Marvel vs Capcom 2/HUD: Difference between revisions

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[[File:MvC2HUDNumbered.png|900px|center]]
[[File:MvC2HUDNumbered.png|900px|center]]
=== 1) Life Gauge ===
=== 1) Life Gauge ===
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The amount of life a character has left. In MvC2, the life gauge's color will be red, green or blue depending on the assist selected.
The amount of life a character has left. In MvC2, the life gauge's color gradient to pink, green, or blue at the end, depending on the assist selected.  


[[File:MvC2RedHealth.png|400px]]<br>
[[File:MvC2RedHealth.png|400px]]<br>
When a character gets hit, some of the damage they take is recoverable. This is indicated by the red section of life on the life gauge. This can be recovered by tagging out the character and letting them recover their red life over time.
Upon taking damage (but not chip damage) characters will be left with some red health. Red health will be healed slowly if the character switches out (by tagging, [DHCing], or even getting hit by a Snap Back), or when using [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/System#Crossover_Assists certain assists]. When an assist is healing, in addition to the red health slowly becoming regular life, there are also little sparkles as it fills. Snapped assists won't heal until the X over their health bar goes away. All red health  is also *lost* when a character tags in or is snapped in, but not if they switched in from a DHC.
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=== 2) Team Members ===


=== 2) Team Members ===
Displays the other members on your team. Their health bar also gradients to either pink, green, or blue, depending on the selected assist. When a character is second or third in a team's list, they are available to be called as an assist and used in DHCs, THCs, and variable counters. When characters are defeated, they are removed from the list.
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Displays the other members on your team. Color indicates selected assist. When a character is defeated, they are removed from the list.
=== 3) Hyper Meter ===


=== 3) Hyper Meter ===
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The amount of Hyper Meter you have built up. You can have up to 5 stocks, and you start every match with 1.
The amount of Hyper Meter you have built up. You can have up to 5 stocks, and you start every match with 1.


[[File:MvC2HyperTimeGauge.png|400px]]<br>
[[File:MvC2HyperTimeGauge.png|400px]]<br>
Some Hyper Combos power up a character for some time. When this happens, the game displays a gauge indicating how much time is left before the Hyper ends directly above the Hyper Meter.
Some Hyper Combos (and even certain special moves, like [Rogue (MvC2)|Rogue]'s Power Drain!) power up a character for a certain amount of time. When this happens, the game displays a gauge directly above the Hyper Meter that indicates how much time is left before the effect ends.
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=== 4) Timer ===


=== 4) Timer ===
The amount of time left in a match. Starts at 99 'marvel' seconds, but the seconds count down slower than real seconds, 1 in-game second is about 2 real life seconds. When the timer reaches zero, whoever has the highest life percentage total across their entire team will win the match.
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The amount of time left in a match. Starts at 99 seconds, but the seconds count down slower than real seconds, counting 1 in game second for about every 2 real life seconds. When the timer reaches zero, whoever has the highest life percentage across their entire team will win the match.


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 10:25, 22 June 2024

MvC2HUDNumbered.png

1) Life Gauge

The amount of life a character has left. In MvC2, the life gauge's color gradient to pink, green, or blue at the end, depending on the assist selected.

MvC2RedHealth.png
Upon taking damage (but not chip damage) characters will be left with some red health. Red health will be healed slowly if the character switches out (by tagging, [DHCing], or even getting hit by a Snap Back), or when using certain assists. When an assist is healing, in addition to the red health slowly becoming regular life, there are also little sparkles as it fills. Snapped assists won't heal until the X over their health bar goes away. All red health is also *lost* when a character tags in or is snapped in, but not if they switched in from a DHC.


2) Team Members

Displays the other members on your team. Their health bar also gradients to either pink, green, or blue, depending on the selected assist. When a character is second or third in a team's list, they are available to be called as an assist and used in DHCs, THCs, and variable counters. When characters are defeated, they are removed from the list.


3) Hyper Meter

The amount of Hyper Meter you have built up. You can have up to 5 stocks, and you start every match with 1.

MvC2HyperTimeGauge.png
Some Hyper Combos (and even certain special moves, like [Rogue (MvC2)|Rogue]'s Power Drain!) power up a character for a certain amount of time. When this happens, the game displays a gauge directly above the Hyper Meter that indicates how much time is left before the effect ends.


4) Timer

The amount of time left in a match. Starts at 99 'marvel' seconds, but the seconds count down slower than real seconds, 1 in-game second is about 2 real life seconds. When the timer reaches zero, whoever has the highest life percentage total across their entire team will win the match.


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief