Marvel vs Capcom 2/Spiral: Difference between revisions

From SuperCombo Wiki
m (Navbox added.)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{MvC2Header}}
{{MVC2 Character Intro|char= spiral|full=Spiral|short=SPI|content=
= Introduction =
== Introduction ==
[[image:MvC2spiral.png]]


Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.
Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.


In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.
In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.


more will be said later. ^_^
more will be said later. ^_^
 
'''TO-DO''': Add frame data, as well as missing sprites
= Colors =
== Gameplay ==
First row: LP, HP, A1. Second row: LK, HK, A2.
{{2 Column Flex|flex1=6|flex2=4
 
|content1=
[[Image:Mvc2-spiral.png]]
{{Content Box|content='''Spiral''' is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded.
 
{{ProConTable
= Moves List =
|pros=
 
* Is in MvC2
== Normal Moves ==
|cons=
{|border="1"
* Is in MvC2
!width="6%"|
! Frames
! Advantage
! Cancel
! Block
!colspan="3"| Hitbox
! Notes
|-
|colspan="9" align="center"| '''Standing'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Spiral_s.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"|
|align="center"|
|align="center"| HL
|colspan="3" | [[File:Spiral_s.mp.png|center]]
|align="left"| 
|-
! [[File:Hp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[File:Spiral_s.hp(1).png|center]][[File:Spiral_s.hp(3).png|center]][[File:Spiral_s.hp(5).png|center]][[File:Spiral_s.hp(7).png|center]]
|valign="top" style="border-right:0px; border-left:0px;"| [[File:Spiral_s.hp(2).png|center]][[File:Spiral_s.hp(4).png|center]][[File:Spiral_s.hp(6).png|center]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:Lk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Spiral_s.lk.png|center]]
|
|-
! [[File:Mk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[File:Spiral_s.mk(1).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Spiral_s.mk(2).png|center]]
|valign="bottom" style="border-left:0px;"|
| [[File:Launch.png]]
|-
! [[File:Hk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Spiral_s.hk.png|center]]
|
|-
|colspan="9" align="center"| '''Crouching'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Spiral_c.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Spiral_c.mp.png|center]]
|
|-
! [[File:Hp.png]]
|align="center"|
|align="center"|
|align="center"| -
|align="center"| HL
|colspan="3" | [[File:Spiral_c.hp.png|center]]
|
|-
! [[File:Lk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Spiral_c.lk.png|center]]
| [[File:Otg.png]]
|-
! [[File:Mk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Spiral_c.forward.png|center]]
|
|-
! [[File:Hk.png]]
|align="center"|
|align="center"| KD
|align="center"| -
|align="center"| HL
|colspan="3" | [[File:Spiral_c.hk.png|center]]
| [[File:Launch.png]]
|-
|colspan="9" align="center"| '''Jump'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Spiral_j.lp.png|center]]
|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Spiral_j.mp.png|center]]
|
|-
! [[File:D.png]][[File:Mp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Spiral_jd.mp(1).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Spiral_jd.mp(2).png|center]]
|valign="bottom" style="border-left:0px;"|
|
|-
! [[File:Hp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Spiral_j.hp.png|center]]
| [[File:Aircombofinisher.png]]
|-
! [[File:D.png]][[File:Hp.png]]
|align="center"|
|align="center"|
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Spiral_jd.hp.png|center]]
|
|-
! [[File:Lk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Spiral_j.lk.png|center]]
|
|-
! [[File:Mk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Spiral_j.forward.png|center]]
|
|-
! [[File:Hk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Spiral_j.hk.png|center]]
|
|-
|}
 
== Special Moves ==
{{MvC3MoveListHeader}}
{{MoveListRow | Six-hand Grapple
| {{dp}} + {{p}} then D , U , F , or b
|
| {{airok}} throw
}}
{{MoveListRow | Dancing Sword
| {{hcb}} + P
|
| {{airok}} Press [[File:Lp.png]] to {{throw}} swords.
}}
}}
{{MoveListRow | Tsurugi Tobashi: Forward
| {{qcf}} + lp
|
| {{airok}} Use with swords active.
}}
}}
{{MoveListRow | Tsurugi Tobashi: Upward
|content2=
| {{qcf}} + hp
{{Content Box|content=
|  
<center><youtube>https://youtu.be/5GuhRMbpgVE?si=tMiuy-HxBjMrx3bK</youtube></center>
| {{airok}} Use with swords active.
}}
}}
{{MoveListRow | Tsurugi Tobashi: Circular
| {{qcf}} + lk
|
| {{airok}} Use with swords active.
}}
}}
{{MoveListRow | Tsurugi Tobashi: Six-Way
| {{qcf}} + {{hk}} or {{lk}} + hp
|
| {{airok}} Use with swords active.
}}
}}
{{MoveListRow | Teleport Dance
| {{qcb}} + [[File:Lk.png]]
|
| {{airok}} Select position with button: also hold down to teleport closer.
}}
{{MoveListRow | Kyuukouka Dance
| {{qcb}} + hk
| N/A
| aironly
}}
{{MoveListFooter}}


== Super Moves ==
== Character Summary ==
{{MvC3MoveListHeader}}
{{3 Column Flex
{{MoveListRow | Stampede Sword
|content1=
| {{qcf}} + {{lp}} + hp
{{Content Box|header=Special Moves |content=
|
;Dancing Sword  {{airok}}
|
*{{hcb}}+{{p}} Press {{lp}} to launch swords.
;Tsurugi Tobashi  {{airok}}
*While swords are active {{qcf}}+{{p}} or {{k}}
;Teleport Dance  {{airok}}
*{{qcb}}+{{lk}} then hold {{p}} or {{k}}; hold {{d}} to appear closer to opponent.
;Six-hand Grapple {{airok}} {{throw}}
*{{dp}}+{{p}} then {{d}} or {{u}} or {{f}}
;Kyuukouka Dance{{aironly}}
*{{qcb}}+{{hk}}
}}
}}
{{MoveListRow | Power Dance
|content2=
| {{qcf}} + {{lk}} + hk
{{Content Box|header=Hyper Combos |content=
| N/A
;Stampede Sword
| airok
*{{qcf}}+{{lp}}+{{hp}}
;Power Dance {{airok}}
*{{qcf}}+{{lk}}+{{hk}}
;Speed Dance {{airok}}
*{{qcb}}+{{lk}}+{{hk}}
;Metamorphose {{airok}}
*{{qcb}}+{{lp}}+{{hp}}  then grab with {{p}}.
}}
}}
{{MoveListRow | Speed Dance
|content3=
| {{qcb}} + {{lk}} + hk
{{Content Box|header=Assist Types |content=
|
;Type α - Projectile Type
| airok
*Assist: {{lp}} Tsurugi Tobashi
*Counter: {{lp}} Tsurugi Tobashi
*Combination: Stampede Sword
;Type β - Variety Type
*Assist: {{hp}} Tsurugi Tobashi
*Counter: {{lp}} Tsurugi Tobashi
*Combination: Stampede Sword
;Type γ - Ground Type
*Assist: {{hp}}
*Counter: {{hp}}
*Combination: Hyper Metamorphose
}}
}}
{{MoveListRow | Metamorphose
| {{qcb}} + {{lp}} + hp
|
| {{airok}} Three levels. Grab with {{p}} once activated.
| level3
}}
}}
{{MoveListRow | Hyper Metamorphose
| [[file:a1.png]] + [[file:a2.png]]
|
| For "Y" type Spiral. High chip damage.
}}
{{MoveListFooter}}


== Assist Moves ==
== Moves List ==
{{MvC2CharacterAssists
 
  | [[file:lp.png]] Tsurugi Tobashi || Stampede Sword | [[file:lp.png]] Tsurugi Tobashi |  
=== Assists ===
  | [[file:hp.png]] Tsurugi Tobashi || Stampede Sword | [[file:hp.png]] Tsurugi Tobashi |
{{MoveData
  | [[file:hp.png]]  || Hyper Metamorphose | c.[[file:hp.png]] |  
|image=
}}
|caption={{lp}} Tsurugi Tobashi
|name=Projectile
|subtitle=[[File:Alpha.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{lp}} Tsurugi Tobashi
|TeamHyperCombo=Stampede Sword
|description= 6 hit fireball assist. Does great chip damage.
}}
}}<br>
 
{{MoveData
|image=
|caption={{hp}} Tsurugi Tobashi
|name=Variety
|subtitle=[[File:Beta.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}} Tsurugi Tobashi
|TeamHyperCombo=Stampede Sword
|description= Upward 6 hit fireball assist.
}}
}}<br>
 
{{MoveData
|image=
|caption={{hp}}
|name=Ground
|subtitle=[[File:Gamma.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}}
|TeamHyperCombo=Hyper Metamorphose
|description= Spiral's {{hp}}, the interesting thing about this assist is that it unlocks a weaker version of Metamorphose as her THC. Unlike the level 3 super however, this super is blockable.
}}
}}<br>
 
=== Normal Moves ===
-When grounded, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
 
==== Ground Normals ====
 
{{MoveData
|image= MVC2_Spiral_5LP_01.png
|caption=
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= When swords are active, launches a single sword.
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_5MP_01.png
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_5HP_01.png
|image2= MVC2_Spiral_5HP_02.png
|image3= MVC2_Spiral_5HP_03.png
|image4= MVC2_Spiral_5HP_04.png
|image5= MVC2_Spiral_5HP_05.png
|image6= MVC2_Spiral_5HP_06.png
|image7= MVC2_Spiral_5HP_07.png
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= |image= MVC2_Spiral_2LK_01.png
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_5MK_01.png
|image2= MVC2_Spiral_5MK_02.png
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launch}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= |image= MVC2_Spiral_5HK_01.png
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_2LP_01.png
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_2MP_01.png
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_2HP_01.png
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= Spiral_c.lk.png
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{otg}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_2MK_01.png
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_2HK_01.png
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launch}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
==== Air Normals ====
-When in the Normal Jump state, Spiral has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
 
{{MoveData
|image= MVC2_Spiral_j.LP_01.png
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
  |Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= When swords are active, launches a single sword.
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_j.MP_01.png
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_j.HP_01.png
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{aircombofinisher}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_j.LK_01.png
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_j.MK_01.png
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_j.HK_01.png
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{aircombofinisher}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
 
==== Command Normals ====
 
{{MoveData
|image= MVC2_Spiral_j.2MP_01.png
|image2= MVC2_Spiral_j.2MK_02.png
|caption=
|name=
|linkname=
|input= j. {{d}}+{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2_Spiral_j.2HP_01.png
|caption=
|name=
|linkname=
|input= j. {{d}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{aircombofinisher}}
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
 
=== Universal Mechanics ===
 
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= 3{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (away)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=Mashable throw.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Throw (Kick)
|linkname= Air Throw (Kick)
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Raw Tag
|linkname= Raw Tag
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Snap Back
|linkname= Snap Back
|input= {{qcf}} + A1 / A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description= {{d}}+{{hp}}
}}
}}
 
 
=== Special Moves ===
 
{{MoveData
|image=
|caption=
|name= Dancing Sword
|linkname= Dancing Sword
|input= {{hcb}}+{{p}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Summon six swords. If done while any swords are active, the swords are refreshed back to six. Dancing sword does nothing if all six swords are present.
 
Pressing {{lp}} while any swords are active will release a sword. The pattern is fixed, firing swords in a clockwise pattern. Because the swords are in a fixed position, the height is always high, mid, low, low, mid, high. (Height is relative to Spiral's body).
 
If any swords are active, the Tsurugi Tobashi special is also available and will fire all remaining swords.
 
Getting hit will cause Spiral to lose all active swords.
}}
}}<br>
 
{{MoveData
|image=
|caption= While swords are active
|name= Tsurugi Tobashi
|linkname= Tsurugi Tobashi
|input= {{qcf}}+{{p}} or {{k}} {{airok}}
|data=
{{AttackData-MVSC2
|version={{lp}} - Forward
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Fires all remaining swords straight ahead.
}}
{{AttackData-MVSC2
|version={{hp}} - Upward
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Fires all remaining swords straight up.
}}
{{AttackData-MVSC2
|version={{lk}} - Circular
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Uses all remaining swords to form a large ring that spins and expands. If any sword makes contact with the ground it counts as a hit.
}}
{{AttackData-MVSC2
|version={{hk}} or {{lk}}+{{hp}} - Six-Way
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Fires all remaining swords in all directions except for directly above or below Spiral.
}}
}}<br>


While "A" type is generally preferred, "Y" sticks them in block stun for a long time and sets you up for the heavy chip of the THC.
{{MoveData
|image=
|caption=
|name= Teleport Dance
|linkname= Teleport Dance
|input= {{qcb}}+{{lk}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock=
|description= Spiral teleports directly above the opponent.


= Combos =
Buttons can be held to change the position. Holding down will move that position closer to the opponent.


{{p}} buttons will go above the opponent. {{k}} buttons will go below the opponent, or along the ground if closer. Light attacks go towards the left side of the screen, Heavy attacks go towards the right side of the screen; the punches are tied more closely to opponent position.


-hcb + P. d.s.LP > s.LP > s.HP (tap LP rapidly)
{{d}}+{{lp}} is very similar to the default position of teleport but is not exactly the same.
}}
}}<br>


-qcb + PP. d.s.LK > s.LK > c.HK /\ sj.LK > sj.LK, sj.LP


-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > s.HP (tap LP rapidly)
{{MoveData
|image=
|caption= SPIRAL BUSTER!
|name= Six-hand Grapple
|linkname= Six-hand Grapple
|input= {{dp}}+{{p}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard= {{throw}}
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock=
|description= Throw that only hits airborne opponents. Hold up, forward, or down after input to change direction of the followup throw. Long recovery if it whiffs, works well as a taunt.
}}
}}<br>


-Corner hcb + P. qcf + LK, hcb + P \/ qcf + LP, d.s.LK > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK


-qcb + KK. Jump HK \/ d.s.LP > s.LK > s.LP > s.LP > s.HP
{{MoveData
|image=
|caption=
|name= Kyuukouka Dance
|linkname= Kyuukouka Dance
|input= {{qcb}}+{{hk}} {{aironly}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock=
|description= A unique fastfall movement option, drops Spiral down to the ground very quickly.
}}
}}<br>


-hcb + P. d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
=== Hyper Combos ===


-Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
{{MoveData
|image=
|caption=
|name= Stampede Sword
|linkname= Stampede Sword
|input= {{qcf}}+{{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Fires 3 sets of dancing swords straight ahead in a column.
}}
}}<br>


-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP, f,d,df + P
{{MoveData
|image=
|caption=
|name= Power Dance
|linkname= Power Dance
|input= {{qcf}}+{{lk}}{{hk}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Extra damage install. Adds a little extra damage to hits for 12 seconds.
}}
}}<br>


-Corner qcb + KK. Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP,sj.LK > sj.LK > sj.HK


-Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
{{MoveData
|image=
|caption=
|name= Speed Dance
|linkname= SpeedDance
|input= {{qcb}}+{{lk}}{{hk}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Extra Speed install. Increases Spiral's movement and improves her frame data for 12 seconds.
}}
}}<br>


-qcb + KK. d.s.LK > s.HK, d.s.LK > s.HK, d.s.LK > s.HK, etc ..


{{MoveData
|image=
|caption=
|name= Metamorphose
|linkname= Metamorphose
|input= {{qcb}}+{{lp}}{{hp}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage= 79
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Spiral's {{p}} become unblockable and activate an auto combo super in air or on ground. {{hp}} is much slower but has slightly more range. This is a level 3 super but being unblockable and doing high damage makes it very valuable. Lasts for 8 seconds.


<youtube>e49wlKUd7Eo</youtube>
The activation actually has a hitbox that launches the opponent a little.
}}
}}<br>


= Strategy =


= The Basics =
{{MoveData
|image=  
|caption=  
|name= Hyper Metamorphose
|linkname= Hyper Metamorphose
|input= {{a1}}+{{a2}}
|data=
{{AttackData-MVSC2
|Damage= 46
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Only available as a THC with Spiral's Y assist. Blockable and does less damage than the level 3 Metamorphose.
}}
}}<br>


At a low level, superjump with Spiral. If it's safe, activate Dancing Sword.  Land and chip when safe throwing out the swords via lp.  If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy.  You will likely also need an antiair so that you can some room to activate swords.
== Other ==
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.


You can also try to use teleports combined with Doom-B or Tron-Y.  Since her teleport is near instant, this can be pretty effective.
[[Image:Mvc2-spiral.png]]


= Advanced Strategy =


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 00:27, 2 October 2024

Introduction

Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.

In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.

more will be said later. ^_^ TO-DO: Add frame data, as well as missing sprites

Gameplay

Spiral is a trap-based zoner who can use sword projectiles to lock down opponents. Their main strengths are overpowering projectiles but their weaknesses are the swords need to be reloaded.

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 spiral art.png

Character Summary

Special Moves

Dancing Sword Airok.png
  • Hcb.png+P.png Press Lp.png to launch swords.
Tsurugi Tobashi Airok.png
  • While swords are active Qcf.png+P.png or K.png
Teleport Dance Airok.png
  • Qcb.png+Lk.png then hold P.png or K.png; hold D.png to appear closer to opponent.
Six-hand Grapple Airok.png Throw.png
  • Dp.png+P.png then D.png or U.png or F.png
Kyuukouka DanceAironly.png
  • Qcb.png+Hk.png
Hyper Combos

Stampede Sword
  • Qcf.png+Lp.png+Hp.png
Power Dance Airok.png
  • Qcf.png+Lk.png+Hk.png
Speed Dance Airok.png
  • Qcb.png+Lk.png+Hk.png
Metamorphose Airok.png
  • Qcb.png+Lp.png+Hp.png then grab with P.png.
Assist Types

Type α - Projectile Type
  • Assist: Lp.png Tsurugi Tobashi
  • Counter: Lp.png Tsurugi Tobashi
  • Combination: Stampede Sword
Type β - Variety Type
  • Assist: Hp.png Tsurugi Tobashi
  • Counter: Lp.png Tsurugi Tobashi
  • Combination: Stampede Sword
Type γ - Ground Type
  • Assist: Hp.png
  • Counter: Hp.png
  • Combination: Hyper Metamorphose

Moves List

Assists

Projectile
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Tsurugi Tobashi Stampede Sword

6 hit fireball assist. Does great chip damage.


Variety
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Tsurugi Tobashi Stampede Sword

Upward 6 hit fireball assist.


Ground
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Hyper Metamorphose

Spiral's Hp.png, the interesting thing about this assist is that it unlocks a weaker version of Metamorphose as her THC. Unlike the level 3 super however, this super is blockable.


Normal Moves

-When grounded, Spiral has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Spiral 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

When swords are active, launches a single sword.


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Spiral 5HP 01.png
MVC2 Spiral 5HP 02.png
MVC2 Spiral 5HP 03.png
MVC2 Spiral 5HP 04.png
MVC2 Spiral 5HP 05.png
MVC2 Spiral 5HP 06.png
MVC2 Spiral 5HP 07.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Spiral 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Spiral 5MK 01.png
MVC2 Spiral 5MK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Heavy Kick
5Hk.png
MVC2 Spiral 5HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Spiral 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Spiral 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Spiral c.lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.png - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Spiral 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Spiral 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -



Air Normals

-When in the Normal Jump state, Spiral has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Spiral j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

When swords are active, launches a single sword.


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral j.MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Spiral j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -


Air Light Kick
j.Lk.png
MVC2 Spiral j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Spiral j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Spiral j.HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -



Command Normals

j. D.png+Mp.png
MVC2 Spiral j.2MP 01.png
MVC2 Spiral j.2MK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


j. D.png+Hp.png
MVC2 Spiral j.2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png None - - -



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mashable throw.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

D.png+Hp.png


Special Moves

Dancing Sword
Hcb.png+P.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Summon six swords. If done while any swords are active, the swords are refreshed back to six. Dancing sword does nothing if all six swords are present.

Pressing Lp.png while any swords are active will release a sword. The pattern is fixed, firing swords in a clockwise pattern. Because the swords are in a fixed position, the height is always high, mid, low, low, mid, high. (Height is relative to Spiral's body).

If any swords are active, the Tsurugi Tobashi special is also available and will fire all remaining swords.

Getting hit will cause Spiral to lose all active swords.


Tsurugi Tobashi
Qcf.png+P.png or K.png Airok.png
Lp.png - Forward Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires all remaining swords straight ahead.

Hp.png - Upward Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires all remaining swords straight up.

Lk.png - Circular Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Uses all remaining swords to form a large ring that spins and expands. If any sword makes contact with the ground it counts as a hit.

Hk.png or Lk.png+Hp.png - Six-Way Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires all remaining swords in all directions except for directly above or below Spiral.


Teleport Dance
Qcb.png+Lk.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Spiral teleports directly above the opponent.

Buttons can be held to change the position. Holding down will move that position closer to the opponent.

P.png buttons will go above the opponent. K.png buttons will go below the opponent, or along the ground if closer. Light attacks go towards the left side of the screen, Heavy attacks go towards the right side of the screen; the punches are tied more closely to opponent position.

D.png+Lp.png is very similar to the default position of teleport but is not exactly the same.



Six-hand Grapple
Dp.png+P.png Airok.png
Damage Startup Active Recovery Guard
- - - - Throw.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Throw that only hits airborne opponents. Hold up, forward, or down after input to change direction of the followup throw. Long recovery if it whiffs, works well as a taunt.



Kyuukouka Dance
Qcb.png+Hk.png Aironly.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

A unique fastfall movement option, drops Spiral down to the ground very quickly.


Hyper Combos

Stampede Sword
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires 3 sets of dancing swords straight ahead in a column.


Power Dance
Qcf.png+Lk.pngHk.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Extra damage install. Adds a little extra damage to hits for 12 seconds.



Speed Dance
Qcb.png+Lk.pngHk.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Extra Speed install. Increases Spiral's movement and improves her frame data for 12 seconds.



Metamorphose
Qcb.png+Lp.pngHp.png Airok.png
Damage Startup Active Recovery Guard
79 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Spiral's P.png become unblockable and activate an auto combo super in air or on ground. Hp.png is much slower but has slightly more range. This is a level 3 super but being unblockable and doing high damage makes it very valuable. Lasts for 8 seconds.

The activation actually has a hitbox that launches the opponent a little.



Hyper Metamorphose
A1.png+A2.png
Damage Startup Active Recovery Guard
46 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Only available as a THC with Spiral's Y assist. Blockable and does less damage than the level 3 Metamorphose.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-spiral.png



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief