | |||
|cons= | |||
* '''Dark Sakura cost:''' 3 meters is a lot of resources just to access a character. | |||
* '''Mediocre assists:''' No stand-out assist. Combine this with the cost of Dark Sakura and it can be tricky to fit her on a team. | |||
}} | |||
}} | |||
| | |content2= | ||
{{Content Box|content= | |||
<center><youtube>https://youtu.be/RLRnyIh0ktA?si=j89KE6KEXH5vXsWi</youtube></center> | |||
}} | }} | ||
}} | }} | ||
}} | }} | ||
=== | == Character Summary == | ||
{{ | {{3 Column Flex | ||
{{ | |content1= | ||
{{Content Box|header=Standard Special Moves |content= | |||
;Shouoken {{airok}} | |||
*{{qcf}}+{{p}} | |||
;Hadouken {{airok}} | |||
*{{qcb}}+{{p}} | |||
;Shunpuu Kyaku {{airok}} | |||
*{{qcb}}+{{k}} | |||
}} | }} | ||
{{ | |content2= | ||
{{Content Box|header=Standard Hyper Combos |content= | |||
;Midare Zakura | |||
*{{qcf}}+{{lp}}+{{hp}} | |||
;Shunkuu Hadouken | |||
*{{qcb}}+{{lp}}+{{hp}} | |||
;Haru Ichiban | |||
*{{qcb}}+{{lk}}+{{hk}} | |||
;Dark Sakura Transformation (3 meters) | |||
*{{rdp}}+{{lk}} | |||
}} | }} | ||
{{ | |content3= | ||
{{Content Box|header=Assist Types |content= | |||
;Type α - Dash Type | |||
*Assist: {{hp}} Shouoken | |||
*Counter: {{hp}} Shouoken | |||
*Combination: Haru Ichiban | |||
;Type β - Projectile Type | |||
*Assist: {{hp}} Hadouken | |||
*Counter: {{hp}} Hadouken | |||
*Combination: Shinkuu Hadouken | |||
;Type γ - Expansion Type | |||
*Assist: {{mk}} Shunpuu Kyaku | |||
*Counter: {{mk}} Shunpuu Kyaku | |||
*Combination: Midare Zakura | |||
}} | }} | ||
}} | }} | ||
=== | ===Dark Sakura Summary=== | ||
{{ | {{3 Column Flex | ||
{{ | |content1= | ||
{{Content Box|header=Dark Sakura Special Moves |content= | |||
;Shouoken{{airok}} | |||
*{{dp}}+{{p}} | |||
;Hadouken {{airok}} | |||
*{{qcf}}+{{p}} | |||
;Shunpuu Kyaku {{airok}} | |||
*{{qcb}}+{{k}} | |||
;Ashura Warp | |||
*{{dp}}/{{rdp}}+{{lp}}{{hp}}/{{lk}}{{hk}} | |||
}} | }} | ||
{{ | |content2= | ||
{{Content Box|header=Dark Sakura Hyper Combos |content= | |||
;Shinkuu Hadouken | |||
*{{qcf}}+{{lp}}+{{hp}} | |||
;Midare Zakura | |||
*{{qcf}}+{{lk}}+{{hk}} | |||
;Haru Ichiban | |||
*{{qcb}}+{{lk}}+{{hk}} | |||
;Shun Goku Satsu | |||
*{{lp}}>{{lp}}>{{f}}>{{lk}}>{{hp}} {{throw}} (3 meters) | |||
;Revert to Sakura (3 meters) | |||
*{{rdp}}+{{lk}} | |||
}} | }} | ||
}} | }} | ||
=== | == Moves List == | ||
{{ | |||
{{ | === Assists === | ||
| {{ | {{MoveData | ||
| | |image=MVC2_Sakura_236p.png | ||
| [[ | |caption={{hp}} Shouoken | ||
}} | |name=Dash | ||
{{ | |subtitle=[[File:Alpha.png]] | ||
| {{ | |input={{a1}} // {{a2}} | ||
| | |data= | ||
| | {{AssistData-MVSC2 | ||
}} | |Damage= | ||
{{ | |Startup= | ||
| {{ | |Active= | ||
| | |Recovery= | ||
| | |AlphaCounter={{hp}} Shouoken | ||
}} | |TeamHyperCombo=Haru Ichiban | ||
{{ | |description= Starts from the back of the screen. Can travel through projectiles, loses the projectile shield as Dark Sakura. | ||
| {{lp}} , {{ | }} | ||
| | }}<br> | ||
| | |||
| | {{MoveData | ||
}} | |image=MVC2_Sakura_214p.png | ||
{{ | |caption={{hp}} Hadouken | ||
| {{ | |name=Projectile | ||
| | |subtitle=[[File:Beta.png]] | ||
| | |input={{a1}} // {{a2}} | ||
| | |data= | ||
}} | {{AssistData-MVSC2 | ||
{{ | |Damage= | ||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{hp}} Hadouken | |||
|TeamHyperCombo=Shinkuu Hadouken | |||
|description= Hadouken as an assist. Standard can function as an anti-air assist, Dark Sakura is a standard fireball assist. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=MVC2_Sakura_214k.png | |||
|caption={{mk}} Shunpuu Kyaku | |||
|name=Expansion | |||
|subtitle=[[File:Gamma.png]] | |||
|input={{a1}} // {{a2}} | |||
|data= | |||
{{AssistData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|AlphaCounter={{mk}} Shunpuu Kyaku | |||
|TeamHyperCombo=Midare Zakura | |||
|description= Tatsu as an assist. A way to extend blockstrings for pressure. | |||
}} | |||
}}<br> | |||
=== Normal Moves === | |||
-When grounded, Sakura has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
==== Ground Normals ==== | |||
{{MoveData | |||
|image= MVC2_Sakura_5LP.png | |||
|caption= | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= 5{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_5MP.png | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= 5{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_5HP.png | |||
|image2= MVC2_Sakura_5HP_2.png | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= 5{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_5LK.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_5MK.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{launch}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_5HK.png | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_2LP.png | |||
|caption= | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= 2{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_2MP.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= 2{{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_2HP.png | |||
|image2= MVC2_Sakura_2HP_2.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= 2{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{launch}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_2LK.png | |||
|caption= | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= 2{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_2MK.png | |||
|caption= | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_2HK.png | |||
|caption= | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Air Normals ==== | |||
-When in the Normal Jump state, Sakura has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | |||
{{MoveData | |||
|image= MVC2_Sakura_J.LP.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_J.MP.png | |||
|caption= | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= {{lp}} after a {{lp}} or {{lk}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_J.HP.png | |||
|caption= | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_J.LK.png | |||
|caption= | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_J.MK.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_J.HK.png | |||
|caption= | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Command Normals ==== | |||
{{MoveData | |||
|image= MVC2_Sakura_6HK.png | |||
|image2= MVC2_Storm_6HK_2.png | |||
|caption= | |||
|name=Flower Kick | |||
|linkname=Flower Kick | |||
|input={{f}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{high}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
=== Universal Mechanics === | |||
== | {{MoveData | ||
{{ | |image= | ||
|caption= | |||
|name= Universal Launcher (Punch) | |||
|linkname= Universal Launcher (Punch) | |||
}} | |input= 3{{hp}} | ||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (high) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
= | {{MoveData | ||
== | |image= | ||
=== | |caption= | ||
|name= Universal Launcher (Kick) | |||
|linkname= Universal Launcher (Kick) | |||
|input= 3{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (away) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Throw (Punch) | |||
|linkname= Throw (Punch) | |||
|input= 6{{hp}} // 4{{hp}} near opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Mash throw. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Throw (Kick) | |||
|linkname= Throw (Kick) | |||
|input= 6{{hk}} // 4{{hk}} near opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Air Throw (Punch) | |||
|linkname= Air Throw (Punch) | |||
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Raw Tag | |||
|linkname= Raw Tag | |||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Snap Back | |||
|linkname= Snap Back | |||
|input= {{qcf}} + A1 / A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= {{hk}} | |||
}} | |||
}} | |||
- | === Special Moves === | ||
====Sakura Specials==== | |||
{{MoveData | |||
|image= MVC2_Sakura_236p.png | |||
|image2= MVC2_Sakura_j236p.png | |||
|image3= MVC2_Sakura_236p_proj.png | |||
|caption= Ground version | |||
|caption2= Air version | |||
|caption3= Projectile Shield | |||
|name= Shouoken | |||
|linkname= Shouoken | |||
|input= {{qcf}}+{{p}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description=Rushes forward before hitting the opponent multiple times. Has a projectile shield. {{lp}} goes half screen and has a quick bounce back on block, {{hp}} goes full screen and is more unsafe. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_Sakura_214p.png | |||
|image2= MVC2_Sakura_214p_proj.png | |||
|image3= MVC2_Sakura_j214p.png | |||
|image4= MVC2_Sakura_j214p_proj.png | |||
|caption= Ground Version | |||
|caption2= Ground Fireball | |||
|caption3= Air Version | |||
|caption4= Air Fireball | |||
|name= Hadouken | |||
|linkname= Hadouken | |||
|input= {{qcb}}+{{p}} {{airok}} | |||
|input2= | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Big, chunky fireball shot at 45 degree angle. Upwards on the ground, downwards on the ground. Heavy version goes much further than light version. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= MVC2 Sakura 214k.png | |||
|caption= | |||
|name= Shunpuu Kyaku | |||
|linkname= Shunpuu Kyaku | |||
|input= {{qcb}}+{{k}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Shoto tatsu that goes in a rainbow arc. Heavy does more hits. | |||
}} | |||
}}<br> | |||
- | ====Dark Sakura Specials==== | ||
{{MoveData | |||
|image= MVC2_Sakura_236p.png | |||
|caption= | |||
|name= Shouoken | |||
|linkname= Shouoken | |||
|input= {{qcf}}+{{p}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= | |||
|description=Same attack as regular Sak but loses projectile shield on the ground. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= MVC2_Sakura_Dark236p.png | |||
|image2= MVC2_Sakura_j214p.png | |||
|caption= Ground Version | |||
|caption2= Air Version | |||
|name= Hadouken | |||
|linkname= Hadouken | |||
|input= {{qcb}}+{{p}} {{airok}} | |||
|input2= | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Fireball is horizontal on ground and more of a 30 degree angle in the air, quite useful. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= MVC2 Sakura 214k.png | |||
|caption= | |||
|name= Shunpuu Kyaku | |||
|linkname= Shunpuu Kyaku | |||
|input= {{qcb}}+{{k}} {{airok}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= | |||
|description=Same as regular Sak. | |||
}} | |||
}}<br> | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Ashura Warp | |||
|linkname= Ashura Warp | |||
|input= {{dp}} or {{rdp}} + {{lp}}{{hp}} or {{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= | |||
|description=Instant teleport, completely invincible. {{p}} version goes further. | |||
}} | |||
}}<br> | |||
- | === Hyper Combos === | ||
====Sakura Hypers==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Midare Zakura | |||
|linkname= Midare Zakura | |||
|input= {{qcf}}+{{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Autocombo super. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Shinkuu Hadouken | |||
|linkname= Shinkuu Hadouken | |||
|input= {{qcb}}+{{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Several Fireballs at once. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Haru Ichiban | |||
|linkname= Haru Ichiban | |||
|input= {{qcb}}+{{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= MVC2_Sakura_421LK.png | |||
|caption= | |||
|name= Dark Sakura Transformation | |||
|linkname= Dark Sakura Transformation | |||
|input= {{rdp}}+{{lk}} (3 meters) | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 79 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= An unusual input for a super. Costs 3 bars but unlocks a very powerful version of Sakura. Can be done mid combo and even seems to have a little invincibility. | |||
}} | |||
}}<br> | |||
- | ====Dark Sakura Hypers==== | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Shinkuu Hadouken | |||
|linkname= Shinkuu Hadouken | |||
|input= {{qcf}}+{{lp}}{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Her fireball super becomes a very strong horizontal beam super. Mash attack buttons to increase damage. Does good chip damage and destroys assists. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Midare Zakura | |||
|linkname= Midare Zakura | |||
|input= {{qcb}}+{{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Autocombo super but the input has changed. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Haru Ichiban | |||
|linkname= Haru Ichiban | |||
|input= {{qcb}}+{{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= MVC2_Sakura_Demon.png | |||
|caption= | |||
|name= Shun Goku Satsu | |||
|linkname= Shun Goku Satsu | |||
|input= {{lp}}>{{lp}}>{{f}}>{{lk}}>{{hp}} (3 meters) | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 79 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= {{throw}} | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Raging demon. | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= MVC2_Sakura_421LK.png | |||
|caption= | |||
|name= Dark Sakura Transformation | |||
|linkname= Dark Sakura Transformation | |||
|input= {{rdp}}+{{lk}} (3 meters) | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Reverts back to Sakura. You probably don't want to do this. | |||
}} | |||
}}<br> | |||
== Other == | |||
== | === Colors === | ||
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}. | |||
[[Image:Mvc2-sakura.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2 | [[Category: Marvel Vs. Capcom 2]] | ||
Latest revision as of 12:38, 12 September 2024
Introduction
The disciple to Ryu, Sakura has her powerful "Dark Sakura" (aka suntanned Sakura) form return to the franchise, although it takes three bars of meter to change into this form.
TO-DO: Add frame data, as well as missing sprites
Gameplay
Sakura is a shoto with a powerful alternate transformation in Dark Sakura mode. Her main strengths lies with Dark Sakura but it costs 3 meters just to access.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Shouoken
+
- Hadouken
+
- Shunpuu Kyaku
+
- Midare Zakura
+
+
- Shunkuu Hadouken
+
+
- Haru Ichiban
+
+
- Dark Sakura Transformation (3 meters)
+
- Type α - Dash Type
- Assist:
Shouoken
- Counter:
Shouoken
- Combination: Haru Ichiban
- Type β - Projectile Type
- Assist:
Hadouken
- Counter:
Hadouken
- Combination: Shinkuu Hadouken
- Type γ - Expansion Type
- Assist:
Shunpuu Kyaku
- Counter:
Shunpuu Kyaku
- Combination: Midare Zakura
Dark Sakura Summary
- Shouoken
+
- Hadouken
+
- Shunpuu Kyaku
+
- Ashura Warp
/
+
/
- Shinkuu Hadouken
+
+
- Midare Zakura
+
+
- Haru Ichiban
+
+
- Shun Goku Satsu
>
>
>
>
(3 meters)
- Revert to Sakura (3 meters)
+
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Haru Ichiban |
Starts from the back of the screen. Can travel through projectiles, loses the projectile shield as Dark Sakura. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Shinkuu Hadouken |
Hadouken as an assist. Standard can function as an anti-air assist, Dark Sakura is a standard fireball assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Midare Zakura |
Tatsu as an assist. A way to extend blockstrings for pressure. |
Normal Moves
-When grounded, Sakura has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
-When in the Normal Jump state, Sakura has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher (high) | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher (away) | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Mash throw. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
|
Special Moves
Sakura Specials
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Rushes forward before hitting the opponent multiple times. Has a projectile shield. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Big, chunky fireball shot at 45 degree angle. Upwards on the ground, downwards on the ground. Heavy version goes much further than light version. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Shoto tatsu that goes in a rainbow arc. Heavy does more hits. |
Dark Sakura Specials
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Same attack as regular Sak but loses projectile shield on the ground. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Fireball is horizontal on ground and more of a 30 degree angle in the air, quite useful. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Same as regular Sak. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Instant teleport, completely invincible. |
Hyper Combos
Sakura Hypers
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Autocombo super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Several Fireballs at once. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
79 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
An unusual input for a super. Costs 3 bars but unlocks a very powerful version of Sakura. Can be done mid combo and even seems to have a little invincibility. |
Dark Sakura Hypers
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Her fireball super becomes a very strong horizontal beam super. Mash attack buttons to increase damage. Does good chip damage and destroys assists. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Autocombo super but the input has changed. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
79 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
- | - | - | - | |
Raging demon. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Reverts back to Sakura. You probably don't want to do this. |
Other
Colors
First row: ,
,
. Second row:
,
,
.