Marvel vs Capcom 2/Anakaris: Difference between revisions

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{{MvC2Header}}
{{MVC2 Character Intro|char= anakaris|full=Anakaris|short=AKS|content=
= Introduction =
== Introduction ==
[[image:MvC2anakaris.png]]
Coming Soon.


Anakaris has extremely low vitality and is hard to learn to play at a high level, so most people have steered away from himHe is from the [[Darkstalkers]] series.
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''Anakaris''' is a Mummy. His main strengths are long limbs, projectiles, and unblockables. His main weakness low health, slow movement, and precise execution requirements.
{{ProConTable
|pros=
* '''Unique:''' In every sense of the word, the mummy has so many movement options and attacks that only he can do. Definitely a perfect pick if you like the weirdo in the cast of a fighting game.
* '''Zoning:''' With long limbs and projectiles coming from multiple angles (even from the ceiling?!), Anakaris keeps opponents on their toes.
* '''Mix Potential:''' This mummy has mix, he has a legit high/low game with his Pyramid attack. Not to mention his tricky unblockable attacks.
* '''He's a grappler:''' Sort of. His long range command grab is one of the stronger throws in the game due to being able to hit opponents into the range.
* '''Cursed loops:''' The curse infinite; probably the most well known thing about this character. Very strong and can decimate a team with it.
|cons=
* '''Very low health:''' Anakaris takes 125% damage. He cannot take trades and he can die from a single clean hit.
* '''Very Slow:''' Anakaris is loaded with long recovery and slow movement, there is a bit of a learning curve to be able to control this. Plus, if left open he can't take punishment.
* '''Difficult inputs:''' Many of the specials and supers have unusual inputs and his supers need a specific mashing technique to get optimal damage.
* '''No Throws:''' Just like in his original game, he does not have a normal throw.
}}
}}
|content2=
{{Content Box|content=
<center><youtube>FLV5O7dYp9I</youtube></center>
}}
}}
}}
 
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves |content=
;Coffin Dance {{airok}}
* {{d}}, {{d}}+{{p}} or {{k}}
;Cobra Blow {{airok}}
* {{b}}, {{f}}+{{p}}
;Mummy Drop {{airok}}
* {{qcf}}+{{p}}
;Royal Judgement {{aironly}}
* {{qcf}}+{{k}}
;Air Dash {{aironly}}
* {{f}}, {{f}} // {{lp}}{{hp}}
}}
|content2=
{{Content Box|header=Hyper Combos |content=
;Coffin Fall {{airok}}
*{{d}}, {{d}} + {{lp}}{{hp}}
;Pharaoh Magic {{airok}}
*{{hk}} > {{lp}} > {{d}} > {{lk}} > {{hp}}
;Pharaoh Cobra Throw {{airok}}
* {{b}}, {{f}} + {{lp}}{{hp}}, then {{p}} or {{k}}
;Pharaoh Illusion
*{{lp}} > {{lp}} > {{f}} > {{lk}} > {{hp}}, then {{p}} or {{k}}
}}
|content3=
{{Content Box|header=Assist Types |content=
;Type α - Ground Type
*Assist: {{hp}} Cobra Strike
*Counter:  {{hp}} Cobra Strike
*Combination: Pharaoh Cobra Throw
;Type β - Throw Type
*Assist: {{hp}} Mummy Drop
*Counter: {{hp}} Mummy Drop
*Combination: Pharaoh Illusion
;Type γ - Variety Type
*Assist:  {{hp}} Coffin Drop
*Counter: {{hp}} Coffin Drop
*Combination: Coffin Fall
}}
}}
 
== Moves List ==
=== Assists ===
{{MoveData
|image=
|caption={{hp}} Cobra Strike
|name=Ground
|subtitle=[[File:Alpha.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}} Cobra Strike
|TeamHyperCombo=Pharaoh Cobra Throw
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption={{hp}} Mummy Drop
|name=Projectile
|subtitle=[[File:Beta.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|AlphaCounter={{hp}} Mummy Drop
|TeamHyperCombo=Pharoah Illusion
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption={{hk}} Coffin Dance
|name=Balance
|subtitle=[[File:Gamma.png]]
|input={{a1}} // {{a2}}
|data=
{{AssistData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
  |AlphaCounter={{hk}} Coffin Dance
|TeamHyperCombo=Coffin Fall
|description=
}}
}}<br>
 
=== Normal Moves ===
-When grounded, Anakaris has the Modified Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning he can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}}/{{hk}} cancel tree.
 
==== Ground Normals ====
 
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


His Super Cobra Strike super does amazing damage and is easy to combo intoHis infinite does excellent damage and is not too hard once you get it started.
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=  
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


= Colors =
{{MoveData
First row: LP, HP, A1. Second row: LK, HK, A2.
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


[[Image:Mvc2-anakaris.png]]
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


= Moves List =
{{MoveData
|image=  
|caption=  
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Normal Moves ==
{{MoveData
|image=  
|caption=  
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Special Moves ==
{{MoveData
|image=  
|caption=  
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock=
|description=  
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MvC3MoveListHeader}}
{{MoveData
{{MoveListRow | Miira Drop
|image=
| {{qcf}} + p
|caption=
|
|name= Crouching Heavy Kick
|throw airok
|linkname= 2HK
}}
|input= 2{{hk}}
{{MoveListRow | Cobra Strike
|data=
| {{b}} , {{f}} + p
{{AttackData-MVSC2
|
|Damage=
|airok
|Startup=
}}
|Active=
{{MoveListRow | Sarcophagus Drop
|Recovery=
| {{d}} , {{d}} + {{p}} or k
|Guard=
|
|Special Property=
| {{airok}} Generally you want to superjump and do this.
|Cancel=
}}
|Adv. Hit= 
{{MoveListRow | Curse
|Adv. Guard= 
| {{qcf}} + k
|Adv. Pushblock= 
|
|description=
| {{airok}} Key move of his: sets up the infinite or combo into Super Cobra Strike
}}
}}
}}<br>
{{MoveListRow | Air dash
| {{f}} , {{f}} or {{lp}} + hp
|
| aironly
}}
{{MoveListFooter}}


== Super Moves ==
==== Air Normals ====
-When in the Normal Jump state, Anakaris has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.


{{MvC3MoveListHeader}}
{{MoveListRow | Pharaoh Magic
| {{hk}} , {{lp}} , {{d}} , {{lk}} , hp
|
| airok
}}
{{MoveListRow | Pharaoh Illusion
| {{lp}} , {{lp}} , {{f}} , {{lk}} , hp
|
|Press {{lp}} or {{lk}} to attack left, {{hp}} or {{hk}} to attack right.
}}
{{MoveListRow | Super Cobra Strike
| {{b}} , {{f}} + {{lp}} + hp
|
|airok  [[file:mash.png]] Amazing damage if you have decent timing. Each button controls one snake: if you time them right, you can hit up to 72 times.
}}
{{MoveListRow | Super Coffin Drop
| {{d}} , {{d}} + {{lp}} + hp
|
|airok
}}
{{MoveListFooter}}


== Assist Moves ==
{{MoveData
|image=  
|caption=  
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MvC2CharacterAssists
{{MoveData
|[[file:hp.png]] Cobra Strike | |Super Cobra Strike |[[file:hp.png]] Cobra Strike |
|image=
|[[file:hp.png]] Mummy Wrap || Pharaoh Illusion|[[file:hp.png]]Mummy Wrap |
|caption=
|[[file:hp.png]] Coffin Drop|| Super Coffin Drop|[[file:hp.png]] Coffin Drop|}}
|name= Air Medium Punch
|linkname= j.MP
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
  |Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


= The Basics =
{{MoveData
==Combos==
|image=
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=  
|Recovery=  
|Guard=  
|Special Property=  
|Cancel=  
|Adv. Hit=
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.s.LP > s.LK > s.LP > s.LK XX qcf + LP
{{MoveData
|image=
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.c.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP XX qcf + LP
{{MoveData
|image=
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.s.LP > s.LK > s.LP > s.LK > s.HP XX qcf + HP, d.c.HK
{{MoveData
|image=
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.s.LP > s.LK > s.LP > s.LK > s.HP XX b,f + HP
==== Command Normals ====


-d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK XX b,f + LP, sj.LP XX b,f + LP
{{MoveData
|image=
|caption=
|name= Saint's Step
|linkname= Saint's Step
|input= {{b}}+{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
{{MoveData
|image=
|caption=
|name= Great Tombstone
|linkname= Great Tombstone
|input= j.{{df}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.c.LP > c.LK > c.HP /\ sj.LP > sj.LK > s.LP XX b,f + PP
{{MoveData
|image=
|caption=
|name= Holy Tombstone
|linkname= Holy Tombstone
|input= j.{{d}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.c.LK > c.LK > c.HP XX LP,LP,f,LK,HP
{{MoveData
|image=
|caption=
|name= Imperious Tombstone
|linkname= Imperious Tombstone
|input= j.{{f}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-d.s.LP > s.LP XX f,LK,HP
=== Universal Mechanics ===


-d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP XX b,f + LP XX d,d + PP
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= 2HP
}}
}}<br>


==Strategies==
{{MoveData
Most commonly Anakaris is paired with a good anti-air assist (IM is popular)This is both because he is desperate for space, not only that but he has a semi-infinite involving his Curse attack and certain assists (Like IM-b or Spiral-g).
|image=  
|caption=  
|name= Raw Tag
|linkname= Raw Tag
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
  |Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Snap Back
|linkname= Snap Back
|input= {{qcf}} + A1 / A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description=
}}
}}


To add to the above:
=== Special Moves ===
Anakaris HAS a infinite that involves a "AAA" assist and his Curse attack.According to Viscant he has a 300% combo that could only be done at the arcades.


ASSISTED CURSE INFINITE with cyclops-S.or c.Lp,C.Hp,(call Cyclops)Super jump,Lk,Mk,(optic bullet hits)Doll.
{{MoveData
|image=
|caption=
|name= Coffin Dance
|linkname= Coffin Dance
|input= {{d}}, {{d}}+{{p}} or {{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Drops a coffin from the top of the screen. Distance from closest to furthest: {{lp}}, {{hp}}, {{lk}}, {{hk}}.
}}
}}<br>


ASSISTED CURSE INFINITE with sent assist-(drones)-call drones, jump,Lk,Mk,Hk, (drones hit) Doll.(works only when u have them cursed)
{{MoveData
|image=
|caption=
|name= Cobra Blow
|linkname= Cobra Blow
|input= {{b}}, {{f}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Not a charge move. {{hp}} goes further.
}}
}}<br>


ASSISTED CURSE INFINITE with sent assist-(Rp)-Pyramid Smash(d/f anykick),C.Lk,S.MK(call sent) Tiger knee doll,Sent rp hits then doll.5 hits here.
{{MoveData
Normal jump,call sent(rp)Lk, Doll.3 hits.Repeat the 3 hit combo.
|image=
|caption=
|name= Mummy Drop
|linkname= Mummy Drop
|input= {{qcf}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Ranged Command Throw. {{hp}} has longer range.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Royal Judgement
|linkname= Royal Judgement
|input= j.{{qcf}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Small projectile at approximately 45 degree angle. On hit it turns the opponent into a doll that can't block but can perform limited movement.
}}
}}<br>


=== Hyper Combos ===


Anakaris is rather hard to learn since he is very different from the rest of the characters by having a rather unorthodox fighting style.To top it off, he is slow and takes damage as bad as
{{MoveData
Strider.Having a 300% combo will make it all worth it tho.Not to mention his coffin super is extremely powerful(when mashed right).To mash his super coffin(in air): mashing rh and mash clockwise (rh,short,jab,fierce,rh,short,jab,fierce).Ground super coffin:Use the scratch method.
|image=
Put your index finger over the jab or short, the middle finger over fierce or rh and scratch at the buttons so you always have 2 out, but the punch one is a hair faster than the kick ones.
|caption=
|name= Coffin Fall
|linkname= Coffin Fall
|input= {{d}}, {{d}} + {{lp}}{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property=  {{airok}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
  }}
}}<br>


{{MoveData
|image=
|caption=
|name= Pharaoh Magic
|linkname= Pharaoh Magic
|input= {{hk}} > {{lp}} > {{d}} > {{lk}} > {{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property=  {{airok}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Pharaoh Cobra Throw
|linkname= Pharaoh Cobra Throw
|input= {{b}}, {{f}} + {{lp}}{{hp}}, then {{p}} or {{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property=  {{airok}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= No charge needed. Each attack button controls a cobra, each cobra extends to the end of the screen and then returns once for each button press.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Pharaoh Illusion
|linkname=Pharaoh Illusion
|input= {{lp}} > {{lp}} > {{f}} > {{lk}} > {{hp}}, then {{p}} or {{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= {{lp}}/{{lk}} control the hand on the left, {{hp}}{{hk}} control the hand on the right. {{p}} makes the hand wiggle left/right, {{k}} makes the hand wiggle up/down.
}}
}}<br>


The best Anakaris player I know of is KapKom a.k.a gabe.The only AAA he use is Sonson and he usually uses storm or tron.Viscant perferes cyke and I can't blame him(sonson is low tier).
== Other ==


=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.


Best Anakaris teams are the following:
[[Image:Mvc2-anakaris.png]]
Anakaris/Sent-Y/Cyclops-b  |
Anakaris/storm-b/Cyclops-b  |
Anakaris/storm-b/sonson-AAA(Gabe team)  |
Anakaris/storm-b/sent-y  |
Anakaris/cable/cyke-AAA(viscant team)


= Advanced Strategy =


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]
[[Category: Anakaris]]

Latest revision as of 15:04, 30 January 2025

Introduction

Coming Soon.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Anakaris is a Mummy. His main strengths are long limbs, projectiles, and unblockables. His main weakness low health, slow movement, and precise execution requirements.

Strengths Weaknesses
  • Unique: In every sense of the word, the mummy has so many movement options and attacks that only he can do. Definitely a perfect pick if you like the weirdo in the cast of a fighting game.
  • Zoning: With long limbs and projectiles coming from multiple angles (even from the ceiling?!), Anakaris keeps opponents on their toes.
  • Mix Potential: This mummy has mix, he has a legit high/low game with his Pyramid attack. Not to mention his tricky unblockable attacks.
  • He's a grappler: Sort of. His long range command grab is one of the stronger throws in the game due to being able to hit opponents into the range.
  • Cursed loops: The curse infinite; probably the most well known thing about this character. Very strong and can decimate a team with it.
  • Very low health: Anakaris takes 125% damage. He cannot take trades and he can die from a single clean hit.
  • Very Slow: Anakaris is loaded with long recovery and slow movement, there is a bit of a learning curve to be able to control this. Plus, if left open he can't take punishment.
  • Difficult inputs: Many of the specials and supers have unusual inputs and his supers need a specific mashing technique to get optimal damage.
  • No Throws: Just like in his original game, he does not have a normal throw.
MVC2 anakaris art.png

Character Summary

Special Moves

Coffin Dance Airok.png
  • D.png, D.png+P.png or K.png
Cobra Blow Airok.png
  • B.png, F.png+P.png
Mummy Drop Airok.png
  • Qcf.png+P.png
Royal Judgement Aironly.png
  • Qcf.png+K.png
Air Dash Aironly.png
  • F.png, F.png // Lp.pngHp.png
Hyper Combos

Coffin Fall Airok.png
  • D.png, D.png + Lp.pngHp.png
Pharaoh Magic Airok.png
  • Hk.png > Lp.png > D.png > Lk.png > Hp.png
Pharaoh Cobra Throw Airok.png
  • B.png, F.png + Lp.pngHp.png, then P.png or K.png
Pharaoh Illusion
  • Lp.png > Lp.png > F.png > Lk.png > Hp.png, then P.png or K.png
Assist Types

Type α - Ground Type
  • Assist: Hp.png Cobra Strike
  • Counter: Hp.png Cobra Strike
  • Combination: Pharaoh Cobra Throw
Type β - Throw Type
  • Assist: Hp.png Mummy Drop
  • Counter: Hp.png Mummy Drop
  • Combination: Pharaoh Illusion
Type γ - Variety Type
  • Assist: Hp.png Coffin Drop
  • Counter: Hp.png Coffin Drop
  • Combination: Coffin Fall

Moves List

Assists

Ground
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Cobra Strike Pharaoh Cobra Throw


Projectile
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Mummy Drop Pharoah Illusion


Balance
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hk.png Coffin Dance Coffin Fall


Normal Moves

-When grounded, Anakaris has the Modified Hunter type Magic Series, meaning he can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png/Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Anakaris has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Saint's Step
B.png+Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Great Tombstone
j.Df.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Holy Tombstone
j.D.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Imperious Tombstone
j.F.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

2HP


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Special Moves

Coffin Dance
D.png, D.png+P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Drops a coffin from the top of the screen. Distance from closest to furthest: Lp.png, Hp.png, Lk.png, Hk.png.


Cobra Blow
B.png, F.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Not a charge move. Hp.png goes further.


Mummy Drop
Qcf.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Ranged Command Throw. Hp.png has longer range.


Royal Judgement
j.Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Small projectile at approximately 45 degree angle. On hit it turns the opponent into a doll that can't block but can perform limited movement.


Hyper Combos

Coffin Fall
D.png, D.png + Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Pharaoh Magic
Hk.png > Lp.png > D.png > Lk.png > Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Pharaoh Cobra Throw
B.png, F.png + Lp.pngHp.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

No charge needed. Each attack button controls a cobra, each cobra extends to the end of the screen and then returns once for each button press.


Pharaoh Illusion
Lp.png > Lp.png > F.png > Lk.png > Hp.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png/Lk.png control the hand on the left, Hp.pngHk.png control the hand on the right. P.png makes the hand wiggle left/right, K.png makes the hand wiggle up/down.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-anakaris.png



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