The King of Fighters '98: Ultimate Match/Heavy D!: Difference between revisions
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*d,d+P (Shadow) - After powering up, as long as you don't do any powered up specials, you won't lose the effect upon being hit. | *d,d+P (Shadow) - After powering up, as long as you don't do any powered up specials, you won't lose the effect upon being hit. | ||
*QCF+A (Light Rolling Soul Diver)- While powered up, the startup is faster and will connect from light attacks. | *QCF+A (Light Rolling Soul Diver)- While powered up, the startup is faster and will connect from light attacks. | ||
*QCFx2+K (D. Magnum)- Animation completes during the super flash so you can move as soon as it ends. | *QCFx2+K (D. Magnum) - Animation completes during the super flash so you can move as soon as it ends. | ||
*MAX QCFx2+K - | *MAX QCFx2+K or QCFx2+KK (Super D. Magnum) - Effect lasts until the end of the round. | ||
=Move List (At A Glance)= | =Move List (At A Glance)= | ||
=== Normal Throws === | === Normal Throws === | ||
{{MoveListRow | Stomach Buster | f or b + kof.sp (While Close) | |}} | {{MoveListRow | Stomach Buster | {{f}} or {{b}} + {{kof.sp}} (While Close) | |}} | ||
{{MoveListRow | Reverse Stomach Buster | f or b + kof.sk (While Close) | |}} | {{MoveListRow | Reverse Stomach Buster | {{f}} or {{b}} + {{kof.sk}} (While Close) | |}} | ||
=== Unique Attacks === | === Unique Attacks === | ||
{{MoveListRow | Rock Crush | f + kof.lp | |}} | {{MoveListRow | Rock Crush | {{f}} + {{kof.lp}} | |}} | ||
=== Special Moves === | === Special Moves === | ||
{{MoveListRow | Rolling Soul Diver | qcf + p | |}} | {{MoveListRow | Rolling Soul Diver | {{qcf}} + {{p}} | |}} | ||
{{MoveListRow | Blast Upper | qcf + k | |}} | {{MoveListRow | Blast Upper | {{qcf}} + {{k}} | |}} | ||
{{MoveListRow | Ducking Combination | qcb + p , qcb + p | |}} | {{MoveListRow | Ducking Combination | {{qcb}} + {{p}} , {{qcb}} + {{p}} | |}} | ||
{{MoveListRow | Soul Flower | qcb + k | |}} | {{MoveListRow | Soul Flower | {{qcb}} + {{k}} | |}} | ||
{{MoveListRow | Dancing Beat | dp + p | |}} | {{MoveListRow | Dancing Beat | {{dp}} + {{p}} | |}} | ||
{{MoveListRow | Shadow | d d + p | |}} | {{MoveListRow | Shadow | {{d}} {{d}} + {{p}} | |}} | ||
=== Desperation Moves === | === Desperation Moves === | ||
{{MoveListRow | D. Crazy | qcb Hcf + p | |}} | {{MoveListRow | D. Crazy | {{qcb}} Hcf + {{p}} | |}} | ||
{{MoveListRow | D. Magnum | qcf qcf + p | |}} | {{MoveListRow | D. Magnum | {{qcf}} {{qcf}} + {{p}} | |}} | ||
{{MoveListRow | D. Shadow | qcf hcf + k | |}} | {{MoveListRow | D. Shadow | {{qcf}} {{hcf}} + {{k}} | |}} | ||
=In-depth Analysis= | =In-depth Analysis= | ||
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'''b or f+D''' - Reverse knockdown, back turned, rollable. | '''b or f+D''' - Reverse knockdown, back turned, rollable. | ||
===[[ | ===[[The King of Fighters 2002/Normals Guide|Movelist]]=== | ||
{|border="1" | {|border="1" | ||
! | ! | ||
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=Advanced Strategy= | =Advanced Strategy= | ||
{{ | {{The King of Fighters '98: Ultimate Match}} | ||
[[Category:The King of Fighters '98: Ultimate Match]] | [[Category:The King of Fighters '98: Ultimate Match]] |
Latest revision as of 02:34, 9 December 2020
Heavy D!
Heavy D! is a black boxer/actor/rap artist from the U.S.A. The D in his name is a mystery (But it obviously doesn't stand for Dick).
In a nutshell
Heavy D! is a combo/poking/mixup-based character with some decent mid-range pokes and the fastest backdash in the game. He is not such a good character for beginners since nothing he has is really abusable; playing Heavy D requires fast execution and good knowledge of matchups and his normal's properties to make him shine.
Colors
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Final Edition Change List
- Close C - Has less recovery, no longer whiffs on short characters.
- d,d+P (Shadow) - After powering up, as long as you don't do any powered up specials, you won't lose the effect upon being hit.
- QCF+A (Light Rolling Soul Diver)- While powered up, the startup is faster and will connect from light attacks.
- QCFx2+K (D. Magnum) - Animation completes during the super flash so you can move as soon as it ends.
- MAX QCFx2+K or QCFx2+KK (Super D. Magnum) - Effect lasts until the end of the round.
Move List (At A Glance)
Normal Throws
Stomach Buster



Reverse Stomach Buster



Unique Attacks
Rock Crush


Special Moves
Rolling Soul Diver


Blast Upper


Ducking Combination




Soul Flower


Dancing Beat


Shadow



Desperation Moves
D. Crazy


D. Magnum



D. Shadow



In-depth Analysis
Normal Throws
b or f+C - Forward knockdown, face forward, rollable.
b or f+D - Reverse knockdown, back turned, rollable.
Movelist
Combos
Most important combos listed at the top. He has a lot of different variations on things so experiment!
- cr.B(xN), cr.A,f+A xx RSD (qcf+P)
- The BnB. Essential Heavy D! combo.
- cr.B(xN), cr.A xx D. Crazy (qcb,hcf+P)
- The meter BnB. Additionally essential.
- cr.C/cl.C, f+A xx RSD (qcf+P)/Blast Upper (qcf+D)
- cl.D (2 hits) xx RSD (qcf+P)/Blast Upper (qcf+D)/D. Crazy (qcb,hcf+P)
- cr.B, cr.C xx RSD (qcf+P)/D Blast Upper (qcf+D)
- (Extra guage) f+A (meaty), abc, cr.A or cr.C, RSD (qcf+P) / D. Crazy (qcb,hcf+P)
Shadow Combos
- cr.B(xN), cr.A xx RSD A (qcf+A)
- cl.C/cr.B, cr.A xx Dancing Beat (dp+P), f.A/CD xx Shadow (d,d+P)
- (Extra guage) Dancing Beat (dp+P), abc at final hit, D. Magnum (qcf qcf+A) / both normal and max version of D. Magnum work
- Soul Flower (qcb+K) , st.C or Shadow RSD (qcf+A)