Advanced V.G. 2: Difference between revisions

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<br>
'''Advanced V.G. 2''' (short for "Variable Geo") is an all-women's fighting game developed by TGL and released on the PSX in 1998. It is the sequel to Advanced V.G., released on PC-Engine in 1994 (later ported to PSX an Sega Saturn), which was itself a reboot of 1993's Variable Geo for the PC-98.


== Introduction ==
Despite the anime aesthetic (attributed to legendary character designer Takahiro Kimura), AVG2 is a very traditional 2D fighting game experience, sharing a closer resemblance to SNK's output of the time than anything else -- think less Guilty Gear, and more Real Bout Fatal Fury. With a heavy emphasis on fast paced, dynamic footsies, plenty of creative aerial play, tons of high-powered meter options, and plenty of good old-fashioned jank, AVG2 is a game that's easy to pick up and still enjoys plenty of competition to this day.
Poverty waifu fighter on PS1 made by TGL in 1998. It is the sequel to the first Advanced V.G., released on PC-Engine in 1994 (and ported in various consoles later), which itself was a reboot to the original Variable Geo, released on PC-98 in 1993. The series has gone a long way since its rough start and TGL has finally delivered a solid, playable and fun fighting game in the form of Advanced V.G. 2. It is worth noting that for a series known for its pervy origins, this game is very light on fanservice and so has no H-scene at all.
}}


As its time release might hint, it doesn't play like a typical "anime" game but more like a mid-90s Capcom/SNK game. Its mechanics are more reminiscent of Street Fighter Alpha and Real Bout Fatal Fury than say Guilty Gear. If you like slower paced poke-heavy fighting games, high damage combos and 90s-style waifus, this is for you.<br>
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[[Image:Avg2_select_screen.png]] [[Image:Avg2_match.png ]]
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{{Infobox Game
 
| gamename    = Advanced V.G 2
== Characters ==
| abbreviation = AVG2
{|
| image        = Avg2_Cover_Art.png
|style="background:#31373C" width="13%"|
| version      = PSX
* [[Advanced_V.G._2/Ayako|Ayako]]
| developer    = Technical Group Laboratory
* [[Advanced_V.G._2/Chiho|Chiho]]
| publisher    = Technical Group Laboratory
* [[Advanced_V.G._2/Elirin|Elirin]]
| system      = PlayStation
* [[Advanced_V.G._2/Jun|Jun]]
| release      = 23rd September, 1998
* [[Advanced_V.G._2/Kaori|Kaori]]
| netcode      = Rollback<br>DuckstationGGPO
* [[Advanced_V.G._2/Kyoko|Kyoko]]
| resources    = [http://www3.atwiki.jp/avg2/ Japanese Wiki]
* [[Advanced_V.G._2/Manami|Manami]]
| resources2  = [http://youtube.com/playlist?list=PL6hICZAfu72SpIkOT4picOaiMglzR4PUU Japanese High Level Matches]
|
| resources3  = [http://forums.shoryuken.com/discussion/189644 AVG2 SRK Forum Thread]
|
| resources4  = [https://gamefaqs.gamespot.com/ps/574633-advanced-vg-2/faqs/32860 Afroshouji FAQ]
{|
| community    = [https://discord.gg/w96KZz9j6Y Discord Server]
|-
}}
|
}}
|[[Image:avg2_kyoko_mini.png|link=Advanced_V.G._2/Kyoko]]
|[[Image:avg2_chiho_mini.png|link=Advanced_V.G._2/Chiho]]
|[[Image:avg2_tamao_mini.png|link=Advanced_V.G._2/Tamao]]
|[[Image:avg2_yuka_mini.png|link=Advanced_V.G._2/Yuka]]
|[[Image:avg2_satomi_mini.png|link=Advanced_V.G._2/Satomi]]
|[[Image:avg2_manami_mini.png|link=Advanced_V.G._2/Manami]]
|
|-
|[[Image:avg2_material_mini.png|link=Advanced_V.G._2/Material]]
|[[Image:avg2_saki_mini.png|link=Advanced_V.G._2/Saki]]
|[[Image:avg2_ayako_mini.png|link=Advanced_V.G._2/Ayako]]
|[[Image:avg2_elirin_mini.png|link=Advanced_V.G._2/Elirin]]
|[[Image:avg2_jun_mini.png|link=Advanced_V.G._2/Jun]]
|[[Image:avg2_kaori_mini.png|link=Advanced_V.G._2/Kaori]]
|[[Image:avg2_reimi_mini.png|link=Advanced_V.G._2/Reimi]]
|[[Image:avg2_miranda_mini.png|link=Advanced_V.G._2/Miranda]]
|}
|style="background:#31373C" width="13%"|
* [[Advanced_V.G._2/Material|Material]]
* [[Advanced_V.G._2/Miranda|Miranda]]
* [[Advanced_V.G._2/Reimi|Reimi]]
* [[Advanced_V.G._2/Saki|Saki]]
* [[Advanced_V.G._2/Satomi|Satomi]]
* [[Advanced_V.G._2/Tamao|Tamao]]
* [[Advanced_V.G._2/Yuka|Yuka]]
|}<br>
 
 
=== How to Unlock Material and Miranda ===
The boss characters are usually allowed in competitive play, so having them available can be pretty beneficial.
 
If you plan to play on an emulator, save yourself the hassle of going through the tedious process of unlocking characters. Just download the savefile on GameFAQS [http://www.gamefaqs.com/ps/574633-advanced-vg-2/saves here] and load it as a regular Memory Card.
 
If you plan to play on a console and have to unlock them the regular way, here's how it goes: beat Story Mode first (you get Material), then Normal Mode (you get Miranda.) Doing it in the reverse order won't work.
 
 
== Game Mechanics ==
* '''Backdash:''' press back twice
Backdashes only have throw invincibility usually, but some have lower-body invincibility as well. Note: Tamao and Material can cancel it by pressing forward.
 
 
* '''Quick Rise:''' press down just right before landing
Quick rises have throw invincibility just like backdashes. Meanwhile, they can be punished by instant supers for the entirety of their length and some characters' quick rise recovery can also be punished by other supers as well.
 
 
* '''Super Jump:''' press down-back/down/down-forward, then up-back/up/up-foward
It makes a character jump higher and twice the distance. It's actually the main option to cover large distances with the stages getting bigger when characters back out from each other. You'll be using it a lot.
 
 
* '''Dash Jump:''' dash, then up-back/up/up-forward
It's basically the super jump with a different input. It doesn't travel further. Pressing up-back while dashing will actually make the character do a neutral super jump. Note: dash jump doesn't work with Ayako, Elirin, Manami and Material.
 
 
* '''Air Block:''' up-back/back/down-back while jumping
Characters can block aerial attacks while airborne, but are vulnerable against grounded ones. Useful for chicken block, but loses against guard break.
 
 
* '''Guard Cancel:''' back, down-back, back + any punch or kick while in blockstun, costs 0.5 meter
Works just like alpha counters. Great for getting pesky players out of your ass. Characters have 4 different guard cancels depending on the button used, so sometimes it can lead to combos. You gain no invincibility though and they can be baited, as they have the same startup and recovery frames and range as the regular move used for it. Refer to characters' page to see which guard cancels are useful.
 
 
=== Blockstun ===
Blockstun is very short in this game. They are usually shorter than hitstun by 5-6 frames.<br>
 
 
=== Instant Supers ===
There are some supers that, within a specific range, hit at the very first frame. This means that if you weren't blocking before the superfreeze, the super was guaranteed... unless you input a meterless reversal during the freeze. Still, what makes them very strong is their versatility. They can be used either on defense as as reversals, on offense to catch quick rises or on neutral for whiff punish as a ghetto Valle CC. It is a major part of the game, so learning when to use them and how to defend against them is very crucial.
 
'''Ayako:''' EX Mach Spin<br>
'''Chiho:''' EX Hiengeki<br>
'''Elirin:''' EX Elirin Mach Punch<br>
'''Jun:''' ''None''<br>
'''Kaori:''' EX Ressenshuu, Retsuzando<br>
'''Kyoko:''' EX Ominaeshi<br>
'''Manami:''' ''None''<br>
'''Material:''' EX Thunder Spear<br>
'''Miranda:''' ''None''<br>
'''Reimi:''' EX Hurricane Rose<br>
'''Saki:''' EX Shoku<br>
'''Satomi:''' EX Kaenzan<br>
'''Tamao:''' EX Souryuugeki, Lightning Crash<br>
'''Yuka:''' EX Souryuugeki, Kyuukyoku Kikoudan
 
=== Defense Tiers ===
Characters' defense in this game can be classified within six distinct tiers and all characters within a tier take the same damage.
 
'''Tier 1 (highest):''' Miranda<br>
'''Tier 2:''' Jun, Kyoko, Material, Saki<br>
'''Tier 3:''' Kaori, Reimi, Satomi<br>
'''Tier 4:''' Ayako, Yuka<br>
'''Tier 5:''' Chiho, Elirin, Tamao<br>
'''Tier 6 (lowest):''' Manami
 
 
=== Wakeup Speed ===
Characters get back on their feet at their own speed.
 
'''12f:''' Tamao, Yuka, Satomi, Manami, Elirin<br>
'''14f:''' Kaori, Reimi<br>
'''16f:''' Chiho, Saki, Jun, Material<br>
'''19f:''' Miranda<br>
'''20f:''' Ayako<br>
'''24f:''' Kyoko<br>
 
 
=== Blockstun ===
Blockstun is very short in this game. They are usually shorter than hitstun by 5-6 frames.<br>
 
 
== Combo System ==
* '''Launchers and Air Combos'''
 
For the few characters that use a launcher as part of their combos, know that you can't jump-cancel or even superjump-cancel out of it to extend the combo in mid-air. Instead, you have to wait for the launcher animation to finish and then jump (or superjump, depending on the character.)<br>
 
 
* '''Super Cancel'''
A special can be canceled into a level 1 super, which then can be canceled into another level 1 super or a level 2 super for no additional meter cost other than the super itself.
 
 
* '''OTG and Throw Combo Damage Scaling'''
OTGs and throws scale damage by 50%.<br>
 
 
== How to Play Online ==
Getting matches online is pretty easy. It's on Kaillera and you can just ask on the AVG2 thread on the SRK forum. But setting ePSXe to have a functional netplay is another story though. Follow these steps very closely and you'll be able to play online: http://forums.shoryuken.com/discussion/comment/10089606/#Comment_10089606
 
 
== Game Versions ==
There are two versions of the game: the original 1998 release (SLPS-01318) and the 2003 SuperLite 1500 series re-release (SLPM-87226). As far as difference goes, they're pretty much identical besides the SuperLite logo screen in the re-release.
 
The game version released in the Japanese PS Store (for PS3, PSP and Vita) is the original release, SLPS-01318. It's a PS1 Classic, so it has no built-in netplay.
 
 
== Ressources ==
* [http://www3.atwiki.jp/avg2/ Japanese Advanced V.G. 2 Wiki]
* [http://youtube.com/playlist?list=PL6hICZAfu72SpIkOT4picOaiMglzR4PUU Advanced V.G. 2 Japanese Competitive Matches]
* [http://forums.shoryuken.com/discussion/189644 Advanced V.G. 2 Thread on SRK]
 
 
{{Template:Advanced V.G. 2}}


[[Category:Advanced V.G. 2]]
[[Category:Advanced V.G. 2]]

Latest revision as of 07:10, 30 May 2024

Introduction

Avg2 Logo.png


Advanced V.G. 2 (short for "Variable Geo") is an all-women's fighting game developed by TGL and released on the PSX in 1998. It is the sequel to Advanced V.G., released on PC-Engine in 1994 (later ported to PSX an Sega Saturn), which was itself a reboot of 1993's Variable Geo for the PC-98.

Despite the anime aesthetic (attributed to legendary character designer Takahiro Kimura), AVG2 is a very traditional 2D fighting game experience, sharing a closer resemblance to SNK's output of the time than anything else -- think less Guilty Gear, and more Real Bout Fatal Fury. With a heavy emphasis on fast paced, dynamic footsies, plenty of creative aerial play, tons of high-powered meter options, and plenty of good old-fashioned jank, AVG2 is a game that's easy to pick up and still enjoys plenty of competition to this day.


75% complete


In Progress / Completed To-do
  • Systems pages completed
  • All character pages contain most relevant information
  • All character pages reworked to fit new style
  • Add missing move images (Chiho, Yuka, Manami, Saki, Material, Miranda)
  • Flesh out move descriptions and strategy sections (refer to JP wiki)
  • Frame data, eventually


Advanced V.G 2
(AVG2)
Avg2 Cover Art.png
Version

PSX

Developers

Technical Group Laboratory

Publishers

Technical Group Laboratory

Systems

PlayStation

Release Date

23rd September, 1998

Online Play

Rollback
DuckstationGGPO

Player Resources

Japanese Wiki

Japanese High Level Matches
AVG2 SRK Forum Thread
Afroshouji FAQ
Community Channels

Discord Server