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| {{Template:AVG2 Header}} | | {{2 Column Flex|flex1=7|flex2=1 |
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| | {{Content Box|header=Introduction|content= |
| | [[Image:Avg2_Logo.png|400px|center]] |
| | <br> |
| | '''Advanced V.G. 2''' (short for "Variable Geo") is an all-women's fighting game developed by TGL and released on the PSX in 1998. It is the sequel to Advanced V.G., released on PC-Engine in 1994 (later ported to PSX an Sega Saturn), which was itself a reboot of 1993's Variable Geo for the PC-98. |
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| == Introduction ==
| | Despite the anime aesthetic (attributed to legendary character designer Takahiro Kimura), AVG2 is a very traditional 2D fighting game experience, sharing a closer resemblance to SNK's output of the time than anything else -- think less Guilty Gear, and more Real Bout Fatal Fury. With a heavy emphasis on fast paced, dynamic footsies, plenty of creative aerial play, tons of high-powered meter options, and plenty of good old-fashioned jank, AVG2 is a game that's easy to pick up and still enjoys plenty of competition to this day. |
| Poverty waifu fighter on PS1 made by TGL in 1998. It is the sequel to the first Advanced V.G., released on PC-Engine in 1994 (and ported in various consoles later), which itself was a reboot to the original Variable Geo, released on PC-98 in 1993. The series has gone a long way since its rough start and TGL has finally delivered a solid, playable and fun fighting game in the form of Advanced V.G. 2. It is worth noting that for a series known for its pervy origins, this game is very light on fanservice and so has no H-scene at all.
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| As its time release might hint, it doesn't play like a typical "anime" game but more like a mid-90s Capcom/SNK game. Its mechanics are more reminiscent of Street Fighter Alpha and Real Bout Fatal Fury (without the fakeouts and the plane system) than say Guilty Gear.<br>
| | {{#lst:Project:Roadmap/AVG2|Main}} |
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| [[Image:Avg2_select_screen.png]] [[Image:Avg2_match.png ]]
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| | {{Navbox-AVG2}} |
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| == Characters ==
| | |content2= |
| {| | | {{Infobox Game |
| |style="background:#31373C" width="13%"| | | | gamename = Advanced V.G 2 |
| * [[Advanced_V.G._2/Ayako|Ayako]]
| | | abbreviation = AVG2 |
| * [[Advanced_V.G._2/Chiho|Chiho]]
| | | image = Avg2_Cover_Art.png |
| * [[Advanced_V.G._2/Elirin|Elirin]]
| | | version = PSX |
| * [[Advanced_V.G._2/Jun|Jun]]
| | | developer = Technical Group Laboratory |
| * [[Advanced_V.G._2/Kaori|Kaori]]
| | | publisher = Technical Group Laboratory |
| * [[Advanced_V.G._2/Kyoko|Kyoko]]
| | | system = PlayStation |
| * [[Advanced_V.G._2/Manami|Manami]]
| | | release = 23rd September, 1998 |
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| | | netcode = Rollback<br>DuckstationGGPO |
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| | | resources = [http://www3.atwiki.jp/avg2/ Japanese Wiki] |
| {|
| | | resources2 = [http://youtube.com/playlist?list=PL6hICZAfu72SpIkOT4picOaiMglzR4PUU Japanese High Level Matches] |
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| | | resources3 = [http://forums.shoryuken.com/discussion/189644 AVG2 SRK Forum Thread] |
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| | | resources4 = [https://gamefaqs.gamespot.com/ps/574633-advanced-vg-2/faqs/32860 Afroshouji FAQ] |
| |[[Image:avg2_kyoko_mini.png|link=Advanced_V.G._2/Kyoko]]
| | | community = [https://discord.gg/w96KZz9j6Y Discord Server] |
| |[[Image:avg2_chiho_mini.png|link=Advanced_V.G._2/Chiho]] | | }} |
| |[[Image:avg2_tamao_mini.png|link=Advanced_V.G._2/Tamao]] | | }} |
| |[[Image:avg2_yuka_mini.png|link=Advanced_V.G._2/Yuka]] | |
| |[[Image:avg2_satomi_mini.png|link=Advanced_V.G._2/Satomi]] | |
| |[[Image:avg2_manami_mini.png|link=Advanced_V.G._2/Manami]] | |
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| |[[Image:avg2_material_mini.png|link=Advanced_V.G._2/Material]] | |
| |[[Image:avg2_saki_mini.png|link=Advanced_V.G._2/Saki]] | |
| |[[Image:avg2_ayako_mini.png|link=Advanced_V.G._2/Ayako]]
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| |[[Image:avg2_elirin_mini.png|link=Advanced_V.G._2/Elirin]]
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| |[[Image:avg2_jun_mini.png|link=Advanced_V.G._2/Jun]]
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| |[[Image:avg2_kaori_mini.png|link=Advanced_V.G._2/Kaori]]
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| |[[Image:avg2_reimi_mini.png|link=Advanced_V.G._2/Reimi]] | |
| |[[Image:avg2_miranda_mini.png|link=Advanced_V.G._2/Miranda]]
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| |}
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| |style="background:#31373C" width="13%"|
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| * [[Advanced_V.G._2/Material|Material]]
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| * [[Advanced_V.G._2/Miranda|Miranda]]
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| * [[Advanced_V.G._2/Reimi|Reimi]]
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| * [[Advanced_V.G._2/Saki|Saki]]
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| * [[Advanced_V.G._2/Satomi|Satomi]]
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| * [[Advanced_V.G._2/Tamao|Tamao]]
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| * [[Advanced_V.G._2/Yuka|Yuka]]
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| |}<br> | |
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| === How to Unlock Material and Miranda === | |
| The boss characters are usually allowed in competitive play, so having them available can be pretty beneficial.
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| If you plan to play on an emulator, save yourself the hassle of going through the tedious process of unlocking characters. Just download the savefile on GameFAQS [http://www.gamefaqs.com/ps/574633-advanced-vg-2/saves here] and load it as a regular Memory Card.
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| If you plan to play on a console and have to unlock them the regular way, here's how it goes: beat Story Mode first (you get Material), then Normal Mode (you get Miranda.) Doing it in the reverse order won't work.
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| == Game Mechanics ==
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| Blockstun is very short in this game. Backdashes only have throw invincibility usually, but some have lower-body invincibility as well. There are a couple of 1-frame supers that have quite some range. Level 1 supers can be canceled into another level 1 super or a level 2 super. OTGs and throws scale damage by 50%.
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| Quick rises have throw invincibility just like backdashes. Meanwhile, they can be punished by 1-frame supers for the entirety of their length and some characters' quick rise recovery can also be punished by other supers as well.
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| === List of Instant/Proximity Unblockable Supers ===
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| They are pretty versatile, because they can be used on defense as as reversals, on offense to catch quick rises and on neutral for whiff punish as a ghetto Valle CC. It is a major part of the game, so learning when to use them and how to defend against them is very crucial.
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| '''Ayako:''' EX Mach Spin<br>
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| '''Chiho:''' EX Hiengeki<br>
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| '''Elirin:''' EX Elirin Mach Punch<br>
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| '''Jun:''' ''None''<br>
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| '''Kaori:''' EX Ressenshuu, Retsuzando<br>
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| '''Kyoko:''' EX Ominaeshi<br>
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| '''Manami:''' ''None''<br>
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| '''Material:''' EX Thunder Spear<br>
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| '''Miranda:''' ''None''<br>
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| '''Reimi:''' EX Hurricane Rose<br>
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| '''Saki:''' EX Shoku<br>
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| '''Satomi:''' EX Kaenzan<br>
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| '''Tamao:''' EX Souryuugeki, Lightning Crash<br>
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| '''Yuka:''' EX Souryuugeki, Kyuukyoku Kikoudan
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| === Defense Tiers ===
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| Characters' defense in this game can be classified within six distinct tiers and all characters within a tier take the same damage.
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| '''Tier 1 (highest):''' Miranda<br>
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| '''Tier 2:''' Jun, Kyoko, Material, Saki<br>
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| '''Tier 3:''' Kaori, Reimi, Satomi<br>
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| '''Tier 4:''' Ayako, Yuka<br>
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| '''Tier 5:''' Chiho, Elirin, Tamao<br>
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| '''Tier 6 (lowest):''' Manami
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| === Wakeup Speed ===
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| Characters get back on their feet at their own speed.
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| '''12f:''' Tamao, Yuka, Satomi, Manami, Elirin<br>
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| '''14f:''' Kaori, Reimi<br>
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| '''16f:''' Chiho, Saki, Jun, Material<br>
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| '''19f:''' Miranda<br>
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| '''20f:''' Ayako<br>
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| '''24f:''' Kyoko
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| == How to Play Online ==
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| Getting matches online is pretty easy. It's on Kaillera and you can just ask on the AVG2 thread on the SRK forum. But setting ePSXe to have a functional netplay is another story though. Follow these steps very closely and you'll be able to play online: http://forums.shoryuken.com/discussion/comment/10089606/#Comment_10089606
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| == Game Versions ==
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| There are two versions of the game: the original 1998 release (SLPS-01318) and the 2003 SuperLite 1500 series re-release (SLPM-87226). As far as difference goes, besides the SuperLite logo screen in the re-release, they're pretty much identical.
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| == Ressources ==
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| * [http://www3.atwiki.jp/avg2/ Japanese Advanced V.G. 2 Wiki]
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| * [http://youtube.com/playlist?list=PL6hICZAfu72SpIkOT4picOaiMglzR4PUU Advanced V.G. 2 Japanese Competitive Matches]
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| * [http://forums.shoryuken.com/discussion/189644 Advanced V.G. 2 Thread on SRK]
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| {{Template:Advanced V.G. 2}}
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| [[Category:Advanced V.G. 2]] | | [[Category:Advanced V.G. 2]] |